Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 8530 → Rev 8529

/programs/demos/gears/trunk/ProcessTab.h
0,0 → 1,2
#define TYPEWIN(D,C,B,A,Y,RR,GG,BB) (D<<31)|(C<<30)|(B<<29)|(A<<28)|(Y<<24)|\
(RR<<16)|(GG<<8)|BB
/programs/demos/gears/trunk/main.cpp
12,10 → 12,6
* Brian Paul
*/
/*
* Newlib port by maxcodehack
*/
#include <kos32sys.h>
#include <kosgl.h> // TinyGL
#include <string.h>
22,8 → 18,12
#include <math.h>
 
#include "SysCall.h"
#include "ProcessTab.h"
 
int Fps (long x, long y);
extern "C"{
int main(void);
}
 
struct {
int x,y;
33,14 → 33,14
#define KEY_ESC 1
#define KEY_F 33
 
char *title = "Gears (F - full screen, ESC - exit)";
char *title1 = "TinyGL in KolibriOS";
char *title2 = "F full screen";
char *title3 = "ESC - exit";
char *fps = "FPS:";
 
unsigned char FullScreen = 0;
unsigned char skin = 0x34;
unsigned char skin = 3;
 
oskey_t key;
 
proc_info* pri;
KOSGLContext cgl;
 
173,7 → 173,7
glEnd();
}
 
void init()
void init( void )
{
static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
243,16 → 243,21
void Title()
{
kos_text(300,8,0x10ffffff,fps,strlen(fps));
/*kos_text(180,8,0x90ffffff,title2,strlen(title2));
kos_text(600,8,0x90ffffff,title3,strlen(title3));*/
kos_text(180,8,0x00ffffff,title2,strlen(title2));
kos_text(600,8,0x00ffffff,title3,strlen(title3));
}
 
void draw_window()
void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t)
{
asm volatile ("int $0x40"::"a"(0), "b"(x*65536+w), "c"(y*65536+h), "d"(cs), "D"(t), "S"(b) );
}
 
void draw_window(void)
{
// start redraw
begin_draw();
// define&draw window
sys_create_window(win.x, win.y, win.dx, win.dy, title, 0, /*TYPEWIN(0,0,0,1,skin,0,0,0)*/skin);
kol_wnd_define(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,title1);
// end redraw
end_draw();
// display string
259,8 → 264,16
Title();
}
 
int main()
int kos_get_key()
{
unsigned short __ret;
asm volatile("int $0x40":"=a"(__ret):"0"(2));
if(!(__ret & 0xFF)) return (__ret>>8)&0xFF; else return 0;
}
 
int main(void)
{
 
win.x = 100;
win.y = 100;
win.dx = 400;
269,7 → 282,7
draw_window();
 
cgl = kosglCreateContext( 0, 0);
kosglMakeCurrent( 0, 0, win.dx, win.dy, cgl);
kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
 
init();
 
279,6 → 292,7
reshape();
 
do {
 
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
glPushMatrix();
310,19 → 324,18
 
angle += 0.01 + 0.3 * Fps (330, 8);
switch(check_os_event())
switch(SysCall(11))
{
case 1:
draw_window();
case 1: draw_window();
reshape();
break;
case 2:
key = get_key();
switch(key.code) {
switch(kos_get_key()){
 
case KEY_F:
if(!FullScreen){
skin=0x01;
skin=0;
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
draw_window();
reshape();
329,7 → 342,7
FullScreen = 1;
}
else{
skin=0x34;
skin=3;
draw_window();
SysCall(67,win.x,win.y,win.dx,win.dy);
reshape();
337,14 → 350,11
};
break;
case KEY_ESC:
disabletgl();
return 0;
}
case KEY_ESC: disabletgl();
return 0;}
break;
case 3:
disabletgl();
case 3: disabletgl();
return 0;
}
} while(1);