0,0 → 1,45 |
#ifndef RS_SNDGEN_H |
#define RS_SNDGEN_H |
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#include "rsgame.h" |
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/* |
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#include "rs/rsaudio.h" |
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typedef struct rs_sgen_reg_t { |
int wave_length; |
int waves_count; |
float *wave; |
signed short *wave_out; |
} rs_sgen_reg_t; |
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extern rs_sgen_reg_t rs_sgen_reg; |
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void rs_sgen_init(int waves_count, int wave_length); |
void rs_sgen_wave_out(int index); |
void rs_sgen_term(); |
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void rs_sgen_func_noise(int index, int seed); |
void rs_sgen_func_sin(int index, float freq, float p); |
void rs_sgen_func_pm(int index, float freq, float p, float k, float freq2, float p2); |
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void rs_sgen_func_lowpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow); |
void rs_sgen_func_highpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow); |
//void rs_sgen_func_phaser(int dest, int src); |
void rs_sgen_func_phaser(int dest, int src, float fb, float lfoPhase, float depth, float range_start, float range_end, float rate); |
void rs_sgen_func_normalize(int dest, float amp); |
void rs_sgen_func_limiter(int dest, float val); |
void rs_sgen_func_reverb(int dest, int src, int echo_delay, float echo_decay_koef); |
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#define rs_sgen_func_copy(dst,src) rs_sgen_func_add(dst,src,dst,1.0,0.0) |
void rs_sgen_func_add(int dest, int src1, int src2, float k1, float k2); |
void rs_sgen_func_mult(int dest, int src1, int src2); |
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void rs_sgen_func_shift(int dest, int src); |
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//void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add); |
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*/ |
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#endif |
Property changes: |
Added: svn:executable |
+* |
\ No newline at end of property |