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Regard whitespace Rev 2284 → Rev 2285

/programs/games/mblocks/trunk/mblocks.asm
258,37 → 258,31
jmp @b
 
draw_window:
push 48
pop eax
push 3
pop ebx
mov eax, 48
mov ebx, 3
mov ecx, color_table
push 4*10
pop edx
mov edx, 40
int 0x40 ; get color table
push 12
pop eax
push 1
pop ebx
 
mov eax, 12
mov ebx, 1
int 0x40 ; start redraw
push ebx
xor eax, eax
mov ebx, 100*65536 + WindowWidth
mov ecx, 100*65536 + WindowHeight
add ecx, [SkinHeight]
mov edx, 4C0C0C0h
int 0x40 ; define window
mov al, 71
pop ebx
mov ecx, caption
int 0x40 ; set caption
mov edx, 0x14C0C0C0
mov edi, caption
int 0x40
call draw_aux
call draw_field
push 12
pop eax
push 2
pop ebx
int 0x40
mov eax, 12
mov ebx, 2
int 0x40 ; end redraw
ret
 
caption db 'Memory Blocks L&V Edition',0