Subversion Repositories Kolibri OS

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Regard whitespace Rev 9096 → Rev 9097

/contrib/games/wolf3d/SDL_mixer/mixer.c
42,6 → 42,14
#define __MIX_INTERNAL_EFFECT__
#include "effects_internal.h"
 
#ifdef _KOLIBRI
void uSDL_Delay(unsigned int time);
unsigned uSDL_GetTicks();
#else
#define uSDL_Delay SDL_Delay
#define uSDL_GetTicks SDL_GetTicks
#endif
 
/* Magic numbers for various audio file formats */
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
300,7 → 308,7
}
 
/* Mix any playing channels... */
sdl_ticks = SDL_GetTicks();
sdl_ticks = uSDL_GetTicks();
for ( i=0; i<num_channels; ++i ) {
if( ! mix_channel[i].paused ) {
if ( mix_channel[i].expire > 0 && mix_channel[i].expire < sdl_ticks ) {
857,7 → 865,7
 
/* Queue up the audio data for this channel */
if ( which >= 0 && which < num_channels ) {
Uint32 sdl_ticks = SDL_GetTicks();
Uint32 sdl_ticks = uSDL_GetTicks();
if (Mix_Playing(which))
_Mix_channel_done_playing(which);
mix_channel[which].samples = chunk->abuf;
888,7 → 896,7
}
} else if ( which < num_channels ) {
SDL_LockAudio();
mix_channel[which].expire = (ticks>0) ? (SDL_GetTicks() + ticks) : 0;
mix_channel[which].expire = (ticks>0) ? ( uSDL_GetTicks() + ticks) : 0;
SDL_UnlockAudio();
++ status;
}
927,7 → 935,7
 
/* Queue up the audio data for this channel */
if ( which >= 0 && which < num_channels ) {
Uint32 sdl_ticks = SDL_GetTicks();
Uint32 sdl_ticks = uSDL_GetTicks();
if (Mix_Playing(which))
_Mix_channel_done_playing(which);
mix_channel[which].samples = chunk->abuf;
1046,7 → 1054,7
mix_channel[which].fade_volume = mix_channel[which].volume;
mix_channel[which].fading = MIX_FADING_OUT;
mix_channel[which].fade_length = ms;
mix_channel[which].ticks_fade = SDL_GetTicks();
mix_channel[which].ticks_fade = uSDL_GetTicks();
 
/* only change fade_volume_reset if we're not fading. */
if (mix_channel[which].fading == MIX_NO_FADING) {
1151,7 → 1159,7
/* Pause a particular channel (or all) */
void Mix_Pause(int which)
{
Uint32 sdl_ticks = SDL_GetTicks();
Uint32 sdl_ticks = uSDL_GetTicks();
if ( which == -1 ) {
int i;
 
1170,7 → 1178,7
/* Resume a paused channel */
void Mix_Resume(int which)
{
Uint32 sdl_ticks = SDL_GetTicks();
Uint32 sdl_ticks = uSDL_GetTicks();
 
SDL_LockAudio();
if ( which == -1 ) {
1260,7 → 1268,7
int Mix_GroupOldest(int tag)
{
int chan = -1;
Uint32 mintime = SDL_GetTicks();
Uint32 mintime = uSDL_GetTicks();
int i;
for( i=0; i < num_channels; i ++ ) {
if ( (mix_channel[i].tag==tag || tag==-1) && mix_channel[i].playing > 0