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/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
// cl_tent.c -- client side temporary entities |
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#include "quakedef.h" |
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int num_temp_entities; |
entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; |
beam_t cl_beams[MAX_BEAMS]; |
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sfx_t *cl_sfx_wizhit; |
sfx_t *cl_sfx_knighthit; |
sfx_t *cl_sfx_tink1; |
sfx_t *cl_sfx_ric1; |
sfx_t *cl_sfx_ric2; |
sfx_t *cl_sfx_ric3; |
sfx_t *cl_sfx_r_exp3; |
#ifdef QUAKE2 |
sfx_t *cl_sfx_imp; |
sfx_t *cl_sfx_rail; |
#endif |
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/* |
================= |
CL_ParseTEnt |
================= |
*/ |
void CL_InitTEnts (void) |
{ |
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); |
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); |
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); |
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); |
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); |
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); |
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); |
#ifdef QUAKE2 |
cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); |
cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); |
#endif |
} |
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/* |
================= |
CL_ParseBeam |
================= |
*/ |
void CL_ParseBeam (model_t *m) |
{ |
int ent; |
vec3_t start, end; |
beam_t *b; |
int i; |
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ent = MSG_ReadShort (); |
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start[0] = MSG_ReadCoord (); |
start[1] = MSG_ReadCoord (); |
start[2] = MSG_ReadCoord (); |
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end[0] = MSG_ReadCoord (); |
end[1] = MSG_ReadCoord (); |
end[2] = MSG_ReadCoord (); |
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// override any beam with the same entity |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) |
if (b->entity == ent) |
{ |
b->entity = ent; |
b->model = m; |
b->endtime = cl.time + 0.2; |
VectorCopy (start, b->start); |
VectorCopy (end, b->end); |
return; |
} |
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// find a free beam |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) |
{ |
if (!b->model || b->endtime < cl.time) |
{ |
b->entity = ent; |
b->model = m; |
b->endtime = cl.time + 0.2; |
VectorCopy (start, b->start); |
VectorCopy (end, b->end); |
return; |
} |
} |
Con_Printf ("beam list overflow!\n"); |
} |
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/* |
================= |
CL_ParseTEnt |
================= |
*/ |
void CL_ParseTEnt (void) |
{ |
int type; |
vec3_t pos; |
#ifdef QUAKE2 |
vec3_t endpos; |
#endif |
dlight_t *dl; |
int rnd; |
int colorStart, colorLength; |
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type = MSG_ReadByte (); |
switch (type) |
{ |
case TE_WIZSPIKE: // spike hitting wall |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_RunParticleEffect (pos, vec3_origin, 20, 30); |
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); |
break; |
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case TE_KNIGHTSPIKE: // spike hitting wall |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_RunParticleEffect (pos, vec3_origin, 226, 20); |
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); |
break; |
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case TE_SPIKE: // spike hitting wall |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
#ifdef GLTEST |
Test_Spawn (pos); |
#else |
R_RunParticleEffect (pos, vec3_origin, 0, 10); |
#endif |
if ( rand() % 5 ) |
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); |
else |
{ |
rnd = rand() & 3; |
if (rnd == 1) |
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); |
else if (rnd == 2) |
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); |
else |
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); |
} |
break; |
case TE_SUPERSPIKE: // super spike hitting wall |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_RunParticleEffect (pos, vec3_origin, 0, 20); |
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if ( rand() % 5 ) |
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); |
else |
{ |
rnd = rand() & 3; |
if (rnd == 1) |
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); |
else if (rnd == 2) |
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); |
else |
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); |
} |
break; |
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case TE_GUNSHOT: // bullet hitting wall |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_RunParticleEffect (pos, vec3_origin, 0, 20); |
break; |
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case TE_EXPLOSION: // rocket explosion |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_ParticleExplosion (pos); |
dl = CL_AllocDlight (0); |
VectorCopy (pos, dl->origin); |
dl->radius = 350; |
dl->die = cl.time + 0.5; |
dl->decay = 300; |
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); |
break; |
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case TE_TAREXPLOSION: // tarbaby explosion |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_BlobExplosion (pos); |
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); |
break; |
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case TE_LIGHTNING1: // lightning bolts |
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); |
break; |
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case TE_LIGHTNING2: // lightning bolts |
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); |
break; |
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case TE_LIGHTNING3: // lightning bolts |
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); |
break; |
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// PGM 01/21/97 |
case TE_BEAM: // grappling hook beam |
CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); |
break; |
// PGM 01/21/97 |
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case TE_LAVASPLASH: |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_LavaSplash (pos); |
break; |
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case TE_TELEPORT: |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
R_TeleportSplash (pos); |
break; |
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case TE_EXPLOSION2: // color mapped explosion |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
colorStart = MSG_ReadByte (); |
colorLength = MSG_ReadByte (); |
R_ParticleExplosion2 (pos, colorStart, colorLength); |
dl = CL_AllocDlight (0); |
VectorCopy (pos, dl->origin); |
dl->radius = 350; |
dl->die = cl.time + 0.5; |
dl->decay = 300; |
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); |
break; |
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#ifdef QUAKE2 |
case TE_IMPLOSION: |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); |
break; |
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case TE_RAILTRAIL: |
pos[0] = MSG_ReadCoord (); |
pos[1] = MSG_ReadCoord (); |
pos[2] = MSG_ReadCoord (); |
endpos[0] = MSG_ReadCoord (); |
endpos[1] = MSG_ReadCoord (); |
endpos[2] = MSG_ReadCoord (); |
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); |
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); |
R_RocketTrail (pos, endpos, 0+128); |
R_ParticleExplosion (endpos); |
dl = CL_AllocDlight (-1); |
VectorCopy (endpos, dl->origin); |
dl->radius = 350; |
dl->die = cl.time + 0.5; |
dl->decay = 300; |
break; |
#endif |
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default: |
Sys_Error ("CL_ParseTEnt: bad type"); |
} |
} |
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/* |
================= |
CL_NewTempEntity |
================= |
*/ |
entity_t *CL_NewTempEntity (void) |
{ |
entity_t *ent; |
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if (cl_numvisedicts == MAX_VISEDICTS) |
return NULL; |
if (num_temp_entities == MAX_TEMP_ENTITIES) |
return NULL; |
ent = &cl_temp_entities[num_temp_entities]; |
memset (ent, 0, sizeof(*ent)); |
num_temp_entities++; |
cl_visedicts[cl_numvisedicts] = ent; |
cl_numvisedicts++; |
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ent->colormap = vid.colormap; |
return ent; |
} |
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/* |
================= |
CL_UpdateTEnts |
================= |
*/ |
void CL_UpdateTEnts (void) |
{ |
int i; |
beam_t *b; |
vec3_t dist, org; |
float d; |
entity_t *ent; |
float yaw, pitch; |
float forward; |
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num_temp_entities = 0; |
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// update lightning |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) |
{ |
if (!b->model || b->endtime < cl.time) |
continue; |
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// if coming from the player, update the start position |
if (b->entity == cl.viewentity) |
{ |
VectorCopy (cl_entities[cl.viewentity].origin, b->start); |
} |
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// calculate pitch and yaw |
VectorSubtract (b->end, b->start, dist); |
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if (dist[1] == 0 && dist[0] == 0) |
{ |
yaw = 0; |
if (dist[2] > 0) |
pitch = 90; |
else |
pitch = 270; |
} |
else |
{ |
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); |
if (yaw < 0) |
yaw += 360; |
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forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); |
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); |
if (pitch < 0) |
pitch += 360; |
} |
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// add new entities for the lightning |
VectorCopy (b->start, org); |
d = VectorNormalize(dist); |
while (d > 0) |
{ |
ent = CL_NewTempEntity (); |
if (!ent) |
return; |
VectorCopy (org, ent->origin); |
ent->model = b->model; |
ent->angles[0] = pitch; |
ent->angles[1] = yaw; |
ent->angles[2] = rand()%360; |
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for (i=0 ; i<3 ; i++) |
org[i] += dist[i]*30; |
d -= 30; |
} |
} |
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} |
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