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Freeware 2011 by Shiru, Kulor, Denis Grachev |
How to play: You control a hero who has a phantom twin, his alter ego. |
When the hero moves, the alter ego moves too in a mirrored |
fashion. In some levels the movements are mirrored |
horizontally, in other ones they are mirrored vertically. |
You can switch between the hero and his alter ego limited |
number of times in a level. |
To complete a level, you need to collect all the jumping |
pixels. Usually you can take them only with the hero, but |
on some levels there are pixels of another color, these |
can only be collected by the alter ego. |
There are evil skulls around, don't touch them and do not |
fall into the water or outside of the level, or you'll lose |
an attempt. At the start you have 5 attempts, and one extra |
attempt is added after beating every 5 levels. You also can |
restart a level using pause menu, it also takes an attempt. |
There are 25 levels total in the game. |
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®â¨¬ ¥âáï ®¤ ¯®¯ë⪠. |
ç «¥ ¨£àë ¤ ñâáï ¯ïâì ¯®¯ë⮪, ª ¦¤ë¥ ¯ïâì ¯à®©¤¥ëå |
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§ ®¢® ç¥à¥§ ¬¥î ¯ ã§ë, ® íâ® ®â¨¬ ¥â ¯®¯ëâªã. |
ᥣ® ¢ ¨£à¥ 25 ã஢¥©. |
Credits: Original ZX Spectrum game, levels, design: Denis Grachev |
NES code, graphics, sounds, redesign: Shiru |
NES original music: Richard "Kulor" Armijo |
Testing: Alone Coder, Pinball Wizzard, James Lothridge |
Website: www.shiru.untergrund.net |
The game is not licensed or endorsed by Nintendo company in any way. It is free |
of charge, released into Public Domain, and provided "as is", without warranty |
or responsibility of any kind. |
If you like it and think you would pay for it, please consider to visit Donate |
link at http://shiru.untergrund.net and make a donation. Donations will be |
redirected to a charity, providing a little bit of help for those in need, and |
encourangement for the author to further work on projects like this. |
/data/common/templates/NES/Alter_Ego.nes |
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/data/common/templates/NES/Chase.nes |
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/data/common/templates/NES/Chase.txt |
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This is an example game that is developed for my article Programming NES games in C. The article itself is located at my website in the Articles section, to make things simpler in case of possible updates. |
Programming NES Article: |
http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm |
http://shiru.untergrund.net |
mailto:shiru@mail.ru |
/data/common/templates/NES/LanMaster.nes |
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/data/common/templates/NES/LanMaster.txt |
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|_____ | | | \_| |
_______ _______ _______ _______ _______ ______ |
| | | |_____| |______ | |______ |_____/ |
| | | | | ______| | |______ | \_ |
PD 2011 Shiru |
How to play: On every level you have a set of computers and fragments |
of wires. Your goal is to connect together all the computers |
on a level. To do this, you should rotate wire fragments or |
the computers themselves using A, B or Select buttons. Time |
is limited. If you haven't made it in time, the game is over, |
and you have to use pass code to try again. |
Final levels of the game has more complex networks, more wire |
types, unused wire segments, and the network starts to |
degradate over the time. There are 50 levels in the game. |
After completing a level, you receive a pass code, also |
displayed in the pause menu. You can enter it in the main menu |
using Code item to resume play later. It is also entered |
automatically every new level, so you can easily continue |
game when the game is over or interrupted. |
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Credits: Everything made by Shiru |
Tested by Alone Coder, B00daW, Pinball Wizzard, MrFTBN |
Website: www.shiru.untergrund.net |
The game is not licensed or endorsed by Nintendo company in any way. It is free |
of charge, released into Public Domain, and provided "as is", without warranty |
or responsibility of any kind. |
If you like it and think you would pay for it, please consider to visit Donate |
link at http://shiru.untergrund.net and make a donation. Donations will be |
redirected to a charity, providing a little bit of help for those in need, and |
encourangement for the author to further work on projects like this. |
/data/common/templates/NES/LawnMower.nes |
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/data/common/templates/NES/LawnMower.txt |
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| |__ / _ \ \/\/ /| .` | |
|____/_/ \_\_/\_/_|_|\_|_ |
| \/ |/ _ \ \ / / __| _ \ |
| |\/| | (_) \ V /| _|| / |
|_| |_|\___/ \_/ |___|_|_\ |
PD 2011 Shiru |
Description: An arcade game, you control a lawn mower and cut lawns |
A sort of remake of classic lawn mower game (from 1980s) |
How to play: You control a lawn mower. The goal of the game is to cut |
ten lawns. The lawn mower always moves with low speed, you |
can increase the speed by holding A or B button. |
Amount of fuel is limited. When the fuel runs out, the game |
is over, and you have to play the level again. |
Sometimes a can appears on the cut lawn. If you touch it, |
it refills fuel. Further in the game there are flowers and |
stones on lawns, moving through them reduces amount of fuel. |
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梥âë ¨ ª ¬¨, ¤¢¨¦¥¨¥ ¯® ¨¬ ®â¨¬ ¥â ¬®£® ⮯«¨¢ . |
Credits: Everything made by Shiru |
Tested by Alone Coder, B00daW, Pinball Wizzard, MrFTBN |
Website: www.shiru.untergrund.net |
The game is not licensed or endorsed by Nintendo company in any way. It is free |
of charge, released into Public Domain, and provided "as is", without warranty |
or responsibility of any kind. |
If you like it and think you would pay for it, please consider to visit Donate |
link at http://shiru.untergrund.net and make a donation. Donations will be |
redirected to a charity, providing a little bit of help for those in need, and |
encourangement for the author to further work on projects like this. |