0,0 → 1,132 |
# Microsoft Developer Studio Project File - Name="lzmapack" - Package Owner=<4> |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=lzmapack - Win32 Debug |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
!MESSAGE use the Export Makefile command and run |
!MESSAGE |
!MESSAGE NMAKE /f "lzmapack.mak". |
!MESSAGE |
!MESSAGE You can specify a configuration when running NMAKE |
!MESSAGE by defining the macro CFG on the command line. For example: |
!MESSAGE |
!MESSAGE NMAKE /f "lzmapack.mak" CFG="lzmapack - Win32 Debug" |
!MESSAGE |
!MESSAGE Possible choices for configuration are: |
!MESSAGE |
!MESSAGE "lzmapack - Win32 Release" (based on "Win32 (x86) Static Library") |
!MESSAGE "lzmapack - Win32 Debug" (based on "Win32 (x86) Static Library") |
!MESSAGE |
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# Begin Project |
# PROP AllowPerConfigDependencies 0 |
# PROP Scc_ProjName "" |
# PROP Scc_LocalPath "" |
CPP=cl.exe |
RSC=rc.exe |
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!IF "$(CFG)" == "lzmapack - Win32 Release" |
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# PROP BASE Use_MFC 0 |
# PROP BASE Use_Debug_Libraries 0 |
# PROP BASE Output_Dir "Release" |
# PROP BASE Intermediate_Dir "Release" |
# PROP BASE Target_Dir "" |
# PROP Use_MFC 0 |
# PROP Use_Debug_Libraries 0 |
# PROP Output_Dir "" |
# PROP Intermediate_Dir "Release" |
# PROP Target_Dir "" |
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
# ADD CPP /nologo /W3 /GX /O1 /Ob1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /Zl /FD /c |
# ADD BASE RSC /l 0x419 /d "NDEBUG" |
# ADD RSC /l 0x419 /d "NDEBUG" |
BSC32=bscmake.exe |
# ADD BASE BSC32 /nologo |
# ADD BSC32 /nologo |
LIB32=link.exe -lib |
# ADD BASE LIB32 /nologo |
# ADD LIB32 /nologo |
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!ELSEIF "$(CFG)" == "lzmapack - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
# PROP BASE Use_Debug_Libraries 1 |
# PROP BASE Output_Dir "Debug" |
# PROP BASE Intermediate_Dir "Debug" |
# PROP BASE Target_Dir "" |
# PROP Use_MFC 0 |
# PROP Use_Debug_Libraries 1 |
# PROP Output_Dir "" |
# PROP Intermediate_Dir "Debug" |
# PROP Target_Dir "" |
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
# ADD BASE RSC /l 0x419 /d "_DEBUG" |
# ADD RSC /l 0x419 /d "_DEBUG" |
BSC32=bscmake.exe |
# ADD BASE BSC32 /nologo |
# ADD BSC32 /nologo |
LIB32=link.exe -lib |
# ADD BASE LIB32 /nologo |
# ADD LIB32 /nologo |
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!ENDIF |
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# Begin Target |
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# Name "lzmapack - Win32 Release" |
# Name "lzmapack - Win32 Debug" |
# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
# Begin Source File |
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SOURCE=.\LZMAEncoder.c |
# End Source File |
# Begin Source File |
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SOURCE=.\MatchFinder.c |
# End Source File |
# Begin Source File |
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SOURCE=.\RangeCoder.c |
# End Source File |
# End Group |
# Begin Group "Header Files" |
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
# Begin Source File |
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SOURCE=.\common.h |
# End Source File |
# Begin Source File |
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SOURCE=.\lzma.h |
# End Source File |
# Begin Source File |
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SOURCE=.\LZMAEncoder.h |
# End Source File |
# Begin Source File |
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SOURCE=.\MatchFinder.h |
# End Source File |
# Begin Source File |
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SOURCE=.\RangeCoder.h |
# End Source File |
# Begin Source File |
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SOURCE=.\RangeCoderBit.h |
# End Source File |
# Begin Source File |
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SOURCE=.\RangeCoderBitTree.h |
# End Source File |
# End Group |
# End Target |
# End Project |