1,4 → 1,4 |
//Leency 06.10.2011, Flood-it! v2.0, GPL |
//Leency 06.10.2011, Flood-it! v2.1, GPL |
|
#include "lib\kolibri.h" |
#include "lib\random.h" |
43,7 → 43,12 |
"ª¢ ¤à ⨪®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨¨â¥", |
"á®á¥¤¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà ᪨. å¢ â¨âì ¯®«¥ 㦮 § ¬¨¨¬ «ì®¥", |
"ç¨á«® 室®¢. ®è £®¢ ï áâà ⥣¨ï á ¨â¥à¥áë¬ ¯à¨æ¨¯®¬ - ¨§¬¥¨áì,", |
"çâ®¡ë ¯®¡¥¤¨âì!", 0}; |
"çâ®¡ë ¯®¡¥¤¨âì!", |
"", |
"£à âì â ª¦¥ ¬®¦® ª« ¢¨è ¬¨:", |
"[Q] [W] [E]", |
"[A] [S] [D]", |
0}; |
#else |
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0}; |
char CLICKS_TEXT[]="Clicks: /"; |
54,11 → 59,16 |
"", |
"Flood the whole board with one color within the allowed steps.", |
"You start from the top left corner and progress by selecting one", |
"of the colored balls on the left. When you change your current area", |
"of the colored buttons on the left. When you change your current area", |
"color, every adjacent square with the same color also changes, that", |
"way you can flood other areas of the board. Select from 3 sizes of", |
"the board and try to flood-it in the least amount of steps!", |
"Addictive and Fun!", 0}; |
"Addictive and Fun!", |
"", |
"You can also play with keyboard:", |
"[Q] [W] [E]", |
"[A] [S] [D]", |
0}; |
#endif |
|
|
113,19 → 123,7 |
if (id==1) || (id==4) ExitProcess(); |
if (id==2) goto _NEW_GAME_MARK; |
if (id==3) goto _HELP_MARK; |
if (id>=100) |
{ |
if (color_matrix[0]==id-100) break; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä |
if (CLICKS>=MAX_CLICKS) break; //åñëè èãðà çàêîí÷åíà |
|
CLICKS++; |
draw_clicks_num(); |
|
fill_field(id-100); |
draw_field(); |
check_for_end(); //åñëè èãðà çàêîí÷åíà |
break; |
} |
if (id>=100) make_turn(id-100); |
if (id>=10) |
{ |
id=id-10*3; |
139,7 → 137,6 |
new_game(); |
|
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14); |
break; |
} |
break; |
case evKey: |
158,6 → 155,12 |
draw_clicks_num(); |
draw_field(); |
} |
if (key==113) make_turn(0); //Q |
if (key==119) make_turn(1); //W |
if (key==101) make_turn(2); //E |
if (key==097) make_turn(3); //A |
if (key==115) make_turn(4); //S |
if (key==100) make_turn(5); //D |
break; |
case evReDraw: |
draw_window(); |
166,6 → 169,20 |
} |
|
|
void make_turn(int turn_id) |
{ |
if (color_matrix[0]==turn_id) return; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä |
if (CLICKS>=MAX_CLICKS) return; //åñëè èãðà çàêîí÷åíà |
|
CLICKS++; |
draw_clicks_num(); |
|
fill_field(turn_id); |
draw_field(); |
check_for_end(); //åñëè èãðà çàêîí÷åíà |
} |
|
|
void draw_window() |
{ |
int i, j; |
398,7 → 415,7 |
CASE evReDraw: |
for (i=0; HELP_TEXT[i]<>0; i++;) {}; |
|
DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION); |
DefineAndDrawWindow(500,200,450,i*13+44,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION); |
|
WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà |
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0); |