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/* |
* (C) Copyright IBM Corporation 2002, 2004 |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* on the rights to use, copy, modify, merge, publish, distribute, sub |
* license, and/or sell copies of the Software, and to permit persons to whom |
* the Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
* USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
/** |
* \file utils.c |
* Utility functions for DRI drivers. |
* |
* \author Ian Romanick <idr@us.ibm.com> |
*/ |
|
#include <string.h> |
#include <stdlib.h> |
#include <stdbool.h> |
#include "main/macros.h" |
#include "main/mtypes.h" |
#include "main/cpuinfo.h" |
#include "main/extensions.h" |
#include "utils.h" |
|
|
unsigned |
driParseDebugString( const char * debug, |
const struct dri_debug_control * control ) |
{ |
unsigned flag; |
|
|
flag = 0; |
if ( debug != NULL ) { |
while( control->string != NULL ) { |
if ( !strcmp( debug, "all" ) || |
strstr( debug, control->string ) != NULL ) { |
flag |= control->flag; |
} |
|
control++; |
} |
} |
|
return flag; |
} |
|
|
|
/** |
* Create the \c GL_RENDERER string for DRI drivers. |
* |
* Almost all DRI drivers use a \c GL_RENDERER string of the form: |
* |
* "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>" |
* |
* Using the supplied chip name, driver data, and AGP speed, this function |
* creates the string. |
* |
* \param buffer Buffer to hold the \c GL_RENDERER string. |
* \param hardware_name Name of the hardware. |
* \param agp_mode AGP mode (speed). |
* |
* \returns |
* The length of the string stored in \c buffer. This does \b not include |
* the terminating \c NUL character. |
*/ |
unsigned |
driGetRendererString( char * buffer, const char * hardware_name, |
GLuint agp_mode ) |
{ |
unsigned offset; |
char *cpu; |
|
offset = sprintf( buffer, "Mesa DRI %s", hardware_name ); |
|
/* Append any AGP-specific information. |
*/ |
switch ( agp_mode ) { |
case 1: |
case 2: |
case 4: |
case 8: |
offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode ); |
break; |
|
default: |
break; |
} |
|
/* Append any CPU-specific information. |
*/ |
cpu = _mesa_get_cpu_string(); |
if (cpu) { |
offset += sprintf(buffer + offset, " %s", cpu); |
free(cpu); |
} |
|
return offset; |
} |
|
|
/** |
* Creates a set of \c struct gl_config that a driver will expose. |
* |
* A set of \c struct gl_config will be created based on the supplied |
* parameters. The number of modes processed will be 2 * |
* \c num_depth_stencil_bits * \c num_db_modes. |
* |
* For the most part, data is just copied from \c depth_bits, \c stencil_bits, |
* \c db_modes, and \c visType into each \c struct gl_config element. |
* However, the meanings of \c fb_format and \c fb_type require further |
* explanation. The \c fb_format specifies which color components are in |
* each pixel and what the default order is. For example, \c GL_RGB specifies |
* that red, green, blue are available and red is in the "most significant" |
* position and blue is in the "least significant". The \c fb_type specifies |
* the bit sizes of each component and the actual ordering. For example, if |
* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] |
* are the blue value, bits [10:5] are the green value, and bits [4:0] are |
* the red value. |
* |
* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either |
* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the |
* \c struct gl_config structure is \b identical to the \c GL_RGBA or |
* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as |
* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 |
* still uses 32-bits. |
* |
* If in doubt, look at the tables used in the function. |
* |
* \param ptr_to_modes Pointer to a pointer to a linked list of |
* \c struct gl_config. Upon completion, a pointer to |
* the next element to be process will be stored here. |
* If the function fails and returns \c GL_FALSE, this |
* value will be unmodified, but some elements in the |
* linked list may be modified. |
* \param format Mesa gl_format enum describing the pixel format |
* \param depth_bits Array of depth buffer sizes to be exposed. |
* \param stencil_bits Array of stencil buffer sizes to be exposed. |
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and |
* \c stencil_bits. |
* \param db_modes Array of buffer swap modes. If an element has a |
* value of \c GLX_NONE, then it represents a |
* single-buffered mode. Other valid values are |
* \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and |
* \c GLX_SWAP_UNDEFINED_OML. See the |
* GLX_OML_swap_method extension spec for more details. |
* \param num_db_modes Number of entries in \c db_modes. |
* \param msaa_samples Array of msaa sample count. 0 represents a visual |
* without a multisample buffer. |
* \param num_msaa_modes Number of entries in \c msaa_samples. |
* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or |
* \c GLX_DIRECT_COLOR. |
* |
* \returns |
* Pointer to any array of pointers to the \c __DRIconfig structures created |
* for the specified formats. If there is an error, \c NULL is returned. |
* Currently the only cause of failure is a bad parameter (i.e., unsupported |
* \c format). |
*/ |
__DRIconfig ** |
driCreateConfigs(gl_format format, |
const uint8_t * depth_bits, const uint8_t * stencil_bits, |
unsigned num_depth_stencil_bits, |
const GLenum * db_modes, unsigned num_db_modes, |
const uint8_t * msaa_samples, unsigned num_msaa_modes, |
GLboolean enable_accum) |
{ |
static const uint32_t masks_table[][4] = { |
/* MESA_FORMAT_RGB565 */ |
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, |
/* MESA_FORMAT_XRGB8888 */ |
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, |
/* MESA_FORMAT_ARGB8888 */ |
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, |
}; |
|
const uint32_t * masks; |
__DRIconfig **configs, **c; |
struct gl_config *modes; |
unsigned i, j, k, h; |
unsigned num_modes; |
unsigned num_accum_bits = (enable_accum) ? 2 : 1; |
int red_bits; |
int green_bits; |
int blue_bits; |
int alpha_bits; |
bool is_srgb; |
|
switch (format) { |
case MESA_FORMAT_RGB565: |
masks = masks_table[0]; |
break; |
case MESA_FORMAT_XRGB8888: |
masks = masks_table[1]; |
break; |
case MESA_FORMAT_ARGB8888: |
case MESA_FORMAT_SARGB8: |
masks = masks_table[2]; |
break; |
default: |
fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n", |
__FUNCTION__, __LINE__, |
_mesa_get_format_name(format), format); |
return NULL; |
} |
|
red_bits = _mesa_get_format_bits(format, GL_RED_BITS); |
green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS); |
blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS); |
alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS); |
is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB; |
|
num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes; |
configs = calloc(1, (num_modes + 1) * sizeof *configs); |
if (configs == NULL) |
return NULL; |
|
c = configs; |
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { |
for ( i = 0 ; i < num_db_modes ; i++ ) { |
for ( h = 0 ; h < num_msaa_modes; h++ ) { |
for ( j = 0 ; j < num_accum_bits ; j++ ) { |
*c = malloc (sizeof **c); |
modes = &(*c)->modes; |
c++; |
|
memset(modes, 0, sizeof *modes); |
modes->redBits = red_bits; |
modes->greenBits = green_bits; |
modes->blueBits = blue_bits; |
modes->alphaBits = alpha_bits; |
modes->redMask = masks[0]; |
modes->greenMask = masks[1]; |
modes->blueMask = masks[2]; |
modes->alphaMask = masks[3]; |
modes->rgbBits = modes->redBits + modes->greenBits |
+ modes->blueBits + modes->alphaBits; |
|
modes->accumRedBits = 16 * j; |
modes->accumGreenBits = 16 * j; |
modes->accumBlueBits = 16 * j; |
modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; |
modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; |
|
modes->stencilBits = stencil_bits[k]; |
modes->depthBits = depth_bits[k]; |
|
modes->transparentPixel = GLX_NONE; |
modes->transparentRed = GLX_DONT_CARE; |
modes->transparentGreen = GLX_DONT_CARE; |
modes->transparentBlue = GLX_DONT_CARE; |
modes->transparentAlpha = GLX_DONT_CARE; |
modes->transparentIndex = GLX_DONT_CARE; |
modes->rgbMode = GL_TRUE; |
|
if ( db_modes[i] == GLX_NONE ) { |
modes->doubleBufferMode = GL_FALSE; |
} |
else { |
modes->doubleBufferMode = GL_TRUE; |
modes->swapMethod = db_modes[i]; |
} |
|
modes->samples = msaa_samples[h]; |
modes->sampleBuffers = modes->samples ? 1 : 0; |
|
|
modes->haveAccumBuffer = ((modes->accumRedBits + |
modes->accumGreenBits + |
modes->accumBlueBits + |
modes->accumAlphaBits) > 0); |
modes->haveDepthBuffer = (modes->depthBits > 0); |
modes->haveStencilBuffer = (modes->stencilBits > 0); |
|
modes->bindToTextureRgb = GL_TRUE; |
modes->bindToTextureRgba = GL_TRUE; |
modes->bindToMipmapTexture = GL_FALSE; |
modes->bindToTextureTargets = |
__DRI_ATTRIB_TEXTURE_1D_BIT | |
__DRI_ATTRIB_TEXTURE_2D_BIT | |
__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; |
|
modes->sRGBCapable = is_srgb; |
} |
} |
} |
} |
*c = NULL; |
|
return configs; |
} |
|
__DRIconfig **driConcatConfigs(__DRIconfig **a, |
__DRIconfig **b) |
{ |
__DRIconfig **all; |
int i, j, index; |
|
if (a == NULL || a[0] == NULL) |
return b; |
else if (b == NULL || b[0] == NULL) |
return a; |
|
i = 0; |
while (a[i] != NULL) |
i++; |
j = 0; |
while (b[j] != NULL) |
j++; |
|
all = malloc((i + j + 1) * sizeof *all); |
index = 0; |
for (i = 0; a[i] != NULL; i++) |
all[index++] = a[i]; |
for (j = 0; b[j] != NULL; j++) |
all[index++] = b[j]; |
all[index++] = NULL; |
|
free(a); |
free(b); |
|
return all; |
} |
|
#define __ATTRIB(attrib, field) \ |
{ attrib, offsetof(struct gl_config, field) } |
|
static const struct { unsigned int attrib, offset; } attribMap[] = { |
__ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), |
__ATTRIB(__DRI_ATTRIB_LEVEL, level), |
__ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), |
__ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), |
__ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), |
__ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), |
__ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), |
__ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), |
__ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), |
__ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), |
__ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), |
__ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), |
__ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), |
__ATTRIB(__DRI_ATTRIB_SAMPLES, samples), |
__ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), |
__ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), |
__ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), |
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), |
__ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), |
__ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), |
__ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), |
__ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), |
__ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), |
__ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), |
__ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), |
__ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), |
__ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), |
__ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), |
__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), |
__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), |
__ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), |
__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), |
__ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), |
__ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable), |
|
/* The struct field doesn't matter here, these are handled by the |
* switch in driGetConfigAttribIndex. We need them in the array |
* so the iterator includes them though.*/ |
__ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), |
__ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), |
__ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) |
}; |
|
|
/** |
* Return the value of a configuration attribute. The attribute is |
* indicated by the index. |
*/ |
static int |
driGetConfigAttribIndex(const __DRIconfig *config, |
unsigned int index, unsigned int *value) |
{ |
switch (attribMap[index].attrib) { |
case __DRI_ATTRIB_RENDER_TYPE: |
/* no support for color index mode */ |
*value = __DRI_ATTRIB_RGBA_BIT; |
break; |
case __DRI_ATTRIB_CONFIG_CAVEAT: |
if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) |
*value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; |
else if (config->modes.visualRating == GLX_SLOW_CONFIG) |
*value = __DRI_ATTRIB_SLOW_BIT; |
else |
*value = 0; |
break; |
case __DRI_ATTRIB_SWAP_METHOD: |
/* XXX no return value??? */ |
break; |
|
default: |
/* any other int-sized field */ |
*value = *(unsigned int *) |
((char *) &config->modes + attribMap[index].offset); |
|
break; |
} |
|
return GL_TRUE; |
} |
|
|
/** |
* Get the value of a configuration attribute. |
* \param attrib the attribute (one of the _DRI_ATTRIB_x tokens) |
* \param value returns the attribute's value |
* \return 1 for success, 0 for failure |
*/ |
int |
driGetConfigAttrib(const __DRIconfig *config, |
unsigned int attrib, unsigned int *value) |
{ |
int i; |
|
for (i = 0; i < ARRAY_SIZE(attribMap); i++) |
if (attribMap[i].attrib == attrib) |
return driGetConfigAttribIndex(config, i, value); |
|
return GL_FALSE; |
} |
|
|
/** |
* Get a configuration attribute name and value, given an index. |
* \param index which field of the __DRIconfig to query |
* \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens) |
* \param value returns the attribute's value |
* \return 1 for success, 0 for failure |
*/ |
int |
driIndexConfigAttrib(const __DRIconfig *config, int index, |
unsigned int *attrib, unsigned int *value) |
{ |
if (index >= 0 && index < ARRAY_SIZE(attribMap)) { |
*attrib = attribMap[index].attrib; |
return driGetConfigAttribIndex(config, index, value); |
} |
|
return GL_FALSE; |
} |