Subversion Repositories Kolibri OS

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Regard whitespace Rev 5315 → Rev 5316

/programs/games/heliothryx/game/rsgame.h
110,6 → 110,7
#define OBJ_MINIROCK 4
#define OBJ_TURRET 5
#define OBJ_RED_BULLET 6
#define OBJ_HUGE_EXPLOSION 7
 
typedef struct game_obj_t {
int obj_type;
148,6 → 149,10
#define EXPLOSIONS_COUNT 8
#define EXPLOSION_RADIUS 16
 
#define HUGE_EXPLOSIONS_COUNT 24
#define HUGE_EXPLOSION_RADIUS 32
 
 
#define STATUS_MENU 0
#define STATUS_PLAYING 1
#define STATUS_PAUSED 2
182,6 → 187,7
rs_texture_t tex_minirocks[MINIROCKS_COUNT];
rs_texture_t tex_explosions[EXPLOSIONS_COUNT];
rs_texture_t tex_huge_explosions[HUGE_EXPLOSIONS_COUNT];
rs_texture_t tex_font[64*FONTS_COUNT];
197,6 → 203,7
rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT];
rs_soundbuf_t sound_hit;
rs_soundbuf_t sound_huge_explosion;
rs_soundbuf_t sound_music;
// rs_soundbuf_t sound_music2;