Subversion Repositories Kolibri OS

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Regard whitespace Rev 8645 → Rev 9097

/contrib/games/wolf3d/SDL_mixer/music.c
71,6 → 71,13
static SDL_AudioSpec used_mixer;
#endif
 
#ifdef _KOLIBRI
extern void uSDL_Delay(unsigned int time);
extern unsigned uSDL_GetTicks();
#else
#define uSDL_Delay SDL_Delay
#define uSDL_GetTicks SDL_GetTicks
#endif
 
int volatile music_active = 1;
static int volatile music_stopped = 0;
761,7 → 768,7
/* Wait for any fade out to finish */
while ( music->fading == MIX_FADING_OUT ) {
SDL_UnlockAudio();
SDL_Delay(100);
uSDL_Delay(100);
SDL_LockAudio();
}
if ( music == music_playing ) {
1013,7 → 1020,7
/* If the current music is fading out, wait for the fade to complete */
while ( music_playing && (music_playing->fading == MIX_FADING_OUT) ) {
SDL_UnlockAudio();
SDL_Delay(100);
uSDL_Delay(100);
SDL_LockAudio();
}
music_active = 1;