6,26 → 6,17 |
// Be careful, only specific chars are available to use |
// See readme for details |
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// Main Menu |
#define L_START "CTAPT" |
#define L_SETTINGS "HACTP0^Ki" |
#define L_ABOUT "0b igPE" |
#define L_QUIT "B\\X0d" |
// Lower 'xxx' is used to detect number position, it will be replaced by numbers |
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// Settings menu |
#define L_WINDOW_SCALE "MAChTAb 0KHA:" |
#define L_DONE "g0T0B0" |
#define L_LOADING "3AgPY3KA```" |
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// About menu |
#define L_DEVELOPED_BY "PA3PAb0T4iK:" |
#define L_ROMAN_SHUVALOV "P0MAH hYBAl0B" |
#define L_START "HA4AT] igPY" |
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// Main screen |
#define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" |
#define L_TIME "BPEMa: xxx" |
#define L_SCORE "04Ki: xxx i3 100" |
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// Gameplay |
#define L_TECHDEMO_LINE1 "eT0 TEXH0dEMKA` " |
#define L_TECHDEMO_LINE2 "CTPElKi = dBijEHiE_ <A> = B\\CTPEl_ <E5C> = B\\X0d` " |
#define L_LEVEL_PASSED "YP0BEH] nP0^dEH" |
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#define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" |
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#endif |