1,4 → 1,14 |
|
View3ds 0.072 - march 2021 |
1. New displaying model - texturing with bilinear filtering and transparency |
simultanusly. Note that filtering is done only inside polygon. To better |
quality of image there is a need to use floats coordinates of texture to pass |
as arguments to single triangle rendering proc. |
2. Optimizations. |
3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and |
transparented texturing with filtering rendering models are disabled. |
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|
View3ds 0.071 - VIII 2020 |
1. New displaying model - glass - it's two pass rendering. First pass calculates |
Z position of all front pixels, second render image with adding reflective |