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Regard whitespace Rev 1220 → Rev 1221

/drivers/video/drm/radeon/r200.c
97,7 → 97,6
struct radeon_cs_packet *pkt,
unsigned idx, unsigned reg)
{
struct radeon_cs_chunk *ib_chunk;
struct radeon_cs_reloc *reloc;
struct r100_cs_track *track;
volatile uint32_t *ib;
106,11 → 105,11
int i;
int face;
u32 tile_flags = 0;
u32 idx_value;
 
ib = p->ib->ptr;
ib_chunk = &p->chunks[p->chunk_ib_idx];
track = (struct r100_cs_track *)p->track;
 
idx_value = radeon_get_ib_value(p, idx);
switch (reg) {
case RADEON_CRTC_GUI_TRIG_VLINE:
r = r100_cs_packet_parse_vline(p);
138,8 → 137,8
return r;
}
track->zb.robj = reloc->robj;
track->zb.offset = ib_chunk->kdata[idx];
ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
track->zb.offset = idx_value;
ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
break;
case RADEON_RB3D_COLOROFFSET:
r = r100_cs_packet_next_reloc(p, &reloc);
150,8 → 149,8
return r;
}
track->cb[0].robj = reloc->robj;
track->cb[0].offset = ib_chunk->kdata[idx];
ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
track->cb[0].offset = idx_value;
ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
break;
case R200_PP_TXOFFSET_0:
case R200_PP_TXOFFSET_1:
167,7 → 166,7
r100_cs_dump_packet(p, pkt);
return r;
}
ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
track->textures[i].robj = reloc->robj;
break;
case R200_PP_CUBIC_OFFSET_F1_0:
209,12 → 208,12
r100_cs_dump_packet(p, pkt);
return r;
}
track->textures[i].cube_info[face - 1].offset = ib_chunk->kdata[idx];
ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
track->textures[i].cube_info[face - 1].offset = idx_value;
ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
track->textures[i].cube_info[face - 1].robj = reloc->robj;
break;
case RADEON_RE_WIDTH_HEIGHT:
track->maxy = ((ib_chunk->kdata[idx] >> 16) & 0x7FF);
track->maxy = ((idx_value >> 16) & 0x7FF);
break;
case RADEON_RB3D_COLORPITCH:
r = r100_cs_packet_next_reloc(p, &reloc);
230,17 → 229,17
if (reloc->lobj.tiling_flags & RADEON_TILING_MICRO)
tile_flags |= RADEON_COLOR_MICROTILE_ENABLE;
 
tmp = ib_chunk->kdata[idx] & ~(0x7 << 16);
tmp = idx_value & ~(0x7 << 16);
tmp |= tile_flags;
ib[idx] = tmp;
 
track->cb[0].pitch = ib_chunk->kdata[idx] & RADEON_COLORPITCH_MASK;
track->cb[0].pitch = idx_value & RADEON_COLORPITCH_MASK;
break;
case RADEON_RB3D_DEPTHPITCH:
track->zb.pitch = ib_chunk->kdata[idx] & RADEON_DEPTHPITCH_MASK;
track->zb.pitch = idx_value & RADEON_DEPTHPITCH_MASK;
break;
case RADEON_RB3D_CNTL:
switch ((ib_chunk->kdata[idx] >> RADEON_RB3D_COLOR_FORMAT_SHIFT) & 0x1f) {
switch ((idx_value >> RADEON_RB3D_COLOR_FORMAT_SHIFT) & 0x1f) {
case 7:
case 8:
case 9:
258,18 → 257,18
break;
default:
DRM_ERROR("Invalid color buffer format (%d) !\n",
((ib_chunk->kdata[idx] >> RADEON_RB3D_COLOR_FORMAT_SHIFT) & 0x1f));
((idx_value >> RADEON_RB3D_COLOR_FORMAT_SHIFT) & 0x1f));
return -EINVAL;
}
if (ib_chunk->kdata[idx] & RADEON_DEPTHXY_OFFSET_ENABLE) {
if (idx_value & RADEON_DEPTHXY_OFFSET_ENABLE) {
DRM_ERROR("No support for depth xy offset in kms\n");
return -EINVAL;
}
 
track->z_enabled = !!(ib_chunk->kdata[idx] & RADEON_Z_ENABLE);
track->z_enabled = !!(idx_value & RADEON_Z_ENABLE);
break;
case RADEON_RB3D_ZSTENCILCNTL:
switch (ib_chunk->kdata[idx] & 0xf) {
switch (idx_value & 0xf) {
case 0:
track->zb.cpp = 2;
break;
293,27 → 292,27
r100_cs_dump_packet(p, pkt);
return r;
}
ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
break;
case RADEON_PP_CNTL:
{
uint32_t temp = ib_chunk->kdata[idx] >> 4;
uint32_t temp = idx_value >> 4;
for (i = 0; i < track->num_texture; i++)
track->textures[i].enabled = !!(temp & (1 << i));
}
break;
case RADEON_SE_VF_CNTL:
track->vap_vf_cntl = ib_chunk->kdata[idx];
track->vap_vf_cntl = idx_value;
break;
case 0x210c:
/* VAP_VF_MAX_VTX_INDX */
track->max_indx = ib_chunk->kdata[idx] & 0x00FFFFFFUL;
track->max_indx = idx_value & 0x00FFFFFFUL;
break;
case R200_SE_VTX_FMT_0:
track->vtx_size = r200_get_vtx_size_0(ib_chunk->kdata[idx]);
track->vtx_size = r200_get_vtx_size_0(idx_value);
break;
case R200_SE_VTX_FMT_1:
track->vtx_size += r200_get_vtx_size_1(ib_chunk->kdata[idx]);
track->vtx_size += r200_get_vtx_size_1(idx_value);
break;
case R200_PP_TXSIZE_0:
case R200_PP_TXSIZE_1:
322,8 → 321,8
case R200_PP_TXSIZE_4:
case R200_PP_TXSIZE_5:
i = (reg - R200_PP_TXSIZE_0) / 32;
track->textures[i].width = (ib_chunk->kdata[idx] & RADEON_TEX_USIZE_MASK) + 1;
track->textures[i].height = ((ib_chunk->kdata[idx] & RADEON_TEX_VSIZE_MASK) >> RADEON_TEX_VSIZE_SHIFT) + 1;
track->textures[i].width = (idx_value & RADEON_TEX_USIZE_MASK) + 1;
track->textures[i].height = ((idx_value & RADEON_TEX_VSIZE_MASK) >> RADEON_TEX_VSIZE_SHIFT) + 1;
break;
case R200_PP_TXPITCH_0:
case R200_PP_TXPITCH_1:
332,7 → 331,7
case R200_PP_TXPITCH_4:
case R200_PP_TXPITCH_5:
i = (reg - R200_PP_TXPITCH_0) / 32;
track->textures[i].pitch = ib_chunk->kdata[idx] + 32;
track->textures[i].pitch = idx_value + 32;
break;
case R200_PP_TXFILTER_0:
case R200_PP_TXFILTER_1:
341,12 → 340,12
case R200_PP_TXFILTER_4:
case R200_PP_TXFILTER_5:
i = (reg - R200_PP_TXFILTER_0) / 32;
track->textures[i].num_levels = ((ib_chunk->kdata[idx] & R200_MAX_MIP_LEVEL_MASK)
track->textures[i].num_levels = ((idx_value & R200_MAX_MIP_LEVEL_MASK)
>> R200_MAX_MIP_LEVEL_SHIFT);
tmp = (ib_chunk->kdata[idx] >> 23) & 0x7;
tmp = (idx_value >> 23) & 0x7;
if (tmp == 2 || tmp == 6)
track->textures[i].roundup_w = false;
tmp = (ib_chunk->kdata[idx] >> 27) & 0x7;
tmp = (idx_value >> 27) & 0x7;
if (tmp == 2 || tmp == 6)
track->textures[i].roundup_h = false;
break;
365,8 → 364,8
case R200_PP_TXFORMAT_X_4:
case R200_PP_TXFORMAT_X_5:
i = (reg - R200_PP_TXFORMAT_X_0) / 32;
track->textures[i].txdepth = ib_chunk->kdata[idx] & 0x7;
tmp = (ib_chunk->kdata[idx] >> 16) & 0x3;
track->textures[i].txdepth = idx_value & 0x7;
tmp = (idx_value >> 16) & 0x3;
/* 2D, 3D, CUBE */
switch (tmp) {
case 0:
390,14 → 389,14
case R200_PP_TXFORMAT_4:
case R200_PP_TXFORMAT_5:
i = (reg - R200_PP_TXFORMAT_0) / 32;
if (ib_chunk->kdata[idx] & R200_TXFORMAT_NON_POWER2) {
if (idx_value & R200_TXFORMAT_NON_POWER2) {
track->textures[i].use_pitch = 1;
} else {
track->textures[i].use_pitch = 0;
track->textures[i].width = 1 << ((ib_chunk->kdata[idx] >> RADEON_TXFORMAT_WIDTH_SHIFT) & RADEON_TXFORMAT_WIDTH_MASK);
track->textures[i].height = 1 << ((ib_chunk->kdata[idx] >> RADEON_TXFORMAT_HEIGHT_SHIFT) & RADEON_TXFORMAT_HEIGHT_MASK);
track->textures[i].width = 1 << ((idx_value >> RADEON_TXFORMAT_WIDTH_SHIFT) & RADEON_TXFORMAT_WIDTH_MASK);
track->textures[i].height = 1 << ((idx_value >> RADEON_TXFORMAT_HEIGHT_SHIFT) & RADEON_TXFORMAT_HEIGHT_MASK);
}
switch ((ib_chunk->kdata[idx] & RADEON_TXFORMAT_FORMAT_MASK)) {
switch ((idx_value & RADEON_TXFORMAT_FORMAT_MASK)) {
case R200_TXFORMAT_I8:
case R200_TXFORMAT_RGB332:
case R200_TXFORMAT_Y8:
425,8 → 424,8
track->textures[i].cpp = 4;
break;
}
track->textures[i].cube_info[4].width = 1 << ((ib_chunk->kdata[idx] >> 16) & 0xf);
track->textures[i].cube_info[4].height = 1 << ((ib_chunk->kdata[idx] >> 20) & 0xf);
track->textures[i].cube_info[4].width = 1 << ((idx_value >> 16) & 0xf);
track->textures[i].cube_info[4].height = 1 << ((idx_value >> 20) & 0xf);
break;
case R200_PP_CUBIC_FACES_0:
case R200_PP_CUBIC_FACES_1:
434,7 → 433,7
case R200_PP_CUBIC_FACES_3:
case R200_PP_CUBIC_FACES_4:
case R200_PP_CUBIC_FACES_5:
tmp = ib_chunk->kdata[idx];
tmp = idx_value;
i = (reg - R200_PP_CUBIC_FACES_0) / 32;
for (face = 0; face < 4; face++) {
track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf);
450,9 → 449,8
}
#endif
 
int r200_init(struct radeon_device *rdev)
void r200_set_safe_registers(struct radeon_device *rdev)
{
rdev->config.r100.reg_safe_bm = r200_reg_safe_bm;
rdev->config.r100.reg_safe_bm_size = ARRAY_SIZE(r200_reg_safe_bm);
return 0;
}