/contrib/games/wolf3d/wl_shade.h |
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0,0 → 1,15 |
#if defined(USE_SHADING) && !defined(_WL_SHADE_H_) |
#define _WL_SHADE_H_ |
#define SHADE_COUNT 32 |
#define LSHADE_NOSHADING 0xff |
#define LSHADE_NORMAL 0 |
#define LSHADE_FOG 5 |
extern uint8_t shadetable[SHADE_COUNT][256]; |
void InitLevelShadeTable(); |
int GetShade(int scale); |
#endif |
Property changes: |
Added: svn:executable |
+* |
\ No newline at end of property |