0,0 → 1,131 |
#define QUITSUR "Are you sure you want\n"\ |
"to quit this great game?" |
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#define CURGAME "You are currently in\n"\ |
"a game. Continuing will\n"\ |
"erase old game. Ok?" |
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#define GAMESVD "There's already a game\n"\ |
"saved at this position.\n"\ |
" Overwrite?" |
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#define ENDGAMESTR "Are you sure you want\n"\ |
"to end the game you\n"\ |
"are playing? (Y or N):" |
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#define STR_NG "New Game" |
#define STR_SD "Sound" |
#define STR_CL "Control" |
#define STR_LG "Load Game" |
#define STR_SG "Save Game" |
#define STR_CV "Change View" |
#define STR_VS "View Scores" |
#define STR_EG "End Game" |
#define STR_BD "Back to Demo" |
#define STR_QT "Quit" |
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#define STR_LOADING "Loading" |
#define STR_SAVING "Saving" |
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#define STR_GAME "Game" |
#define STR_DEMO "Demo" |
#define STR_LGC "Load Game called\n\"" |
#define STR_EMPTY "empty" |
#define STR_CALIB "Calibrate" |
#define STR_JOYST "Joystick" |
#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n" |
#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n" |
#define STR_ESCEXIT "ESC to exit" |
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#define STR_NONE "None" |
#define STR_PC "PC Speaker" |
#define STR_ALSB "AdLib/Sound Blaster" |
#define STR_DISNEY "Disney Sound Source" |
#define STR_SB "Sound Blaster" |
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#define STR_MOUSEEN "Mouse Enabled" |
#define STR_JOYEN "Joystick Enabled" |
#define STR_PORT2 "Use joystick port 2" |
#define STR_GAMEPAD "Gravis GamePad Enabled" |
#define STR_SENS "Mouse Sensitivity" |
#define STR_CUSTOM "Customize controls" |
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#define STR_DADDY "Can I play, Daddy?" |
#define STR_HURTME "Don't hurt me." |
#define STR_BRINGEM "Bring 'em on!" |
#define STR_DEATH "I am Death incarnate!" |
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#define STR_MOUSEADJ "Adjust Mouse Sensitivity" |
#define STR_SLOW "Slow" |
#define STR_FAST "Fast" |
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#define STR_CRUN "Run" |
#define STR_COPEN "Open" |
#define STR_CFIRE "Fire" |
#define STR_CSTRAFE "Strafe" |
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#define STR_LEFT "Left" |
#define STR_RIGHT "Right" |
#define STR_FRWD "Frwd" |
#define STR_BKWD "Bkwrd" |
#define STR_THINK "Thinking" |
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#define STR_SIZE1 "Use arrows to size" |
#define STR_SIZE2 "ENTER to accept" |
#define STR_SIZE3 "ESC to cancel" |
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#define STR_YOUWIN "you win!" |
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#define STR_TOTALTIME "total time" |
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#define STR_RATKILL "kill %" |
#define STR_RATSECRET "secret %" |
#define STR_RATTREASURE "treasure %" |
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#define STR_BONUS "bonus" |
#define STR_TIME "time" |
#define STR_PAR " par" |
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#define STR_RAT2KILL "kill ratio %" |
#define STR_RAT2SECRET "secret ratio %" |
#define STR_RAT2TREASURE "treasure ratio %" |
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#define STR_DEFEATED "defeated!" |
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#define STR_CHEATER1 "You now have 100% Health," |
#define STR_CHEATER2 "99 Ammo and both Keys!" |
#define STR_CHEATER3 "Note that you have basically" |
#define STR_CHEATER4 "eliminated your chances of" |
#define STR_CHEATER5 "getting a high score!" |
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#define STR_NOSPACE1 "There is not enough space" |
#define STR_NOSPACE2 "on your disk to Save Game!" |
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#define STR_SAVECHT1 "Your Save Game file is," |
#define STR_SAVECHT2 "shall we say, \"corrupted\"." |
#define STR_SAVECHT3 "But I'll let you go on and" |
#define STR_SAVECHT4 "play anyway...." |
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#define STR_SEEAGAIN "Let's see that again!" |
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#ifdef SPEAR |
#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one." |
#define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion." |
#define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world." |
#define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice." |
#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?" |
#define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?" |
#define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily." |
#define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it." |
#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "." |
#else |
#define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?" |
#define ENDSTR2 "Chickening out...\nalready?" |
#define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie." |
#define ENDSTR4 "So, you think you can\nquit this easily, huh?" |
#define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need." |
#define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame." |
#define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "." |
#define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>" |
#define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "." |
#endif |
Property changes: |
Added: svn:executable |
+* |
\ No newline at end of property |