0,0 → 1,424 |
/* |
* Copyright © 2010 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
* IN THE SOFTWARE. |
* |
* Authors: |
* Eric Anholt <eric@anholt.net> |
* |
*/ |
|
/** @file register_allocate.c |
* |
* Graph-coloring register allocator. |
*/ |
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#include <ralloc.h> |
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#include "main/imports.h" |
#include "main/macros.h" |
#include "main/mtypes.h" |
#include "register_allocate.h" |
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struct ra_reg { |
char *name; |
GLboolean *conflicts; |
}; |
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struct ra_regs { |
struct ra_reg *regs; |
unsigned int count; |
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struct ra_class **classes; |
unsigned int class_count; |
}; |
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struct ra_class { |
GLboolean *regs; |
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/** |
* p_B in Runeson/Nyström paper. |
* |
* This is "how many regs are in the set." |
*/ |
unsigned int p; |
|
/** |
* q_B,C in Runeson/Nyström paper. |
*/ |
unsigned int *q; |
}; |
|
struct ra_node { |
GLboolean *adjacency; |
unsigned int class; |
unsigned int adjacency_count; |
unsigned int reg; |
GLboolean in_stack; |
float spill_cost; |
}; |
|
struct ra_graph { |
struct ra_regs *regs; |
/** |
* the variables that need register allocation. |
*/ |
struct ra_node *nodes; |
unsigned int count; /**< count of nodes. */ |
|
unsigned int *stack; |
unsigned int stack_count; |
}; |
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struct ra_regs * |
ra_alloc_reg_set(unsigned int count) |
{ |
unsigned int i; |
struct ra_regs *regs; |
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regs = rzalloc(NULL, struct ra_regs); |
regs->count = count; |
regs->regs = rzalloc_array(regs, struct ra_reg, count); |
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for (i = 0; i < count; i++) { |
regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count); |
regs->regs[i].conflicts[i] = GL_TRUE; |
} |
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return regs; |
} |
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void |
ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2) |
{ |
regs->regs[r1].conflicts[r2] = GL_TRUE; |
regs->regs[r2].conflicts[r1] = GL_TRUE; |
} |
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unsigned int |
ra_alloc_reg_class(struct ra_regs *regs) |
{ |
struct ra_class *class; |
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regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, |
regs->class_count + 1); |
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class = rzalloc(regs, struct ra_class); |
regs->classes[regs->class_count] = class; |
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class->regs = rzalloc_array(class, GLboolean, regs->count); |
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return regs->class_count++; |
} |
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void |
ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r) |
{ |
struct ra_class *class = regs->classes[c]; |
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class->regs[r] = GL_TRUE; |
class->p++; |
} |
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/** |
* Must be called after all conflicts and register classes have been |
* set up and before the register set is used for allocation. |
*/ |
void |
ra_set_finalize(struct ra_regs *regs) |
{ |
unsigned int b, c; |
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for (b = 0; b < regs->class_count; b++) { |
regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count); |
} |
|
/* Compute, for each class B and C, how many regs of B an |
* allocation to C could conflict with. |
*/ |
for (b = 0; b < regs->class_count; b++) { |
for (c = 0; c < regs->class_count; c++) { |
unsigned int rc; |
int max_conflicts = 0; |
|
for (rc = 0; rc < regs->count; rc++) { |
unsigned int rb; |
int conflicts = 0; |
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if (!regs->classes[c]->regs[rc]) |
continue; |
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for (rb = 0; rb < regs->count; rb++) { |
if (regs->classes[b]->regs[rb] && |
regs->regs[rb].conflicts[rc]) |
conflicts++; |
} |
max_conflicts = MAX2(max_conflicts, conflicts); |
} |
regs->classes[b]->q[c] = max_conflicts; |
} |
} |
} |
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struct ra_graph * |
ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) |
{ |
struct ra_graph *g; |
unsigned int i; |
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g = rzalloc(regs, struct ra_graph); |
g->regs = regs; |
g->nodes = rzalloc_array(g, struct ra_node, count); |
g->count = count; |
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g->stack = rzalloc_array(g, unsigned int, count); |
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for (i = 0; i < count; i++) { |
g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count); |
g->nodes[i].adjacency[i] = GL_TRUE; |
g->nodes[i].reg = ~0; |
} |
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return g; |
} |
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void |
ra_set_node_class(struct ra_graph *g, |
unsigned int n, unsigned int class) |
{ |
g->nodes[n].class = class; |
} |
|
void |
ra_add_node_interference(struct ra_graph *g, |
unsigned int n1, unsigned int n2) |
{ |
if (g->nodes[n1].adjacency[n2]) |
return; |
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g->nodes[n1].adjacency[n2] = GL_TRUE; |
g->nodes[n2].adjacency_count++; |
g->nodes[n2].adjacency[n1] = GL_TRUE; |
g->nodes[n2].adjacency_count++; |
} |
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static GLboolean pq_test(struct ra_graph *g, unsigned int n) |
{ |
unsigned int j; |
unsigned int q = 0; |
int n_class = g->nodes[n].class; |
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for (j = 0; j < g->count; j++) { |
if (j == n || g->nodes[j].in_stack) |
continue; |
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if (g->nodes[n].adjacency[j]) { |
unsigned int j_class = g->nodes[j].class; |
q += g->regs->classes[n_class]->q[j_class]; |
} |
} |
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return q < g->regs->classes[n_class]->p; |
} |
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/** |
* Simplifies the interference graph by pushing all |
* trivially-colorable nodes into a stack of nodes to be colored, |
* removing them from the graph, and rinsing and repeating. |
* |
* Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE |
* means that either spilling will be required, or optimistic coloring |
* should be applied. |
*/ |
GLboolean |
ra_simplify(struct ra_graph *g) |
{ |
GLboolean progress = GL_TRUE; |
int i; |
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while (progress) { |
progress = GL_FALSE; |
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for (i = g->count - 1; i >= 0; i--) { |
if (g->nodes[i].in_stack) |
continue; |
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if (pq_test(g, i)) { |
g->stack[g->stack_count] = i; |
g->stack_count++; |
g->nodes[i].in_stack = GL_TRUE; |
progress = GL_TRUE; |
} |
} |
} |
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for (i = 0; i < g->count; i++) { |
if (!g->nodes[i].in_stack) |
return GL_FALSE; |
} |
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return GL_TRUE; |
} |
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/** |
* Pops nodes from the stack back into the graph, coloring them with |
* registers as they go. |
* |
* If all nodes were trivially colorable, then this must succeed. If |
* not (optimistic coloring), then it may return GL_FALSE; |
*/ |
GLboolean |
ra_select(struct ra_graph *g) |
{ |
int i; |
|
while (g->stack_count != 0) { |
unsigned int r; |
int n = g->stack[g->stack_count - 1]; |
struct ra_class *c = g->regs->classes[g->nodes[n].class]; |
|
/* Find the lowest-numbered reg which is not used by a member |
* of the graph adjacent to us. |
*/ |
for (r = 0; r < g->regs->count; r++) { |
if (!c->regs[r]) |
continue; |
|
/* Check if any of our neighbors conflict with this register choice. */ |
for (i = 0; i < g->count; i++) { |
if (g->nodes[n].adjacency[i] && |
!g->nodes[i].in_stack && |
g->regs->regs[r].conflicts[g->nodes[i].reg]) { |
break; |
} |
} |
if (i == g->count) |
break; |
} |
if (r == g->regs->count) |
return GL_FALSE; |
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g->nodes[n].reg = r; |
g->nodes[n].in_stack = GL_FALSE; |
g->stack_count--; |
} |
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return GL_TRUE; |
} |
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/** |
* Optimistic register coloring: Just push the remaining nodes |
* on the stack. They'll be colored first in ra_select(), and |
* if they succeed then the locally-colorable nodes are still |
* locally-colorable and the rest of the register allocation |
* will succeed. |
*/ |
void |
ra_optimistic_color(struct ra_graph *g) |
{ |
unsigned int i; |
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for (i = 0; i < g->count; i++) { |
if (g->nodes[i].in_stack) |
continue; |
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g->stack[g->stack_count] = i; |
g->stack_count++; |
g->nodes[i].in_stack = GL_TRUE; |
} |
} |
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GLboolean |
ra_allocate_no_spills(struct ra_graph *g) |
{ |
if (!ra_simplify(g)) { |
ra_optimistic_color(g); |
} |
return ra_select(g); |
} |
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unsigned int |
ra_get_node_reg(struct ra_graph *g, unsigned int n) |
{ |
return g->nodes[n].reg; |
} |
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static float |
ra_get_spill_benefit(struct ra_graph *g, unsigned int n) |
{ |
int j; |
float benefit = 0; |
int n_class = g->nodes[n].class; |
|
/* Define the benefit of eliminating an interference between n, j |
* through spilling as q(C, B) / p(C). This is similar to the |
* "count number of edges" approach of traditional graph coloring, |
* but takes classes into account. |
*/ |
for (j = 0; j < g->count; j++) { |
if (j != n && g->nodes[n].adjacency[j]) { |
unsigned int j_class = g->nodes[j].class; |
benefit += ((float)g->regs->classes[n_class]->q[j_class] / |
g->regs->classes[n_class]->p); |
break; |
} |
} |
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return benefit; |
} |
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/** |
* Returns a node number to be spilled according to the cost/benefit using |
* the pq test, or -1 if there are no spillable nodes. |
*/ |
int |
ra_get_best_spill_node(struct ra_graph *g) |
{ |
unsigned int best_node = -1; |
unsigned int best_benefit = 0.0; |
unsigned int n; |
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for (n = 0; n < g->count; n++) { |
float cost = g->nodes[n].spill_cost; |
float benefit; |
|
if (cost <= 0.0) |
continue; |
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benefit = ra_get_spill_benefit(g, n); |
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if (benefit / cost > best_benefit) { |
best_benefit = benefit / cost; |
best_node = n; |
} |
} |
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return best_node; |
} |
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/** |
* Only nodes with a spill cost set (cost != 0.0) will be considered |
* for register spilling. |
*/ |
void |
ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost) |
{ |
g->nodes[n].spill_cost = cost; |
} |