0,0 → 1,336 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
// quakedef.h -- primary header for client |
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//#define GLTEST // experimental stuff |
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#define QUAKE_GAME // as opposed to utilities |
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#undef VERSION |
#define VERSION 1.09 |
#define GLQUAKE_VERSION 1.00 |
#define D3DQUAKE_VERSION 0.01 |
#define WINQUAKE_VERSION 0.996 |
#define LINUX_VERSION 1.30 |
#define X11_VERSION 1.10 |
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//define PARANOID // speed sapping error checking |
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#ifdef QUAKE2 |
#define GAMENAME "id1" // directory to look in by default |
#else |
#define GAMENAME "id1" |
#endif |
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#include <math.h> |
#include <string.h> |
#include <stdarg.h> |
#include <stdio.h> |
#include <stdlib.h> |
#include <setjmp.h> |
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#if defined(_WIN32) && !defined(WINDED) |
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#if defined(_M_IX86) |
#define __i386__ 1 |
#endif |
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void VID_LockBuffer (void); |
void VID_UnlockBuffer (void); |
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#else |
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#define VID_LockBuffer() |
#define VID_UnlockBuffer() |
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#endif |
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#if defined(__i386__) && defined(USE_ASM) |
#define id386 1 |
#else |
#define id386 0 |
#endif |
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#if id386 |
#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported |
#else |
#define UNALIGNED_OK 0 |
#endif |
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// !!! if this is changed, it must be changed in d_ifacea.h too !!! |
#define CACHE_SIZE 32 // used to align key data structures |
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings |
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#define MINIMUM_MEMORY 0x550000 |
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) |
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#define MAX_NUM_ARGVS 50 |
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// up / down |
#define PITCH 0 |
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// left / right |
#define YAW 1 |
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// fall over |
#define ROLL 2 |
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#define MAX_QPATH 64 // max length of a quake game pathname |
#define MAX_OSPATH 128 // max length of a filesystem pathname |
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#define ON_EPSILON 0.1 // point on plane side epsilon |
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#define MAX_MSGLEN 8000 // max length of a reliable message |
#define MAX_DATAGRAM 1024 // max length of unreliable message |
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// |
// per-level limits |
// |
#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! |
#define MAX_LIGHTSTYLES 64 |
#define MAX_MODELS 256 // these are sent over the net as bytes |
#define MAX_SOUNDS 256 // so they cannot be blindly increased |
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#define SAVEGAME_COMMENT_LENGTH 39 |
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#define MAX_STYLESTRING 64 |
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// |
// stats are integers communicated to the client by the server |
// |
#define MAX_CL_STATS 32 |
#define STAT_HEALTH 0 |
#define STAT_FRAGS 1 |
#define STAT_WEAPON 2 |
#define STAT_AMMO 3 |
#define STAT_ARMOR 4 |
#define STAT_WEAPONFRAME 5 |
#define STAT_SHELLS 6 |
#define STAT_NAILS 7 |
#define STAT_ROCKETS 8 |
#define STAT_CELLS 9 |
#define STAT_ACTIVEWEAPON 10 |
#define STAT_TOTALSECRETS 11 |
#define STAT_TOTALMONSTERS 12 |
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret |
#define STAT_MONSTERS 14 // bumped by svc_killedmonster |
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// stock defines |
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#define IT_SHOTGUN 1 |
#define IT_SUPER_SHOTGUN 2 |
#define IT_NAILGUN 4 |
#define IT_SUPER_NAILGUN 8 |
#define IT_GRENADE_LAUNCHER 16 |
#define IT_ROCKET_LAUNCHER 32 |
#define IT_LIGHTNING 64 |
#define IT_SUPER_LIGHTNING 128 |
#define IT_SHELLS 256 |
#define IT_NAILS 512 |
#define IT_ROCKETS 1024 |
#define IT_CELLS 2048 |
#define IT_AXE 4096 |
#define IT_ARMOR1 8192 |
#define IT_ARMOR2 16384 |
#define IT_ARMOR3 32768 |
#define IT_SUPERHEALTH 65536 |
#define IT_KEY1 131072 |
#define IT_KEY2 262144 |
#define IT_INVISIBILITY 524288 |
#define IT_INVULNERABILITY 1048576 |
#define IT_SUIT 2097152 |
#define IT_QUAD 4194304 |
#define IT_SIGIL1 (1<<28) |
#define IT_SIGIL2 (1<<29) |
#define IT_SIGIL3 (1<<30) |
#define IT_SIGIL4 (1<<31) |
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//=========================================== |
//rogue changed and added defines |
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#define RIT_SHELLS 128 |
#define RIT_NAILS 256 |
#define RIT_ROCKETS 512 |
#define RIT_CELLS 1024 |
#define RIT_AXE 2048 |
#define RIT_LAVA_NAILGUN 4096 |
#define RIT_LAVA_SUPER_NAILGUN 8192 |
#define RIT_MULTI_GRENADE 16384 |
#define RIT_MULTI_ROCKET 32768 |
#define RIT_PLASMA_GUN 65536 |
#define RIT_ARMOR1 8388608 |
#define RIT_ARMOR2 16777216 |
#define RIT_ARMOR3 33554432 |
#define RIT_LAVA_NAILS 67108864 |
#define RIT_PLASMA_AMMO 134217728 |
#define RIT_MULTI_ROCKETS 268435456 |
#define RIT_SHIELD 536870912 |
#define RIT_ANTIGRAV 1073741824 |
#define RIT_SUPERHEALTH 2147483648 |
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//MED 01/04/97 added hipnotic defines |
//=========================================== |
//hipnotic added defines |
#define HIT_PROXIMITY_GUN_BIT 16 |
#define HIT_MJOLNIR_BIT 7 |
#define HIT_LASER_CANNON_BIT 23 |
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) |
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) |
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) |
#define HIT_WETSUIT (1<<(23+2)) |
#define HIT_EMPATHY_SHIELDS (1<<(23+3)) |
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//=========================================== |
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#define MAX_SCOREBOARD 16 |
#define MAX_SCOREBOARDNAME 32 |
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#define SOUND_CHANNELS 8 |
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// This makes anyone on id's net privileged |
// Use for multiplayer testing only - VERY dangerous!!! |
// #define IDGODS |
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#include "common.h" |
#include "bspfile.h" |
#include "vid.h" |
#include "sys.h" |
#include "zone.h" |
#include "mathlib.h" |
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typedef struct |
{ |
vec3_t origin; |
vec3_t angles; |
int modelindex; |
int frame; |
int colormap; |
int skin; |
int effects; |
} entity_state_t; |
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#include "wad.h" |
#include "draw.h" |
#include "cvar.h" |
#include "screen.h" |
#include "net.h" |
#include "protocol.h" |
#include "cmd.h" |
#include "sbar.h" |
#include "sound.h" |
#include "render.h" |
#include "client.h" |
#include "progs.h" |
#include "server.h" |
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#ifdef GLQUAKE |
#include "gl_model.h" |
#else |
#include "model.h" |
#include "d_iface.h" |
#endif |
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#include "input.h" |
#include "world.h" |
#include "keys.h" |
#include "console.h" |
#include "view.h" |
#include "menu.h" |
#include "crc.h" |
#include "cdaudio.h" |
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#ifdef GLQUAKE |
#include "glquake.h" |
#endif |
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//============================================================================= |
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// the host system specifies the base of the directory tree, the |
// command line parms passed to the program, and the amount of memory |
// available for the program to use |
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typedef struct |
{ |
char *basedir; |
char *cachedir; // for development over ISDN lines |
int argc; |
char **argv; |
void *membase; |
int memsize; |
} quakeparms_t; |
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//============================================================================= |
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extern qboolean noclip_anglehack; |
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// |
// host |
// |
extern quakeparms_t host_parms; |
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extern cvar_t sys_ticrate; |
extern cvar_t sys_nostdout; |
extern cvar_t developer; |
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extern qboolean host_initialized; // true if into command execution |
extern double host_frametime; |
extern byte *host_basepal; |
extern byte *host_colormap; |
extern int host_framecount; // incremented every frame, never reset |
extern double realtime; // not bounded in any way, changed at |
// start of every frame, never reset |
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void Host_ClearMemory (void); |
void Host_ServerFrame (void); |
void Host_InitCommands (void); |
void Host_Init (quakeparms_t *parms); |
void Host_Shutdown(void); |
void Host_Error (char *error, ...); |
void Host_EndGame (char *message, ...); |
void Host_Frame (float time); |
void Host_Quit_f (void); |
void Host_ClientCommands (char *fmt, ...); |
void Host_ShutdownServer (qboolean crash); |
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output |
// an fullscreen DIB focus gain/loss |
extern int current_skill; // skill level for currently loaded level (in case |
// the user changes the cvar while the level is |
// running, this reflects the level actually in use) |
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extern qboolean isDedicated; |
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extern int minimum_memory; |
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// |
// chase |
// |
extern cvar_t chase_active; |
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void Chase_Init (void); |
void Chase_Reset (void); |
void Chase_Update (void); |