Subversion Repositories Kolibri OS

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Ignore whitespace Rev 3586 → Rev 3587

/programs/games/bnc/trunk/bk100.png
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/programs/games/bnc/trunk/bk5.PNG
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/programs/games/bnc/trunk/bnc4.PNG
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/programs/games/bnc/trunk/bnc6.PNG
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/programs/games/bnc/trunk/lang.inc
1,0 → 0,0
lang fix ru
lang fix en
/programs/games/bnc/trunk/makefile
0,0 → 1,17
# Macro
FASM=/opt/bin/fasm
KPACK=/opt/bin/kpack
LANG=lang.inc
FILE=bnc
SOURCE=${FILE}.asm
OUT=${FILE}.bin
 
en:
echo "lang fix en" > ${LANG}
${FASM} ${SOURCE} ${OUT}
ru:
echo "lang fix ru" > ${LANG}
${FASM} ${SOURCE} ${OUT}
 
clean:
rm -f ${LANG} ${OUT}
/programs/games/clicks/trunk/clicks.c
1,6 → 1,6
//Leency 10.10.2011, JustClicks v2.0, GPL
 
#include "lib\kolibri.h"
#include "lib\kolibri.h"
#include "lib\random.h"
#include "lib\boxes.txt"
system_colors sc;
25,48 → 25,48
#endif
 
#ifdef LANG_RUS
char NEW_GAME_TEXT[]=" ‡ ­®¢® [F2]";
char NEW_GAME_TEXT[]=" ‡ ­®¢® [F2]";
char REZULT_TEXT[]="¥§ã«ìâ â: ";
#else
char NEW_GAME_TEXT[]="New Game [F2]";
char NEW_GAME_TEXT[]="New Game [F2]";
char REZULT_TEXT[]="Rezult: ";
#endif
 
 
void main()
{
{
int key, id;
 
BLOCKS_NUM=DIFFICULTY_LEV_PARAMS[DIFFICULTY_LEVEL];
 
new_game();
 
loop()
switch(WaitEvent())
switch(WaitEvent())
{
case evButton:
id = GetButtonID();
id = GetButtonID();
if (id==1) ExitProcess();
if (id==2) goto _NEW_GAME_MARK;
if (id>=100)
{
if (check_for_end()) break; //åñëè èãðà çàêîí÷åíà
 
move_blocks(id-100);
draw_field();
 
draw_clicks_num();
 
break;
}
if (id==10) //èçìåíÿåì ðàçìåð ïîëÿ
{
if (DIFFICULTY_LEVEL<2) DIFFICULTY_LEVEL++; else DIFFICULTY_LEVEL=0;
 
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[DIFFICULTY_LEVEL]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
 
new_game();
 
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT);
break;
}
106,12 → 106,12
{
if (blocks_matrix[i*BLOCKS_NUM+j]<>old_marker) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
 
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
 
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
{
restart=1;
119,7 → 119,7
}
}
if (restart) goto _RESTART_MARK;
 
if (marked_num==1) //åñëè áëîê òîëüêî îäèí, óõîäèì
{
blocks_matrix[button_id]=old_marker;
139,15 → 139,15
}
}
if (restart) goto _2_RESTART_MARK;
 
//îòìå÷àåì ôèøêè, êàê óäàë¸ííûå
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
if (blocks_matrix[i]==MARKED)
blocks_matrix[i]=DELETED_BLOCK;
 
//äâèãàåì áëîêè âëåâî, åñëè åñòü ïóñòîé ñòîëáåö
restart=BLOCKS_NUM; //íå ïðèäóìàë íè÷åãî ëó÷øå :(
 
_3_RESTART_MARK:
for (j=0;j<BLOCKS_NUM-1;j++)
if (blocks_matrix[BLOCKS_NUM-1*BLOCKS_NUM+j]==DELETED_BLOCK)
164,11 → 164,11
{
int j, PANEL_Y;
proc_info Form;
 
sc.get();
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT,
0x74,sc.work,0,0,HEADER);
0x74,sc.work,0,0,HEADER);
 
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
GetProcessInfo(#Form, SelfInfo);
if (Form.status_window>2) return;
177,7 → 177,7
PANEL_Y=BLOCK_SIZE*BLOCKS_NUM;
 
DrawBar(0,PANEL_Y, PANEL_Y, USER_PANEL_HEIGHT, sc.work); //ïàíåëü ñíèçó
 
//íîâàÿ èãðà
DefineButton(10,PANEL_Y+7, 13*6+6, 20, 2,sc.work_button);
WriteText(10+4,PANEL_Y+14,0x80,sc.work_button_text,#NEW_GAME_TEXT,0);
186,9 → 186,9
//êíîïî÷êa âûáîðà óðîâíÿ ñëîæíîñòè
DefineButton(95,PANEL_Y+7, 20,20, 10,sc.work_button);
WriteText(95+8,PANEL_Y+14,0x80,sc.work_button_text,BOARD_SIZES[DIFFICULTY_LEVEL],0);
 
draw_field();
 
draw_clicks_num();
}
 
203,15 → 203,15
for (j=0;j<BLOCKS_NUM;j++)
{
button_id=blocks_matrix[i*BLOCKS_NUM+j];
 
if (button_id==DELETED_BLOCK) continue;
 
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==button_id) return 0;
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==button_id) return 0;
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==button_id) return 0;
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==button_id) return 0;
}
return 2;
return 2;
}
 
 
223,10 → 223,10
int TEXT_X=TEXT_Y/2+48; //130;
 
BLOCKS_LEFT=0;
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
if (blocks_matrix[i]<>DELETED_BLOCK) BLOCKS_LEFT++;
 
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
if (blocks_matrix[i]<>DELETED_BLOCK) BLOCKS_LEFT++;
 
DrawBar(TEXT_X, TEXT_Y, 18,9, sc.work);
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(BLOCKS_LEFT),0);
 
256,7 → 256,7
{
int i, j;
int current_id;
 
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
284,4 → 284,4
WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,sc.work_text,text,0);
}
 
stop:
stop:
/programs/games/clicks/trunk/compile_eng.bat
5,4 → 5,4
rename clicks.com clicks
del warning.txt
del lang.h--
pause
pause
/programs/games/gomoku/trunk/makefile
0,0 → 1,20
#Makefile per la compilazione
 
#Macro
FASM=/opt/bin/fasm
KPACK=/opt/bin/kpack
LANG=lang.inc
FILE=gomoku
SOURCE=${FILE}.asm
OUT=${FILE}.bin
 
en:
echo "lang fix en" > lang.inc
${FASM} ${SOURCE} ${OUT}
 
ru:
echo "lang fix ru" > lang.inc
${FASM} ${SOURCE} ${OUT}
 
clean:
rm -f ${OUT} ${LANG}
/programs/games/megamaze/trunk/build.bat
2,4 → 2,4
@fasm -m 16384 megamaze.asm megamaze
@erase lang.inc
@kpack megamaze
@pause
@pause