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Regard whitespace Rev 9122 → Rev 9123

/contrib/games/wolf3d/SDL/uSDL.c
17,13 → 17,12
:"a"(26),"b"(9)
:"memory"
);
return (__curtime-__starttime);
return (__curtime-__starttime)*10;
}
 
void uSDL_Delay(unsigned time){
__asm__ __volatile__(
"int $0x40"
::"a"(5), "b"(time/3)
:"memory"
);
void uSDL_Delay(unsigned ms){
unsigned start = uSDL_GetTicks();
do{
__asm__("int $0x40" :: "a"(68),"b"(1));
}while (uSDL_GetTicks()-start < ms);
}