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Regard whitespace Rev 5562 → Rev 5563

/contrib/sdk/sources/Mesa/mesa-9.2.5/src/mesa/drivers/dri/nouveau/nouveau_texture.h
0,0 → 1,63
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
 
#ifndef __NOUVEAU_TEXTURE_H__
#define __NOUVEAU_TEXTURE_H__
 
#include "swrast/s_context.h"
 
struct nouveau_teximage {
struct swrast_texture_image base;
struct nouveau_surface surface;
struct {
struct nouveau_surface surface;
int x, y;
} transfer;
};
#define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
 
struct nouveau_texture {
struct gl_texture_object base;
struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
GLboolean dirty;
};
#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
 
#define texture_dirty(t) \
to_nouveau_texture(t)->dirty = GL_TRUE
 
void
nouveau_set_texbuffer(__DRIcontext *dri_ctx,
GLint target, GLint format,
__DRIdrawable *draw);
 
GLboolean
nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
 
void
nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
 
#endif