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Regard whitespace Rev 5130 → Rev 5131

/contrib/sdk/sources/SDL-1.2.2/src/events/SDL_active.c
0,0 → 1,91
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
 
/* Application focus/iconification handling code for SDL */
 
#include <stdio.h>
#include <string.h>
 
#include "SDL_events.h"
#include "SDL_events_c.h"
 
 
/* These are static for our active event handling code */
static Uint8 SDL_appstate = 0;
 
/* Public functions */
int SDL_AppActiveInit(void)
{
/* Start completely active */
SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
 
/* That's it! */
return(0);
}
 
Uint8 SDL_GetAppState(void)
{
return(SDL_appstate);
}
 
/* This is global for SDL_eventloop.c */
int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
{
int posted;
Uint8 new_state;
 
/* Modify the current state with the given mask */
if ( gain ) {
new_state = (SDL_appstate | state);
} else {
new_state = (SDL_appstate & ~state);
}
 
/* Drop events that don't change state */
if ( new_state == SDL_appstate ) {
return(0);
}
 
/* Update internal active state */
SDL_appstate = new_state;
 
/* Post the event, if desired */
posted = 0;
if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
SDL_Event event;
memset(&event, 0, sizeof(event));
event.type = SDL_ACTIVEEVENT;
event.active.gain = gain;
event.active.state = state;
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
posted = 1;
SDL_PushEvent(&event);
}
}
 
/* If we lost keyboard focus, post key-up events */
if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
SDL_ResetKeyboard();
}
return(posted);
}