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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mesa/drivers/dri/i965/brw_surface_formats.c
0,0 → 1,815
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/context.h"
#include "main/mtypes.h"
 
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
 
struct surface_format_info {
bool exists;
int sampling;
int filtering;
int shadow_compare;
int chroma_key;
int render_target;
int alpha_blend;
int input_vb;
int streamed_output_vb;
int color_processing;
const char *name;
};
 
/* This macro allows us to write the table almost as it appears in the PRM,
* while restructuring it to turn it into the C code we want.
*/
#define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
[BRW_SURFACEFORMAT_##sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color, #sf},
 
#define Y 0
#define x 999
/**
* This is the table of support for surface (texture, renderbuffer, and vertex
* buffer, but not depthbuffer) formats across the various hardware generations.
*
* The table is formatted to match the documentation, except that the docs have
* this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
* it in our table, here's the mapping:
*
* Y*: 45
* Y+: 45 (g45/gm45)
* Y~: 50 (gen5)
* Y^: 60 (gen6)
* Y#: 70 (gen7)
*
* The abbreviations in the header below are:
* smpl - Sampling Engine
* filt - Sampling Engine Filtering
* shad - Sampling Engine Shadow Map
* CK - Sampling Engine Chroma Key
* RT - Render Target
* AB - Alpha Blend Render Target
* VB - Input Vertex Buffer
* SO - Steamed Output Vertex Buffers (transform feedback)
* color - Color Processing
* sf - Surface Format
*
* See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
*
* As of Ivybridge, the columns are no longer in that table and the
* information can be found spread across:
*
* - VOL2_Part1 section 2.5.11 Format Conversion (vertex fetch).
* - VOL4_Part1 section 2.12.2.1.2 Sampler Output Channel Mapping.
* - VOL4_Part1 section 3.9.11 Render Target Write.
*/
const struct surface_format_info surface_formats[] = {
/* smpl filt shad CK RT AB VB SO color */
SF( Y, 50, x, x, Y, Y, Y, Y, x, R32G32B32A32_FLOAT)
SF( Y, x, x, x, Y, x, Y, Y, x, R32G32B32A32_SINT)
SF( Y, x, x, x, Y, x, Y, Y, x, R32G32B32A32_UINT)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_SNORM)
SF( x, x, x, x, x, x, Y, x, x, R64G64_FLOAT)
SF( Y, 50, x, x, x, x, x, x, x, R32G32B32X32_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_USCALED)
SF( x, x, x, x, x, x, x, x, x, R32G32B32A32_SFIXED)
SF( x, x, x, x, x, x, x, x, x, R64G64_PASSTHRU)
SF( Y, 50, x, x, x, x, Y, Y, x, R32G32B32_FLOAT)
SF( Y, x, x, x, x, x, Y, Y, x, R32G32B32_SINT)
SF( Y, x, x, x, x, x, Y, Y, x, R32G32B32_UINT)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32_SNORM)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R32G32B32_USCALED)
SF( x, x, x, x, x, x, x, x, x, R32G32B32_SFIXED)
SF( Y, Y, x, x, Y, 45, Y, x, 60, R16G16B16A16_UNORM)
SF( Y, Y, x, x, Y, 60, Y, x, x, R16G16B16A16_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R16G16B16A16_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R16G16B16A16_UINT)
SF( Y, Y, x, x, Y, Y, Y, x, x, R16G16B16A16_FLOAT)
SF( Y, 50, x, x, Y, Y, Y, Y, x, R32G32_FLOAT)
SF( Y, 70, x, x, Y, Y, Y, Y, x, R32G32_FLOAT_LD)
SF( Y, x, x, x, Y, x, Y, Y, x, R32G32_SINT)
SF( Y, x, x, x, Y, x, Y, Y, x, R32G32_UINT)
SF( Y, 50, Y, x, x, x, x, x, x, R32_FLOAT_X8X24_TYPELESS)
SF( Y, x, x, x, x, x, x, x, x, X32_TYPELESS_G8X24_UINT)
SF( Y, 50, x, x, x, x, x, x, x, L32A32_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R32G32_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R32G32_SNORM)
SF( x, x, x, x, x, x, Y, x, x, R64_FLOAT)
SF( Y, Y, x, x, x, x, x, x, x, R16G16B16X16_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, R16G16B16X16_FLOAT)
SF( Y, 50, x, x, x, x, x, x, x, A32X32_FLOAT)
SF( Y, 50, x, x, x, x, x, x, x, L32X32_FLOAT)
SF( Y, 50, x, x, x, x, x, x, x, I32X32_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16A16_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16A16_USCALED)
SF( x, x, x, x, x, x, Y, x, x, R32G32_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R32G32_USCALED)
SF( x, x, x, x, x, x, x, x, x, R32G32_SFIXED)
SF( x, x, x, x, x, x, x, x, x, R64_PASSTHRU)
SF( Y, Y, x, Y, Y, Y, Y, x, 60, B8G8R8A8_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, x, B8G8R8A8_UNORM_SRGB)
/* smpl filt shad CK RT AB VB SO color */
SF( Y, Y, x, x, Y, Y, Y, x, 60, R10G10B10A2_UNORM)
SF( Y, Y, x, x, x, x, x, x, 60, R10G10B10A2_UNORM_SRGB)
SF( Y, x, x, x, Y, x, Y, x, x, R10G10B10A2_UINT)
SF( Y, Y, x, x, x, Y, Y, x, x, R10G10B10_SNORM_A2_UNORM)
SF( Y, Y, x, x, Y, Y, Y, x, 60, R8G8B8A8_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, 60, R8G8B8A8_UNORM_SRGB)
SF( Y, Y, x, x, Y, 60, Y, x, x, R8G8B8A8_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R8G8B8A8_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R8G8B8A8_UINT)
SF( Y, Y, x, x, Y, 45, Y, x, x, R16G16_UNORM)
SF( Y, Y, x, x, Y, 60, Y, x, x, R16G16_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R16G16_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R16G16_UINT)
SF( Y, Y, x, x, Y, Y, Y, x, x, R16G16_FLOAT)
SF( Y, Y, x, x, Y, Y, x, x, 60, B10G10R10A2_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, 60, B10G10R10A2_UNORM_SRGB)
SF( Y, Y, x, x, Y, Y, Y, x, x, R11G11B10_FLOAT)
SF( Y, x, x, x, Y, x, Y, Y, x, R32_SINT)
SF( Y, x, x, x, Y, x, Y, Y, x, R32_UINT)
SF( Y, 50, Y, x, Y, Y, Y, Y, x, R32_FLOAT)
SF( Y, 50, Y, x, x, x, x, x, x, R24_UNORM_X8_TYPELESS)
SF( Y, x, x, x, x, x, x, x, x, X24_TYPELESS_G8_UINT)
SF( Y, Y, x, x, x, x, x, x, x, L16A16_UNORM)
SF( Y, 50, Y, x, x, x, x, x, x, I24X8_UNORM)
SF( Y, 50, Y, x, x, x, x, x, x, L24X8_UNORM)
SF( Y, 50, Y, x, x, x, x, x, x, A24X8_UNORM)
SF( Y, 50, Y, x, x, x, x, x, x, I32_FLOAT)
SF( Y, 50, Y, x, x, x, x, x, x, L32_FLOAT)
SF( Y, 50, Y, x, x, x, x, x, x, A32_FLOAT)
SF( Y, Y, x, Y, x, x, x, x, 60, B8G8R8X8_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, B8G8R8X8_UNORM_SRGB)
SF( Y, Y, x, x, x, x, x, x, x, R8G8B8X8_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, R8G8B8X8_UNORM_SRGB)
SF( Y, Y, x, x, x, x, x, x, x, R9G9B9E5_SHAREDEXP)
SF( Y, Y, x, x, x, x, x, x, x, B10G10R10X2_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, L16A16_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R32_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R32_SNORM)
/* smpl filt shad CK RT AB VB SO color */
SF( x, x, x, x, x, x, Y, x, x, R10G10B10X2_USCALED)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8A8_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8A8_USCALED)
SF( x, x, x, x, x, x, Y, x, x, R16G16_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R16G16_USCALED)
SF( x, x, x, x, x, x, Y, x, x, R32_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R32_USCALED)
SF( Y, Y, x, Y, Y, Y, x, x, x, B5G6R5_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, x, B5G6R5_UNORM_SRGB)
SF( Y, Y, x, Y, Y, Y, x, x, x, B5G5R5A1_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, x, B5G5R5A1_UNORM_SRGB)
SF( Y, Y, x, Y, Y, Y, x, x, x, B4G4R4A4_UNORM)
SF( Y, Y, x, x, Y, Y, x, x, x, B4G4R4A4_UNORM_SRGB)
SF( Y, Y, x, x, Y, Y, Y, x, x, R8G8_UNORM)
SF( Y, Y, x, Y, Y, 60, Y, x, x, R8G8_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R8G8_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R8G8_UINT)
SF( Y, Y, Y, x, Y, 45, Y, x, 70, R16_UNORM)
SF( Y, Y, x, x, Y, 60, Y, x, x, R16_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R16_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R16_UINT)
SF( Y, Y, x, x, Y, Y, Y, x, x, R16_FLOAT)
SF(50, 50, x, x, x, x, x, x, x, A8P8_UNORM_PALETTE0)
SF(50, 50, x, x, x, x, x, x, x, A8P8_UNORM_PALETTE1)
SF( Y, Y, Y, x, x, x, x, x, x, I16_UNORM)
SF( Y, Y, Y, x, x, x, x, x, x, L16_UNORM)
SF( Y, Y, Y, x, x, x, x, x, x, A16_UNORM)
SF( Y, Y, x, Y, x, x, x, x, x, L8A8_UNORM)
SF( Y, Y, Y, x, x, x, x, x, x, I16_FLOAT)
SF( Y, Y, Y, x, x, x, x, x, x, L16_FLOAT)
SF( Y, Y, Y, x, x, x, x, x, x, A16_FLOAT)
SF(45, 45, x, x, x, x, x, x, x, L8A8_UNORM_SRGB)
SF( Y, Y, x, Y, x, x, x, x, x, R5G5_SNORM_B6_UNORM)
SF( x, x, x, x, Y, Y, x, x, x, B5G5R5X1_UNORM)
SF( x, x, x, x, Y, Y, x, x, x, B5G5R5X1_UNORM_SRGB)
SF( x, x, x, x, x, x, Y, x, x, R8G8_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R8G8_USCALED)
/* smpl filt shad CK RT AB VB SO color */
SF( x, x, x, x, x, x, Y, x, x, R16_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R16_USCALED)
SF(50, 50, x, x, x, x, x, x, x, P8A8_UNORM_PALETTE0)
SF(50, 50, x, x, x, x, x, x, x, P8A8_UNORM_PALETTE1)
SF( x, x, x, x, x, x, x, x, x, A1B5G5R5_UNORM)
SF( x, x, x, x, x, x, x, x, x, A4B4G4R4_UNORM)
SF( x, x, x, x, x, x, x, x, x, L8A8_UINT)
SF( x, x, x, x, x, x, x, x, x, L8A8_SINT)
SF( Y, Y, x, 45, Y, Y, Y, x, x, R8_UNORM)
SF( Y, Y, x, x, Y, 60, Y, x, x, R8_SNORM)
SF( Y, x, x, x, Y, x, Y, x, x, R8_SINT)
SF( Y, x, x, x, Y, x, Y, x, x, R8_UINT)
SF( Y, Y, x, Y, Y, Y, x, x, x, A8_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, I8_UNORM)
SF( Y, Y, x, Y, x, x, x, x, x, L8_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, P4A4_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, A4P4_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R8_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R8_USCALED)
SF(45, 45, x, x, x, x, x, x, x, P8_UNORM_PALETTE0)
SF(45, 45, x, x, x, x, x, x, x, L8_UNORM_SRGB)
SF(45, 45, x, x, x, x, x, x, x, P8_UNORM_PALETTE1)
SF(45, 45, x, x, x, x, x, x, x, P4A4_UNORM_PALETTE1)
SF(45, 45, x, x, x, x, x, x, x, A4P4_UNORM_PALETTE1)
SF( x, x, x, x, x, x, x, x, x, Y8_SNORM)
SF( x, x, x, x, x, x, x, x, x, L8_UINT)
SF( x, x, x, x, x, x, x, x, x, L8_SINT)
SF( x, x, x, x, x, x, x, x, x, I8_UINT)
SF( x, x, x, x, x, x, x, x, x, I8_SINT)
SF(45, 45, x, x, x, x, x, x, x, DXT1_RGB_SRGB)
SF( Y, Y, x, x, x, x, x, x, x, R1_UINT)
SF( Y, Y, x, Y, Y, x, x, x, 60, YCRCB_NORMAL)
SF( Y, Y, x, Y, Y, x, x, x, 60, YCRCB_SWAPUVY)
SF(45, 45, x, x, x, x, x, x, x, P2_UNORM_PALETTE0)
SF(45, 45, x, x, x, x, x, x, x, P2_UNORM_PALETTE1)
SF( Y, Y, x, Y, x, x, x, x, x, BC1_UNORM)
SF( Y, Y, x, Y, x, x, x, x, x, BC2_UNORM)
SF( Y, Y, x, Y, x, x, x, x, x, BC3_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, BC4_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, BC5_UNORM)
SF( Y, Y, x, x, x, x, x, x, x, BC1_UNORM_SRGB)
SF( Y, Y, x, x, x, x, x, x, x, BC2_UNORM_SRGB)
SF( Y, Y, x, x, x, x, x, x, x, BC3_UNORM_SRGB)
SF( Y, x, x, x, x, x, x, x, x, MONO8)
SF( Y, Y, x, x, Y, x, x, x, 60, YCRCB_SWAPUV)
SF( Y, Y, x, x, Y, x, x, x, 60, YCRCB_SWAPY)
SF( Y, Y, x, x, x, x, x, x, x, DXT1_RGB)
/* smpl filt shad CK RT AB VB SO color */
SF( Y, Y, x, x, x, x, x, x, x, FXT1)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8_SNORM)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R8G8B8_USCALED)
SF( x, x, x, x, x, x, Y, x, x, R64G64B64A64_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R64G64B64_FLOAT)
SF( Y, Y, x, x, x, x, x, x, x, BC4_SNORM)
SF( Y, Y, x, x, x, x, x, x, x, BC5_SNORM)
SF(50, 50, x, x, x, x, 60, x, x, R16G16B16_FLOAT)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16_UNORM)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16_SNORM)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16_SSCALED)
SF( x, x, x, x, x, x, Y, x, x, R16G16B16_USCALED)
SF(70, 70, x, x, x, x, x, x, x, BC6H_SF16)
SF(70, 70, x, x, x, x, x, x, x, BC7_UNORM)
SF(70, 70, x, x, x, x, x, x, x, BC7_UNORM_SRGB)
SF(70, 70, x, x, x, x, x, x, x, BC6H_UF16)
SF( x, x, x, x, x, x, x, x, x, PLANAR_420_8)
SF( x, x, x, x, x, x, x, x, x, R8G8B8_UNORM_SRGB)
SF( x, x, x, x, x, x, x, x, x, ETC1_RGB8)
SF( x, x, x, x, x, x, x, x, x, ETC2_RGB8)
SF( x, x, x, x, x, x, x, x, x, EAC_R11)
SF( x, x, x, x, x, x, x, x, x, EAC_RG11)
SF( x, x, x, x, x, x, x, x, x, EAC_SIGNED_R11)
SF( x, x, x, x, x, x, x, x, x, EAC_SIGNED_RG11)
SF( x, x, x, x, x, x, x, x, x, ETC2_SRGB8)
SF( x, x, x, x, x, x, x, x, x, R16G16B16_UINT)
SF( x, x, x, x, x, x, x, x, x, R16G16B16_SINT)
SF( x, x, x, x, x, x, x, x, x, R32_SFIXED)
SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SNORM)
SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_USCALED)
SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SSCALED)
SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SINT)
SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SNORM)
SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_USCALED)
SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SSCALED)
SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_UINT)
SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SINT)
SF( x, x, x, x, x, x, x, x, x, R64G64B64A64_PASSTHRU)
SF( x, x, x, x, x, x, x, x, x, R64G64B64_PASSTHRU)
SF( x, x, x, x, x, x, x, x, x, ETC2_RGB8_PTA)
SF( x, x, x, x, x, x, x, x, x, ETC2_SRGB8_PTA)
SF( x, x, x, x, x, x, x, x, x, ETC2_EAC_RGBA8)
SF( x, x, x, x, x, x, x, x, x, ETC2_EAC_SRGB8_A8)
SF( x, x, x, x, x, x, x, x, x, R8G8B8_UINT)
SF( x, x, x, x, x, x, x, x, x, R8G8B8_SINT)
};
#undef x
#undef Y
 
const char *
brw_surface_format_name(unsigned format)
{
return surface_formats[format].name;
}
 
uint32_t
brw_format_for_mesa_format(mesa_format mesa_format)
{
/* This table is ordered according to the enum ordering in formats.h. We do
* expect that enum to be extended without our explicit initialization
* staying in sync, so we initialize to 0 even though
* BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
*/
static const uint32_t table[MESA_FORMAT_COUNT] =
{
[MESA_FORMAT_A8B8G8R8_UNORM] = 0,
[MESA_FORMAT_R8G8B8A8_UNORM] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
[MESA_FORMAT_B8G8R8A8_UNORM] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
[MESA_FORMAT_A8R8G8B8_UNORM] = 0,
[MESA_FORMAT_X8B8G8R8_UNORM] = 0,
[MESA_FORMAT_R8G8B8X8_UNORM] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
[MESA_FORMAT_B8G8R8X8_UNORM] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
[MESA_FORMAT_X8R8G8B8_UNORM] = 0,
[MESA_FORMAT_BGR_UNORM8] = 0,
[MESA_FORMAT_RGB_UNORM8] = BRW_SURFACEFORMAT_R8G8B8_UNORM,
[MESA_FORMAT_B5G6R5_UNORM] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
[MESA_FORMAT_R5G6B5_UNORM] = 0,
[MESA_FORMAT_B4G4R4A4_UNORM] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
[MESA_FORMAT_A4R4G4B4_UNORM] = 0,
[MESA_FORMAT_A1B5G5R5_UNORM] = 0,
[MESA_FORMAT_B5G5R5A1_UNORM] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
[MESA_FORMAT_A1R5G5B5_UNORM] = 0,
[MESA_FORMAT_L4A4_UNORM] = 0,
[MESA_FORMAT_L8A8_UNORM] = BRW_SURFACEFORMAT_L8A8_UNORM,
[MESA_FORMAT_A8L8_UNORM] = 0,
[MESA_FORMAT_L16A16_UNORM] = BRW_SURFACEFORMAT_L16A16_UNORM,
[MESA_FORMAT_A16L16_UNORM] = 0,
[MESA_FORMAT_B2G3R3_UNORM] = 0,
[MESA_FORMAT_A_UNORM8] = BRW_SURFACEFORMAT_A8_UNORM,
[MESA_FORMAT_A_UNORM16] = BRW_SURFACEFORMAT_A16_UNORM,
[MESA_FORMAT_L_UNORM8] = BRW_SURFACEFORMAT_L8_UNORM,
[MESA_FORMAT_L_UNORM16] = BRW_SURFACEFORMAT_L16_UNORM,
[MESA_FORMAT_I_UNORM8] = BRW_SURFACEFORMAT_I8_UNORM,
[MESA_FORMAT_I_UNORM16] = BRW_SURFACEFORMAT_I16_UNORM,
[MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
[MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
[MESA_FORMAT_R_UNORM8] = BRW_SURFACEFORMAT_R8_UNORM,
[MESA_FORMAT_R8G8_UNORM] = BRW_SURFACEFORMAT_R8G8_UNORM,
[MESA_FORMAT_G8R8_UNORM] = 0,
[MESA_FORMAT_R_UNORM16] = BRW_SURFACEFORMAT_R16_UNORM,
[MESA_FORMAT_R16G16_UNORM] = BRW_SURFACEFORMAT_R16G16_UNORM,
[MESA_FORMAT_G16R16_UNORM] = 0,
[MESA_FORMAT_B10G10R10A2_UNORM] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
[MESA_FORMAT_S8_UINT_Z24_UNORM] = 0,
[MESA_FORMAT_Z24_UNORM_S8_UINT] = 0,
[MESA_FORMAT_Z_UNORM16] = 0,
[MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
[MESA_FORMAT_X8_UINT_Z24_UNORM] = 0,
[MESA_FORMAT_Z_UNORM32] = 0,
[MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
 
[MESA_FORMAT_BGR_SRGB8] = 0,
[MESA_FORMAT_A8B8G8R8_SRGB] = 0,
[MESA_FORMAT_B8G8R8A8_SRGB] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
[MESA_FORMAT_A8R8G8B8_SRGB] = 0,
[MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB,
[MESA_FORMAT_X8R8G8B8_SRGB] = 0,
[MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_A8L8_SRGB] = 0,
[MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
[MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
 
[MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
[MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
[MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
[MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
[MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
[MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
 
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
[MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
[MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
[MESA_FORMAT_RGB_FLOAT16] = 0,
[MESA_FORMAT_A_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
[MESA_FORMAT_A_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
[MESA_FORMAT_L_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
[MESA_FORMAT_L_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
[MESA_FORMAT_LA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
[MESA_FORMAT_LA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
[MESA_FORMAT_I_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
[MESA_FORMAT_I_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
[MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
[MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
[MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
[MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
 
[MESA_FORMAT_A_UINT8] = 0,
[MESA_FORMAT_A_UINT16] = 0,
[MESA_FORMAT_A_UINT32] = 0,
[MESA_FORMAT_A_SINT8] = 0,
[MESA_FORMAT_A_SINT16] = 0,
[MESA_FORMAT_A_SINT32] = 0,
 
[MESA_FORMAT_I_UINT8] = 0,
[MESA_FORMAT_I_UINT16] = 0,
[MESA_FORMAT_I_UINT32] = 0,
[MESA_FORMAT_I_SINT8] = 0,
[MESA_FORMAT_I_SINT16] = 0,
[MESA_FORMAT_I_SINT32] = 0,
 
[MESA_FORMAT_L_UINT8] = 0,
[MESA_FORMAT_L_UINT16] = 0,
[MESA_FORMAT_L_UINT32] = 0,
[MESA_FORMAT_L_SINT8] = 0,
[MESA_FORMAT_L_SINT16] = 0,
[MESA_FORMAT_L_SINT32] = 0,
 
[MESA_FORMAT_LA_UINT8] = 0,
[MESA_FORMAT_LA_UINT16] = 0,
[MESA_FORMAT_LA_UINT32] = 0,
[MESA_FORMAT_LA_SINT8] = 0,
[MESA_FORMAT_LA_SINT16] = 0,
[MESA_FORMAT_LA_SINT32] = 0,
 
[MESA_FORMAT_R_SINT8] = BRW_SURFACEFORMAT_R8_SINT,
[MESA_FORMAT_RG_SINT8] = BRW_SURFACEFORMAT_R8G8_SINT,
[MESA_FORMAT_RGB_SINT8] = BRW_SURFACEFORMAT_R8G8B8_SINT,
[MESA_FORMAT_RGBA_SINT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
[MESA_FORMAT_R_SINT16] = BRW_SURFACEFORMAT_R16_SINT,
[MESA_FORMAT_RG_SINT16] = BRW_SURFACEFORMAT_R16G16_SINT,
[MESA_FORMAT_RGB_SINT16] = BRW_SURFACEFORMAT_R16G16B16_SINT,
[MESA_FORMAT_RGBA_SINT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
[MESA_FORMAT_R_SINT32] = BRW_SURFACEFORMAT_R32_SINT,
[MESA_FORMAT_RG_SINT32] = BRW_SURFACEFORMAT_R32G32_SINT,
[MESA_FORMAT_RGB_SINT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
[MESA_FORMAT_RGBA_SINT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
 
[MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
[MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
[MESA_FORMAT_RGB_UINT8] = BRW_SURFACEFORMAT_R8G8B8_UINT,
[MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
[MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
[MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
[MESA_FORMAT_RGB_UINT16] = BRW_SURFACEFORMAT_R16G16B16_UINT,
[MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
[MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
[MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
[MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
[MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
 
[MESA_FORMAT_R_SNORM8] = BRW_SURFACEFORMAT_R8_SNORM,
[MESA_FORMAT_R8G8_SNORM] = BRW_SURFACEFORMAT_R8G8_SNORM,
[MESA_FORMAT_X8B8G8R8_SNORM] = 0,
[MESA_FORMAT_A8B8G8R8_SNORM] = 0,
[MESA_FORMAT_R8G8B8A8_SNORM] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
[MESA_FORMAT_R_SNORM16] = BRW_SURFACEFORMAT_R16_SNORM,
[MESA_FORMAT_R16G16_SNORM] = BRW_SURFACEFORMAT_R16G16_SNORM,
[MESA_FORMAT_RGB_SNORM16] = BRW_SURFACEFORMAT_R16G16B16_SNORM,
[MESA_FORMAT_RGBA_SNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
[MESA_FORMAT_RGBA_UNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
 
[MESA_FORMAT_R_RGTC1_UNORM] = BRW_SURFACEFORMAT_BC4_UNORM,
[MESA_FORMAT_R_RGTC1_SNORM] = BRW_SURFACEFORMAT_BC4_SNORM,
[MESA_FORMAT_RG_RGTC2_UNORM] = BRW_SURFACEFORMAT_BC5_UNORM,
[MESA_FORMAT_RG_RGTC2_SNORM] = BRW_SURFACEFORMAT_BC5_SNORM,
 
[MESA_FORMAT_L_LATC1_UNORM] = 0,
[MESA_FORMAT_L_LATC1_SNORM] = 0,
[MESA_FORMAT_LA_LATC2_UNORM] = 0,
[MESA_FORMAT_LA_LATC2_SNORM] = 0,
 
[MESA_FORMAT_ETC1_RGB8] = BRW_SURFACEFORMAT_ETC1_RGB8,
[MESA_FORMAT_ETC2_RGB8] = BRW_SURFACEFORMAT_ETC2_RGB8,
[MESA_FORMAT_ETC2_SRGB8] = BRW_SURFACEFORMAT_ETC2_SRGB8,
[MESA_FORMAT_ETC2_RGBA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_RGBA8,
[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8,
[MESA_FORMAT_ETC2_R11_EAC] = BRW_SURFACEFORMAT_EAC_R11,
[MESA_FORMAT_ETC2_RG11_EAC] = BRW_SURFACEFORMAT_EAC_RG11,
[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_R11,
[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_RG11,
[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_RGB8_PTA,
[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_SRGB8_PTA,
 
[MESA_FORMAT_BPTC_RGBA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM,
[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM_SRGB,
[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_SF16,
[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_UF16,
 
[MESA_FORMAT_A_SNORM8] = 0,
[MESA_FORMAT_L_SNORM8] = 0,
[MESA_FORMAT_L8A8_SNORM] = 0,
[MESA_FORMAT_A8L8_SNORM] = 0,
[MESA_FORMAT_I_SNORM8] = 0,
[MESA_FORMAT_A_SNORM16] = 0,
[MESA_FORMAT_L_SNORM16] = 0,
[MESA_FORMAT_LA_SNORM16] = 0,
[MESA_FORMAT_I_SNORM16] = 0,
 
[MESA_FORMAT_R9G9B9E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
[MESA_FORMAT_R11G11B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
 
[MESA_FORMAT_Z_FLOAT32] = 0,
[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0,
 
[MESA_FORMAT_R10G10B10A2_UNORM] = BRW_SURFACEFORMAT_R10G10B10A2_UNORM,
[MESA_FORMAT_B10G10R10A2_UINT] = BRW_SURFACEFORMAT_B10G10R10A2_UINT,
[MESA_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
 
[MESA_FORMAT_B4G4R4X4_UNORM] = 0,
[MESA_FORMAT_B5G5R5X1_UNORM] = BRW_SURFACEFORMAT_B5G5R5X1_UNORM,
[MESA_FORMAT_R8G8B8X8_SNORM] = 0,
[MESA_FORMAT_R8G8B8X8_SRGB] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB,
[MESA_FORMAT_X8B8G8R8_SRGB] = 0,
[MESA_FORMAT_RGBX_UINT8] = 0,
[MESA_FORMAT_RGBX_SINT8] = 0,
[MESA_FORMAT_B10G10R10X2_UNORM] = BRW_SURFACEFORMAT_B10G10R10X2_UNORM,
[MESA_FORMAT_RGBX_UNORM16] = BRW_SURFACEFORMAT_R16G16B16X16_UNORM,
[MESA_FORMAT_RGBX_SNORM16] = 0,
[MESA_FORMAT_RGBX_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16X16_FLOAT,
[MESA_FORMAT_RGBX_UINT16] = 0,
[MESA_FORMAT_RGBX_SINT16] = 0,
[MESA_FORMAT_RGBX_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32X32_FLOAT,
[MESA_FORMAT_RGBX_UINT32] = 0,
[MESA_FORMAT_RGBX_SINT32] = 0,
};
assert(mesa_format < MESA_FORMAT_COUNT);
return table[mesa_format];
}
 
void
brw_init_surface_formats(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
int gen;
mesa_format format;
 
memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported));
 
gen = brw->gen * 10;
if (brw->is_g4x || brw->is_haswell)
gen += 5;
 
for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
uint32_t texture, render;
const struct surface_format_info *rinfo, *tinfo;
bool is_integer = _mesa_is_format_integer_color(format);
 
render = texture = brw_format_for_mesa_format(format);
tinfo = &surface_formats[texture];
 
/* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
* it.
*/
if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
continue;
 
if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
ctx->TextureFormatSupported[format] = true;
 
/* Re-map some render target formats to make them supported when they
* wouldn't be using their format for texturing.
*/
switch (render) {
/* For these formats, we just need to read/write the first
* channel into R, which is to say that we just treat them as
* GL_RED.
*/
case BRW_SURFACEFORMAT_I32_FLOAT:
case BRW_SURFACEFORMAT_L32_FLOAT:
render = BRW_SURFACEFORMAT_R32_FLOAT;
break;
case BRW_SURFACEFORMAT_I16_FLOAT:
case BRW_SURFACEFORMAT_L16_FLOAT:
render = BRW_SURFACEFORMAT_R16_FLOAT;
break;
case BRW_SURFACEFORMAT_I8_UNORM:
case BRW_SURFACEFORMAT_L8_UNORM:
render = BRW_SURFACEFORMAT_R8_UNORM;
break;
case BRW_SURFACEFORMAT_I16_UNORM:
case BRW_SURFACEFORMAT_L16_UNORM:
render = BRW_SURFACEFORMAT_R16_UNORM;
break;
case BRW_SURFACEFORMAT_R16G16B16X16_UNORM:
render = BRW_SURFACEFORMAT_R16G16B16A16_UNORM;
break;
case BRW_SURFACEFORMAT_R16G16B16X16_FLOAT:
render = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT;
break;
case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
/* XRGB is handled as ARGB because the chips in this family
* cannot render to XRGB targets. This means that we have to
* mask writes to alpha (ala glColorMask) and reconfigure the
* alpha blending hardware to use GL_ONE (or GL_ZERO) for
* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
* used.
*/
render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case BRW_SURFACEFORMAT_R8G8B8X8_UNORM:
render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
break;
case BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB:
render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
break;
}
 
rinfo = &surface_formats[render];
 
/* Note that GL_EXT_texture_integer says that blending doesn't occur for
* integer, so we don't need hardware support for blending on it. Other
* than that, GL in general requires alpha blending for render targets,
* even though we don't support it for some formats.
*/
if (gen >= rinfo->render_target &&
(gen >= rinfo->alpha_blend || is_integer)) {
brw->render_target_format[format] = render;
brw->format_supported_as_render_target[format] = true;
}
}
 
/* We will check this table for FBO completeness, but the surface format
* table above only covered color rendering.
*/
brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
if (brw->gen >= 8)
brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
 
/* We remap depth formats to a supported texturing format in
* translate_tex_format().
*/
ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
 
/* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
* use it unless you're under memory (not memory bandwidth) pressure.
*
* Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
* which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
* However, it corresponds to two pixels with Z16, which means both need to
* hit the early depth case in order for it to happen.
*
* Other speculation is that we may be hitting increased fragment shader
* execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
*
* With the PMA stall workaround in place, Z16 is faster than Z24, as it
* should be.
*/
if (brw->gen >= 8)
ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
 
/* On hardware that lacks support for ETC1, we map ETC1 to RGBX
* during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
*/
ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
 
/* On hardware that lacks support for ETC2, we map ETC2 to a suitable
* MESA_FORMAT during glCompressedTexImage2D().
* See intel_mipmap_tree::wraps_etc2.
*/
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
}
 
bool
brw_render_target_supported(struct brw_context *brw,
struct gl_renderbuffer *rb)
{
mesa_format format = rb->Format;
 
/* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
* we would consider them renderable even though we don't have surface
* support for their alpha behavior and don't have the blending unit
* available to fake it like we do for XRGB8888. Force them to being
* unsupported.
*/
if (_mesa_is_format_integer_color(format) &&
rb->_BaseFormat != GL_RGBA &&
rb->_BaseFormat != GL_RG &&
rb->_BaseFormat != GL_RED)
return false;
 
/* Under some conditions, MSAA is not supported for formats whose width is
* more than 64 bits.
*/
if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
/* Gen6: MSAA on >64 bit formats is unsupported. */
if (brw->gen <= 6)
return false;
 
/* Gen7: 8x MSAA on >64 bit formats is unsupported. */
if (rb->NumSamples >= 8)
return false;
}
 
return brw->format_supported_as_render_target[format];
}
 
GLuint
translate_tex_format(struct brw_context *brw,
mesa_format mesa_format,
GLenum srgb_decode)
{
struct gl_context *ctx = &brw->ctx;
if (srgb_decode == GL_SKIP_DECODE_EXT)
mesa_format = _mesa_get_srgb_format_linear(mesa_format);
 
switch( mesa_format ) {
 
case MESA_FORMAT_Z_UNORM16:
return BRW_SURFACEFORMAT_R16_UNORM;
 
case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_Z24_UNORM_X8_UINT:
return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
 
case MESA_FORMAT_Z_FLOAT32:
return BRW_SURFACEFORMAT_R32_FLOAT;
 
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS;
 
case MESA_FORMAT_RGBA_FLOAT32:
/* The value of this BRW_SURFACEFORMAT is 0, which tricks the
* assertion below.
*/
return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
 
case MESA_FORMAT_SRGB_DXT1:
if (brw->gen == 4 && !brw->is_g4x) {
/* Work around missing SRGB DXT1 support on original gen4 by just
* skipping SRGB decode. It's not worth not supporting sRGB in
* general to prevent this.
*/
WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
mesa_format = MESA_FORMAT_RGB_DXT1;
}
return brw_format_for_mesa_format(mesa_format);
 
default:
assert(brw_format_for_mesa_format(mesa_format) != 0);
return brw_format_for_mesa_format(mesa_format);
}
}
 
/**
* Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
*/
uint32_t
brw_depth_format(struct brw_context *brw, mesa_format format)
{
switch (format) {
case MESA_FORMAT_Z_UNORM16:
return BRW_DEPTHFORMAT_D16_UNORM;
case MESA_FORMAT_Z_FLOAT32:
return BRW_DEPTHFORMAT_D32_FLOAT;
case MESA_FORMAT_Z24_UNORM_X8_UINT:
if (brw->gen >= 6) {
return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
} else {
/* Use D24_UNORM_S8, not D24_UNORM_X8.
*
* D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
* Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
* 3DSTATE_DEPTH_BUFFER.Surface_Format).
*
* However, on Gen5, D24_UNORM_X8 may be used only if separate
* stencil is enabled, and we never enable it. From the Ironlake PRM,
* same section as above, 3DSTATE_DEPTH_BUFFER's
* "Separate Stencil Buffer Enable" bit:
*
* "If this field is disabled, the Surface Format of the depth
* buffer cannot be D24_UNORM_X8_UINT."
*/
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
}
case MESA_FORMAT_Z24_UNORM_S8_UINT:
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
default:
unreachable("Unexpected depth format.");
}
}