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Regard whitespace Rev 5311 → Rev 5312

/programs/games/Dungeons/data.inc
0,0 → 1,91
include 'lang.inc'
 
struc langstr [lng, data]
{
if lang eq lng
sz ., data
end if
}
 
struc langstr0 [lng, data]
{
if lang eq lng
sz0 ., data
end if
}
 
include 'AKODE/data.inc'
include 'Resources/Textures/textures.inc'
include 'Resources/Levels/levels.inc'
 
FULLSCREEN = 0
FSAA = 0
DISABLE_SHADING = 0
 
FIELD_OF_VIEW = 60
BLOCK_BASE_SIZE = 512
BLOCK_HEIGHT = 512
 
INVENTORY_SIZE = 10
 
HUD_PANEL_HEIGHT = 120
 
INVENTORY_X = 570
INVENTORY_Y = 15
INVENTORY_PADDING_X = 10
INVENTORY_PADDING_Y = 10
OBJECT_IMAGE_WIDTH = 40
OBJECT_IMAGE_HEIGHT = 40
 
GAME_MESSAGE_X = 150 + 15
GAME_MESSAGE_Y = 15 + 15
GAME_MESSAGE_COLOR = 000000h
 
if FULLSCREEN
;MAIN_WINDOW_X = 0
;MAIN_WINDOW_Y = 0
;MAIN_WINDOW_WIDTH = 0FFFFh
;MAIN_WINDOW_HEIGHT = 0FFFFh
MAIN_WINDOW_STYLE = (01000001b) shl 24
MAIN_WINDOW_STYLE2 = 1 shl 24
else
MAIN_WINDOW_X = 150
MAIN_WINDOW_Y = 150
MAIN_WINDOW_WIDTH = 960
MAIN_WINDOW_HEIGHT = 720
MAIN_WINDOW_STYLE = (01110100b) shl 24
MAIN_WINDOW_STYLE2 = 0
end if
 
MAIN_EVENT_MASK = EVM_REDRAW or EVM_KEY or EVM_BUTTON or EVM_MOUSE or EVM_MOUSE_FILTER
 
MAIN_WINDOW_TITLE langstr0 \
en, 'Dungeons of Augastes 0.1', \
ru, '®¤§¥¬¥«ìï €ã£ áâ¥á  0.1'
 
LevelLoadingImageFile db 'Resources/Textures/HUD/LevelLoading.png', 0
HudPanelImageFile db 'Resources/Textures/HUD/Panel.png', 0
DeathImageFile db 'Resources/Textures/HUD/Death.png', 0
EndImageFile db 'Resources/Textures/HUD/End.png', 0
 
align 4
LevelLoadingImagePtr dd 0
HudPanelImagePtr dd 0
DeathImagePtr dd 0
EndImagePtr dd 0
 
ImageBufferPtr dd 0
 
HudPanelNeedsRedraw dd 0
 
GameMessage dd 0
GameStatus dd 0
 
GAME_STATUS.LEVEL_LOAD_FAILED = 1
GAME_STATUS.DEAD = 2
GAME_STATUS.END = 3
 
ACTION.DO_SOMETHING = AKODE_ACTION.CUSTOM + 1
ACTION.LOOK_AROUND = AKODE_ACTION.CUSTOM + 2
ACTION.USE_OBJECT = AKODE_ACTION.CUSTOM + 3
ACTION.LOOK_AT_OBJECT = AKODE_ACTION.CUSTOM + 4