4,6 → 4,34 |
//#include "..\lib\kolibri.h--" //¯®¤ª«îç ¥¬ ¡¨¡«¨®â¥ªã á KolibriOS API |
#include "kolibri.h--" |
|
#ifndef AUTOBUILD |
#include "lang.h--" |
#endif |
|
#ifdef LANG_RUS |
?define TOP_TEXT_COL 4 |
?define TOP_TEXT "®¡¥à¨â¥ ¢á¥ ç¨á« ®â 10 ¤® 90 ¯® ¯®à浪ã..." |
?define BOT_LEFT_TEXT_COL 4 |
?define BOT_LEFT_TEXT "饬 ç¨á«®: " |
?define BOT_RIGHT_TEXT_COL 162 |
?define BOT_RIGHT_TEXT "áâ «®áì ©â¨: " |
?define BOT_LEFT_NUMBER_COL 70 |
?define BOT_RIGHT_NUMBER_COL 252 |
?define F2_TEXT " ®¢® (F2)" |
?define WIN_TEXT "ë 諨 ¢á¥ ç¨á« ! :)" |
#else |
?define TOP_TEXT_COL 2 |
?define TOP_TEXT "Collect all numbers from 10 to 90 in order..." |
?define BOT_LEFT_TEXT_COL 2 |
?define BOT_LEFT_TEXT "Looking for number: " |
?define BOT_RIGHT_TEXT_COL 156 |
?define BOT_RIGHT_TEXT "Remains to find: " |
?define BOT_LEFT_NUMBER_COL 116 |
?define BOT_RIGHT_NUMBER_COL 252 |
?define F2_TEXT "Anew (F2)" |
?define WIN_TEXT "You have found all numbers! :)" |
#endif |
|
int find=10; |
struct |
{ |
86,18 → 114,18 |
DrawBar(0,299,271,1,0x0CFF0C); //«¨¨ï ᨧã |
if (find<=90) |
{ |
WriteText(4,4,0x80,0x000000,"®¡¥à¨â¥ ¢á¥ ç¨á« ®â 10 ¤® 90 ¯® ¯®à浪ã..."); |
WriteText(4,289,0x80,0x000000,"饬 ç¨á«®: "); |
WriteText(162,289,0x80,0x000000,"áâ «®áì ©â¨: "); |
WriteNumber(70,289,0x80,0,find); |
WriteNumber(252,289,0x80,0,90-find+1); |
DrawFlatButton(155,300,115,14,582,0xAFFFAF," ®¢® (F2)"); |
WriteText(4,304,0x80,0x000000,"Made by Artemonische,2010"); |
WriteText(TOP_TEXT_COL,4,0x80,0x000000,TOP_TEXT); |
WriteText(BOT_LEFT_TEXT_COL,289,0x80,0x000000,BOT_LEFT_TEXT); |
WriteText(BOT_RIGHT_TEXT_COL,289,0x80,0x000000,BOT_RIGHT_TEXT); |
WriteNumber(BOT_LEFT_NUMBER_COL,289,0x80,0,find); |
WriteNumber(BOT_RIGHT_NUMBER_COL,289,0x80,0,90-find+1); |
DrawFlatButton(155,300,115,14,582,0xAFFFAF,F2_TEXT); |
WriteText(2,304,0x80,0x000000,"Made by Artemonische,2010"); |
} |
IF (find==91) |
{ |
WriteText(70,100,0x80,0x000000,"ë 諨 ¢á¥ ç¨á« ! :)"); |
DrawFlatButton(100,110,70,20,582,0xE4DFE1," ®¢® (F2)"); |
WriteText(70,100,0x80,0x000000,WIN_TEXT); |
DrawFlatButton(100,110,70,20,582,0xE4DFE1,F2_TEXT); |
} |
WindowRedrawStatus(2); //ª®¥æ ¯¥à¥à¨á®¢ª¨ ®ª |
} |