0,0 → 1,242 |
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
|
/* |
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
* Authors: |
* Rob Clark <robclark@freedesktop.org> |
*/ |
|
#ifndef FREEDRENO_CONTEXT_H_ |
#define FREEDRENO_CONTEXT_H_ |
|
#include "draw/draw_context.h" |
#include "pipe/p_context.h" |
#include "util/u_blitter.h" |
#include "util/u_slab.h" |
#include "util/u_string.h" |
|
#include "freedreno_screen.h" |
|
struct fd_vertex_stateobj; |
|
struct fd_texture_stateobj { |
struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; |
unsigned num_textures; |
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; |
unsigned num_samplers; |
unsigned dirty_samplers; |
}; |
|
struct fd_program_stateobj { |
void *vp, *fp; |
enum { |
FD_SHADER_DIRTY_VP = (1 << 0), |
FD_SHADER_DIRTY_FP = (1 << 1), |
} dirty; |
uint8_t num_exports; |
/* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index |
* for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point- |
* size) are not included in this |
*/ |
uint8_t export_linkage[63]; |
}; |
|
struct fd_constbuf_stateobj { |
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; |
uint32_t enabled_mask; |
uint32_t dirty_mask; |
}; |
|
struct fd_vertexbuf_stateobj { |
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; |
unsigned count; |
uint32_t enabled_mask; |
uint32_t dirty_mask; |
}; |
|
struct fd_vertex_stateobj { |
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; |
unsigned num_elements; |
}; |
|
struct fd_gmem_stateobj { |
struct pipe_scissor_state scissor; |
uint cpp; |
uint16_t minx, miny; |
uint16_t bin_h, nbins_y; |
uint16_t bin_w, nbins_x; |
uint16_t width, height; |
}; |
|
struct fd_context { |
struct pipe_context base; |
|
struct fd_screen *screen; |
struct blitter_context *blitter; |
|
struct util_slab_mempool transfer_pool; |
|
/* shaders used by clear, and gmem->mem blits: */ |
struct fd_program_stateobj solid_prog; // TODO move to screen? |
|
/* shaders used by mem->gmem blits: */ |
struct fd_program_stateobj blit_prog; // TODO move to screen? |
|
/* do we need to mem2gmem before rendering. We don't, if for example, |
* there was a glClear() that invalidated the entire previous buffer |
* contents. Keep track of which buffer(s) are cleared, or needs |
* restore. Masks of PIPE_CLEAR_* |
*/ |
enum { |
/* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */ |
FD_BUFFER_COLOR = PIPE_CLEAR_COLOR, |
FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH, |
FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL, |
FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL, |
} cleared, restore, resolve; |
|
bool needs_flush; |
|
/* To decide whether to render to system memory, keep track of the |
* number of draws, and whether any of them require multisample, |
* depth_test (or depth write), stencil_test, blending, and |
* color_logic_Op (since those functions are disabled when by- |
* passing GMEM. |
*/ |
enum { |
FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01, |
FD_GMEM_DEPTH_ENABLED = 0x02, |
FD_GMEM_STENCIL_ENABLED = 0x04, |
|
FD_GMEM_MSAA_ENABLED = 0x08, |
FD_GMEM_BLEND_ENABLED = 0x10, |
FD_GMEM_LOGICOP_ENABLED = 0x20, |
} gmem_reason; |
unsigned num_draws; |
|
struct fd_ringbuffer *ring; |
struct fd_ringmarker *draw_start, *draw_end; |
|
struct pipe_scissor_state scissor; |
|
/* we don't have a disable/enable bit for scissor, so instead we keep |
* a disabled-scissor state which matches the entire bound framebuffer |
* and use that when scissor is not enabled. |
*/ |
struct pipe_scissor_state disabled_scissor; |
|
/* Track the maximal bounds of the scissor of all the draws within a |
* batch. Used at the tile rendering step (fd_gmem_render_tiles(), |
* mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem. |
*/ |
struct pipe_scissor_state max_scissor; |
|
/* Current gmem/tiling configuration.. gets updated on render_tiles() |
* if out of date with current maximal-scissor/cpp: |
*/ |
struct fd_gmem_stateobj gmem; |
|
/* which state objects need to be re-emit'd: */ |
enum { |
FD_DIRTY_BLEND = (1 << 0), |
FD_DIRTY_RASTERIZER = (1 << 1), |
FD_DIRTY_ZSA = (1 << 2), |
FD_DIRTY_FRAGTEX = (1 << 3), |
FD_DIRTY_VERTTEX = (1 << 4), |
FD_DIRTY_TEXSTATE = (1 << 5), |
FD_DIRTY_PROG = (1 << 6), |
FD_DIRTY_BLEND_COLOR = (1 << 7), |
FD_DIRTY_STENCIL_REF = (1 << 8), |
FD_DIRTY_SAMPLE_MASK = (1 << 9), |
FD_DIRTY_FRAMEBUFFER = (1 << 10), |
FD_DIRTY_STIPPLE = (1 << 11), |
FD_DIRTY_VIEWPORT = (1 << 12), |
FD_DIRTY_CONSTBUF = (1 << 13), |
FD_DIRTY_VTXSTATE = (1 << 14), |
FD_DIRTY_VTXBUF = (1 << 15), |
FD_DIRTY_INDEXBUF = (1 << 16), |
FD_DIRTY_SCISSOR = (1 << 17), |
} dirty; |
|
struct pipe_blend_state *blend; |
struct pipe_rasterizer_state *rasterizer; |
struct pipe_depth_stencil_alpha_state *zsa; |
|
struct fd_texture_stateobj verttex, fragtex; |
|
struct fd_program_stateobj prog; |
|
struct fd_vertex_stateobj *vtx; |
|
struct pipe_blend_color blend_color; |
struct pipe_stencil_ref stencil_ref; |
unsigned sample_mask; |
struct pipe_framebuffer_state framebuffer; |
struct pipe_poly_stipple stipple; |
struct pipe_viewport_state viewport; |
struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES]; |
struct fd_vertexbuf_stateobj vertexbuf; |
struct pipe_index_buffer indexbuf; |
|
/* GMEM/tile handling fxns: */ |
void (*emit_tile_init)(struct fd_context *ctx); |
void (*emit_tile_prep)(struct fd_context *ctx, uint32_t xoff, uint32_t yoff, |
uint32_t bin_w, uint32_t bin_h); |
void (*emit_tile_mem2gmem)(struct fd_context *ctx, uint32_t xoff, uint32_t yoff, |
uint32_t bin_w, uint32_t bin_h); |
void (*emit_tile_renderprep)(struct fd_context *ctx, uint32_t xoff, uint32_t yoff, |
uint32_t bin_w, uint32_t bin_h); |
void (*emit_tile_gmem2mem)(struct fd_context *ctx, uint32_t xoff, uint32_t yoff, |
uint32_t bin_w, uint32_t bin_h); |
|
/* optional, for GMEM bypass: */ |
void (*emit_sysmem_prep)(struct fd_context *ctx); |
|
/* draw: */ |
void (*draw)(struct fd_context *pctx, const struct pipe_draw_info *info); |
void (*clear)(struct fd_context *ctx, unsigned buffers, |
const union pipe_color_union *color, double depth, unsigned stencil); |
}; |
|
static INLINE struct fd_context * |
fd_context(struct pipe_context *pctx) |
{ |
return (struct fd_context *)pctx; |
} |
|
static INLINE struct pipe_scissor_state * |
fd_context_get_scissor(struct fd_context *ctx) |
{ |
if (ctx->rasterizer && ctx->rasterizer->scissor) |
return &ctx->scissor; |
return &ctx->disabled_scissor; |
} |
|
struct pipe_context * fd_context_init(struct fd_context *ctx, |
struct pipe_screen *pscreen, void *priv); |
|
void fd_context_render(struct pipe_context *pctx); |
|
void fd_context_destroy(struct pipe_context *pctx); |
|
#endif /* FREEDRENO_CONTEXT_H_ */ |