0,0 → 1,697 |
//screen Width and Height |
#define Width 600 |
#define Height 600 |
int ScreenX=0; |
int ScreenY=0; |
int OffsetX=0; |
int OffsetY=0; |
int BufferDraw [Width][Height]; |
char BufferCarry [Height][Width][3]; |
int BufferCarry2 [Height][Width]; |
int DRAW_TECH=0; |
int Analyx [Width][Height]; |
int CollideVerts[10][2]={}; |
int DeltaH [8]={11,16,19,20,21,22,23,23}; |
//-1-quit, 0-menu, 1-game |
int GAME_TYPE=0; |
|
int TactCount=0; |
int GLOBAL_SPEED=0; |
//colors |
int COLOR_INDEX=0; |
char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"}; |
int RAINBOW_TABLE[7][5]= {{0x00ff0000, 0x00e80c7a, 0x00ff0dff, 0x00e82c0c, 0x00ff530d}, |
{0x00ff4700, 0x00e8690c, 0x00ff970d, 0x00ff0d18, 0x00e8290c}, |
{0x00ffff00, 0x00e8d20c, 0x00ffce0d, 0x009be80c, 0x0056ff0d}, |
{0x0000ff00, 0x000ce84a, 0x0059e80c, 0x000dff96, 0x00b6ff0d}, |
{0x0000ffff, 0x000d7fff, 0x000caeeb, 0x000dff76, 0x000ce8aa}, |
{0x000000ff, 0x000c46eb, 0x00480ce8, 0x00910dff, 0x000d8cff}, |
{0x006700ff, 0x00a00ce8, 0x00f20dff, 0x000d2eff, 0x00280ce8}}; |
int GLOBAL_BLOCKCOLOR=0x00e80c7a; |
int GLOBAL_BATUTCOLOR=0x00ff0dff; |
int GLOBAL_PITCOLOR=0x00e82c0c; |
int GLOBAL_FLAGCOLOR=0x00ff530d; |
int GLOBAL_BACKGROUNDCOLOR=0x00000000; |
int GLOBAL_FRONTCOLOR=0x00ffffff; |
//menu settings |
int MENU_SELECTED=0; |
char NUMBER[100]="0"; |
int CURRENT_LEVEL=3; |
int MAX_LEVEL=3; |
int TO_NEXT_LEVEL=0; |
int DeltaSpeed=0; |
int GLOBAL_CHECKPOINT=0; |
int SPAWN_Y=0; |
int isRestart=1; |
int CurrentCheck=0; |
|
//Hero data |
int HeroX=100; |
int HeroY=100; |
int HeroSides=3; |
int HeroAngle=0; |
int HeroFly=0; |
char HeroIsDead=0; |
int HeroColor=0x00ff0000; |
char Key=0; |
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//Saveload folder |
int SAVE_FOLDER_TYPE=0; |
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//EDITOR |
int Tile_X=0; |
int Tile_Y=0; |
int Panel=0; //0-grid,1-tools, 2-props |
int Tile_Type=0; |
int Q_SELECTED=0; |
char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"}; |
|
//TIMING |
int OLD_FPS=60; |
int NEW_FPS=60; |
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//OTHER |
int THE_END_COUNT=600; |
|
//Libraries |
#include <stdio.h> |
#include <stdlib.h> |
#include <string.h> |
#include <kolibrisys.h> |
#include <Gamealphabet.h> |
#include <Shimath.h> |
#include <Draw2D.h> |
#include <Levels.h> |
#include <Gamefunctions.h> |
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//result of getKey is key character. Condition for Escape - if (getKey()==27) |
char getKey() { |
int NewKey=_ksys_get_key(); |
NewKey/=256; |
return (NewKey%256); |
} |
void LoadData () { |
FILE *Profile; |
if (SAVE_FOLDER_TYPE==1) { |
Profile=fopen ("/usbhd0/1/Profile.bin","rb"); |
} else { |
Profile=fopen ("Profile.bin","rb"); |
} |
char Format=0; |
Format=fgetc (Profile); |
if (Format!='N') { |
DrawText (100,300,"error (cannot load data)",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
MENU_SELECTED=1; |
fclose (Profile); |
return; |
} |
//Loading operations |
fread (&(COLOR_INDEX), sizeof(int),1,Profile); |
HeroColor=COLOR_INDEX; |
fread (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile); |
fread (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile); |
Update(); |
fread (&(DRAW_TECH),sizeof(int),1,Profile); |
Update(); |
MAX_LEVEL=fgetc (Profile); |
CURRENT_LEVEL=MAX_LEVEL; |
fread (&(LevelProps[0][2]), sizeof(int),1, Profile); |
fread (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile); |
fread (&(LevelProps[1][2]), sizeof(int),1,Profile); |
fread (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile); |
fread (&(LevelProps[2][2]), sizeof(int),1,Profile); |
fread (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile); |
DrawText (100,300,"loaded successfully",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
Update(); |
|
MENU_SELECTED=1; |
fclose (Profile); |
} |
|
void SaveData () { |
FILE *Profile; |
if (SAVE_FOLDER_TYPE==1) { |
Profile=fopen ("/usbhd0/1/Profile.bin","wb"); |
} else { |
Profile=fopen ("Profile.bin","wb"); |
} |
if (Profile==NULL) { |
DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
MENU_SELECTED=1; |
return; |
} |
fputc ('N',Profile); |
fwrite (&(COLOR_INDEX), sizeof(int),1,Profile); |
fwrite (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile); |
fwrite (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile); |
fwrite (&(DRAW_TECH),sizeof(int),1,Profile); |
fputc (MAX_LEVEL,Profile); |
fwrite (&(LevelProps[0][2]), sizeof(int),1, Profile); |
fwrite (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile); |
fwrite (&(LevelProps[1][2]), sizeof(int),1,Profile); |
fwrite (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile); |
fwrite (&(LevelProps[2][2]), sizeof(int),1,Profile); |
fwrite (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile); |
DrawText (100,300,"saved successfully",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
MENU_SELECTED=1; |
fclose (Profile); |
} |
|
void MainMenu () { |
if (Key==27) GAME_TYPE=-1; |
if (MENU_SELECTED==10 && Key==' ') GAME_TYPE=-1; |
if (Key=='s') MENU_SELECTED++; |
if (Key=='w') MENU_SELECTED--; |
if (MENU_SELECTED<0) MENU_SELECTED=10; |
if (MENU_SELECTED>10) MENU_SELECTED=0; |
if (MENU_SELECTED==0 && Key==' ') { |
GAME_TYPE=1; |
GLOBAL_CHECKPOINT=0; |
return; |
} |
if (MENU_SELECTED==3 && (Key=='a' || Key=='d')) { |
if (GLOBAL_BACKGROUNDCOLOR==0) { |
GLOBAL_BACKGROUNDCOLOR=0x00ffffff; |
GLOBAL_FRONTCOLOR=0; |
} else { |
GLOBAL_BACKGROUNDCOLOR=0; |
GLOBAL_FRONTCOLOR=0x00ffffff; |
} |
} |
if (MENU_SELECTED==1) { |
if (Key=='a' && CURRENT_LEVEL>0) CURRENT_LEVEL--; |
if (Key=='d' && CURRENT_LEVEL<MAX_LEVEL) CURRENT_LEVEL++; |
HeroSides=LevelProps[CURRENT_LEVEL][2]; |
} |
if (MENU_SELECTED==2) { |
if (Key=='a' && COLOR_INDEX>0) COLOR_INDEX--; |
if (Key=='d' && COLOR_INDEX<6) COLOR_INDEX++; |
HeroColor=RAINBOW_TABLE [COLOR_INDEX][0]; |
GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1]; |
GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2]; |
GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3]; |
GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4]; |
} |
if (MENU_SELECTED==7 && (Key=='a' || Key=='d')) { |
if (SAVE_FOLDER_TYPE==0) { |
SAVE_FOLDER_TYPE=1; |
} else { |
SAVE_FOLDER_TYPE=0; |
} |
} |
if (MENU_SELECTED==8 && (Key=='a' || Key=='d')) { |
int i=0; |
int j=0; |
for (i=0; i<Width; i++) { |
for (j=0; j<Height; j++) { |
BufferDraw[i][j]=GLOBAL_BACKGROUNDCOLOR; |
} |
} |
Update(); |
if (DRAW_TECH==0) { |
DRAW_TECH=1; |
} else { |
DRAW_TECH=0; |
} |
Update(); |
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} |
if (MENU_SELECTED==4 && Key==' ') LoadData(); |
if (MENU_SELECTED==5 && Key==' ') SaveData(); |
if (MENU_SELECTED==6 && Key==' ') { |
if (CURRENT_LEVEL>=3) { |
DrawText (300,300,"error",GLOBAL_FRONTCOLOR); |
DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
MENU_SELECTED=1; |
} else { |
GAME_TYPE=3; |
Panel=1; |
} |
} |
if (Key=='f' && CURRENT_LEVEL<3) { |
GAME_TYPE=3; |
Panel=1; |
} |
if (MENU_SELECTED==9 && Key==' ') GAME_TYPE=2; |
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DrawTitle (60,100,GLOBAL_FRONTCOLOR); |
DrawText (100,300,"start game",GLOBAL_FRONTCOLOR); |
DrawText (100,320,"choose level < >",GLOBAL_FRONTCOLOR); |
IntToStr(CURRENT_LEVEL,NUMBER); |
DrawText (345,320,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (100,340,"hero color < >",GLOBAL_FRONTCOLOR); |
DrawText (330, 340, RAINBOW_NAME [COLOR_INDEX], GLOBAL_FRONTCOLOR); |
DrawText (100,360,"background color < >",GLOBAL_FRONTCOLOR); |
if (GLOBAL_BACKGROUNDCOLOR==0) { |
DrawText (430,360,"black",GLOBAL_FRONTCOLOR); |
} else { |
DrawText (430,360,"white",GLOBAL_FRONTCOLOR); |
} |
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DrawText (100,400,"load game",GLOBAL_FRONTCOLOR); |
DrawText (100,420,"save game",GLOBAL_FRONTCOLOR); |
DrawText (100,440,"level editor",GLOBAL_FRONTCOLOR); |
DrawText (100,460,"saveload folder < >",GLOBAL_FRONTCOLOR); |
if (SAVE_FOLDER_TYPE==0) { |
DrawText (400,460,"local",GLOBAL_FRONTCOLOR); |
} else { |
DrawText (400,460,"usbhd0/1/",GLOBAL_FRONTCOLOR); |
} |
DrawText (100,480,"redraw technology < >",GLOBAL_FRONTCOLOR); |
if (DRAW_TECH==0) { |
DrawText (450,480,"frame",GLOBAL_FRONTCOLOR); |
} else { |
DrawText (450,480,"lines",GLOBAL_FRONTCOLOR); |
} |
DrawText (100,520,"help",GLOBAL_FRONTCOLOR); |
DrawText (100,540,"quit",GLOBAL_FRONTCOLOR); |
DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR); |
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if (MENU_SELECTED==0) DrawText (100,300,"start game",HeroColor); |
if (MENU_SELECTED==1) DrawText (100,320,"choose level < >",HeroColor); |
if (MENU_SELECTED==2) DrawText (100,340,"hero color < >",HeroColor); |
if (MENU_SELECTED==3) DrawText (100,360,"background color < >",HeroColor); |
if (MENU_SELECTED==4) DrawText (100,400,"load game",HeroColor); |
if (MENU_SELECTED==5) DrawText (100,420,"save game",HeroColor); |
if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor); |
if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor); |
if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor); |
if (MENU_SELECTED==9) DrawText (100,520,"help",HeroColor); |
if (MENU_SELECTED==10) DrawText (100,540,"quit",HeroColor); |
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} |
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void GamePlay () { |
DrawLine (0,500,800,500,GLOBAL_FRONTCOLOR); |
if (Objects==0 || DataBase[Objects-1][1]<=Width-40) { |
ReadLevel(CURRENT_LEVEL); |
} |
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if (HeroIsDead==0) { |
if (isRestart==1) { |
HeroAngle=(HeroAngle+10)%360; |
HeroIsDead=CheckCollision(); |
HeroY+=HeroFly; |
DrawHero (125,HeroY, HeroSides, HeroAngle, HeroColor); |
} else { |
DrawHero (125,HeroY,HeroSides,HeroAngle,GLOBAL_FRONTCOLOR); |
} |
if (TO_NEXT_LEVEL>0) { |
DrawText (Width-TO_NEXT_LEVEL,300,"jump to start new level",GLOBAL_FRONTCOLOR); |
if (TO_NEXT_LEVEL<500) { |
TO_NEXT_LEVEL+=2; |
} else { |
if (Key==' ' && TO_NEXT_LEVEL<=504) { |
CURRENT_LEVEL++; |
HeroSides=CURRENT_LEVEL; |
if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL; |
GLOBAL_CHECKPOINT=0; |
TO_NEXT_LEVEL=505; |
} |
if (TO_NEXT_LEVEL>=505) { |
TO_NEXT_LEVEL+=2; |
if (TO_NEXT_LEVEL>1000) TO_NEXT_LEVEL=0; |
} |
} |
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} |
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} else { |
GLOBAL_SPEED=0; |
DeltaSpeed=0; |
TO_NEXT_LEVEL=0; |
HeroIsDead++; |
DrawPew (125,HeroY,HeroIsDead,HeroColor); |
if (HeroIsDead>100) { |
ResetLevel(CURRENT_LEVEL); |
if (GLOBAL_CHECKPOINT==0) { |
isRestart=1; |
HeroY=100; |
} else { |
isRestart=0; |
HeroY=SPAWN_Y+41-DeltaH[HeroSides]; |
if (HeroSides>7) HeroY-=22; |
} |
HeroIsDead=0; |
HeroFly=0; |
if (HeroSides%2==0) { |
HeroAngle=360/(HeroSides*2); |
} else { |
HeroAngle=0; |
} |
} |
} |
if (Key=='f'&& CURRENT_LEVEL<3) { |
int i=0; |
Objects=0; |
for (i=0; i<11; i++) LevelProps[i][0]=0; |
isRestart=1; |
HeroIsDead=0; |
HeroY=100; |
HeroFly=1; |
TO_NEXT_LEVEL=0; |
GAME_TYPE=3; |
Panel=1; |
} |
if (Key==27) { |
GLOBAL_CHECKPOINT=0; |
int i=0; |
for (i=0; i<11; i++) ResetLevel (i); |
isRestart=1; |
HeroIsDead=0; |
HeroY=100; |
HeroFly=1; |
TO_NEXT_LEVEL=0; |
if (CURRENT_LEVEL<3) { |
GAME_TYPE=3; |
Panel=1; |
Key=' '; |
} else { |
GAME_TYPE=0; |
} |
} |
} |
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void ShowHelp() { |
DrawText (5,10,"controls",HeroColor); |
DrawText (5,30,"w/a/s/d_choose in menu/editor",GLOBAL_FRONTCOLOR); |
DrawText (5,50,"space_select/jump",GLOBAL_FRONTCOLOR); |
DrawText (5,70,"escape_return to menu/exit",GLOBAL_FRONTCOLOR); |
DrawText (5,100,"level editor notes",HeroColor); |
DrawText (5,120,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); |
DrawText (5,140,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); |
DrawText (5,160,"select save game to save all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,180,"select load game to load all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,200,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); |
DrawText (5,220,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); |
DrawText (5,240+20,"use start column to test level from",GLOBAL_FRONTCOLOR); |
DrawText (5,260+20,"desired place (note _ you can test",GLOBAL_FRONTCOLOR); |
DrawText (5,280+20,"level from column which contains",GLOBAL_FRONTCOLOR); |
DrawText (5,300+20,"checkpoint)",GLOBAL_FRONTCOLOR); |
DrawText (5,360,"redraw technology notes",HeroColor); |
DrawText (5,380,"lines tech works faster but",GLOBAL_FRONTCOLOR); |
DrawText (5,400,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); |
DrawText (5,420,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); |
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if (Key=='f') { |
GAME_TYPE=3; |
Panel=1; |
} |
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if (Key==27) GAME_TYPE=0; |
} |
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void SaveArray() { |
FILE *ArrTxt; |
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if (SAVE_FOLDER_TYPE==1) { |
ArrTxt=fopen ("/usbhd0/1/LEVEL2D.txt","wb"); |
} else { |
ArrTxt=fopen ("LEVEL2D.txt","wb"); |
} |
if (ArrTxt==NULL) { |
DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
Panel=1; |
return; |
} |
char StringLevel[3*9*LEVEL_MAXLEN]="unsigned char NEW_LEVEL[9][LEVEL_MAXLEN]=\n{"; |
int CurCharIndex=43; |
int i=0; |
int j=0; |
for (i=0;i<9;i++) { |
StringLevel[CurCharIndex]='{'; |
CurCharIndex++; |
for (j=0; j<LEVEL_MAXLEN; j++) { |
StringLevel[CurCharIndex]= *(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)+48; |
CurCharIndex++; |
if (j<LEVEL_MAXLEN-1) { |
StringLevel[CurCharIndex]=','; |
CurCharIndex++; |
} |
} |
StringLevel[CurCharIndex]='}'; |
CurCharIndex++; |
if (i<8) { |
StringLevel[CurCharIndex]=','; |
CurCharIndex++; |
} |
StringLevel[CurCharIndex]='\n'; |
CurCharIndex++; |
} |
StringLevel[CurCharIndex]='}'; |
CurCharIndex++; |
StringLevel[CurCharIndex]=';'; |
CurCharIndex++; |
StringLevel[CurCharIndex]='\0'; |
fwrite (StringLevel,1,CurCharIndex,ArrTxt); |
fclose (ArrTxt); |
} |
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void LevelEditor () { |
int i=0; |
int j=0; |
if (Panel==0) { |
if (Key=='d' && Tile_X<399) Tile_X++; |
if (Key=='a' && Tile_X>0) Tile_X--; |
if (Key=='s' && Tile_Y<8) Tile_Y++; |
if (Key=='w' && Tile_Y>0) Tile_Y--; |
if (Key==' ') { |
if (Tile_Type==5) { |
for (i=0; i<LEVEL_MAXLEN; i++) if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)==5) *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)=0; |
*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5; |
} else { |
*(Levels[CURRENT_LEVEL]+Tile_Y*LEVEL_MAXLEN+Tile_X)=Tile_Type; |
} |
} |
} |
if (Panel==1) { |
if (Key=='s' && Tile_Type<5) Tile_Type++; |
if (Key=='w' && Tile_Type>0) Tile_Type--; |
} |
if (Panel==2) { |
if (Key=='s' && Q_SELECTED<5) Q_SELECTED++; |
if (Key=='w' && Q_SELECTED>0) Q_SELECTED--; |
if (Key==' ' && Q_SELECTED==0) { |
GAME_TYPE=1; |
if (GLOBAL_CHECKPOINT>0) { |
int isCheck=0; |
for (i=0;i<9; i++) { |
int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT); |
if (CurBlock==4) { |
SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides]; |
isCheck=1; |
break; |
} |
} |
if (isCheck==0) { |
DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR); |
Update(); |
_ksys_delay(200); |
GAME_TYPE=3; |
Panel=1; |
return; |
} |
ResetLevel(CURRENT_LEVEL); |
isRestart=0; |
HeroIsDead=0; |
HeroFly=0; |
HeroY=SPAWN_Y; |
if (HeroSides>7) HeroY-=22; |
if (HeroSides%2==0) { |
HeroAngle=360/(HeroSides*2); |
} else { |
HeroAngle=0; |
} |
} |
} |
if (Q_SELECTED==1) { |
if (Key=='d' && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; |
if (Key=='a' && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; |
} |
if (Key==' ' && Q_SELECTED==2) { |
for (i=0; i<9; i++) { |
for (j=0; j<LEVEL_MAXLEN; j++) { |
*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0; |
} |
} |
} |
if (Key==' ' && Q_SELECTED==3) SaveArray(); |
if (Q_SELECTED==4) { |
if (Key=='a' && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--; |
if (Key=='d' && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; |
HeroSides=LevelProps[CURRENT_LEVEL][2]; |
} |
if (Key==' ' && Q_SELECTED==5) GAME_TYPE=0; |
} |
if (Key=='e') { |
if (Panel==0) { |
Panel=1; |
} else { |
Panel=0; |
} |
} |
if (Key=='q') { |
if (Panel==0) { |
Panel=2; |
} else { |
Panel=0; |
} |
} |
//Draw grid |
for (i=0; i<=10; i++) { |
DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR); |
} |
for (i=0; i<=9; i++) { |
DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR); |
} |
//Draw panel |
DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR); |
IntToStr (Tile_X,NUMBER); |
DrawText (450,30,"(",GLOBAL_FRONTCOLOR); |
DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (530,30,"/",GLOBAL_FRONTCOLOR); |
IntToStr (Tile_Y,NUMBER); |
DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (570,30,")",GLOBAL_FRONTCOLOR); |
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DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR); |
DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR); |
DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR); |
for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR); |
//Empty block |
DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR); |
DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR); |
DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR); |
DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR); |
DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR); |
DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR); |
DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR); |
DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR); |
|
//Draw properties |
DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR); |
DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR); |
DrawText (10,470,"start column < >",GLOBAL_FRONTCOLOR); |
IntToStr (GLOBAL_CHECKPOINT,NUMBER); |
DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR); |
DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR); |
DrawText (10,530,"hero sides < >",GLOBAL_FRONTCOLOR); |
IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER); |
DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR); |
|
if (Panel==0) { |
DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor); |
DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor); |
DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor); |
DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor); |
} |
if (Panel==1) { |
DrawText (450,10,"e_tools",HeroColor); |
DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor); |
DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor); |
DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor); |
DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor); |
DrawText (450,400,TILENAME [Tile_Type],HeroColor); |
} |
if (Panel==2) { |
DrawText (10,410,"q_properties",HeroColor); |
if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor); |
if (Q_SELECTED==1) DrawText (10,470,"start column < >",HeroColor); |
if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor); |
if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor); |
if (Q_SELECTED==4) DrawText (10,530,"hero sides < >",HeroColor); |
if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor); |
} |
|
for (i=0; i<10; i++) { |
for (j=0; j<9; j++) { |
int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i); |
if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR); |
if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR); |
if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR); |
if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR); |
|
} |
if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) { |
for (j=0; j<9;j++) { |
DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR); |
} |
} |
} |
if (Key==27) { |
GAME_TYPE=0; |
} |
} |
|
void Authors () { |
if (THE_END_COUNT>0) THE_END_COUNT--; |
DrawText (240,10+THE_END_COUNT,"the end",HeroColor); |
DrawText (10,40+THE_END_COUNT,"dev team",HeroColor); |
DrawText (10,60+THE_END_COUNT,"game director _ shimanskey eugene",GLOBAL_FRONTCOLOR); |
DrawText (10,80+THE_END_COUNT,"level designer _ chuduk alexander", GLOBAL_FRONTCOLOR); |
DrawText (10,100+THE_END_COUNT,"programmer _ shimanskey eugene", GLOBAL_FRONTCOLOR); |
DrawText (10,120+THE_END_COUNT,"font designer _ chuduk alexander", GLOBAL_FRONTCOLOR); |
DrawText (10,170+THE_END_COUNT,"this game is dedicated to our",GLOBAL_FRONTCOLOR); |
DrawText (10,190+THE_END_COUNT,"relatives and friends",GLOBAL_FRONTCOLOR); |
if (Key==27) { |
GAME_TYPE=0; |
THE_END_COUNT=600; |
} |
} |
|
|
int main(int argc, char **argv) { |
_ksys_get_screen_size (&ScreenX, &ScreenY); |
OffsetX=ScreenX/2-Width/2; |
OffsetY=ScreenY/2-Height/2; |
draw_window(); |
|
int TIME_START=0; |
int TIME_END=0; |
int Delta_Hz=0; |
|
TIME_START=_ksys_get_system_clock(); |
while (!0) { |
TIME_END=_ksys_get_system_clock(); |
if (TIME_START==TIME_END) { |
Delta_Hz++; |
} else { |
OLD_FPS=NEW_FPS; |
NEW_FPS=Delta_Hz; |
TIME_START=TIME_END; |
Delta_Hz=0; |
} |
_ksys_delay((OLD_FPS+NEW_FPS)/120); |
Key=getKey(); |
if (GAME_TYPE==-1) return 0; |
if (GAME_TYPE==0) MainMenu (); |
if (GAME_TYPE==1) GamePlay (); |
if (GAME_TYPE==2) ShowHelp (); |
if (GAME_TYPE==3) LevelEditor(); |
if (GAME_TYPE==4) Authors(); |
Update(); |
|
} |
} |