/programs/games/kox/trunk/build.bat |
---|
0,0 → 1,3 |
@fasm kox.asm kox |
@kpack kox |
@pause |
/programs/games/kox/trunk/build.sh |
---|
0,0 → 1,11 |
#!/bin/bash |
# This script does for linux the same as build.bat for DOS, |
# it compiles the KoOS kernel, hopefully ;-) |
fasm -m 16384 mgb.asm mgb |
kpack mgb |
exit 0 |
/programs/games/kox/trunk/main.inc |
---|
121,6 → 121,18 |
mov ebx,1 |
int 0x40 ;eax=x*65536+y |
mov [px],eax ;[px][py] - ª®®à¤¨ â âªã⮣® ¬¥áâ |
cmp [px],word 40 |
jb event_wait |
cmp [px],word 200 |
ja event_wait |
cmp [py],word 40 |
jb event_wait |
cmp [py],word 200 |
ja event_wait |
xor eax,eax |
g11: ;1st cell====== |