0,0 → 1,91 |
/* |
SDL - Simple DirectMedia Layer |
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
|
This library is free software; you can redistribute it and/or |
modify it under the terms of the GNU Library General Public |
License as published by the Free Software Foundation; either |
version 2 of the License, or (at your option) any later version. |
|
This library is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
Library General Public License for more details. |
|
You should have received a copy of the GNU Library General Public |
License along with this library; if not, write to the Free |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
Sam Lantinga |
slouken@devolution.com |
*/ |
|
|
/* Application focus/iconification handling code for SDL */ |
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#include <stdio.h> |
#include <string.h> |
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#include "SDL_events.h" |
#include "SDL_events_c.h" |
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/* These are static for our active event handling code */ |
static Uint8 SDL_appstate = 0; |
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/* Public functions */ |
int SDL_AppActiveInit(void) |
{ |
/* Start completely active */ |
SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); |
|
/* That's it! */ |
return(0); |
} |
|
Uint8 SDL_GetAppState(void) |
{ |
return(SDL_appstate); |
} |
|
/* This is global for SDL_eventloop.c */ |
int SDL_PrivateAppActive(Uint8 gain, Uint8 state) |
{ |
int posted; |
Uint8 new_state; |
|
/* Modify the current state with the given mask */ |
if ( gain ) { |
new_state = (SDL_appstate | state); |
} else { |
new_state = (SDL_appstate & ~state); |
} |
|
/* Drop events that don't change state */ |
if ( new_state == SDL_appstate ) { |
return(0); |
} |
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/* Update internal active state */ |
SDL_appstate = new_state; |
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/* Post the event, if desired */ |
posted = 0; |
if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { |
SDL_Event event; |
memset(&event, 0, sizeof(event)); |
event.type = SDL_ACTIVEEVENT; |
event.active.gain = gain; |
event.active.state = state; |
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { |
posted = 1; |
SDL_PushEvent(&event); |
} |
} |
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/* If we lost keyboard focus, post key-up events */ |
if ( (state & SDL_APPINPUTFOCUS) && !gain ) { |
SDL_ResetKeyboard(); |
} |
return(posted); |
} |