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Regard whitespace Rev 9789 → Rev 9790

/contrib/games/wolf3d/wl_menu.cpp
1956,7 → 1956,7
DrawMouseSens ();
do
{
uSDL_Delay(5);
SDL_Delay(5);
ReadAnyControl (&ci);
switch (ci.dir)
{
2228,7 → 2228,7
redraw = 0;
}
 
uSDL_Delay(5);
SDL_Delay(5);
ReadAnyControl (&ci);
 
if (type == MOUSE || type == JOYSTICK)
2274,7 → 2274,7
lastFlashTime = GetTimeCount();
VW_UpdateScreen ();
}
else uSDL_Delay(5);
else SDL_Delay(5);
 
//
// WHICH TYPE OF INPUT DO WE PROCESS?
2397,7 → 2397,7
while (!cust->allowed[which]);
redraw = 1;
SD_PlaySound (MOVEGUN1SND);
while (ReadAnyControl (&ci), ci.dir != dir_None) uSDL_Delay(5);
while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5);
IN_ClearKeysDown ();
break;
 
2411,7 → 2411,7
while (!cust->allowed[which]);
redraw = 1;
SD_PlaySound (MOVEGUN1SND);
while (ReadAnyControl (&ci), ci.dir != dir_None) uSDL_Delay(5);
while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5);
IN_ClearKeysDown ();
break;
case dir_North:
2837,7 → 2837,7
do
{
CheckPause ();
uSDL_Delay(5);
SDL_Delay(5);
ReadAnyControl (&ci);
switch (ci.dir)
{
3284,7 → 3284,7
routine (which);
VW_UpdateScreen ();
}
else uSDL_Delay(5);
else SDL_Delay(5);
 
CheckPause ();
 
3484,7 → 3484,7
VWB_DrawPic (x, y, C_CURSOR1PIC);
VW_UpdateScreen ();
SD_PlaySound (MOVEGUN1SND);
uSDL_Delay(1); //Fixed too long delay in the menu
SDL_Delay(1); //Fixed too long delay in the menu
}
 
 
3526,7 → 3526,7
int32_t startTime = GetTimeCount ();
do
{
uSDL_Delay(5);
SDL_Delay(5);
ReadAnyControl (&ci);
}
while ((int32_t) GetTimeCount () - startTime < count && ci.dir != dir_None);
3732,7 → 3732,7
tick ^= 1;
lastBlinkTime = GetTimeCount();
}
else uSDL_Delay(5);
else SDL_Delay(5);
 
#ifdef SPANISH
}