/contrib/sdk/sources/Mesa/src/glsl/builtins/profiles/100es.frag |
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0,0 → 1,8 |
#version 100 |
precision highp float; |
vec4 texture2D (sampler2D sampler, vec2 coord, float bias); |
vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); |
vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); |
vec4 textureCube (samplerCube sampler, vec3 coord, float bias); |