0,0 → 1,151 |
/* |
* Mesa 3-D graphics library |
* Version: 7.5 |
* |
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
* Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef LIGHT_H |
#define LIGHT_H |
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#include "glheader.h" |
#include "mfeatures.h" |
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struct gl_context; |
struct gl_light; |
struct gl_material; |
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extern void GLAPIENTRY |
_mesa_ShadeModel( GLenum mode ); |
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extern void GLAPIENTRY |
_mesa_ProvokingVertexEXT(GLenum mode); |
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#if _HAVE_FULL_GL |
extern void GLAPIENTRY |
_mesa_ColorMaterial( GLenum face, GLenum mode ); |
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extern void GLAPIENTRY |
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); |
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extern void GLAPIENTRY |
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); |
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extern void GLAPIENTRY |
_mesa_Lighti( GLenum light, GLenum pname, GLint param ); |
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extern void GLAPIENTRY |
_mesa_LightModelf( GLenum pname, GLfloat param ); |
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extern void GLAPIENTRY |
_mesa_LightModelfv( GLenum pname, const GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_LightModeli( GLenum pname, GLint param ); |
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extern void GLAPIENTRY |
_mesa_LightModeliv( GLenum pname, const GLint *params ); |
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extern void GLAPIENTRY |
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); |
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extern void GLAPIENTRY |
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
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extern void |
_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); |
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/* Lerp between adjacent values in the f(x) lookup table, giving a |
* continuous function, with adequeate overall accuracy. (Though |
* still pretty good compared to a straight lookup). |
* Result should be a GLfloat. |
*/ |
#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ |
do { \ |
struct gl_shine_tab *_tab = table; \ |
float f = (dp * (SHINE_TABLE_SIZE-1)); \ |
int k = (int) f; \ |
if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ |
|| k > SHINE_TABLE_SIZE-2) \ |
result = (GLfloat) pow( dp, _tab->shininess ); \ |
else \ |
result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ |
} while (0) |
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extern GLuint _mesa_material_bitmask( struct gl_context *ctx, |
GLenum face, GLenum pname, |
GLuint legal, |
const char * ); |
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extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); |
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extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i ); |
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extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); |
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extern void _mesa_update_lighting( struct gl_context *ctx ); |
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extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); |
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extern void _mesa_update_material( struct gl_context *ctx, |
GLuint bitmask ); |
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extern void _mesa_copy_materials( struct gl_material *dst, |
const struct gl_material *src, |
GLuint bitmask ); |
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extern void _mesa_update_color_material( struct gl_context *ctx, |
const GLfloat rgba[4] ); |
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extern void _mesa_init_lighting( struct gl_context *ctx ); |
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extern void _mesa_free_lighting_data( struct gl_context *ctx ); |
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extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); |
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#else |
#define _mesa_update_color_material( c, r ) ((void)0) |
#define _mesa_validate_all_lighting_tables( c ) ((void)0) |
#define _mesa_invalidate_spot_exp_table( l ) ((void)0) |
#define _mesa_material_bitmask( c, f, p, l, s ) 0 |
#define _mesa_init_lighting( c ) ((void)0) |
#define _mesa_free_lighting_data( c ) ((void)0) |
#define _mesa_update_lighting( c ) ((void)0) |
#define _mesa_update_tnl_spaces( c, n ) ((void)0) |
#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) |
#endif |
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#endif |