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Regard whitespace Rev 485 → Rev 484

/programs/games/mblocks/trunk/build_en.bat
1,5 → 1,4
@erase lang.inc
@echo lang fix en >lang.inc
@fasm mblocks.asm mblocks
@erase lang.inc
@pause
/programs/games/mblocks/trunk/build_ru.bat
1,5 → 1,4
@erase lang.inc
@echo lang fix ru >lang.inc
@fasm mblocks.asm mblocks
@erase lang.inc
@pause
/programs/games/mblocks/trunk/macros.inc
0,0 → 1,267
; new application structure
macro meos_app_start
{
use32
org 0x0
 
db 'MENUET01'
dd 0x01
dd __start
dd __end
dd __memory
dd __stack
 
if used __params & ~defined __params
dd __params
else
dd 0x0
end if
 
dd 0x0
}
MEOS_APP_START fix meos_app_start
 
macro code
{
__start:
}
CODE fix code
 
macro data
{
__data:
}
DATA fix data
 
macro udata
{
if used __params & ~defined __params
__params:
db 0
__end:
rb 255
else
__end:
end if
__udata:
}
UDATA fix udata
 
macro meos_app_end
{
align 32
rb 2048
__stack:
__memory:
}
MEOS_APP_END fix meos_app_end
 
 
; macro for defining multiline text data
struc mstr [sstring]
{
forward
local ssize
virtual at 0
db sstring
ssize = $
end virtual
dd ssize
db sstring
common
dd -1
}
 
 
; strings
macro sz name,[data] { ; from MFAR [mike.dld]
common
if used name
label name
end if
forward
if used name
db data
end if
common
if used name
.size = $-name
end if
}
 
macro lsz name,[lng,data] { ; from MFAR [mike.dld]
common
if used name
label name
end if
forward
if (used name)&(lang eq lng)
db data
end if
common
if used name
.size = $-name
end if
}
 
 
 
; easy system call macro
macro mpack dest, hsrc, lsrc
{
if (hsrc eqtype 0) & (lsrc eqtype 0)
mov dest, (hsrc) shl 16 + lsrc
else
if (hsrc eqtype 0) & (~lsrc eqtype 0)
mov dest, (hsrc) shl 16
add dest, lsrc
else
mov dest, hsrc
shl dest, 16
add dest, lsrc
end if
end if
}
 
macro __mov reg,a,b { ; mike.dld
if (~a eq)&(~b eq)
mpack reg,a,b
else if (~a eq)&(b eq)
mov reg,a
end if
}
 
macro mcall a,b,c,d,e,f { ; mike.dld
__mov eax,a
__mov ebx,b
__mov ecx,c
__mov edx,d
__mov esi,e
__mov edi,f
int 0x40
}
 
 
 
 
 
 
 
; optimize the code for size
__regs fix <eax,ebx,ecx,edx,esi,edi,ebp,esp>
 
macro add arg1,arg2
{
if (arg2 eqtype 0)
if (arg2) = 1
inc arg1
else
add arg1,arg2
end if
else
add arg1,arg2
end if
}
 
macro sub arg1,arg2
{
if (arg2 eqtype 0)
if (arg2) = 1
dec arg1
else
sub arg1,arg2
end if
else
sub arg1,arg2
end if
}
 
macro mov arg1,arg2
{
if (arg1 in __regs) & (arg2 eqtype 0)
if (arg2) = 0
xor arg1,arg1
else if (arg2) = 1
xor arg1,arg1
inc arg1
else if (arg2) = -1
or arg1,-1
else if (arg2) > -128 & (arg2) < 128
push arg2
pop arg1
else
mov arg1,arg2
end if
else
mov arg1,arg2
end if
}
 
 
macro struct name
{
virtual at 0
name name
sizeof.#name = $ - name
end virtual
}
 
; structures used in MeOS
struc process_information
{
.cpu_usage dd ? ; +0
.window_stack_position dw ? ; +4
.window_stack_value dw ? ; +6
.not_used1 dw ? ; +8
.process_name rb 12 ; +10
.memory_start dd ? ; +22
.used_memory dd ? ; +26
.PID dd ? ; +30
.x_start dd ? ; +34
.y_start dd ? ; +38
.x_size dd ? ; +42
.y_size dd ? ; +46
.slot_state dw ? ; +50
rb (1024-52)
}
struct process_information
 
struc system_colors
{
.frame dd ?
.grab dd ?
.grab_button dd ?
.grab_button_text dd ?
.grab_text dd ?
.work dd ?
.work_button dd ?
.work_button_text dd ?
.work_text dd ?
.work_graph dd ?
}
struct system_colors
 
 
; constants
 
; events
EV_IDLE = 0
EV_TIMER = 0
EV_REDRAW = 1
EV_KEY = 2
EV_BUTTON = 3
EV_EXIT = 4
EV_BACKGROUND = 5
EV_MOUSE = 6
EV_IPC = 7
EV_STACK = 8
 
; event mask bits for function 40
EVM_REDRAW = 1b
EVM_KEY = 10b
EVM_BUTTON = 100b
EVM_EXIT = 1000b
EVM_BACKGROUND = 10000b
EVM_MOUSE = 100000b
EVM_IPC = 1000000b
EVM_STACK = 10000000b
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property
/programs/games/mblocks/trunk/mblocks.asm
17,9 → 17,10
dd 0x4000 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
 
include '..\..\..\macros.inc'
include 'macros.inc'
labelt db 'Memory Blocks for Menuet v0.1 Crown Soft (c)'
labellen:
 
title db 'Memory Blocks for Menuet v0.1 Crown Soft (c)',0
 
 
START: ; start of execution
27,7 → 28,7
 
still:
mov eax,10 ; wait here for event
mcall
int 0x40
 
cmp eax,1 ; redraw request ?
je red
43,12 → 44,12
 
key: ; key
mov eax,2 ; just read it and ignore
mcall
int 0x40
jmp still
 
button: ; button
mov eax,17 ; get id
mcall
int 0x40
 
cmp ah,1 ; button id=1 ?
jz close
109,7 → 110,7
 
close:
mov eax,-1 ; close program
mcall
int 0x40
 
 
 
119,17 → 120,33
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
mcall
int 0x40
 
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov ebx,100*65536+413 ; [x start] *65536 + [x size]
mov ecx,100*65536+295 ; [y start] *65536 + [y size]
mov edx,0x93000000 ; color of work area RRGGBB,8->color gl
mov edi,title ; WINDOW LABEL
mcall
mov edx,0x83000000 ; color of work area RRGGBB,8->color gl
mov esi,0x805080d0 ; color of grab bar RRGGBB,8->color gl
mov edi,0x005080d0 ; color of frames RRGGBB
int 0x40
 
; WINDOW LABEL
mov eax,4 ; function 4 : write text to window
mov ebx,8*65536+8 ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; color of text RRGGBB
mov edx,labelt ; pointer to text beginning
mov esi,labellen-labelt ; text length
int 0x40
; ; CLOSE BUTTON
; mov eax,8 ; function 8 : define and draw button
; mov ebx,(411-19)*65536+12 ; [x start] *65536 + [x size]
; mov ecx,5*65536+12 ; [y start] *65536 + [y size]
; mov edx,1 ; button id
; mov esi,0x6688dd ; button color RRGGBB
; int 0x40
 
; init BUTTON
mov eax,8 ; function 8 : define and draw button
mov ebx,10*65536+55 ; [x start] *65536 + [x size]
136,7 → 153,7
mov ecx,270*65536+12 ; [y start] *65536 + [y size]
mov edx,100 ; button id
mov esi,0x6688dd ; button color RRGGBB
mcall
int 0x40
; NEW GAME LABEL
mov eax,4 ; function 4 : write text to window
mov ebx,15*65536+273 ; [x start] *65536 + [y start]
143,7 → 160,7
mov ecx,0x00ddeeff ; color of text RRGGBB
mov edx,labnew ; pointer to text beginning
mov esi,labnewlen-labnew ; text length
mcall
int 0x40
 
mov ebx,40001h
mov ecx,nkeydown
150,7 → 167,7
mov edx,135*65536+273
mov esi,0x00ffffff
mov eax,47
mcall
int 0x40
 
 
;--- draw buttons ---
176,7 → 193,7
 
mov esi,[coltbl+16*4] ; button color RRGGBB
mov eax,8 ; function 8 : define and draw button
mcall
int 0x40
 
; PICTURE
dec edx
196,7 → 213,7
mov ebx,mas
mov ecx,32*65536+32 ; image size
mov eax,7 ; function 7 : putimage
mcall
int 0x40
drm3:
 
inc [bitid]
207,7 → 224,7
 
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
mcall
int 0x40
 
ret
 
275,7 → 292,7
 
; Initialize RND
mov eax,3
mcall ; eax=00SSMMHH
int 0x40 ; eax=00SSMMHH
rol eax,16 ; eax=MMHH00SS - fist random number
 
mov ebx,8088405h