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/kernel/trunk/gui/char2_et.mt
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/kernel/trunk/gui/char2.mt
Cannot display: file marked as a binary type.
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/kernel/trunk/gui/char2_sp.mt
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
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Deleted: svn:mime-type
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\ No newline at end of property
/kernel/trunk/gui/charUni.mt
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
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Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/kernel/trunk/gui/font.inc
7,230 → 7,698
 
$Revision$
 
;------------------------------------------------------------------------------
align 4
dtext_asciiz_esi: ; for skins title out
push eax
xor eax, eax
inc eax
jmp dtext.1
;------------------------------------------------------------------------------
align 4
dtext_asciiz_esi:
btr ecx, 31
dtext:
; ebx x & y
; ecx style ( 0xX0000000 ) & color ( 0x00RRGGBB )
; X = ABnnb:
; nn = font
; A = 0 <=> output esi characters; otherwise output ASCIIZ string
; B = 1 <=> fill background with color eax
; edx start of text
; edi 1 force or user area for redirect
push eax
; edx -> string
; esi = number of characters
; ebx = output coordinates XXXXYYYY h
; ecx = char color and flags flRRGGBB h
; fl = ZBFFRSSS b
; Z=1: edx -> zero terminated string, esi = ?
; B=1: fill background with color eax
; R=1: edi -> user area for redirect
; FF=3: UTF-8 8x16, FF=2: UTF-16LE 8x16, FF=0: 866 6x9
; SSS = (font multiplier)-1
; edi=1: force output
and eax, 0xFFFFFF
bt ecx, 30
jc @f
xor eax, eax
;--------------------------------------
align 4
.1:
pushad
movsx eax, bx ; eax=y
sar ebx, 16 ; ebx=x
xchg eax, ebx ; eax=x, ebx=y
cmp esi, 255
jb .loop
 
mov esi, 255
;--------------------------------------
align 4
.loop:
test ecx, ecx
js .test_asciiz
 
dec esi
js .end
 
dec eax
@@:
pushd 0 0 0 eax
movsx eax, bx
sar ebx, 16
push eax ebx edi
bt ecx, 27
jc .redirect
mov ebp, [_display.width]
xor edi, edi
jmp @f
;--------------------------------------
align 4
.test_asciiz:
cmp byte [edx], 0
jz .end
 
cmp byte [esp+28], 1
jne @f
 
dec esi
js .end
;--------------------------------------
align 4
.redirect:
mov ebp, [edi]
add edi, 8
@@:
inc edx
pushad
movzx edx, byte [edx-1]
test ecx, 0x10000000
jnz .font2
shl ebp, 2
imul eax, ebp
shl ebx, 2
add eax, ebx
js .ret
add edi, eax ; linear address (32bit)
mov eax, ecx
mov ebx, ecx
test ecx, ecx
jns @f
mov esi, 256
@@:
shr ecx, 24
and cl, 7
inc ecx
push ebp ecx esi
mov esi, edx ; -> string
or eax, 0xFF000000
bt ebx, 27
jc .bufferReady
mov eax, 9
bt ebx, 29
jnc @f
add eax, 7
@@:
imul eax, ecx
mov [esp+32], eax
imul ebp, eax
stdcall kernel_alloc, ebp
mov ecx, ebp
shr ecx, 2
mov [esp+36], eax
sub edi, eax
mov edx, eax
mov eax, [esp+24]
cmp eax, -1
jnz .background
mov [esp+28], edi
.background:
mov edi, edx
rep stosd
mov edi, edx
mov eax, ebx
and eax, 0xFFFFFF
.bufferReady:
mov ebp, eax
xor edx, edx
bt ebx, 29
jnc .draw866
bt ebx, 28
jc .drawUTF8
 
mov esi, 9
lea ebp, [FONT_I+8*edx+edx]
;--------------------------------------
align 4
.symloop1:
mov dl, byte [ebp]
or dl, 1 shl 6
;--------------------------------------
align 4
.pixloop1:
shr dl, 1
jz .pixloop1end
; char counter +0
fontMultiplier = 4
widthX = 8
; edi +12
; X +16
; Y +20
; background +24
deltaToScreen = 28
; temp buffer height +32
; temp buffer +36
 
jnc .nopix
 
test ecx, 0x08000000 ; redirect the output to the user area
jz @f
 
call draw_text_to_user_area
jmp .pixloop1cont
;--------------------------------------
align 4
.drawUTF16:
dec dword [esp]
js .done
xor ebx, ebx
mov bx, [esi]
test ebx, ebx
jz .done
inc esi
inc esi
cmp bx, 1419
jc @f
xor ebx, ebx
@@:
and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area
; call [putpixel]
pushd esi edi 16
shl ebx, 4
add ebx, fontUni
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF16
.drawUTF8:
dec dword [esp]
js .done
xor ebx, ebx
mov bl, [esi]
inc esi
test bl, bl
jz .done
jns .valid
shl bx, 10
shr bh, 2
mov bl, [esi]
shl bl, 2
shr bx, 2
inc esi
cmp bx, 1419
jc .valid
shl bx, 4
@@:
jns @f
inc esi
shl bx, 1
jmp @b
@@:
xor ebx, ebx
.valid:
pushd esi edi 16
shl ebx, 4
add ebx, fontUni
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF8
.draw866:
dec dword [esp]
js .done
xor ebx, ebx
mov bl, [esi]
test ebx, ebx
jz .done
inc esi
pushd esi edi 9
lea ebx, [ebx*8+ebx+font1]
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 6*4
pop edi
pop edi
add edi, esi
pop esi
jmp .draw866
.done:
mov ecx, edi
pop eax eax eax esi edx ebx ebp ebp ebp
mov edi, [esp]
test edi, edi
jnz @f
pop eax
ret
@@:
push eax
sub ecx, edi
shr ecx, 2
add edx, ecx
inc ecx
push ecx
push edi
.drawPicture:
mov eax, -1
repz scasd
jcxz @f
mov eax, edx
sub eax, ecx
push ecx
mov ecx, [edi-4]
xchg esi, edi
call __sys_putpixel
jmp .pixloop1cont
;--------------------------------------
align 4
.nopix:
test ecx, 0x40000000
jz .pixloop1cont
 
push ecx
mov ecx, [esp+4+20h+20h]
 
test ecx, 0x08000000 ; redirect the output to the user area
jz @f
 
call draw_text_to_user_area
xchg esi, edi
pop ecx
jmp .pixloop1cont
;--------------------------------------
align 4
jmp .drawPicture
@@:
and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area
; call [putpixel]
call __sys_putpixel
pop ecx
;--------------------------------------
align 4
.pixloop1cont:
inc eax
jmp .pixloop1
;--------------------------------------
align 4
.pixloop1end:
sub eax, 6
pop edi
mov ecx, [esp]
add edi, [esp+4]
inc ebx
inc ebp
push edi
dec ebp
jnz .drawPicture
add esp, 12
call kernel_free
ret
.ret:
add esp, 28
ret
 
drawChar:
mov dl, [ebx]
.raw:
bsf eax, edx
jz .nextRaw
imul eax, esi
shl eax, 2
push edi
add edi, eax
mov ecx, esi
dec esi
jnz .symloop1
 
popad
add eax, 6
jmp .loop
;--------------------------------------
align 4
.font2:
add edx, edx
lea ebp, [FONT_II+4*edx+edx+1]
push 9
movzx esi, byte [ebp-1]
;--------------------------------------
align 4
.symloop2:
mov dl, byte [ebp]
push esi
;--------------------------------------
align 4
.pixloop2:
shr dl, 1
jnc .nopix2
 
test ecx, 0x08000000 ; redirect the output to the user area
jnz .square
mov [edi], ebp
inc esi
cmp [fontSmoothing], 0
jz .nextPixel
.checkLeftSubP:
bsf eax, edx
dec eax
js .checkRightSubP
bt [ebx], eax
jc .checkRightSubP
dec eax
js .checkLeftDownSubP
bt [ebx], eax
jc .checkRightSubP
.checkLeftDownSubP:
inc eax
bt [ebx+1], eax
jnc .checkLeftUpSubP
inc eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .checkRightSubP
dec eax
dec eax
js @f
bt [ebx+1], eax
jnc @f
inc eax
.checkLeftUpSubP:
bt [ebx-1], eax
jnc .checkRightSubP
inc eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .checkRightSubP
dec eax
dec eax
js @f
bt [ebx-1], eax
jc .checkRightSubP
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi-4]
test ecx, ecx
jz @f
 
call draw_text_to_user_area
jmp .pixloop2cont
;--------------------------------------
align 4
pusha
lea ebx, [edi+ecx-4]
shr ebx, 2
call syscall_getpixel
popa
@@:
and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area
; call [putpixel]
call __sys_putpixel
jmp .pixloop2cont
;--------------------------------------
align 4
.nopix2:
test ecx, 0x40000000
jz .pixloop2cont
 
push ecx
mov ecx, [esp+12+20h+20h]
 
test ecx, 0x08000000 ; redirect the output to the user area
mov ecx, eax
mov eax, ebp
shr al, 1
shr cl, 1
add al, cl
shr ah, 2
shr ch, 2
add ah, ch
add ah, ch
add ah, ch
ror eax, 8
ror ecx, 8
mov ah, ch
rol eax, 8
mov [edi-4], eax
.checkRightSubP:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
inc eax
bt [ebx], eax
jc .nextPixel
dec eax
.checkRightDownSubP:
bt [ebx+1], eax
jnc .checkRightUpSubP
dec eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx+1], eax
jnc @f
dec eax
.checkRightUpSubP:
bt [ebx-1], eax
jnc .nextPixel
dec eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi+4]
test ecx, ecx
jz @f
 
call draw_text_to_user_area
pop ecx
jmp .pixloop2cont
;--------------------------------------
align 4
pusha
lea ebx, [edi+ecx+4]
shr ebx, 2
call syscall_getpixel
popa
@@:
and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area
; call [putpixel]
call __sys_putpixel
pop ecx
;--------------------------------------
align 4
.pixloop2cont:
mov ecx, eax
mov eax, ebp
shr ah, 2
shr ch, 2
add ah, ch
add ah, ch
add ah, ch
mov al, cl
ror eax, 8
ror ecx, 8
shr ah, 1
shr ch, 1
add ah, ch
rol eax, 8
mov [edi+4], eax
jmp .nextPixel
.square:
mov eax, esi
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jnz .square
inc esi
mov edi, [esp]
.checkLeft:
bsf eax, edx
dec eax
js .checkRight
bt [ebx], eax
jc .checkRight
.checkLeftDown:
bt [ebx+1], eax
jnc .checkLeftUp
mov ecx, eax
inc eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downRightLow
bt [ebx-2], eax
jc .downRightLow
dec eax
bt [ebx-1], eax
jc .downRightLow
dec eax
js .downRightHigh
bt [ebx-2], eax
jc .downRightLow
jmp .downRightHigh
@@:
bt [ebx-1], eax
jc .checkLeftUp
dec eax
dec eax
js .downRightLow
bt [ebx+1], eax
jc .checkLeftUp
.downRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
jnz .pixloop2
 
pop esi
sub eax, esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRight
inc esi
mov edi, [esp]
jmp .checkLeftUp
.downRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRightHigh
inc esi
mov edi, [esp]
.checkLeftUp:
bsf eax, edx
dec eax
bt [ebx-1], eax
jnc .checkRight
mov ecx, eax
inc eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upRightLow
bt [ebx+2], eax
jc .upRightLow
dec eax
bt [ebx+1], eax
jc .upRightLow
dec eax
js .upRightHigh
bt [ebx+2], eax
jc .upRightLow
jmp .upRightHigh
@@:
bt [ebx+1], eax
jc .checkRight
dec eax
dec eax
js .upRightLow
bt [ebx-1], eax
jc .checkRight
.upRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRight
mov edi, [esp]
jmp .checkRight
.upRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRightHigh
mov edi, [esp]
.checkRight:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
.checkRightDown:
bt [ebx+1], eax
jnc .checkRightUp
mov ecx, eax
dec eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downLeftLow
bt [ebx-2], eax
jc .downLeftLow
inc eax
bt [ebx-1], eax
jc .downLeftLow
inc eax
bt [ebx-2], eax
jc .downLeftLow
jmp .downLeftHigh
@@:
bt [ebx-1], eax
jc .checkRightUp
inc eax
inc eax
bt [ebx+1], eax
jc .checkRightUp
.downLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeft
inc esi
mov edi, [esp]
jmp .checkRightUp
.downLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeftHigh
inc esi
mov edi, [esp]
.checkRightUp:
bsf eax, edx
inc eax
bt [ebx-1], eax
jnc .nextPixel
mov ecx, eax
dec eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upLeftLow
bt [ebx+2], eax
jc .upLeftLow
inc eax
bt [ebx+1], eax
jc .upLeftLow
inc eax
bt [ebx+2], eax
jc .upLeftLow
jmp .upLeftHigh
@@:
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
.upLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeft
jmp .nextPixel
.upLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeftHigh
.nextPixel:
bsf eax, edx
btr edx, eax
pop edi
jmp .raw
.nextRaw:
inc ebx
inc ebp
dec dword [esp]
jnz .symloop2
mov eax, [esp+16+widthX]
imul eax, esi
add edi, eax
dec dword [esp+4]
jnz drawChar
ret
 
pop eax
add dword [esp+28], esi
popad
jmp .loop
;--------------------------------------
align 4
.end:
popad
pop eax
ret
;------------------------------------------------------------------------------
; eax = x coordinate
; ebx = y coordinate
; ecx = ?? RR GG BB
; edi = user area
align 4
draw_text_to_user_area:
pushad
imul ebx, [edi+0]
add eax, ebx
shl eax, 2
add eax, edi
add eax, 8
and ecx, 0xffffff
or ecx, 0xff000000 ; not transparent
mov [eax], ecx ; store pixel
popad
ret
;------------------------------------------------------------------------------
align 4
FONT_I:
fontSmoothing db 1
font1:
if lang eq sp
file 'char_sp.mt'
else if lang eq et
238,14 → 706,5
else
file 'char.mt'
end if
;------------------------------------------------------------------------------
align 4
FONT_II:
if lang eq sp
file 'char2_sp.mt'
else if lang eq et
file 'char2_et.mt'
else
file 'char2.mt'
end if
;------------------------------------------------------------------------------
fontUni:
file 'charUni.mt'
/kernel/trunk/gui/window.inc
134,6 → 134,10
;< ebx = 8
;< ecx = pointer to FileInfoBlock struct
;> eax = FS error code
; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
;; Set font smoothing:
;< ebx = 9
;< ecx = 0 (off) or !0 (on)
;------------------------------------------------------------------------------
cmp ebx, .sizeof.ftable / 4
ja @f
299,6 → 303,11
ret
;------------------------------------------------------------------------------
align 4
syscall_display_settings.09:
mov [fontSmoothing], cl
ret
;------------------------------------------------------------------------------
align 4
syscall_display_settings._.calculate_whole_screen:
xor eax, eax
xor ebx, ebx
1400,7 → 1409,7
 
iglobal
FuncTable syscall_display_settings, ftable, \
00, 01, 02, 03, 04, 05, 06, 07, 08
00, 01, 02, 03, 04, 05, 06, 07, 08, 09
 
align 4
window_topleft dd \
/programs/system/end/light/data.inc
90,7 → 90,7
aini_set_int db 'ini_set_int',0
;---------------------------------------------------------------------
 
check1 check_box2 20 shl 16 +8,93 shl 16 +8,6,0xffffff,0,0,label4
check1 check_box2 20 shl 16 +8,110 shl 16 +8,6,0xffffff,0,0,label4
 
hide db 'h',0
asettings db 'settings',0
97,8 → 97,6
aautosave db 'autosave',0
ini_file db '/sys/settings/rdsave.ini',0
 
 
If fade=1
color1 dd 0x019098d0
color2 dd 0xFFFFFF
color3 dd 0xe4dfe1
108,8 → 106,11
color6 dd 0x777777
color7 dd 0x007700
 
color8 dd 0x90FFFFFF
color8 dd 0x81FFFFFF
color9 dd 0x80FFFFFF
 
If fade=1
 
color21 dd 0x01505890
color22 dd 0xbfbfbf
color23 dd 0xa49fa1
120,18 → 121,9
color27 dd 0x003700
 
color28 dd 0x90bfbfbf
 
else
color1 dd 0x019098d0
color2 dd 0xFFFFFF
color3 dd 0xe4dfe1
 
color4 dd 0x990022
color5 dd 0xaa7700
color6 dd 0x777777
color7 dd 0x007700
 
color8 dd 0x90FFFFFF
 
if lang eq ru
label7:
db '‘®åà ­¥­¨¥ ®¡à § ...',0
/programs/system/end/light/end.asm
1,10 → 1,7
;
 
; END
; KolibriOS Team 2005-2013
;
; <diamond> note that 'mov al,xx' is shorter than 'mov eax,xx'
; and if we know that high 24 bits of eax are zero, we can use 1st form
; the same about ebx,ecx,edx
; KolibriOS Team 2005-2015
 
fade equ 0
 
use32 ; ¢ª«îç¨âì 32-¡¨â­ë© ०¨¬  áᥬ¡«¥à 
131,7 → 128,7
 
if fade=0
mov al,4
mcall ,<50,110> ,0x800000cc,label7 ;eax=4 - write text
mcall ,<50,120> ,0x800000cc,label7 ;eax=4 - write text
end if
 
mcall 70,rdsave
178,30 → 175,30
movzx ecx,ax
shr eax,17
shl eax,16
lea ebx,[eax-110 shl 16+222]
lea ebx,[eax-165 shl 16+332]
shr ecx,1
shl ecx,16
lea ecx,[ecx-70 shl 16+122]
lea ecx,[ecx-70 shl 16+132]
 
xor eax,eax
mcall , , ,[color1],0x01000000 ;define and draw window
 
mov al,13
mcall ,<0,223> ,<0,123>
mcall ,<1,221>,<1,121>,[color2]
mcall ,<2,220>,<2,120>, [color3]
mcall ,<0,333> ,<0,133>
mcall ,<1,331>,<1,131>,[color2]
mcall ,<2,330>,<2,130>, [color3]
 
mov al,8
mcall ,<16,90> ,<20,27>,4,[color4] ;eax=8 - draw buttons
mcall ,<113,90>, ,2,[color5]
mcall , ,<54,27>,1,[color6]
mcall ,<16,90> , ,3,[color7]
mcall ,<16,144> ,<16,36>,4,[color4] ;eax=8 - draw buttons
mcall ,<170,144>, ,2,[color5]
mcall , ,<62,36>,1,[color6]
mcall ,<16,144> , ,3,[color7]
 
mov al,4
mcall ,<27,24> ,[color8],label2 ;eax=4 - write text
mcall ,<23,58> , ,label3
mcall ,<47,37> , ,label5
mcall ,<41,71> , ,label6
mcall ,<28,19> ,[color8],label2 ;eax=4 - write text
mcall ,<28,65> , ,label3
mcall ,<64,40> ,[color9],label5
mcall ,<64,86> , ,label6
 
push dword check1
call [check_box_draw2]