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Rev | Author | Line No. | Line |
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1805 | yogev_ezra | 1 | #include "kosSyst.h" |
2 | #include "mcarray.h" |
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3 | #include "lang.h" |
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4 | |||
5 | |||
6 | // битмап пустого места |
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7 | RGB bmEmpty[] = { |
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8 | 0x201010, 0x101020, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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9 | 0x101010, 0x102010, 0x201010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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10 | 0x101010, 0x101010, 0x101020, 0x102010, 0x101010, 0x101010, 0x101010, 0x101010, |
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11 | 0x101010, 0x101010, 0x101010, 0x201010, 0x101020, 0x101010, 0x101010, 0x101010, |
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12 | 0x101010, 0x101010, 0x101010, 0x101010, 0x102010, 0x201010, 0x101010, 0x101010, |
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13 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101020, 0x102010, 0x101010, |
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14 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x201010, 0x101020, |
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15 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x102010 |
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16 | }; |
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17 | |||
18 | |||
19 | // битмап игрока |
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20 | RGB bmHero[] = { |
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21 | 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, |
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22 | 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, 0x2020A0, |
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23 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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24 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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25 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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26 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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27 | 0x2020E0, 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, |
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28 | 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0 |
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29 | }; |
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30 | |||
31 | |||
32 | // битмап игрока |
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33 | RGB bmSuperHero[] = { |
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34 | 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, |
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35 | 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, 0x572090, |
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36 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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37 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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38 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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39 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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40 | 0x5720D0, 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, |
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41 | 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090 |
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42 | }; |
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43 | |||
44 | |||
45 | // битмап гада, бегающего по заполненной местности |
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46 | RGB bmEnemy1[] = { |
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47 | 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, |
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48 | 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, 0xA02020, |
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49 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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50 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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51 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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52 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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53 | 0xE02020, 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, |
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54 | 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020 |
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55 | }; |
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56 | |||
57 | |||
58 | // битмап гада, бегающего по пустому месту |
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59 | RGB bmEnemy2[] = { |
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60 | 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, |
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61 | 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, 0xA08020, |
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62 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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63 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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64 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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65 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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66 | 0xE08020, 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, |
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67 | 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020 |
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68 | }; |
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69 | |||
70 | |||
71 | // битмап заполнения |
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72 | RGB bmWall[] = { |
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73 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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74 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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75 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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76 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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77 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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78 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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79 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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80 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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81 | }; |
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82 | |||
83 | |||
84 | // след игрока |
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85 | RGB bmTrack[] = { |
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86 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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87 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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88 | 0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010, |
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89 | 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010, |
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90 | 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010, |
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91 | 0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010, |
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92 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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93 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010 |
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94 | }; |
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95 | |||
96 | |||
97 | // след игрока |
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98 | RGB bmSuperTrack[] = { |
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99 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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100 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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101 | 0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010, |
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102 | 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010, |
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103 | 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010, |
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104 | 0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010, |
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105 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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106 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010 |
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107 | }; |
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108 | |||
109 | |||
110 | // заполнение экрана для смены уровня |
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111 | RGB bmFlip[] = { |
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112 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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113 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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114 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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115 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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116 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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117 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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118 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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119 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010 |
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120 | }; |
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121 | |||
122 | |||
123 | // бонус неуязвимости |
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124 | RGB bmBonus1[] = { |
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125 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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126 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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127 | 0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA, |
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128 | 0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA, |
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129 | 0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA, |
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130 | 0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA, |
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131 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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132 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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133 | }; |
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134 | |||
135 | |||
136 | // бонус жизни |
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137 | RGB bmBonus2[] = { |
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138 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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139 | 0xFFFFFF, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xAAAAAA, |
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140 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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141 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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142 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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143 | 0xFFFFFF, 0xCCCCCC, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xCCCCCC, 0xAAAAAA, |
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144 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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145 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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146 | }; |
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147 | |||
148 | |||
149 | // |
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150 | RGB bmPMButton[] = { |
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151 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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152 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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153 | 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, |
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154 | 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, |
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155 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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156 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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157 | }; |
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158 | |||
159 | |||
160 | // |
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161 | void DrawAppWindow(); |
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162 | // |
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163 | void DrawTop10Window(); |
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164 | // |
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165 | void initWorldMap(); |
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166 | // |
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167 | void drawWorldMap(); |
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168 | // |
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169 | void clearWorldMap(); |
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170 | // |
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171 | void drawWorldMapForFlip(); |
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172 | // |
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173 | void drawWndTitleGo(); |
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174 | // |
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175 | void ApplyMapDiffs( bool drawTitle = true ); |
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176 | // |
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177 | int GetCompletePercents(); |
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178 | |||
179 | |||
180 | #define EAT_ENEMY_BONUS 100 |
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181 | |||
182 | #define BEFORE_START_LEVEL 100 |
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183 | #define BONUS1_LIFETIME 250 |
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184 | #define BONUS1_IND_HSIZE 6 |
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185 | |||
186 | #define MIN_LOOP_DELAY 1 |
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187 | #define MAX_LOOP_DELAY 20 |
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188 | #define DEFAULT_LOOP_DELAY 12 |
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189 | |||
190 | #define blockSize 8 |
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191 | |||
5822 | dunkaist | 192 | #define ENTRY_CLIENT_SIZE_X (400 - 2) |
193 | #define ENTRY_CLIENT_SIZE_Y (144 - 2 - 20) |
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1805 | yogev_ezra | 194 | |
5822 | dunkaist | 195 | #define TOP10_CLIENT_SIZE_X (176 - 2) |
196 | #define TOP10_CLIENT_SIZE_Y (144 - 2 - 20) |
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1805 | yogev_ezra | 197 | |
198 | #define MAX_X_SIZE 96 |
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199 | #define MIN_X_SIZE 48 |
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200 | #define MAX_Y_SIZE 56 |
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201 | #define MIN_Y_SIZE 28 |
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202 | |||
203 | #define flipMapSize ((mapSizeX * mapSizeY) / 4) |
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204 | #define freeSpaceCount ((mapSizeX - 4) * (mapSizeY - 4)) |
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205 | // |
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206 | #define gmEmpty 0 |
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207 | #define gmHero 1 |
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208 | #define gmEnemy1 2 |
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209 | #define gmEnemy2 3 |
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210 | #define gmWall 4 |
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211 | #define gmTrack 5 |
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212 | #define gmFlip 6 |
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213 | #define gmBonus1 7 |
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214 | #define gmBonus2 8 |
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215 | #define gmSuperHero 9 |
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216 | #define gmSuperTrack 10 |
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217 | #define gmProbe 11 |
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218 | |||
219 | #define appStateEntry 0 |
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220 | #define appStateGo 1 |
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221 | #define appStateHideMap 2 |
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222 | #define appStateShowMap 3 |
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223 | #define appStatePause 4 |
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224 | #define appStateAfterDeath 5 |
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225 | #define appStateTop10 6 |
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226 | |||
227 | #define spacePerEnemy 30 |
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228 | |||
229 | |||
230 | #define BT_SIZE_X_PLUS 2 |
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231 | #define BT_SIZE_X_MINUS 3 |
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232 | #define BT_LOOP_PLUS 4 |
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233 | #define BT_LOOP_MINUS 5 |
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234 | #define BT_SIZE_Y_PLUS 6 |
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235 | #define BT_SIZE_Y_MINUS 7 |
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236 | |||
237 | #define TOP_TBL_SIZE 10 |
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238 | |||
239 | |||
240 | // |
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241 | struct hiScoreHero |
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242 | { |
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243 | char name[12]; |
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244 | Dword score; |
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245 | // |
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246 | hiScoreHero() |
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247 | { |
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248 | // |
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249 | this->ClearName(); |
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250 | this->score = 0; |
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251 | }; |
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252 | // |
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253 | void ClearName() |
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254 | { |
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