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Ignore whitespace Rev 3185 → Rev 3186

/skins/Arena/build.bat
0,0 → 1,3
..\fasm default.asm default.skn
..\kpack default.skn
pause
/skins/Arena/center1.bmp
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/skins/Arena/center2.bmp
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/skins/Arena/default.asm
0,0 → 1,31
include 'me_skin.inc'
 
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE1E1E1:\ ; border inner color
bouter=0xA1A1A1:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
colors inactive = [binner=0xE1E1E1:\ ; border inner color
bouter=0xA1A1A1:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
 
SKIN_BUTTONS \
close = [-18:4][13:14],\ ; buttons coordinates
minimize = [-36:4][13:14] ; [left:top][width:height]
 
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left2,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center2
 
BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
BITMAP bmp_left2, 'left2.bmp'
BITMAP bmp_right1, 'right1.bmp'
BITMAP bmp_right2, 'right2.bmp'
BITMAP bmp_center1,'center1.bmp'
BITMAP bmp_center2,'center2.bmp'
/skins/Arena/default.dtp
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/skins/Arena/default.dtp.asm
0,0 → 1,14
struc system_colors
{
.frame dd 0x006393
.grab dd 0x0077b0
.grab_button dd 0xc0c0c0
.grab_button_text dd 0x000000
.grab_text dd 0xFFFFFF
.work dd 0xCACACA
.work_button dd 0xCACACA
.work_button_text dd 0x000000
.work_text dd 0x000000
.work_graph dd 0x868686
}
struct system_colors
/skins/Arena/left1.bmp
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/skins/Arena/left2.bmp
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/skins/Arena/me_skin.inc
0,0 → 1,235
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
 
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
 
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
 
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
 
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
 
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
 
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
 
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
 
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
 
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}
/skins/Arena/right1.bmp
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/skins/Arena/right2.bmp
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/skins/authors.txt
1,16 → 1,17
5imple Alpha Rock_maniak_forever
Arena Akyltist
bat Heavyiron
black-glass ChE
Black_lace Rock_maniak_forever
blackskin Aqwas
Blended Aqwas
Blended Aqwas
Brick Rock_maniak_forever
BrownLustre Rock_maniak_forever
cherry Aqwas
Circles Rock_maniak_forever
Circles Rock_maniak_forever
CodeOpusC mike.dld
Crystal Aqwas
Cyclops Rock_maniak_forever
Crystal Aqwas
Cyclops Rock_maniak_forever
darj33ling Sorcerer
Dark_future Rock_maniak_forever
dark_night Aqwas
18,7 → 19,7
Eyes Rock_maniak_forever
falloutskn G@K
Fever Rock_maniak_forever
Flowers Rock_maniak_forever
Flowers Rock_maniak_forever
Flyght Rock_maniak_forever
glass Aqwas
Glass_Lite Rock_maniak_forever
28,31 → 29,31
gskin Aqwas
Hearts Rock_maniak_forever
humanoid_OSX Aqwas
khrome2 ChE
khrome2 ChE
Leency Leency
lightskin Aqwas
macos_l Aqwas
macos_l Aqwas
mage_scroll Alver
mage_slot Alver
mage_teckno Alver
MenuetOS Rock_maniak_forever
MetalColor mike.dld
MetalGearArrows Rock_maniak_forever
MetalGearArrows Rock_maniak_forever
mist Aqwas
mygrey trolly
myskin1 trolly
myskin2 trolly
myskin3 trolly
myskin4 trolly
MyTango Veliant
myskin1 trolly
myskin2 trolly
myskin3 trolly
myskin4 trolly
MyTango Veliant
Nature Rock_maniak_forever
neutral Aqwas
neutral Aqwas
night Aqwas
nix Sorcerer
Nova_skins Rock_maniak_forever
Nova_skins Rock_maniak_forever
OpusOs_Blue Veliant
Orange_aureole Rock_maniak_forever
Orange_Silence Rock_maniak_forever
Orange_aureole Rock_maniak_forever
Orange_Silence Rock_maniak_forever
Organics Rock_maniak_forever
plum Aqwas
Rednex Rock_maniak_forever
67,8 → 68,8
sshock G@K
stone Rock_maniak_forever
StyleVista Aqwas
StyleXP Aqwas
subsilv mistifi(ator
StyleXP Aqwas
subsilv mistifi(ator
Syllable Veliant
tinynjoy Sorcerer
USSR Rock_maniak_forever
76,7 → 77,7
Victory_1945 Rock_maniak_forever
Vista nillsoft
WIN311 Veliant
winflat mistif(ator
winflat mistif(ator
WindowsXP Rock_maniak_forever
WinXP_Standart Mario79
WinXP_Standart Mario79
zRiver Rock_maniak_forever