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Regard whitespace Rev 9096 → Rev 9097

/contrib/games/wolf3d/id_us_1.cpp
741,7 → 741,7
 
cursorvis ^= true;
}
else SDL_Delay(5);
else uSDL_Delay(5);
if (cursorvis)
USL_XORICursor(x,y,s,cursor);
 
772,7 → 772,7
void US_InitRndT(int randomize)
{
if(randomize)
rndindex = (SDL_GetTicks() >> 4) & 0xff;
rndindex = ( uSDL_GetTicks() >> 4) & 0xff;
else
rndindex = 0;
}