0,0 → 1,207 |
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align 4 |
proc initSharedState uses eax ebx, context:dword |
mov ebx,[context] |
|
stdcall gl_zalloc, 4*MAX_DISPLAY_LISTS |
mov [ebx+offs_cont_shared_state],eax ;...lists=gl_zalloc(...) |
stdcall gl_zalloc, 4*TEXTURE_HASH_TABLE_SIZE |
mov [ebx+offs_cont_shared_state+4],eax ;...texture_hash_table=gl_zalloc(...) |
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stdcall alloc_texture, [context],0 |
ret |
endp |
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align 4 |
proc endSharedState uses eax ebx, context:dword |
mov ebx,[context] |
mov ebx,[ebx+offs_cont_shared_state] |
|
; int i; |
; for(i=0;i<MAX_DISPLAY_LISTS;i++) { |
; /* TODO */ |
; } |
stdcall gl_free, dword[ebx] ;lists |
stdcall gl_free, dword[ebx+4] ;texture_hash_table |
ret |
endp |
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align 4 |
proc glInit uses eax ebx ecx edx, zbuffer1:dword |
; int i; |
|
stdcall gl_zalloc,sizeof.GLContext |
mov dword[gl_ctx],eax |
mov edx,eax |
|
mov ecx,[zbuffer1] |
mov dword[edx+offs_cont_zb],ecx |
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; allocate GLVertex array |
mov dword[edx+offs_cont_vertex_max],POLYGON_MAX_VERTEX |
stdcall gl_malloc, POLYGON_MAX_VERTEX*sizeof.GLVertex |
mov dword[edx+offs_cont_vertex],eax |
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; viewport |
mov dword[edx+offs_cont_viewport+offs_vpor_xmin],0 |
mov dword[edx+offs_cont_viewport+offs_vpor_ymin],0 |
mov eax,[ecx+offs_zbuf_xsize] |
mov dword[edx+offs_cont_viewport+offs_vpor_xsize], eax |
mov eax,[ecx+offs_zbuf_ysize] |
mov dword[edx+offs_cont_viewport+offs_vpor_ysize], eax |
mov dword[edx+offs_cont_viewport+offs_vpor_updated],1 |
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; shared state |
stdcall initSharedState,edx |
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; lists |
mov dword[edx+offs_cont_exec_flag],1 |
mov dword[edx+offs_cont_compile_flag],0 |
mov dword[edx+offs_cont_print_flag],0 |
|
mov dword[edx+offs_cont_in_begin],0 |
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; lights |
mov ecx,MAX_LIGHTS |
mov eax,edx |
add eax,offs_cont_lights |
.cycle_0: |
gl_V4_New eax+offs_ligh_ambient, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+offs_ligh_diffuse, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+offs_ligh_specular, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+offs_ligh_position, 0.0,0.0,1.0,0.0 |
gl_V3_New eax+offs_ligh_norm_position, 0.0,0.0,1.0 |
gl_V3_New eax+offs_ligh_spot_direction, 0.0,0.0,-1.0 |
gl_V3_New eax+offs_ligh_norm_spot_direction, 0.0,0.0,-1.0 |
mov dword[eax+offs_ligh_spot_exponent],0.0 |
mov dword[eax+offs_ligh_spot_cutoff],180.0 |
mov dword[eax+offs_ligh_attenuation],1.0 |
mov dword[eax+offs_ligh_attenuation+4],0.0 |
mov dword[eax+offs_ligh_attenuation+8],0.0 |
mov dword[eax+offs_ligh_enabled],0 |
add eax,sizeof.GLLight |
dec ecx |
cmp ecx,0 |
jg .cycle_0 |
|
mov dword[edx+offs_cont_first_light],0 ;NULL |
gl_V4_New edx+offs_cont_ambient_light_model, 0.2,0.2,0.2,1.0 |
mov dword[edx+offs_cont_local_light_model],0 |
mov dword[edx+offs_cont_lighting_enabled],0 |
mov dword[edx+offs_cont_light_model_two_side],0 |
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; default materials |
mov ecx,2 ;for(i=0;i<2;i++) |
mov eax,edx |
add eax,offs_cont_materials |
@@: |
gl_V4_New eax+offs_mate_emission, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+offs_mate_ambient, 0.2,0.2,0.2,1.0 |
gl_V4_New eax+offs_mate_diffuse, 0.8,0.8,0.8,1.0 |
gl_V4_New eax+offs_mate_specular, 0.0,0.0,0.0,1.0 |
mov dword[eax+offs_mate_shininess], 0.0 |
add eax,sizeof.GLMaterial |
loop @b |
|
mov dword[edx+offs_cont_current_color_material_mode],GL_FRONT_AND_BACK |
mov dword[edx+offs_cont_current_color_material_type],GL_AMBIENT_AND_DIFFUSE |
mov dword[edx+offs_cont_color_material_enabled],0 |
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; textures |
stdcall glInitTextures,edx |
|
; default state |
mov dword[edx+offs_cont_current_color],1.0 |
mov dword[edx+offs_cont_current_color+4],1.0 |
mov dword[edx+offs_cont_current_color+8],1.0 |
mov dword[edx+offs_cont_current_color+12],1.0 |
mov dword[edx+offs_cont_longcurrent_color],65535 |
mov dword[edx+offs_cont_longcurrent_color+4],65535 |
mov dword[edx+offs_cont_longcurrent_color+8],65535 |
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mov dword[edx+offs_cont_current_normal],1.0 |
mov dword[edx+offs_cont_current_normal+4],0.0 |
mov dword[edx+offs_cont_current_normal+8],0.0 |
mov dword[edx+offs_cont_current_normal+12],0.0 |
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mov dword[edx+offs_cont_current_edge_flag],1 |
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mov dword[edx+offs_cont_current_tex_coord],0.0 |
mov dword[edx+offs_cont_current_tex_coord+4],0.0 |
mov dword[edx+offs_cont_current_tex_coord+8],0.0 |
mov dword[edx+offs_cont_current_tex_coord+12],1.0 |
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mov dword[edx+offs_cont_polygon_mode_front],GL_FILL |
mov dword[edx+offs_cont_polygon_mode_back],GL_FILL |
|
mov dword[edx+offs_cont_current_front_face],0 ;0 = GL_CCW 1 = GL_CW |
mov dword[edx+offs_cont_current_cull_face],GL_BACK |
mov dword[edx+offs_cont_current_shade_model],GL_SMOOTH |
mov dword[edx+offs_cont_cull_face_enabled],0 |
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; clear |
mov dword[edx+offs_cont_clear_color],0.0 |
mov dword[edx+offs_cont_clear_color+4],0.0 |
mov dword[edx+offs_cont_clear_color+8],0.0 |
mov dword[edx+offs_cont_clear_color+12],0.0 |
mov dword[edx+offs_cont_clear_depth],0 |
|
; selection |
mov dword[edx+offs_cont_render_mode],GL_RENDER |
mov dword[edx+offs_cont_select_buffer],0 ;NULL |
mov dword[edx+offs_cont_name_stack_size],0 |
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; matrix |
mov dword[edx+offs_cont_matrix_mode],0 |
|
mov dword[edx+offs_cont_matrix_stack_depth_max],MAX_MODELVIEW_STACK_DEPTH |
mov dword[edx+offs_cont_matrix_stack_depth_max+4],MAX_PROJECTION_STACK_DEPTH |
mov dword[edx+offs_cont_matrix_stack_depth_max+8],MAX_TEXTURE_STACK_DEPTH |
|
mov ecx,3 ;for(i=0;i<3;i++) |
mov ebx,edx |
@@: |
mov edi,[ebx+offs_cont_matrix_stack_depth_max] |
shl edi,6 ;вместо imul edi,sizeof(M4) |
stdcall gl_zalloc,edi |
mov [ebx+offs_cont_matrix_stack],eax |
mov [ebx+offs_cont_matrix_stack_ptr],eax |
add ebx,4 |
loop @b |
|
stdcall glMatrixMode,GL_PROJECTION |
call glLoadIdentity |
stdcall glMatrixMode,GL_TEXTURE |
call glLoadIdentity |
stdcall glMatrixMode,GL_MODELVIEW |
call glLoadIdentity |
|
mov dword[edx+offs_cont_matrix_model_projection_updated],1 |
|
; opengl 1.1 arrays |
mov dword[edx+offs_cont_client_states],0 |
|
; opengl 1.1 polygon offset |
mov dword[edx+offs_cont_offset_states],0 |
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; clear the resize callback function pointer |
mov dword[edx+offs_cont_gl_resize_viewport],0 ;NULL |
|
; specular buffer |
mov dword[edx+offs_cont_specbuf_first],0 ;NULL |
mov dword[edx+offs_cont_specbuf_used_counter],0 |
mov dword[edx+offs_cont_specbuf_num_buffers],0 |
|
; depth test |
mov dword[edx+offs_cont_depth_test],0 |
|
ret |
endp |
|
align 4 |
proc glClose uses eax |
call gl_get_context |
stdcall endSharedState,eax |
stdcall gl_free,eax |
ret |
endp |