95,7 → 95,8 |
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div); |
void soundbuf_sin(rs_soundbuf_t *snd, float freq); |
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq); |
void soundbuf_play(rs_soundbuf_t *snd); |
void soundbuf_play(rs_soundbuf_t *snd, int mode); |
void soundbuf_loop_check(rs_soundbuf_t *snd); |
void soundbuf_stop(rs_soundbuf_t *snd); |
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// Game Objects |
194,6 → 195,9 |
rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT]; |
rs_soundbuf_t sound_hit; |
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rs_soundbuf_t sound_music; |
rs_soundbuf_t sound_music2; |
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int status; |
int flags; |
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