1,9 → 1,9 |
/* |
Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa |
Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa |
|
iadn |
http://www.iadn.narod.ru |
iadn@bk.ru |
iadn |
http://www.iadn.narod.ru |
iadn@bk.ru |
*/ |
|
/* |
12,39 → 12,39 |
* Brian Paul |
*/ |
|
/* |
* Newlib port by maxcodehack |
*/ |
|
#include <kos32sys.h> |
#include <kosgl.h> //TinyGL |
#include <kosgl.h> // TinyGL |
#include <string.h> |
#include <math.h> |
|
#include "SysCall.h" |
#include "ProcessTab.h" |
|
int Fps (long x, long y); |
extern "C"{ |
int main(void); |
} |
|
struct { |
int x,y; |
int dx,dy; |
} win; |
int x,y; |
int dx,dy; |
} win; |
|
#define KEY_ESC 1 |
#define KEY_F 33 |
|
char *title1 = "TinyGL in KolibriOS"; |
char *title2 = "F full screen"; |
char *title3 = "ESC - exit"; |
char *title = "Gears (F - full screen, ESC - exit)"; |
char *fps = "FPS:"; |
|
unsigned char FullScreen = 0; |
unsigned char skin = 3; |
unsigned char skin = 0x34; |
|
oskey_t key; |
|
proc_info* pri; |
KOSGLContext cgl; |
|
static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; |
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
static GLint gear1, gear2, gear3; |
static GLfloat angle = 0.0; |
|
64,169 → 64,169 |
static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
GLint teeth, GLfloat tooth_depth ) |
{ |
GLint i; |
GLfloat r0, r1, r2; |
GLfloat angle, da; |
GLfloat u, v, len; |
GLint i; |
GLfloat r0, r1, r2; |
GLfloat angle, da; |
GLfloat u, v, len; |
|
r0 = inner_radius; |
r1 = outer_radius - tooth_depth/2.0; |
r2 = outer_radius + tooth_depth/2.0; |
r0 = inner_radius; |
r1 = outer_radius - tooth_depth/2.0; |
r2 = outer_radius + tooth_depth/2.0; |
|
da = 2.0*M_PI / teeth / 4.0; |
da = 2.0*M_PI / teeth / 4.0; |
|
glShadeModel( GL_FLAT ); |
glShadeModel( GL_FLAT ); |
|
glNormal3f( 0.0, 0.0, 1.0 ); |
glNormal3f( 0.0, 0.0, 1.0 ); |
|
/* draw front face */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
} |
glEnd(); |
/* draw front face */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
} |
glEnd(); |
|
/* draw front sides of teeth */ |
glBegin( GL_QUADS ); |
da = 2.0*M_PI / teeth / 4.0; |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
/* draw front sides of teeth */ |
glBegin( GL_QUADS ); |
da = 2.0*M_PI / teeth / 4.0; |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
|
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
} |
glEnd(); |
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
} |
glEnd(); |
|
glNormal3f( 0.0, 0.0, -1.0 ); |
glNormal3f( 0.0, 0.0, -1.0 ); |
|
/* draw back face */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
} |
glEnd(); |
/* draw back face */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
} |
glEnd(); |
|
/* draw back sides of teeth */ |
glBegin( GL_QUADS ); |
da = 2.0*M_PI / teeth / 4.0; |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
/* draw back sides of teeth */ |
glBegin( GL_QUADS ); |
da = 2.0*M_PI / teeth / 4.0; |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
|
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
} |
glEnd(); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
} |
glEnd(); |
|
/* draw outward faces of teeth */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
/* draw outward faces of teeth */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
|
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
u = r2*cos(angle+da) - r1*cos(angle); |
v = r2*sin(angle+da) - r1*sin(angle); |
len = sqrt( u*u + v*v ); |
u /= len; |
v /= len; |
glNormal3f( v, -u, 0.0 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); |
glNormal3f( cos(angle), sin(angle), 0.0 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); |
u = r1*cos(angle+3*da) - r2*cos(angle+2*da); |
v = r1*sin(angle+3*da) - r2*sin(angle+2*da); |
glNormal3f( v, -u, 0.0 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glNormal3f( cos(angle), sin(angle), 0.0 ); |
} |
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); |
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); |
u = r2*cos(angle+da) - r1*cos(angle); |
v = r2*sin(angle+da) - r1*sin(angle); |
len = sqrt( u*u + v*v ); |
u /= len; |
v /= len; |
glNormal3f( v, -u, 0.0 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); |
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); |
glNormal3f( cos(angle), sin(angle), 0.0 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); |
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); |
u = r1*cos(angle+3*da) - r2*cos(angle+2*da); |
v = r1*sin(angle+3*da) - r2*sin(angle+2*da); |
glNormal3f( v, -u, 0.0 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); |
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); |
glNormal3f( cos(angle), sin(angle), 0.0 ); |
} |
|
glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 ); |
glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 ); |
glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 ); |
glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 ); |
|
glEnd(); |
glEnd(); |
|
glShadeModel( GL_SMOOTH ); |
glShadeModel( GL_SMOOTH ); |
|
/* draw inside radius cylinder */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glNormal3f( -cos(angle), -sin(angle), 0.0 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
} |
glEnd(); |
/* draw inside radius cylinder */ |
glBegin( GL_QUAD_STRIP ); |
for (i=0;i<=teeth;i++) { |
angle = i * 2.0*M_PI / teeth; |
glNormal3f( -cos(angle), -sin(angle), 0.0 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); |
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); |
} |
glEnd(); |
} |
|
void init( void ) |
void init() |
{ |
static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; |
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; |
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; |
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; |
static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; |
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; |
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; |
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; |
|
glLightfv( GL_LIGHT0, GL_POSITION, pos ); |
glEnable( GL_CULL_FACE ); |
glEnable( GL_LIGHTING ); |
glEnable( GL_LIGHT0 ); |
glEnable( GL_DEPTH_TEST ); |
glLightfv( GL_LIGHT0, GL_POSITION, pos ); |
glEnable( GL_CULL_FACE ); |
glEnable( GL_LIGHTING ); |
glEnable( GL_LIGHT0 ); |
glEnable( GL_DEPTH_TEST ); |
|
/* make the gears */ |
gear1 = glGenLists(1); |
glNewList(gear1, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); |
gear( 1.0, 4.0, 1.0, 20, 0.7 ); |
glEndList(); |
/* make the gears */ |
gear1 = glGenLists(1); |
glNewList(gear1, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); |
gear( 1.0, 4.0, 1.0, 20, 0.7 ); |
glEndList(); |
|
gear2 = glGenLists(1); |
glNewList(gear2, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); |
gear( 0.5, 2.0, 2.0, 10, 0.7 ); |
glEndList(); |
gear2 = glGenLists(1); |
glNewList(gear2, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); |
gear( 0.5, 2.0, 2.0, 10, 0.7 ); |
glEndList(); |
|
gear3 = glGenLists(1); |
glNewList(gear3, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); |
gear( 1.3, 2.0, 0.5, 10, 0.7 ); |
glEndList(); |
gear3 = glGenLists(1); |
glNewList(gear3, GL_COMPILE); |
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); |
gear( 1.3, 2.0, 0.5, 10, 0.7 ); |
glEndList(); |
|
glEnable( GL_NORMALIZE ); |
|
glViewport(0, 0, (GLint)500, (GLint)480); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glFrustum( -1.0, 1.0, -1, 1, 5.0, 60.0 ); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
glTranslatef( 0.0, 0.0, -40.0 ); |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
glEnable( GL_NORMALIZE ); |
|
glViewport(0, 0, (GLint)500, (GLint)480); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glFrustum( -1.0, 1.0, -1, 1, 5.0, 60.0 ); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
glTranslatef( 0.0, 0.0, -40.0 ); |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
} |
|
void reshape() |
{ |
get_proc_info((char*)pri); |
glViewport(0, 0, pri->width, pri->height-20); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
gluPerspective(45.0, (GLfloat)pri->width/pri->height, 1.0, 60.0); |
glTranslatef( 0.0, 0.0, 20.0 ); |
glMatrixMode(GL_MODELVIEW); |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
get_proc_info((char*)pri); |
glViewport(0, 0, pri->width, pri->height-20); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
gluPerspective(45.0, (GLfloat)pri->width/pri->height, 1.0, 60.0); |
glTranslatef( 0.0, 0.0, 20.0 ); |
glMatrixMode(GL_MODELVIEW); |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
} |
|
void disabletgl() |
243,21 → 243,16 |
void Title() |
{ |
kos_text(300,8,0x10ffffff,fps,strlen(fps)); |
kos_text(180,8,0x00ffffff,title2,strlen(title2)); |
kos_text(600,8,0x00ffffff,title3,strlen(title3)); |
/*kos_text(180,8,0x90ffffff,title2,strlen(title2)); |
kos_text(600,8,0x90ffffff,title3,strlen(title3));*/ |
} |
|
void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t) |
void draw_window() |
{ |
asm volatile ("int $0x40"::"a"(0), "b"(x*65536+w), "c"(y*65536+h), "d"(cs), "D"(t), "S"(b) ); |
} |
|
void draw_window(void) |
{ |
// start redraw |
begin_draw(); |
// define&draw window |
kol_wnd_define(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,title1); |
sys_create_window(win.x, win.y, win.dx, win.dy, title, 0, /*TYPEWIN(0,0,0,1,skin,0,0,0)*/skin); |
// end redraw |
end_draw(); |
// display string |
264,98 → 259,93 |
Title(); |
} |
|
int kos_get_key() |
int main() |
{ |
unsigned short __ret; |
asm volatile("int $0x40":"=a"(__ret):"0"(2)); |
if(!(__ret & 0xFF)) return (__ret>>8)&0xFF; else return 0; |
} |
win.x = 100; |
win.y = 100; |
win.dx = 400; |
win.dy = 400; |
|
int main(void) |
{ |
draw_window(); |
|
win.x = 100; |
win.y = 100; |
win.dx = 400; |
win.dy = 400; |
cgl = kosglCreateContext( 0, 0); |
kosglMakeCurrent( 0, 0, win.dx, win.dy, cgl); |
|
draw_window(); |
init(); |
|
cgl = kosglCreateContext( 0, 0); |
kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl); |
pri = new proc_info; |
SysCall(66,1,1); |
|
init(); |
reshape(); |
|
pri = new proc_info; |
SysCall(66,1,1); |
do { |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
|
reshape(); |
|
do{ |
glPushMatrix(); |
glRotatef( view_rotx, 1.0, 0.0, 0.0 ); |
glRotatef( view_roty, 0.0, 1.0, 0.0 ); |
glRotatef( view_rotz, 0.0, 0.0, 1.0 ); |
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
glPushMatrix(); |
glTranslatef( -2.0, -2.0, 0.0 ); |
glRotatef( angle, 0.0, 0.0, 1.0 ); |
glCallList(gear1); |
glPopMatrix(); |
|
glPushMatrix(); |
glRotatef( view_rotx, 1.0, 0.0, 0.0 ); |
glRotatef( view_roty, 0.0, 1.0, 0.0 ); |
glRotatef( view_rotz, 0.0, 0.0, 1.0 ); |
glPushMatrix(); |
glTranslatef( 4.1, -2.0, 0.0 ); |
glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); |
glCallList(gear2); |
glPopMatrix(); |
|
glPushMatrix(); |
glTranslatef( -2.0, -2.0, 0.0 ); |
glRotatef( angle, 0.0, 0.0, 1.0 ); |
glCallList(gear1); |
glPopMatrix(); |
glPushMatrix(); |
glTranslatef( -2.1, 4.2, 0.0 ); |
glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 ); |
glCallList(gear3); |
glPopMatrix(); |
|
glPushMatrix(); |
glTranslatef( 4.1, -2.0, 0.0 ); |
glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); |
glCallList(gear2); |
glPopMatrix(); |
glPopMatrix(); |
|
glPushMatrix(); |
glTranslatef( -2.1, 4.2, 0.0 ); |
glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 ); |
glCallList(gear3); |
glPopMatrix(); |
kosglSwapBuffers(); |
|
glPopMatrix(); |
|
kosglSwapBuffers(); |
|
angle += 0.01 + 0.3* Fps (330,8); |
|
switch(SysCall(11)) |
{ |
case 1: draw_window(); |
reshape(); |
break; |
|
case 2: |
switch(kos_get_key()){ |
|
case KEY_F: |
if(!FullScreen){ |
skin=0; |
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff); |
draw_window(); |
reshape(); |
FullScreen = 1; |
} |
else{ |
skin=3; |
draw_window(); |
SysCall(67,win.x,win.y,win.dx,win.dy); |
reshape(); |
FullScreen = 0; |
}; |
break; |
|
case KEY_ESC: disabletgl(); |
return 0;} |
break; |
|
case 3: disabletgl(); |
return 0; |
} |
}while(1); |
angle += 0.01 + 0.3 * Fps (330, 8); |
|
switch(check_os_event()) |
{ |
case 1: |
draw_window(); |
reshape(); |
break; |
|
case 2: |
key = get_key(); |
switch(key.code) { |
case KEY_F: |
if(!FullScreen){ |
skin=0x01; |
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff); |
draw_window(); |
reshape(); |
FullScreen = 1; |
} |
else{ |
skin=0x34; |
draw_window(); |
SysCall(67,win.x,win.y,win.dx,win.dy); |
reshape(); |
FullScreen = 0; |
}; |
break; |
|
case KEY_ESC: |
disabletgl(); |
return 0; |
} |
break; |
|
case 3: |
disabletgl(); |
return 0; |
} |
} while(1); |
} |