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Rev | Author | Line No. | Line |
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1805 | yogev_ezra | 1 | #include "kosSyst.h" |
2 | #include "mcarray.h" |
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3 | #include "lang.h" |
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4 | |||
5 | |||
6 | // битмап пустого места |
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7 | RGB bmEmpty[] = { |
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8 | 0x201010, 0x101020, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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9 | 0x101010, 0x102010, 0x201010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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10 | 0x101010, 0x101010, 0x101020, 0x102010, 0x101010, 0x101010, 0x101010, 0x101010, |
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11 | 0x101010, 0x101010, 0x101010, 0x201010, 0x101020, 0x101010, 0x101010, 0x101010, |
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12 | 0x101010, 0x101010, 0x101010, 0x101010, 0x102010, 0x201010, 0x101010, 0x101010, |
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13 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101020, 0x102010, 0x101010, |
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14 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x201010, 0x101020, |
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15 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x102010 |
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16 | }; |
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17 | |||
18 | |||
19 | // битмап игрока |
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20 | RGB bmHero[] = { |
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21 | 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, |
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22 | 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, 0x2020A0, |
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23 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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24 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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25 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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26 | 0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0, |
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27 | 0x2020E0, 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, |
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28 | 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0 |
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29 | }; |
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30 | |||
31 | |||
32 | // битмап игрока |
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33 | RGB bmSuperHero[] = { |
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34 | 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, |
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35 | 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, 0x572090, |
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36 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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37 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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38 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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39 | 0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090, |
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40 | 0x5720D0, 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, |
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41 | 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090 |
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42 | }; |
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43 | |||
44 | |||
45 | // битмап гада, бегающего по заполненной местности |
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46 | RGB bmEnemy1[] = { |
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47 | 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, |
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48 | 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, 0xA02020, |
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49 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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50 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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51 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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52 | 0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020, |
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53 | 0xE02020, 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, |
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54 | 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020 |
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55 | }; |
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56 | |||
57 | |||
58 | // битмап гада, бегающего по пустому месту |
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59 | RGB bmEnemy2[] = { |
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60 | 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, |
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61 | 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, 0xA08020, |
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62 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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63 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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64 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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65 | 0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020, |
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66 | 0xE08020, 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, |
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67 | 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020 |
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68 | }; |
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69 | |||
70 | |||
71 | // битмап заполнения |
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72 | RGB bmWall[] = { |
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73 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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74 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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75 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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76 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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77 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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78 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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79 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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80 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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81 | }; |
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82 | |||
83 | |||
84 | // след игрока |
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85 | RGB bmTrack[] = { |
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86 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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87 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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88 | 0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010, |
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89 | 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010, |
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90 | 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010, |
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91 | 0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010, |
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92 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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93 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010 |
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94 | }; |
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95 | |||
96 | |||
97 | // след игрока |
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98 | RGB bmSuperTrack[] = { |
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99 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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100 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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101 | 0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010, |
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102 | 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010, |
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103 | 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010, |
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104 | 0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010, |
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105 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, |
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106 | 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010 |
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107 | }; |
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108 | |||
109 | |||
110 | // заполнение экрана для смены уровня |
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111 | RGB bmFlip[] = { |
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112 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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113 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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114 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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115 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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116 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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117 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, |
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118 | 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, |
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119 | 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010 |
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120 | }; |
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121 | |||
122 | |||
123 | // бонус неуязвимости |
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124 | RGB bmBonus1[] = { |
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125 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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126 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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127 | 0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA, |
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128 | 0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA, |
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129 | 0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA, |
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130 | 0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA, |
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131 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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132 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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133 | }; |
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134 | |||
135 | |||
136 | // бонус жизни |
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137 | RGB bmBonus2[] = { |
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138 | 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC, |
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139 | 0xFFFFFF, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xAAAAAA, |
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140 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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141 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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142 | 0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA, |
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143 | 0xFFFFFF, 0xCCCCCC, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xCCCCCC, 0xAAAAAA, |
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144 | 0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA, |
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145 | 0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA |
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146 | }; |
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147 | |||
148 | |||
149 | // |
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150 | RGB bmPMButton[] = { |
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151 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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152 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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153 | 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, |
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154 | 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, |
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155 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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156 | 0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC, |
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157 | }; |
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158 | |||
159 | |||
160 | // |
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161 | void DrawAppWindow(); |
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162 | // |
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163 | void DrawTop10Window(); |
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164 | // |
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165 | void initWorldMap(); |
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166 | // |
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167 | void drawWorldMap(); |
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168 | // |
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169 | void clearWorldMap(); |
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170 | // |
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171 | void drawWorldMapForFlip(); |
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172 | // |
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173 | void drawWndTitleGo(); |
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174 | // |
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175 | void ApplyMapDiffs( bool drawTitle = true ); |
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176 | // |
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177 | int GetCompletePercents(); |
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178 | |||
179 | |||
180 | #define EAT_ENEMY_BONUS 100 |
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181 | |||
182 | #define BEFORE_START_LEVEL 100 |
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183 | #define BONUS1_LIFETIME 250 |
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184 | #define BONUS1_IND_HSIZE 6 |
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185 | |||
186 | #define MIN_LOOP_DELAY 1 |
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187 | #define MAX_LOOP_DELAY 20 |
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188 | #define DEFAULT_LOOP_DELAY 12 |
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189 | |||
190 | #define blockSize 8 |
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191 | |||
192 | #define ENTRY_WND_SIZE_X 400 |
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193 | #define ENTRY_WND_SIZE_Y 144 |
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194 | |||
195 | #define TOP10_WND_SIZE_X 176 |
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196 | #define TOP10_WND_SIZE_Y 144 |
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197 | |||
198 | #define MAX_X_SIZE 96 |
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199 | #define MIN_X_SIZE 48 |
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200 | #define MAX_Y_SIZE 56 |
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201 | #define MIN_Y_SIZE 28 |
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202 | |||
203 | #define flipMapSize ((mapSizeX * mapSizeY) / 4) |
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204 | #define wndXOffet 1 |
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205 | #define wndYOffset 22 |
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206 | #define freeSpaceCount ((mapSizeX - 4) * (mapSizeY - 4)) |
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207 | // |
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208 | #define gmEmpty 0 |
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209 | #define gmHero 1 |
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210 | #define gmEnemy1 2 |
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211 | #define gmEnemy2 3 |
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212 | #define gmWall 4 |
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213 | #define gmTrack 5 |
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214 | #define gmFlip 6 |
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215 | #define gmBonus1 7 |
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216 | #define gmBonus2 8 |
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217 | #define gmSuperHero 9 |
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218 | #define gmSuperTrack 10 |
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219 | #define gmProbe 11 |
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220 | |||
221 | #define appStateEntry 0 |
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222 | #define appStateGo 1 |
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223 | #define appStateHideMap 2 |
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224 | #define appStateShowMap 3 |
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225 | #define appStatePause 4 |
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226 | #define appStateAfterDeath 5 |
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227 | #define appStateTop10 6 |
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228 | |||
229 | #define spacePerEnemy 30 |
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230 | |||
231 | |||
232 | #define BT_SIZE_X_PLUS 2 |
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233 | #define BT_SIZE_X_MINUS 3 |
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234 | #define BT_LOOP_PLUS 4 |
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235 | #define BT_LOOP_MINUS 5 |
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236 | #define BT_SIZE_Y_PLUS 6 |
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237 | #define BT_SIZE_Y_MINUS 7 |
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238 | |||
239 | #define TOP_TBL_SIZE 10 |
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240 | |||
241 | |||
242 | // |
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243 | struct hiScoreHero |
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244 | { |
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245 | char name[12]; |
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246 | Dword score; |
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247 | // |
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248 | hiScoreHero() |
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249 | { |
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250 | // |
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251 | this->ClearName(); |
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252 | this->score = 0; |
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253 | }; |
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254 | // |
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255 | void ClearName() |
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256 | { |
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257 | memset( (Byte *)(this->name), '.', sizeof(this->name) ); |
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258 | }; |
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259 | }; |
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260 | |||
261 | // |
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262 | char top10FilePath[MAX_PATH]; |
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263 | hiScoreHero heroTbl[TOP_TBL_SIZE]; |
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264 | |||
265 | // |
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266 | struct hiScoreFile |
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267 | { |
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268 | Byte block[512]; |
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269 | kosFileInfo fi; |
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270 | // |
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271 | hiScoreFile() |
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272 | { |
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273 | int i; |
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274 | |||
275 | // |
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276 | this->fi.offsetLow = this->fi.offsetHigh = 0; |
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277 | this->fi.dataCount = 0; |
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278 | this->fi.bufferPtr = this->block; |
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279 | this->fi.rwMode = 0; |
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280 | memcpy( this->fi.fileURL, top10FilePath, sizeof( top10FilePath ) ); |
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281 | // |
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282 | for ( i = 0; i < ( sizeof( this->block ) / sizeof( Dword ) ); i++ ) |
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283 | { |
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284 | // |
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285 | ((Dword *)(this->block))[i] = rtlRand(); |
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286 | } |
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287 | }; |
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288 | // |
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289 | virtual ~hiScoreFile() |
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290 | {} |
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291 | // |
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292 | bool LoadFromDisk() |
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293 | { |
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294 | bool result; |
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295 | int i; |
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296 | Dword j, k; |
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297 | Byte *bPtr; |
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298 | |||
299 | // |
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300 | this->fi.rwMode = FO_READ; |
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301 | this->fi.dataCount = 512; |
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302 | result = kos_FileSystemAccess( &(this->fi) ) == 0; |
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303 | // |
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304 | if ( result ) |
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305 | { |
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306 | // декодируем |
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307 | rtlSrand( ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] ); |
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308 | // |
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309 | for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ ) |
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310 | { |
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311 | // не трогаем последний Dword |
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312 | j = rtlRand() % (sizeof(this->block) - 7); |
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313 | k = ( rtlRand() % 31 ) + 1; |
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314 | // |
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315 | bPtr = this->block + j; |
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316 | // |
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317 | __asm{ |
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318 | mov edx, bPtr |
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319 | mov ecx, k |
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320 | mov eax, [edx] |
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321 | bswap eax |
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322 | ror eax, cl |
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323 | mov [edx], eax |
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324 | } |
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325 | } |
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326 | // |
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327 | rtlSrand( kos_GetSystemClock() ); |
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328 | } |
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329 | // |
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330 | return result; |
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331 | }; |
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332 | // |
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333 | bool SaveToDisk() |
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334 | { |
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335 | int i; |
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336 | Dword *rndList; |
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337 | Byte *bPtr; |
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338 | Dword k, keyLock; |
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339 | |||
340 | // |
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341 | rndList = new Dword[(sizeof( heroTbl ) * 5) * 2]; |
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342 | // |
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343 | keyLock = rtlRand(); |
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344 | // |
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345 | for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ ) |
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346 | { |
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347 | // |
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348 | rndList[i * 2] = rtlRand() % (sizeof(this->block) - 7); |
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349 | rndList[(i * 2) + 1] = ( rtlRand() % 31 ) + 1; |
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350 | } |
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351 | // |
||
352 | for ( i = (sizeof( heroTbl ) * 5) - 1; i >= 0; i-- ) |
||
353 | { |
||
354 | // |
||
355 | bPtr = this->block + rndList[i * 2]; |
||
356 | k = rndList[(i * 2) + 1]; |
||
357 | // |
||
358 | __asm{ |
||
359 | mov edx, bPtr |
||
360 | mov ecx, k |
||
361 | mov eax, [edx] |
||
362 | rol eax, cl |
||
363 | bswap eax |
||
364 | mov [edx], eax |
||
365 | } |
||
366 | } |
||
367 | // |
||
368 | delete rndList; |
||
369 | // |
||
370 | ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] = keyLock; |
||
371 | // |
||
372 | this->fi.rwMode = FO_WRITE; |
||
373 | this->fi.dataCount = 512; |
||
374 | return kos_FileSystemAccess( &( this->fi) ) == 0; |
||
375 | }; |
||
376 | }; |
||
377 | |||
378 | /// |
||
379 | hiScoreFile *top10Heroes = NULL; |
||
380 | |||
381 | |||
382 | // заголовок главного окна |
||
383 | char MainWindowTitle[] = "XONIX (C) MMVI by Rabid Rabbit"; |
||
384 | #if LANG == RUS |
||
385 | char goWndTitle[] = "“а®ўҐм %U, § ўҐа襮 %U%%, ¦Ё§Ґ©: %U, бзсв: %U"; |
||
386 | char menuStr1[] = "1. Ќ з вм ЁЈаг"; |
||
387 | char menuStr2[] = "2. ‚л室"; |
||
388 | char menuStr3[] = "“Їа ў«ҐЁҐ: ‘’ђ…‹Љ€ - Їа ў«ҐЁҐ ¤ўЁ¦ҐЁп."; |
||
389 | char menuStr4[] = "SPACE - Ї г§ , ESC - ўл室 ў ¬Ґо."; |
||
390 | char thatsAllStr[] = "€Ја ®Є®зҐ ."; |
||
391 | char worldSizeStr[] = "ђ §¬Ґа Ї®«п %U x %U н«Ґ¬Ґв®ў."; |
||
392 | char mainLoopDelayStr[] = "‘Є®а®бвм %U"; |
||
393 | char top10str1[] = "ENTER - Ё¬п Ok."; |
||
394 | char top10str2[] = "ESC - ўл室 ў ¬Ґо"; |
||
395 | #else |
||
396 | char goWndTitle[] = "Level %U, completed %U%%, lives: %U, scores: %U"; |
||
397 | char menuStr1[] = "1. Start game"; |
||
398 | char menuStr2[] = "2. Exit"; |
||
399 | char menuStr3[] = "Control: ARROWS - direction of movement."; |
||
400 | char menuStr4[] = "SPACE - pause, ESC - leave to menu."; |
||
401 | char thatsAllStr[] = "Game finished."; |
||
402 | char worldSizeStr[] = "Field size %U x %U cells."; |
||
403 | char mainLoopDelayStr[] = "Speed %U"; |
||
404 | char top10str1[] = "Enter - name Ok."; |
||
405 | char top10str2[] = "ESC - leave to menu"; |
||
406 | #endif |
||
407 | // |
||
408 | Byte beep1[] = { 0x90, 0x33, 0 }; |
||
409 | // |
||
410 | Byte *heroPtr = NULL; |
||
411 | int heroDX = 0, heroDY = 0, lastMoveDirection = 0; |
||
412 | // |
||
413 | Byte * worldMap = NULL; |
||
414 | // |
||
415 | int wndSizeX = ENTRY_WND_SIZE_X; |
||
416 | int wndSizeY = ENTRY_WND_SIZE_Y; |
||
417 | int mapSizeX = 64; |
||
418 | int mapSizeY = 32; |
||
419 | int loopDelay = DEFAULT_LOOP_DELAY; |
||
420 | int currentLevel = 1; |
||
421 | int appState = appStateEntry; |
||
422 | int levelFillEdge = 0; |
||
423 | int levelFillCount = 0; |
||
424 | int lifeCount = 0; |
||
425 | int flipMapCount = 0; |
||
426 | bool noBonus = false; |
||
427 | bool goToNextLevel = false; |
||
428 | bool bonus1Set = false; |
||
429 | bool bonus2Set = false; |
||
430 | int bonus1Count = 0; |
||
431 | int currentHero = gmHero; |
||
432 | int currentTrack = gmTrack; |
||
433 | Dword scoreCount = 0; |
||
434 | int enterName = -1; |
||
435 | int enterCharNdx = 0; |
||
436 | // |
||
437 | MCArray |
||
438 | |||
439 | // |
||
440 | struct flipMapEl |
||
441 | { |
||
442 | Word x, y; |
||
443 | }; |
||
444 | |||
445 | // |
||
446 | flipMapEl *flipMapPtr = NULL; |
||
447 | |||
448 | |||
449 | // |
||
450 | RGB *mapColours[] = { |
||
451 | bmEmpty, |
||
452 | bmHero, |
||
453 | bmEnemy1, |
||
454 | bmEnemy2, |
||
455 | bmWall, |
||
456 | bmTrack, |
||
457 | bmFlip, |
||
458 | bmBonus1, |
||
459 | bmBonus2, |
||
460 | bmSuperHero, |
||
461 | bmSuperTrack, |
||
462 | NULL |
||
463 | }; |
||
464 | |||
465 | |||
466 | // |
||
467 | struct sMapDiff |
||
468 | { |
||
469 | Byte *elPtr; |
||
470 | Byte mapEl; |
||
471 | // |
||
472 | sMapDiff() {}; |
||
473 | // |
||
474 | sMapDiff( Byte *sElPtr, Byte sMapEl ) |
||
475 | { |
||
476 | this->elPtr = sElPtr; |
||
477 | this->mapEl = sMapEl; |
||
478 | }; |
||
479 | }; |
||
480 | |||
481 | |||
482 | // |
||
483 | class CMapDiff : public MCArray |
||
484 | { |
||
485 | public: |
||
486 | virtual int Add( const sMapDiff &element ) |
||
487 | { |
||
488 | element.elPtr[0] = element.mapEl; |
||
489 | return MCArray |
||
490 | } |
||
491 | }; |
||
492 | |||
493 | |||
494 | // |
||
495 | CMapDiff mapDiffList; |
||
496 | MCArray |
||
497 | |||
498 | |||
499 | // |
||
500 | class CGenericEnemy |
||
501 | { |
||
502 | public: |
||
503 | // |
||
504 | Byte *ePtr; |
||
505 | int dx, dy; |
||
506 | // |
||
507 | virtual bool Move(void) = 0; |
||
508 | }; |
||
509 | |||
510 | class CWallEnemy : public CGenericEnemy |
||
511 | { |
||
512 | public: |
||
513 | virtual bool Move(void); |
||
514 | }; |
||
515 | |||
516 | class CSpaceEnemy : public CGenericEnemy |
||
517 | { |
||
518 | public: |
||
519 | virtual bool Move(void); |
||
520 | }; |
||
521 | |||
522 | |||
523 | |||
524 | // |
||
525 | bool CWallEnemy::Move() |
||
526 | { |
||
527 | int ddx; |
||
528 | Byte *nextPtr; |
||
529 | Byte mapEl, dirMap; |
||
530 | bool result, border; |
||
531 | |||
532 | // |
||
533 | result = false; |
||
534 | border = false; |
||
535 | // |
||
536 | ddx = ( this->ePtr - worldMap ) % mapSizeX; |
||
537 | // |
||
538 | if ( ddx == 0 && this->dx < 0 ) |
||
539 | { |
||
540 | border = true; |
||
541 | this->dx = 0 - this->dx; |
||
542 | } |
||
543 | // |
||
544 | if ( ddx == (mapSizeX - 1) && this->dx > 0 ) |
||
545 | { |
||
546 | border = true; |
||
547 | this->dx = 0 - this->dx; |
||
548 | } |
||
549 | // |
||
550 | ddx = ( this->ePtr - worldMap ) / mapSizeX; |
||
551 | // |
||
552 | if ( ddx == 0 && this->dy < 0 ) |
||
553 | { |
||
554 | border = true; |
||
555 | this->dy = 0 - this->dy; |
||
556 | } |
||
557 | // |
||
558 | if ( ddx == (mapSizeY - 1) && this->dy > 0 ) |
||
559 | { |
||
560 | border = true; |
||
561 | this->dy = 0 - this->dy; |
||
562 | } |
||
563 | // получим координаты места, в которое попадает объект |
||
564 | nextPtr = this->ePtr + ( this->dx + this->dy ); |
||
565 | // получим элемент с карты |
||
566 | mapEl = nextPtr[0]; |
||
567 | // |
||
568 | // в зависимости от элемента |
||
569 | switch ( mapEl ) |
||
570 | { |
||
571 | // напоролись на игрока |
||
572 | case gmHero: |
||
573 | if ( sTrackList.GetCount() <= 0 ) |
||
574 | { |
||
575 | result = true; |
||
576 | break; |
||
577 | } |
||
578 | |||
579 | // пустое место, след игрока или гады на поле - надо отскакивать |
||
580 | case gmSuperHero: |
||
581 | case gmSuperTrack: |
||
582 | case gmTrack: |
||
583 | case gmEnemy2: |
||
584 | case gmEmpty: |
||
585 | // |
||
586 | dirMap = 0; |
||
587 | // -dx +dy |
||
588 | mapEl = this->ePtr[this->dy - this->dx]; |
||
589 | if ( mapEl == gmEmpty |
||
590 | || mapEl == gmTrack |
||
591 | || mapEl == gmEnemy2 |
||
592 | || mapEl == gmSuperHero |
||
593 | || mapEl == gmSuperTrack |
||
594 | ) dirMap |= 1; |
||
595 | // +dy |
||
596 | mapEl = this->ePtr[this->dy]; |
||
597 | if ( mapEl == gmEmpty |
||
598 | || mapEl == gmTrack |
||
599 | || mapEl == gmEnemy2 |
||
600 | || mapEl == gmSuperHero |
||
601 | || mapEl == gmSuperTrack |
||
602 | ) dirMap |= 2; |
||
603 | // +dx |
||
604 | mapEl = this->ePtr[this->dx]; |
||
605 | if ( mapEl == gmEmpty |
||
606 | || mapEl == gmTrack |
||
607 | || mapEl == gmEnemy2 |
||
608 | || mapEl == gmSuperHero |
||
609 | || mapEl == gmSuperTrack |
||
610 | ) dirMap |= 4; |
||
611 | // +dx -dy |
||
612 | mapEl = this->ePtr[this->dx - this->dy]; |
||
613 | if ( mapEl == gmEmpty |
||
614 | || mapEl == gmTrack |
||
615 | || mapEl == gmEnemy2 |
||
616 | || mapEl == gmSuperHero |
||
617 | || mapEl == gmSuperTrack |
||
618 | ) dirMap |= 8; |
||
619 | // |
||
620 | switch ( dirMap ) |
||
621 | { |
||
622 | case 2: |
||
623 | case 3: |
||
624 | this->dy = 0 - this->dy; |
||
625 | break; |
||
626 | |||
627 | case 4: |
||
628 | case 12: |
||
629 | this->dx = 0 - this->dx; |
||
630 | break; |
||
631 | |||
632 | default: |
||
633 | this->dx = 0 - this->dx; |
||
634 | this->dy = 0 - this->dy; |
||
635 | break; |
||
636 | } |
||
637 | // |
||
638 | nextPtr = this->ePtr + ( this->dx + this->dy ); |
||
639 | // получим элемент с карты |
||
640 | mapEl = nextPtr[0]; |
||
641 | // |
||
642 | switch ( mapEl ) |
||
643 | { |
||
644 | // |
||
645 | case gmHero: |
||
646 | if ( sTrackList.GetCount() <= 0 ) |
||
647 | { |
||
648 | result = true; |
||
649 | } |
||
650 | |||
651 | // |
||
652 | case gmSuperHero: |
||
653 | case gmSuperTrack: |
||
654 | case gmTrack: |
||
655 | case gmEmpty: |
||
656 | case gmEnemy2: |
||
657 | break; |
||
658 | |||
659 | // |
||
660 | default: |
||
661 | // стираем объект |
||
662 | mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) ); |
||
663 | // переместим объект |
||
664 | this->ePtr = nextPtr; |
||
665 | // рисуем объект по новым координатам |
||
666 | mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) ); |
||
667 | break; |
||
668 | } |
||
669 | // |
||
670 | break; |
||
671 | |||
672 | // летим |
||
673 | default: |
||
674 | // стираем объект |
||
675 | mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) ); |
||
676 | // переместим объект |
||
677 | this->ePtr = nextPtr; |
||
678 | // рисуем объект по новым координатам |
||
679 | mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) ); |
||
680 | // |
||
681 | break; |
||
682 | |||
683 | } |
||
684 | // |
||
685 | return result; |
||
686 | } |
||
687 | |||
688 | // |
||
689 | bool CSpaceEnemy::Move() |
||
690 | { |
||
691 | Byte *nextPtr; |
||
692 | Byte mapEl, dirMap; |
||
693 | bool result, heroTrack; |
||
694 | |||
695 | // |
||
696 | result = false; |
||
697 | // |
||
698 | heroTrack = ( sTrackList.GetCount() > 0 ); |
||
699 | // получим координаты места, в которое попадает объект |
||
700 | nextPtr = this->ePtr + ( this->dx + this->dy ); |
||
701 | // получим элемент с карты |
||
702 | mapEl = nextPtr[0]; |
||
703 | // в зависимости от элемента |
||
704 | switch ( mapEl ) |
||
705 | { |
||
706 | // напоролись на игрока или его след |
||
707 | case gmTrack: |
||
708 | result = true; |
||
709 | break; |
||
710 | |||
711 | // |
||
712 | case gmHero: |
||
713 | if ( heroTrack ) |
||
714 | { |
||
715 | result = true; |
||
716 | break; |
||
717 | } |
||
718 | |||
719 | // надо отскакивать |
||
720 | case gmSuperHero: |
||
721 | case gmSuperTrack: |
||
722 | case gmBonus1: |
||
723 | case gmBonus2: |
||
724 | case gmEnemy1: |
||
725 | case gmWall: |
||
726 | // |
||
727 | dirMap = 0; |
||
728 | // -dx +dy |
||
729 | mapEl = this->ePtr[this->dy - this->dx]; |
||
730 | if ( mapEl == gmWall || |
||
731 | mapEl == gmEnemy1 || |
||
732 | mapEl == gmBonus1 || |
||
733 | mapEl == gmBonus2 || |
||
734 | mapEl == gmSuperHero || |
||
735 | mapEl == gmSuperTrack || |
||
736 | ( mapEl == gmHero && !heroTrack ) |
||
737 | ) dirMap |= 1; |
||
738 | // +dy |
||
739 | mapEl = this->ePtr[this->dy]; |
||
740 | if ( mapEl == gmWall || |
||
741 | mapEl == gmEnemy1 || |
||
742 | mapEl == gmBonus1 || |
||
743 | mapEl == gmBonus2 || |
||
744 | mapEl == gmSuperHero || |
||
745 | mapEl == gmSuperTrack || |
||
746 | ( mapEl == gmHero && !heroTrack ) |
||
747 | ) dirMap |= 2; |
||
748 | // +dx |
||
749 | mapEl = this->ePtr[this->dx]; |
||
750 | if ( mapEl == gmWall || |
||
751 | mapEl == gmEnemy1 || |
||
752 | mapEl == gmBonus1 || |
||
753 | mapEl == gmBonus2 || |
||
754 | mapEl == gmSuperHero || |
||
755 | mapEl == gmSuperTrack || |
||
756 | ( mapEl == gmHero && !heroTrack ) |
||
757 | ) dirMap |= 4; |
||
758 | // +dx -dy |
||
759 | mapEl = this->ePtr[this->dx - this->dy]; |
||
760 | if ( mapEl == gmWall || |
||
761 | mapEl == gmEnemy1 || |
||
762 | mapEl == gmBonus1 || |
||
763 | mapEl == gmBonus2 || |
||
764 | mapEl == gmSuperHero || |
||
765 | mapEl == gmSuperTrack || |
||
766 | ( mapEl == gmHero && !heroTrack ) |
||
767 | ) dirMap |= 8; |
||
768 | // |
||
769 | switch ( dirMap ) |
||
770 | { |
||
771 | case 2: |
||
772 | case 3: |
||
773 | this->dy = 0 - this->dy; |
||
774 | break; |
||
775 | |||
776 | case 4: |
||
777 | case 12: |
||
778 | this->dx = 0 - this->dx; |
||
779 | break; |
||
780 | |||
781 | default: |
||
782 | this->dx = 0 - this->dx; |
||
783 | this->dy = 0 - this->dy; |
||
784 | break; |
||
785 | } |
||
786 | // |
||
787 | nextPtr = this->ePtr + ( this->dx + this->dy ); |
||
788 | // получим элемент с карты |
||
789 | mapEl = nextPtr[0]; |
||
790 | // |
||
791 | switch ( mapEl ) |
||
792 | { |
||
793 | // |
||
794 | case gmTrack: |
||
795 | result = true; |
||
796 | break; |
||
797 | |||
798 | // |
||
799 | case gmHero: |
||
800 | if ( heroTrack ) |
||
801 | { |
||
802 | result = true; |
||
803 | break; |
||
804 | } |
||
805 | |||
806 | // |
||
807 | case gmSuperHero: |
||
808 | case gmSuperTrack: |
||
809 | case gmBonus1: |
||
810 | case gmBonus2: |
||
811 | case gmWall: |
||
812 | case gmEnemy1: |
||
813 | break; |
||
814 | |||
815 | // |
||
816 | default: |
||
817 | // стираем объект |
||
818 | mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) ); |
||
819 | // переместим объект |
||
820 | this->ePtr = nextPtr; |
||
821 | // рисуем объект по новым координатам |
||
822 | mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) ); |
||
823 | break; |
||
824 | } |
||
825 | // |
||
826 | break; |
||
827 | |||
828 | // летим |
||
829 | default: |
||
830 | // стираем объект |
||
831 | mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) ); |
||
832 | // переместим объект |
||
833 | this->ePtr = nextPtr; |
||
834 | // рисуем объект по новым координатам |
||
835 | mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) ); |
||
836 | // |
||
837 | break; |
||
838 | |||
839 | } |
||
840 | // |
||
841 | |||
842 | // |
||
843 | return result; |
||
844 | } |
||
845 | |||
846 | |||
847 | // |
||
848 | MCArray |
||
849 | |||
850 | |||
851 | // |
||
852 | void xonixFree(void) |
||
853 | { |
||
854 | clearWorldMap(); |
||
855 | if ( flipMapPtr != NULL ) |
||
856 | { |
||
857 | delete flipMapPtr; |
||
858 | flipMapPtr = NULL; |
||
859 | } |
||
860 | } |
||
861 | |||
862 | |||
863 | // |
||
864 | void checkAndSetBonus2() |
||
865 | { |
||
866 | Dword i; |
||
867 | |||
868 | // |
||
869 | if ( (!bonus2Set) |
||
870 | && rtlRand() < 0x40000000 |
||
871 | && lifeCount < 3 |
||
872 | && GetCompletePercents() > 50 ) |
||
873 | { |
||
874 | // |
||
875 | bonus2Set = true; |
||
876 | // |
||
877 | for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) ); |
||
878 | // |
||
879 | mapDiffList.Add( sMapDiff( worldMap + i, gmBonus2 ) ); |
||
880 | } |
||
881 | } |
||
882 | |||
883 | |||
884 | // |
||
885 | void ChangeHero() |
||
886 | { |
||
887 | if ( bonus1Count < 1 ) |
||
888 | { |
||
889 | currentHero = gmHero; |
||
890 | currentTrack = gmTrack; |
||
891 | } |
||
892 | else |
||
893 | { |
||
894 | currentHero = gmSuperHero; |
||
895 | currentTrack = gmSuperTrack; |
||
896 | } |
||
897 | } |
||
898 | |||
899 | |||
900 | // |
||
901 | void checkAndSetBonus1() |
||
902 | { |
||
903 | Dword i; |
||
904 | |||
905 | // |
||
906 | if ( (!bonus1Set) |
||
907 | && rtlRand() > 0x80000000 |
||
908 | && lifeCount < 2 |
||
909 | && GetCompletePercents() > 75 ) |
||
910 | { |
||
911 | // |
||
912 | bonus1Set = true; |
||
913 | // |
||
914 | for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) ); |
||
915 | // |
||
916 | mapDiffList.Add( sMapDiff( worldMap + i, gmBonus1 ) ); |
||
917 | } |
||
918 | } |
||
919 | |||
920 | |||
921 | // |
||
922 | void CreateFlipMap(void) |
||
923 | { |
||
924 | Word i, j; |
||
925 | int ndx, ndx2, k; |
||
926 | flipMapEl el; |
||
927 | static int lastMapSizeX = 0, lastMapSizeY = 0; |
||
928 | |||
929 | // |
||
930 | if ( lastMapSizeX != mapSizeX || lastMapSizeY != mapSizeY ) |
||
931 | { |
||
932 | // |
||
933 | lastMapSizeX = mapSizeX; |
||
934 | lastMapSizeY = mapSizeY; |
||
935 | // |
||
936 | if ( flipMapPtr != NULL ) |
||
937 | { |
||
938 | delete flipMapPtr; |
||
939 | flipMapPtr = NULL; |
||
940 | } |
||
941 | } |
||
942 | // |
||
943 | if ( flipMapPtr == NULL ) |
||
944 | { |
||
945 | flipMapPtr = new flipMapEl[flipMapSize]; |
||
946 | // |
||
947 | ndx = 0; |
||
948 | // |
||
949 | for ( i = 0; i < mapSizeY; i += 2 ) |
||
950 | { |
||
951 | for ( j = 0; j < mapSizeX; j += 2 ) |
||
952 | { |
||
953 | // |
||
954 | flipMapPtr[ndx].x = j; |
||
955 | flipMapPtr[ndx].y = i; |
||
956 | // |
||
957 | ndx++; |
||
958 | } |
||
959 | } |
||
960 | } |
||
961 | // |
||
962 | for ( k = 0; k < flipMapSize; k++ ) |
||
963 | { |
||
964 | // |
||
965 | ndx = rtlRand() % flipMapSize; |
||
966 | ndx2 = rtlRand() % flipMapSize; |
||
967 | // |
||
968 | el = flipMapPtr[ndx]; |
||
969 | flipMapPtr[ndx] = flipMapPtr[ndx2]; |
||
970 | flipMapPtr[ndx2] = el; |
||
971 | } |
||
972 | } |
||
973 | |||
974 | |||
975 | // |
||
976 | bool ProcessEndTrack() |
||
977 | { |
||
978 | int i, j, k, m; |
||
979 | bool noFill; |
||
980 | Byte *mPtr, *findPtr; |
||
981 | |||
982 | // |
||
983 | j = sTrackList.GetCount(); |
||
984 | // |
||
985 | scoreCount += j; |
||
986 | // |
||
987 | for ( i = 0; i < j; i++ ) |
||
988 | { |
||
989 | // |
||
990 | mapDiffList.Add( sMapDiff( sTrackList[i], gmWall ) ); |
||
991 | } |
||
992 | // |
||
993 | levelFillCount -= j; |
||
994 | // |
||
995 | sTrackList.Clear(); |
||
996 | // |
||
997 | heroPtr += heroDX + heroDY; |
||
998 | mapDiffList.Add( sMapDiff( heroPtr, currentHero ) ); |
||
999 | // |
||
1000 | heroDX = 0; |
||
1001 | heroDY = 0; |
||
1002 | lastMoveDirection = 0; |
||
1003 | // заливка |
||
1004 | mPtr = worldMap; |
||
1005 | // |
||
1006 | for ( i = 0; i < mapSizeY; i++ ) |
||
1007 | { |
||
1008 | for ( j = 0; j < mapSizeX; j++ ) |
||
1009 | { |
||
1010 | // |
||
1011 | if ( mPtr[0] == gmEmpty ) |
||
1012 | { |
||
1013 | // |
||
1014 | fillList.Clear(); |
||
1015 | // |
||
1016 | noFill = false; |
||
1017 | // |
||
1018 | fillList.Add( mPtr ); |
||
1019 | // |
||
1020 | mPtr[0] = gmProbe; |
||
1021 | // |
||
1022 | for ( k = 0; k < fillList.GetCount(); k++ ) |
||
1023 | { |
||
1024 | // справа |
||
1025 | findPtr = fillList[k] + 1; |
||
1026 | // |
||
1027 | switch ( findPtr[0] ) |
||
1028 | { |
||
1029 | case gmEmpty: |
||
1030 | fillList.Add( findPtr ); |
||
1031 | findPtr[0] = gmProbe; |
||
1032 | break; |
||
1033 | case gmEnemy2: |
||
1034 | noFill = true; |
||
1035 | break; |
||
1036 | default: |
||
1037 | break; |
||
1038 | } |
||
1039 | // слева |
||
1040 | findPtr = fillList[k] - 1; |
||
1041 | // |
||
1042 | switch ( findPtr[0] ) |
||
1043 | { |
||
1044 | case gmEmpty: |
||
1045 | fillList.Add( findPtr ); |
||
1046 | findPtr[0] = gmProbe; |
||
1047 | break; |
||
1048 | case gmEnemy2: |
||
1049 | noFill = true; |
||
1050 | break; |
||
1051 | default: |
||
1052 | break; |
||
1053 | } |
||
1054 | // сверху |
||
1055 | findPtr = fillList[k] - mapSizeX; |
||
1056 | // |
||
1057 | switch ( findPtr[0] ) |
||
1058 | { |
||
1059 | case gmEmpty: |
||
1060 | fillList.Add( findPtr ); |
||
1061 | findPtr[0] = gmProbe; |
||
1062 | break; |
||
1063 | case gmEnemy2: |
||
1064 | noFill = true; |
||
1065 | break; |
||
1066 | default: |
||
1067 | break; |
||
1068 | } |
||
1069 | // снизу |
||
1070 | findPtr = fillList[k] + mapSizeX; |
||
1071 | // |
||
1072 | switch ( findPtr[0] ) |
||
1073 | { |
||
1074 | case gmEmpty: |
||
1075 | fillList.Add( findPtr ); |
||
1076 | findPtr[0] = gmProbe; |
||
1077 | break; |
||
1078 | case gmEnemy2: |
||
1079 | noFill = true; |
||
1080 | break; |
||
1081 | default: |
||
1082 | break; |
||
1083 | } |
||
1084 | } |
||
1085 | // |
||
1086 | if ( noFill ) |
||
1087 | { |
||
1088 | // |
||
1089 | fillList.Clear(); |
||
1090 | } |
||
1091 | else |
||
1092 | { |
||
1093 | // |
||
1094 | m = fillList.GetCount(); |
||
1095 | // |
||
1096 | scoreCount += m; |
||
1097 | // |
||
1098 | for ( k = 0; k < m; k++ ) |
||
1099 | { |
||
1100 | // |
||
1101 | mapDiffList.Add( sMapDiff( fillList[k], gmWall ) ); |
||
1102 | } |
||
1103 | // |
||
1104 | levelFillCount -= m; |
||
1105 | } |
||
1106 | } |
||
1107 | else |
||
1108 | { |
||
1109 | mPtr++; |
||
1110 | } |
||
1111 | } |
||
1112 | } |
||
1113 | // |
||
1114 | mPtr = worldMap; |
||
1115 | // |
||
1116 | for ( i = 0; i < mapSizeY; i++ ) |
||
1117 | { |
||
1118 | for ( j = 0; j < mapSizeX; j++ ) |
||
1119 | { |
||
1120 | // |
||
1121 | if ( mPtr[0] == gmProbe ) mPtr[0] = gmEmpty; |
||
1122 | // |
||
1123 | mPtr++; |
||
1124 | } |
||
1125 | } |
||
1126 | // |
||
1127 | checkAndSetBonus1(); |
||
1128 | checkAndSetBonus2(); |
||
1129 | // |
||
1130 | ApplyMapDiffs(); |
||
1131 | // |
||
1132 | return levelFillCount <= levelFillEdge; |
||
1133 | } |
||
1134 | |||
1135 | |||
1136 | // |
||
1137 | void EatEnemy( Byte *enemyPos ) |
||
1138 | { |
||
1139 | bool Eat = true; |
||
1140 | int i, j; |
||
1141 | |||
1142 | // |
||
1143 | while ( Eat ) |
||
1144 | { |
||
1145 | // |
||
1146 | Eat = false; |
||
1147 | // |
||
1148 | j = mapEnemies.GetCount(); |
||
1149 | // |
||
1150 | for ( i = 0; i < j; i++ ) |
||
1151 | { |
||
1152 | // |
||
1153 | if ( mapEnemies[i]->ePtr == enemyPos ) |
||
1154 | { |
||
1155 | // |
||
1156 | delete mapEnemies[i]; |
||
1157 | // |
||
1158 | mapEnemies.RemoveAt( i ); |
||
1159 | // |
||
1160 | Eat = true; |
||
1161 | // |
||
1162 | scoreCount += EAT_ENEMY_BONUS; |
||
1163 | // |
||
1164 | break; |
||
1165 | } |
||
1166 | } |
||
1167 | } |
||
1168 | } |
||
1169 | |||
1170 | |||
1171 | // |
||
1172 | bool MoveHero() |
||
1173 | { |
||
1174 | int ddx; |
||
1175 | Byte *nextPtr; |
||
1176 | Byte mapEl; |
||
1177 | bool result; |
||
1178 | |||
1179 | // |
||
1180 | if ( heroDX == 0 && heroDY == 0 ) return false; |
||
1181 | // |
||
1182 | result = false; |
||
1183 | // |
||
1184 | nextPtr = heroPtr + ( heroDX + heroDY ); |
||
1185 | // |
||
1186 | ddx = ( ( heroPtr - worldMap ) % mapSizeX ) - ( ( nextPtr - worldMap ) % mapSizeX ); |
||
1187 | // |
||
1188 | if ( ddx < -1 || ddx > 1 || nextPtr < worldMap || nextPtr >= ( worldMap + ( mapSizeX * mapSizeY ) ) ) |
||
1189 | { |
||
1190 | heroDX = 0; |
||
1191 | heroDY = 0; |
||
1192 | return false; |
||
1193 | } |
||
1194 | |||
1195 | |||
1196 | // |
||
1197 | mapEl = nextPtr[0]; |
||
1198 | // |
||
1199 | if ( sTrackList.GetCount() > 0 ) |
||
1200 | { |
||
1201 | // |
||
1202 | switch ( mapEl ) |
||
1203 | { |
||
1204 | // |
||
1205 | case gmEmpty: |
||
1206 | sTrackList.Add( nextPtr ); |
||
1207 | break; |
||
1208 | // |
||
1209 | case gmBonus1: |
||
1210 | bonus1Count = BONUS1_LIFETIME; |
||
1211 | ChangeHero(); |
||
1212 | goToNextLevel = ProcessEndTrack(); |
||
1213 | return false; |
||
1214 | break; |
||
1215 | // |
||
1216 | case gmBonus2: |
||
1217 | lifeCount++; |
||
1218 | goToNextLevel = ProcessEndTrack(); |
||
1219 | return false; |
||
1220 | break; |
||
1221 | // |
||
1222 | case gmWall: |
||
1223 | goToNextLevel = ProcessEndTrack(); |
||
1224 | return false; |
||
1225 | break; |
||
1226 | // |
||
1227 | case gmEnemy1: |
||
1228 | if ( bonus1Count > 0 ) |
||
1229 | { |
||
1230 | // |
||
1231 | EatEnemy( nextPtr ); |
||
1232 | // |
||
1233 | goToNextLevel = ProcessEndTrack(); |
||
1234 | // |
||
1235 | return false; |
||
1236 | break; |
||
1237 | } |
||
1238 | else |
||
1239 | { |
||
1240 | // |
||
1241 | return true; |
||
1242 | } |
||
1243 | break; |
||
1244 | // |
||
1245 | case gmEnemy2: |
||
1246 | if ( bonus1Count > 0 ) |
||
1247 | { |
||
1248 | // |
||
1249 | EatEnemy( nextPtr ); |
||
1250 | sTrackList.Add( nextPtr ); |
||
1251 | break; |
||
1252 | } |
||
1253 | else |
||
1254 | { |
||
1255 | // |
||
1256 | return true; |
||
1257 | } |
||
1258 | break; |
||
1259 | // |
||
1260 | default: |
||
1261 | return true; |
||
1262 | break; |
||
1263 | } |
||
1264 | } |
||
1265 | else |
||
1266 | { |
||
1267 | // |
||
1268 | switch ( mapEl ) |
||
1269 | { |
||
1270 | // |
||
1271 | case gmEmpty: |
||
1272 | sTrackList.Add( nextPtr ); |
||
1273 | break; |
||
1274 | // |
||
1275 | case gmBonus1: |
||
1276 | bonus1Count = BONUS1_LIFETIME; |
||
1277 | break; |
||
1278 | // |
||
1279 | case gmBonus2: |
||
1280 | lifeCount++; |
||
1281 | break; |
||
1282 | // |
||
1283 | case gmWall: |
||
1284 | break; |
||
1285 | // |
||
1286 | case gmEnemy1: |
||
1287 | if ( bonus1Count > 0 ) |
||
1288 | { |
||
1289 | EatEnemy( nextPtr ); |
||
1290 | } |
||
1291 | else |
||
1292 | { |
||
1293 | result = true; |
||
1294 | } |
||
1295 | break; |
||
1296 | // |
||
1297 | case gmEnemy2: |
||
1298 | if ( bonus1Count > 0 ) |
||
1299 | { |
||
1300 | EatEnemy( nextPtr ); |
||
1301 | sTrackList.Add( nextPtr ); |
||
1302 | } |
||
1303 | else |
||
1304 | { |
||
1305 | result = true; |
||
1306 | } |
||
1307 | break; |
||
1308 | // |
||
1309 | default: |
||
1310 | result = true; |
||
1311 | break; |
||
1312 | } |
||
1313 | } |
||
1314 | |||
1315 | // |
||
1316 | mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() <= 1 ? gmWall : currentTrack ) ); |
||
1317 | heroPtr = nextPtr; |
||
1318 | mapDiffList.Add( sMapDiff( heroPtr, currentHero ) ); |
||
1319 | |||
1320 | return result; |
||
1321 | } |
||
1322 | |||
1323 | |||
1324 | // |
||
1325 | bool MoveEnemies() |
||
1326 | { |
||
1327 | bool result; |
||
1328 | int i, j, ir; |
||
1329 | |||
1330 | // |
||
1331 | result = false; |
||
1332 | ir = 0; |
||
1333 | // |
||
1334 | j = mapEnemies.GetCount(); |
||
1335 | // |
||
1336 | for ( i = 0; i < j; i++ ) |
||
1337 | { |
||
1338 | ir += ( mapEnemies[i]->Move() ? 1 : 0 ); |
||
1339 | } |
||
1340 | // |
||
1341 | result = ( ir != 0 ); |
||
1342 | // |
||
1343 | return result; |
||
1344 | } |
||
1345 | |||
1346 | |||
1347 | // |
||
1348 | void ApplyMapDiffs( bool drawTitle ) |
||
1349 | { |
||
1350 | int i, j; |
||
1351 | |||
1352 | // |
||
1353 | kos_WindowRedrawStatus( 1 ); |
||
1354 | // |
||
1355 | if ( drawTitle ) drawWndTitleGo(); |
||
1356 | // |
||
1357 | j = mapDiffList.GetCount(); |
||
1358 | // |
||
1359 | for ( i = 0; i < j; i++ ) |
||
1360 | { |
||
1361 | //// |
||
1362 | //kos_DrawBar( |
||
1363 | // wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ), |
||
1364 | // wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize ), |
||
1365 | // blockSize, blockSize, |
||
1366 | // mapColours[mapDiffList[i].mapEl] |
||
1367 | //); |
||
1368 | // |
||
1369 | kos_PutImage( |
||
1370 | mapColours[mapDiffList[i].mapEl], |
||
1371 | blockSize, |
||
1372 | blockSize, |
||
1373 | wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ), |
||
1374 | wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize ) |
||
1375 | ); |
||
1376 | } |
||
1377 | // |
||
1378 | kos_WindowRedrawStatus( 2 ); |
||
1379 | // |
||
1380 | mapDiffList.Clear(); |
||
1381 | } |
||
1382 | |||
1383 | |||
1384 | // |
||
1385 | void DeadHeroProcess() |
||
1386 | { |
||
1387 | int i, j; |
||
1388 | Byte *mPtr = beep1; |
||
1389 | |||
1390 | // beep |
||
1391 | __asm{ |
||
1392 | mov eax, 55 |
||
1393 | mov ebx, eax |
||
1394 | mov esi, mPtr |
||
1395 | push eax |
||
1396 | int 0x40 |
||
1397 | pop eax |
||
1398 | } |
||
1399 | // |
||
1400 | j = sTrackList.GetCount(); |
||
1401 | // |
||
1402 | for ( i = 0; i < j; i++ ) |
||
1403 | { |
||
1404 | // |
||
1405 | mapDiffList.Add( sMapDiff( sTrackList[i], gmEmpty ) ); |
||
1406 | } |
||
1407 | // |
||
1408 | mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() > 0 ? gmEmpty : gmWall ) ); |
||
1409 | // |
||
1410 | sTrackList.Clear(); |
||
1411 | // |
||
1412 | heroPtr = worldMap; |
||
1413 | // |
||
1414 | while ( heroPtr[0] != gmWall ) heroPtr++; |
||
1415 | // |
||
1416 | mapDiffList.Add( sMapDiff( heroPtr, gmHero ) ); |
||
1417 | // |
||
1418 | noBonus = true; |
||
1419 | // |
||
1420 | lifeCount--; |
||
1421 | // |
||
1422 | heroDX = 0; |
||
1423 | heroDY = 0; |
||
1424 | lastMoveDirection = 0; |
||
1425 | } |
||
1426 | |||
1427 | |||
1428 | // |
||
1429 | bool CheckForNextLevel() |
||
1430 | { |
||
1431 | // |
||
1432 | if ( goToNextLevel ) |
||
1433 | { |
||
1434 | // |
||
1435 | CreateFlipMap(); |
||
1436 | goToNextLevel = false; |
||
1437 | currentLevel++; |
||
1438 | appState = appStateHideMap; |
||
1439 | flipMapCount = 0; |
||
1440 | return true; |
||
1441 | } |
||
1442 | |||
1443 | // |
||
1444 | return false; |
||
1445 | } |
||
1446 | |||
1447 | |||
1448 | // |
||
1449 | void SetGameVars() |
||
1450 | { |
||
1451 | // |
||
1452 | currentLevel = 1; |
||
1453 | lifeCount = 3; |
||
1454 | noBonus = true; |
||
1455 | bonus1Set = false; |
||
1456 | bonus2Set = false; |
||
1457 | bonus1Count = 0; |
||
1458 | goToNextLevel = false; |
||
1459 | currentHero = gmHero; |
||
1460 | currentTrack = gmTrack; |
||
1461 | scoreCount = 0; |
||
1462 | enterName = -1; |
||
1463 | // |
||
1464 | wndSizeX = ((mapSizeX*blockSize)+2); |
||
1465 | wndSizeY = ((mapSizeY*blockSize)+23); |
||
1466 | // |
||
1467 | kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY ); |
||
1468 | } |
||
1469 | |||
1470 | // |
||
1471 | void SetEntryVars() |
||
1472 | { |
||
1473 | // |
||
1474 | wndSizeX = ENTRY_WND_SIZE_X; |
||
1475 | wndSizeY = ENTRY_WND_SIZE_Y; |
||
1476 | // |
||
1477 | kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY ); |
||
1478 | kos_SetKeyboardDataMode( KM_SCANS ); |
||
1479 | } |
||
1480 | |||
1481 | |||
1482 | // |
||
5098 | clevermous | 1483 | void __cdecl ReleaseTop10() |
1805 | yogev_ezra | 1484 | { |
1485 | // |
||
1486 | if ( top10Heroes != NULL ) |
||
1487 | { |
||
1488 | // |
||
1489 | memcpy( top10Heroes->block, heroTbl, sizeof(heroTbl) ); |
||
1490 | // |
||
1491 | top10Heroes->SaveToDisk(); |
||
1492 | // |
||
1493 | delete top10Heroes; |
||
1494 | } |
||
1495 | } |
||
1496 | |||
1497 | |||
1498 | // |
||
1499 | void PrepareTop10() |
||
1500 | { |
||
1501 | // |
||
1502 | top10Heroes = new hiScoreFile; |
||
1503 | // |
||
1504 | atexit( ReleaseTop10 ); |
||
1505 | // |
||
1506 | if ( top10Heroes->LoadFromDisk() ) |
||
1507 | { |
||
1508 | // |
||
1509 | memcpy( heroTbl, top10Heroes->block, sizeof(heroTbl) ); |
||
1510 | } |
||
1511 | } |
||
1512 | |||
1513 | |||
1514 | // |
||
1515 | void SetUpTop10() |
||
1516 | { |
||
1517 | int i, j; |
||
1518 | Byte keyCode; |
||
1519 | |||
1520 | // |
||
1521 | while ( kos_CheckForEvent() == 2 ) kos_GetKey( keyCode ); |
||
1522 | // |
||
1523 | kos_SetKeyboardDataMode( KM_CHARS ); |
||
1524 | // |
||
1525 | kos_ChangeWindow( -1, -1, TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y ); |
||
1526 | // |
||
1527 | for ( i = 0; i < TOP_TBL_SIZE; i++ ) |
||
1528 | { |
||
1529 | // |
||
1530 | if ( heroTbl[i].score < scoreCount ) |
||
1531 | { |
||
1532 | // |
||
1533 | for ( j = TOP_TBL_SIZE - 1; j > i; j-- ) |
||
1534 | { |
||
1535 | // |
||
1536 | heroTbl[j] = heroTbl[j-1]; |
||
1537 | } |
||
1538 | // |
||
1539 | heroTbl[i].ClearName(); |
||
1540 | heroTbl[i].score = scoreCount; |
||
1541 | // |
||
1542 | enterName = i; |
||
1543 | enterCharNdx = 0; |
||
1544 | // |
||
1545 | break; |
||
1546 | } |
||
1547 | } |
||
1548 | } |
||
1549 | |||
1550 | |||
1551 | // |
||
1552 | // точка входа и функция обработки сообщений |
||
1553 | // |
||
1554 | void kos_Main() |
||
1555 | { |
||
1556 | Dword buttonID; |
||
1557 | Byte keyCode; |
||
1558 | Byte *bPtr; |
||
1559 | bool workOn = true; |
||
1560 | char *cPtr; |
||
1561 | |||
1562 | // отделяем имя модуля от пути |
||
1563 | cPtr = strrchr( kosExePath, '/' ); |
||
1564 | // проверка ;) |
||
1565 | if ( cPtr == NULL ) |
||
1566 | { |
||
1567 | // |
||
1568 | rtlDebugOutString( "Invalid path to executable." ); |
||
1569 | // |
||
1570 | return; |
||
1571 | } |
||
1572 | // |
||
1573 | cPtr[1] = 0; |
||
1574 | // |
||
1575 | strcpy( top10FilePath, kosExePath ); |
||
1576 | // |
||
1577 | strcpy( top10FilePath + ((cPtr - kosExePath) + 1), "xonix.t10" ); |
||
1578 | |||
1579 | // выполнение функций инициализации |
||
1580 | kos_SetKeyboardDataMode( KM_SCANS ); |
||
1581 | // |
||
1582 | PrepareTop10(); |
||
1583 | |||
1584 | // |
||
1585 | while( workOn ) |
||
1586 | { |
||
1587 | switch ( appState ) |
||
1588 | { |
||
1589 | // |
||
1590 | case appStateEntry: |
||
1591 | switch ( kos_WaitForEvent() ) |
||
1592 | { |
||
1593 | // перерисовка окна |
||
1594 | case 1: |
||
1595 | DrawAppWindow(); |
||
1596 | break; |
||
1597 | |||
1598 | // |
||
1599 | case 2: |
||
1600 | kos_GetKey( keyCode ); |
||
1601 | switch ( keyCode ) |
||
1602 | { |
||
1603 | // |
||
1604 | case 2: |
||
1605 | // |
||
1606 | appState = appStateGo; |
||
1607 | SetGameVars(); |
||
1608 | initWorldMap(); |
||
1609 | DrawAppWindow(); |
||
1610 | break; |
||
1611 | |||
1612 | // |
||
1613 | case 3: |
||
1614 | xonixFree(); |
||
1615 | workOn = false; |
||
1616 | break; |
||
1617 | } |
||
1618 | break; |
||
1619 | // |
||
1620 | case 3: |
||
1621 | // |
||
1622 | if ( ! kos_GetButtonID( buttonID ) ) break; |
||
1623 | // |
||
1624 | switch ( buttonID ) |
||
1625 | { |
||
1626 | // |
||
1627 | case BT_SIZE_X_PLUS: |
||
1628 | mapSizeX += 2; |
||
1629 | if ( mapSizeX > MAX_X_SIZE ) mapSizeX = MAX_X_SIZE; |
||
1630 | break; |
||
1631 | // |
||
1632 | case BT_SIZE_X_MINUS: |
||
1633 | mapSizeX -= 2; |
||
1634 | if ( mapSizeX < MIN_X_SIZE ) mapSizeX = MIN_X_SIZE; |
||
1635 | break; |
||
1636 | // |
||
1637 | case BT_SIZE_Y_PLUS: |
||
1638 | mapSizeY += 2; |
||
1639 | if ( mapSizeY > MAX_Y_SIZE ) mapSizeY = MAX_Y_SIZE; |
||
1640 | break; |
||
1641 | // |
||
1642 | case BT_SIZE_Y_MINUS: |
||
1643 | mapSizeY -= 2; |
||
1644 | if ( mapSizeY < MIN_Y_SIZE ) mapSizeY = MIN_Y_SIZE; |
||
1645 | break; |
||
1646 | // |
||
1647 | case BT_LOOP_MINUS: |
||
1648 | loopDelay++;; |
||
1649 | if ( loopDelay > MAX_LOOP_DELAY ) loopDelay = MAX_LOOP_DELAY; |
||
1650 | break; |
||
1651 | // |
||
1652 | case BT_LOOP_PLUS: |
||
1653 | loopDelay--;; |
||
1654 | if ( loopDelay < MIN_LOOP_DELAY ) loopDelay = MIN_LOOP_DELAY; |
||
1655 | break; |
||
1656 | // |
||
1657 | default: |
||
1658 | break; |
||
1659 | } |
||
1660 | DrawAppWindow(); |
||
1661 | break; |
||
1662 | // |
||
1663 | default: |
||
1664 | break; |
||
1665 | } |
||
1666 | break; |
||
1667 | // |
||
1668 | case appStateGo: |
||
1669 | // |
||
1670 | kos_Pause( loopDelay ); |
||
1671 | // |
||
1672 | if ( bonus1Count > 0 ) bonus1Count--; |
||
1673 | // |
||
1674 | ChangeHero(); |
||
1675 | // |
||
1676 | switch( kos_WaitForEvent( 1 ) ) |
||
1677 | { |
||
1678 | // |
||
1679 | case 0: |
||
1680 | if ( MoveHero() ) |
||
1681 | { |
||
1682 | // |
||
1683 | DeadHeroProcess(); |
||
1684 | } |
||
1685 | else |
||
1686 | { |
||
1687 | // |
||
1688 | if ( CheckForNextLevel() ) |
||
1689 | { |
||
1690 | break; |
||
1691 | } |
||
1692 | } |
||
1693 | if ( MoveEnemies() ) |
||
1694 | { |
||
1695 | // сожрали игрока |
||
1696 | DeadHeroProcess(); |
||
1697 | } |
||
1698 | ApplyMapDiffs(); |
||
1699 | break; |
||
1700 | // |
||
1701 | case 1: |
||
1702 | DrawAppWindow(); |
||
1703 | break; |
||
1704 | |||
1705 | // |
||
1706 | case 2: |
||
1707 | do kos_GetKey( keyCode ); while ( keyCode & 0x80 ); |
||
1708 | switch ( keyCode ) |
||
1709 | { |
||
1710 | // |
||
1711 | case 0x1: |
||
1712 | SetEntryVars(); |
||
1713 | appState = appStateEntry; |
||
1714 | clearWorldMap(); |
||
1715 | DrawAppWindow(); |
||
1716 | continue; |
||
1717 | |||
1718 | // |
||
1719 | case 0x39: |
||
1720 | appState = appStatePause; |
||
1721 | break; |
||
1722 | |||
1723 | // |
||
1724 | case 0x48: |
||
1725 | heroDX = 0; |
||
1726 | if ( lastMoveDirection == 0x50 ) |
||
1727 | { |
||
1728 | heroDY = 0; |
||
1729 | lastMoveDirection = 0; |
||
1730 | } |
||
1731 | else |
||
1732 | { |
||
1733 | heroDY = -mapSizeX; |
||
1734 | lastMoveDirection = 0x48; |
||
1735 | } |
||
1736 | break; |
||
1737 | |||
1738 | // |
||
1739 | case 0x50: |
||
1740 | heroDX = 0; |
||
1741 | if ( lastMoveDirection == 0x48 ) |
||
1742 | { |
||
1743 | heroDY = 0; |
||
1744 | lastMoveDirection = 0; |
||
1745 | } |
||
1746 | else |
||
1747 | { |
||
1748 | heroDY = mapSizeX; |
||
1749 | lastMoveDirection = 0x50; |
||
1750 | } |
||
1751 | break; |
||
1752 | |||
1753 | // |
||
1754 | case 0x4B: |
||
1755 | heroDY = 0; |
||
1756 | if ( lastMoveDirection == 0x4D ) |
||
1757 | { |
||
1758 | heroDX = 0; |
||
1759 | lastMoveDirection = 0; |
||
1760 | } |
||
1761 | else |
||
1762 | { |
||
1763 | heroDX = -1; |
||
1764 | lastMoveDirection = 0x4B; |
||
1765 | } |
||
1766 | break; |
||
1767 | |||
1768 | // |
||
1769 | case 0x4D: |
||
1770 | heroDY = 0; |
||
1771 | if ( lastMoveDirection == 0x4B ) |
||
1772 | { |
||
1773 | heroDX = 0; |
||
1774 | lastMoveDirection = 0; |
||
1775 | } |
||
1776 | else |
||
1777 | { |
||
1778 | heroDX = 1; |
||
1779 | lastMoveDirection = 0x4D; |
||
1780 | } |
||
1781 | break; |
||
1782 | } |
||
1783 | // |
||
1784 | if ( MoveHero() ) |
||
1785 | { |
||
1786 | // |
||
1787 | DeadHeroProcess(); |
||
1788 | } |
||
1789 | else |
||
1790 | { |
||
1791 | // |
||
1792 | if ( CheckForNextLevel() ) |
||
1793 | { |
||
1794 | break; |
||
1795 | } |
||
1796 | } |
||
1797 | if ( MoveEnemies() ) |
||
1798 | { |
||
1799 | // сожрали игрока |
||
1800 | DeadHeroProcess(); |
||
1801 | } |
||
1802 | ApplyMapDiffs(); |
||
1803 | break; |
||
1804 | |||
1805 | // |
||
1806 | default: |
||
1807 | // |
||
1808 | if ( MoveHero() ) |
||
1809 | { |
||
1810 | // |
||
1811 | DeadHeroProcess(); |
||
1812 | } |
||
1813 | if ( MoveEnemies() ) |
||
1814 | { |
||
1815 | // сожрали игрока |
||
1816 | DeadHeroProcess(); |
||
1817 | } |
||
1818 | ApplyMapDiffs(); |
||
1819 | break; |
||
1820 | } |
||
1821 | // |
||
1822 | if ( lifeCount <= 0 ) |
||
1823 | { |
||
1824 | appState = appStateAfterDeath; |
||
1825 | DrawAppWindow(); |
||
1826 | } |
||
1827 | // |
||
1828 | break; |
||
1829 | |||
1830 | // |
||
1831 | case appStateAfterDeath: |
||
1832 | switch ( kos_WaitForEvent() ) |
||
1833 | { |
||
1834 | // |
||
1835 | case 1: |
||
1836 | DrawAppWindow(); |
||
1837 | break; |
||
1838 | // |
||
1839 | case 2: |
||
1840 | do kos_GetKey( keyCode ); while ( keyCode & 0x80 ); |
||
1841 | if ( keyCode != 0 ) |
||
1842 | { |
||
1843 | // |
||
1844 | appState = appStateTop10; |
||
1845 | SetUpTop10(); |
||
1846 | DrawAppWindow(); |
||
1847 | } |
||
1848 | break; |
||
1849 | // |
||
1850 | case 3: |
||
1851 | if ( kos_GetButtonID( buttonID ) ) |
||
1852 | { |
||
1853 | // |
||
1854 | if ( buttonID == 1 ) |
||
1855 | { |
||
1856 | // |
||
1857 | appState = appStateTop10; |
||
1858 | SetUpTop10(); |
||
1859 | DrawAppWindow(); |
||
1860 | } |
||
1861 | } |
||
1862 | // |
||
1863 | default: |
||
1864 | break; |
||
1865 | } |
||
1866 | break; |
||
1867 | |||
1868 | // |
||
1869 | case appStateTop10: |
||
1870 | switch ( kos_WaitForEvent() ) |
||
1871 | { |
||
1872 | // |
||
1873 | case 1: |
||
1874 | DrawAppWindow(); |
||
1875 | break; |
||
1876 | // |
||
1877 | case 2: |
||
1878 | // |
||
1879 | kos_GetKey( keyCode ); |
||
1880 | // |
||
1881 | if ( enterName < 0 ) |
||
1882 | { |
||
1883 | // |
||
1884 | if ( keyCode == 0x1b ) |
||
1885 | { |
||
1886 | // |
||
1887 | SetEntryVars(); |
||
1888 | clearWorldMap(); |
||
1889 | appState = appStateEntry; |
||
1890 | DrawAppWindow(); |
||
1891 | } |
||
1892 | } |
||
1893 | else |
||
1894 | { |
||
1895 | // |
||
1896 | switch ( keyCode ) |
||
1897 | { |
||
1898 | // |
||
1899 | case 13: |
||
1900 | // |
||
1901 | enterName = -1; |
||
1902 | break; |
||
1903 | // |
||
1904 | case 8: |
||
1905 | // |
||
1906 | if ( enterCharNdx > 0 ) |
||
1907 | { |
||
1908 | // |
||
1909 | heroTbl[enterName].name[--enterCharNdx] = '.'; |
||
1910 | } |
||
1911 | break; |
||
1912 | // |
||
1913 | default: |
||
1914 | if ( keyCode >= 0x20 ) |
||
1915 | { |
||
1916 | // |
||
1917 | heroTbl[enterName].name[enterCharNdx++] = keyCode; |
||
1918 | // |
||
1919 | if ( enterCharNdx >= sizeof(heroTbl[0].name) ) |
||
1920 | { |
||
1921 | // |
||
1922 | enterName = -1; |
||
1923 | } |
||
1924 | } |
||
1925 | break; |
||
1926 | } |
||
1927 | // |
||
1928 | DrawAppWindow(); |
||
1929 | } |
||
1930 | // |
||
1931 | break; |
||
1932 | // |
||
1933 | default: |
||
1934 | break; |
||
1935 | } |
||
1936 | break; |
||
1937 | |||
1938 | // |
||
1939 | case appStatePause: |
||
1940 | switch ( kos_WaitForEvent() ) |
||
1941 | { |
||
1942 | case 1: |
||
1943 | DrawAppWindow(); |
||
1944 | break; |
||
1945 | |||
1946 | case 2: |
||
1947 | do kos_GetKey( keyCode ); while ( keyCode & 0x80 ); |
||
1948 | if ( keyCode != 0 ) |
||
1949 | { |
||
1950 | // |
||
1951 | appState = appStateGo; |
||
1952 | } |
||
1953 | break; |
||
1954 | |||
1955 | default: |
||
1956 | break; |
||
1957 | } |
||
1958 | break; |
||
1959 | |||
1960 | // |
||
1961 | case appStateHideMap: |
||
1962 | // |
||
1963 | switch ( kos_WaitForEvent( 1 ) ) |
||
1964 | { |
||
1965 | case 1: |
||
1966 | DrawAppWindow(); |
||
1967 | break; |
||
1968 | case 2: |
||
1969 | while ( kos_GetKey( keyCode ) ); |
||
1970 | break; |
||
1971 | default: |
||
1972 | bPtr = worldMap + (flipMapPtr[flipMapCount].x + (flipMapPtr[flipMapCount].y * mapSizeX)); |
||
1973 | mapDiffList.Add( sMapDiff( bPtr, gmFlip ) ); |
||
1974 | mapDiffList.Add( sMapDiff( bPtr + 1, gmFlip ) ); |
||
1975 | mapDiffList.Add( sMapDiff( bPtr + mapSizeX, gmFlip ) ); |
||
1976 | mapDiffList.Add( sMapDiff( bPtr + (mapSizeX + 1), gmFlip ) ); |
||
1977 | ApplyMapDiffs( false ); |
||
1978 | break; |
||
1979 | } |
||
1980 | // |
||
1981 | flipMapCount++; |
||
1982 | // |
||
1983 | if ( flipMapCount >= flipMapSize ) |
||
1984 | { |
||
1985 | flipMapCount = 0; |
||
1986 | appState = appStateShowMap; |
||
1987 | DrawAppWindow(); |
||
1988 | } |
||
1989 | break; |
||
1990 | // |
||
1991 | case appStateShowMap: |
||
1992 | // |
||
1993 | switch ( kos_WaitForEvent( 1 ) ) |
||
1994 | { |
||
1995 | case 1: |
||
1996 | DrawAppWindow(); |
||
1997 | break; |
||
1998 | default: |
||
1999 | break; |
||
2000 | } |
||
2001 | // |
||
2002 | flipMapCount++; |
||
2003 | // |
||
2004 | if ( flipMapCount >= BEFORE_START_LEVEL ) |
||
2005 | { |
||
2006 | clearWorldMap(); |
||
2007 | flipMapCount = 0; |
||
2008 | initWorldMap(); |
||
2009 | appState = appStateGo; |
||
2010 | DrawAppWindow(); |
||
2011 | } |
||
2012 | // |
||
2013 | break; |
||
2014 | } |
||
2015 | } |
||
2016 | } |
||
2017 | |||
2018 | |||
2019 | // |
||
2020 | void DrawEntryScreen() |
||
2021 | { |
||
2022 | PRINTK pr; |
||
2023 | char line[64]; |
||
2024 | |||
2025 | // |
||
2026 | kos_DefineAndDrawWindow( |
||
2027 | 100, 100, |
||
2028 | wndSizeX, wndSizeY, |
||
2029 | 0, 0, |
||
2030 | 0, 0x2040A0, |
||
2031 | 0x2040A0 |
||
2032 | ); |
||
2033 | // |
||
2034 | kos_WriteTextToWindow( |
||
2035 | 4, 4, |
||
2036 | 0x10, 0x42D2E2, |
||
2037 | MainWindowTitle, |
||
2038 | sizeof( MainWindowTitle ) - 1 |
||
2039 | ); |
||
2040 | // |
||
2041 | kos_WriteTextToWindow( |
||
2042 | 8, 32, |
||
2043 | 0x10, 0x12FF12, |
||
2044 | menuStr1, |
||
2045 | sizeof( menuStr1 ) - 1 |
||
2046 | ); |
||
2047 | // |
||
2048 | kos_WriteTextToWindow( |
||
2049 | 8, 48, |
||
2050 | 0x10, 0x12FF12, |
||
2051 | menuStr2, |
||
2052 | sizeof( menuStr2 ) - 1 |
||
2053 | ); |
||
2054 | // |
||
2055 | kos_WriteTextToWindow( |
||
2056 | 8, 80, |
||
2057 | 0x10, 0xD0FF12, |
||
2058 | menuStr3, |
||
2059 | sizeof( menuStr3 ) - 1 |
||
2060 | ); |
||
2061 | // |
||
2062 | kos_WriteTextToWindow( |
||
2063 | 8, 96, |
||
2064 | 0x10, 0xD0FF12, |
||
2065 | menuStr4, |
||
2066 | sizeof( menuStr4 ) - 1 |
||
2067 | ); |
||
2068 | // размер поля |
||
2069 | pr.fmtline = worldSizeStr; |
||
2070 | pr.args[0] = mapSizeX; |
||
2071 | pr.args[1] = mapSizeY; |
||
2072 | sprintk( line, &pr ); |
||
2073 | // |
||
2074 | kos_WriteTextToWindow( |
||
2075 | 8, 112, |
||
2076 | 0x10, 0x12C0D0, |
||
2077 | line, |
||
2078 | strlen( line ) |
||
2079 | ); |
||
2080 | // кнопки X |
||
2081 | kos_DefineButton( |
||
2082 | ENTRY_WND_SIZE_X - 58, 112, |
||
2083 | 12, 12, |
||
2084 | BT_SIZE_X_MINUS, |
||
2085 | 0xCCCCCC |
||
2086 | ); |
||
2087 | // |
||
2088 | kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 58 + 3, 117 ); |
||
2089 | // |
||
2090 | kos_DefineButton( |
||
2091 | ENTRY_WND_SIZE_X - 45, 112, |
||
2092 | 12, 12, |
||
2093 | BT_SIZE_X_PLUS, |
||
2094 | 0xCCCCCC |
||
2095 | ); |
||
2096 | // |
||
2097 | kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 45 + 3, 115 ); |
||
2098 | // кнопки Y |
||
2099 | kos_DefineButton( |
||
2100 | ENTRY_WND_SIZE_X - 29, 112, |
||
2101 | 12, 12, |
||
2102 | BT_SIZE_Y_MINUS, |
||
2103 | 0xCCCCCC |
||
2104 | ); |
||
2105 | // |
||
2106 | kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 117 ); |
||
2107 | // |
||
2108 | kos_DefineButton( |
||
2109 | ENTRY_WND_SIZE_X - 16, 112, |
||
2110 | 12, 12, |
||
2111 | BT_SIZE_Y_PLUS, |
||
2112 | 0xCCCCCC |
||
2113 | ); |
||
2114 | // |
||
2115 | kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 115 ); |
||
2116 | // |
||
2117 | //задержка в цикле выборки сообщений |
||
2118 | pr.fmtline = mainLoopDelayStr; |
||
2119 | pr.args[0] = MAX_LOOP_DELAY + MIN_LOOP_DELAY - loopDelay; |
||
2120 | sprintk( line, &pr ); |
||
2121 | // |
||
2122 | kos_WriteTextToWindow( |
||
2123 | 8, 128, |
||
2124 | 0x10, 0x12C0D0, |
||
2125 | line, |
||
2126 | strlen( line ) |
||
2127 | ); |
||
2128 | // |
||
2129 | kos_DefineButton( |
||
2130 | ENTRY_WND_SIZE_X - 29, 128, |
||
2131 | 12, 12, |
||
2132 | BT_LOOP_MINUS, |
||
2133 | 0xCCCCCC |
||
2134 | ); |
||
2135 | // |
||
2136 | kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 133 ); |
||
2137 | // |
||
2138 | kos_DefineButton( |
||
2139 | ENTRY_WND_SIZE_X - 16, 128, |
||
2140 | 12, 12, |
||
2141 | BT_LOOP_PLUS, |
||
2142 | 0xCCCCCC |
||
2143 | ); |
||
2144 | // |
||
2145 | kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 131 ); |
||
2146 | } |
||
2147 | |||
2148 | |||
2149 | // |
||
2150 | void DrawAppWindow() |
||
2151 | { |
||
2152 | // |
||
2153 | kos_WindowRedrawStatus( 1 ); |
||
2154 | |||
2155 | switch ( appState ) |
||
2156 | { |
||
2157 | // |
||
2158 | case appStateTop10: |
||
2159 | DrawTop10Window(); |
||
2160 | break; |
||
2161 | // |
||
2162 | case appStateEntry: |
||
2163 | // |
||
2164 | DrawEntryScreen(); |
||
2165 | break; |
||
2166 | // |
||
2167 | case appStateGo: |
||
2168 | case appStateShowMap: |
||
2169 | case appStatePause: |
||
2170 | drawWorldMap(); |
||
2171 | break; |
||
2172 | // |
||
2173 | case appStateAfterDeath: |
||
2174 | // |
||
2175 | drawWorldMap(); |
||
2176 | // |
||
2177 | kos_DefineButton( |
||
2178 | ( wndSizeX / 2 ) - 64, |
||
2179 | ( wndSizeY / 2 ) - 16, |
||
2180 | 128, 32, |
||
2181 | 1, |
||
2182 | 0x136793 |
||
2183 | ); |
||
2184 | // |
||
2185 | kos_WriteTextToWindow( |
||
2186 | ( wndSizeX / 2 ) - ( sizeof( thatsAllStr ) * 4 ), |
||
2187 | ( wndSizeY / 2 ) - 4, |
||
2188 | 0x10, 0xFFFFFF, |
||
2189 | thatsAllStr, |
||
2190 | sizeof ( thatsAllStr ) - 1 |
||
2191 | ); |
||
2192 | |||
2193 | // |
||
2194 | break; |
||
2195 | // |
||
2196 | case appStateHideMap: |
||
2197 | drawWorldMapForFlip(); |
||
2198 | break; |
||
2199 | } |
||
2200 | // |
||
2201 | kos_WindowRedrawStatus( 2 ); |
||
2202 | } |
||
2203 | |||
2204 | |||
2205 | // |
||
2206 | void initWorldMap() |
||
2207 | { |
||
2208 | int i, j, m, allocSize; |
||
2209 | CWallEnemy *we; |
||
2210 | CSpaceEnemy *se; |
||
2211 | |||
2212 | // |
||
2213 | allocSize = mapSizeX * mapSizeY; |
||
2214 | worldMap = new Byte[allocSize]; |
||
2215 | // |
||
2216 | __asm{ |
||
2217 | mov edi, worldMap |
||
2218 | mov ecx, allocSize |
||
2219 | mov al, gmEmpty |
||
2220 | rep stosb |
||
2221 | } |
||
2222 | |||
2223 | |||
2224 | // |
||
2225 | levelFillEdge = ( ( currentLevel + 1 ) * spacePerEnemy ) + currentLevel; |
||
2226 | levelFillCount = freeSpaceCount; |
||
2227 | // |
||
2228 | if ( ! noBonus ) |
||
2229 | { |
||
2230 | lifeCount++; |
||
2231 | } |
||
2232 | // |
||
2233 | noBonus = false; |
||
2234 | bonus1Set = false; |
||
2235 | bonus2Set = false; |
||
2236 | bonus1Count = 0; |
||
2237 | goToNextLevel = false; |
||
2238 | currentHero = gmHero; |
||
2239 | currentTrack = gmTrack; |
||
2240 | |||
2241 | // |
||
2242 | for ( i = 0; i < mapSizeX; i++ ) |
||
2243 | { |
||
2244 | // |
||
2245 | worldMap[i] = gmWall; |
||
2246 | worldMap[mapSizeX + i] = gmWall; |
||
2247 | // |
||
2248 | worldMap[((mapSizeY-2)*mapSizeX) + i] = gmWall; |
||
2249 | worldMap[((mapSizeY-1)*mapSizeX) + i] = gmWall; |
||
2250 | } |
||
2251 | // |
||
2252 | for ( i = 2; i < (mapSizeY-2); i++ ) |
||
2253 | { |
||
2254 | // |
||
2255 | worldMap[(i*mapSizeX)] = gmWall; |
||
2256 | worldMap[(i*mapSizeX) + 1] = gmWall; |
||
2257 | worldMap[(i*mapSizeX) + mapSizeX - 2] = gmWall; |
||
2258 | worldMap[(i*mapSizeX) + mapSizeX - 1] = gmWall; |
||
2259 | } |
||
2260 | // |
||
2261 | heroPtr = worldMap + ( mapSizeX / 2 ); |
||
2262 | heroPtr[0] = gmHero; |
||
2263 | heroDX = 0; |
||
2264 | heroDY = 0; |
||
2265 | // |
||
2266 | for ( i = 0; i < currentLevel; i++ ) |
||
2267 | { |
||
2268 | // |
||
2269 | for ( |
||
2270 | j = ( rtlRand() % (mapSizeX * (mapSizeY - 2)) ) + (mapSizeX * 2); |
||
2271 | worldMap[j] != gmWall; |
||
2272 | j = rtlRand() % (mapSizeX * mapSizeY) |
||
2273 | ); |
||
2274 | // |
||
2275 | we = new CWallEnemy(); |
||
2276 | // |
||
2277 | we->ePtr = worldMap + j; |
||
2278 | we->dx = rtlRand() & 1 ? 1 : -1; |
||
2279 | we->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX; |
||
2280 | // |
||
2281 | mapEnemies.Add( we ); |
||
2282 | // |
||
2283 | worldMap[j] = gmEnemy1; |
||
2284 | } |
||
2285 | // |
||
2286 | m = currentLevel + 1; |
||
2287 | // |
||
2288 | for ( i = 0; i < m; i++ ) |
||
2289 | { |
||
2290 | // |
||
2291 | for ( |
||
2292 | j = rtlRand() % (mapSizeX * mapSizeY); |
||
2293 | worldMap[j] != gmEmpty; |
||
2294 | j = rtlRand() % (mapSizeX * mapSizeY) |
||
2295 | ); |
||
2296 | // |
||
2297 | se = new CSpaceEnemy(); |
||
2298 | // |
||
2299 | se->ePtr = worldMap + j; |
||
2300 | se->dx = rtlRand() & 1 ? 1 : -1; |
||
2301 | se->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX; |
||
2302 | // |
||
2303 | mapEnemies.Add( se ); |
||
2304 | // |
||
2305 | worldMap[j] = gmEnemy2; |
||
2306 | } |
||
2307 | } |
||
2308 | |||
2309 | |||
2310 | // |
||
2311 | void drawWorldMap() |
||
2312 | { |
||
2313 | // |
||
2314 | kos_DefineAndDrawWindow( |
||
2315 | 100, 100, |
||
2316 | wndSizeX, wndSizeY, |
||
2317 | 0, 0, |
||
2318 | 0, 0x2040A0, |
||
2319 | 0x2040A0 |
||
2320 | ); |
||
2321 | // |
||
2322 | drawWndTitleGo(); |
||
2323 | // |
||
2324 | drawWorldMapForFlip(); |
||
2325 | } |
||
2326 | |||
2327 | |||
2328 | // |
||
2329 | int GetCompletePercents() |
||
2330 | { |
||
2331 | int n1, n2; |
||
2332 | |||
2333 | // |
||
2334 | n1 = freeSpaceCount - levelFillCount; |
||
2335 | n2 = freeSpaceCount - levelFillEdge; |
||
2336 | // |
||
2337 | return ( n1 >= n2 ) ? 100 : ( n1 * 100 ) / n2; |
||
2338 | } |
||
2339 | |||
2340 | |||
2341 | // |
||
2342 | void drawWndTitleGo() |
||
2343 | { |
||
2344 | PRINTK pr; |
||
2345 | char line[64]; |
||
2346 | |||
2347 | // |
||
2348 | kos_DrawBar( |
||
2349 | 1, 1, |
||
2350 | wndSizeX - 2, 18, |
||
2351 | 0x2040A0 |
||
2352 | ); |
||
2353 | |||
2354 | // |
||
2355 | pr.fmtline = goWndTitle; |
||
2356 | pr.args[0] = currentLevel; |
||
2357 | pr.args[1] = GetCompletePercents(); |
||
2358 | pr.args[2] = lifeCount; |
||
2359 | pr.args[3] = scoreCount; |
||
2360 | sprintk( line, &pr ); |
||
2361 | // |
||
2362 | kos_WriteTextToWindow( |
||
2363 | 4, 4, |
||
2364 | 0x10, 0x42D2E2, |
||
2365 | line, |
||
2366 | strlen( line ) |
||
2367 | ); |
||
2368 | // |
||
2369 | if ( bonus1Count > 0 ) |
||
2370 | { |
||
2371 | // |
||
2372 | kos_DrawBar( |
||
2373 | 2, 22 - BONUS1_IND_HSIZE - 1, |
||
2374 | wndSizeX - 4, BONUS1_IND_HSIZE, |
||
2375 | 0x2040A0 |
||
2376 | ); |
||
2377 | // |
||
2378 | kos_DrawBar( |
||
2379 | 2, 22 - BONUS1_IND_HSIZE - 1, |
||
2380 | ( bonus1Count * ( wndSizeX - 4 ) ) / BONUS1_LIFETIME, BONUS1_IND_HSIZE, |
||
2381 | 0x5720B0 |
||
2382 | ); |
||
2383 | } |
||
2384 | } |
||
2385 | |||
2386 | // |
||
2387 | void drawWorldMapForFlip() |
||
2388 | { |
||
2389 | int i, j; |
||
2390 | Byte *mPtr = worldMap; |
||
2391 | |||
2392 | // |
||
2393 | for ( i = 0; i < mapSizeY; i++ ) |
||
2394 | { |
||
2395 | // |
||
2396 | for ( j = 0; j < mapSizeX; j++ ) |
||
2397 | { |
||
2398 | //// |
||
2399 | //kos_DrawBar( |
||
2400 | // wndXOffet + ( j * blockSize ), |
||
2401 | // wndYOffset + ( i * blockSize ), |
||
2402 | // blockSize, blockSize, |
||
2403 | // mapColours[*mPtr] |
||
2404 | //); |
||
2405 | // |
||
2406 | kos_PutImage( |
||
2407 | mapColours[*mPtr], |
||
2408 | blockSize, |
||
2409 | blockSize, |
||
2410 | wndXOffet + ( j * blockSize ), |
||
2411 | wndYOffset + ( i * blockSize ) |
||
2412 | ); |
||
2413 | // |
||
2414 | mPtr++; |
||
2415 | } |
||
2416 | } |
||
2417 | } |
||
2418 | |||
2419 | |||
2420 | // |
||
2421 | void clearWorldMap() |
||
2422 | { |
||
2423 | int i, j; |
||
2424 | |||
2425 | // |
||
2426 | sTrackList.Clear(); |
||
2427 | fillList.Clear(); |
||
2428 | mapDiffList.Clear(); |
||
2429 | // |
||
2430 | j = mapEnemies.GetCount(); |
||
2431 | // |
||
2432 | for ( i = 0; i < j; i++ ) |
||
2433 | { |
||
2434 | // |
||
2435 | delete mapEnemies[i]; |
||
2436 | } |
||
2437 | // |
||
2438 | mapEnemies.Clear(); |
||
2439 | // |
||
2440 | if ( worldMap != NULL ) |
||
2441 | { |
||
2442 | delete worldMap; |
||
2443 | worldMap = NULL; |
||
2444 | } |
||
2445 | } |
||
2446 | |||
2447 | |||
2448 | // |
||
2449 | char Top10WndTitle[] = "Top 10"; |
||
2450 | |||
2451 | // |
||
2452 | void DrawTop10Window() |
||
2453 | { |
||
2454 | int i; |
||
2455 | |||
2456 | // |
||
2457 | kos_DefineAndDrawWindow( |
||
2458 | 100, 100, |
||
2459 | TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y, |
||
2460 | 0, 0, |
||
2461 | 0, 0x2040A0, |
||
2462 | 0x2040A0 |
||
2463 | ); |
||
2464 | // |
||
2465 | kos_WriteTextToWindow( |
||
2466 | 4, 4, |
||
2467 | 0x0, 0x42D2E2, |
||
2468 | Top10WndTitle, |
||
2469 | sizeof( Top10WndTitle ) - 1 |
||
2470 | ); |
||
2471 | // |
||
2472 | for ( i = 0; i < TOP_TBL_SIZE; i++ ) |
||
2473 | { |
||
2474 | // |
||
2475 | kos_WriteTextToWindow( |
||
2476 | 6, wndYOffset + 2 + (i * 10), |
||
2477 | 0x0, enterName != i ? 0xFFFFFF : 0x00FF00, |
||
2478 | heroTbl[i].name, |
||
2479 | sizeof( heroTbl[0].name ) |
||
2480 | ); |
||
2481 | // |
||
2482 | kos_DisplayNumberToWindow( |
||
2483 | heroTbl[i].score, |
||
2484 | 8, |
||
2485 | 112, wndYOffset + 2 + (i * 10), |
||
2486 | 0xFFFF55, |
||
2487 | nbDecimal, |
||
2488 | false |
||
2489 | ); |
||
2490 | } |
||
2491 | // |
||
2492 | kos_WriteTextToWindow( |
||
2493 | 6, wndYOffset + 6 + (i * 10), |
||
2494 | 0x10, 0x1060D0, |
||
2495 | enterName >= 0 ? top10str1 : top10str2, |
||
2496 | enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1 |
||
2497 | ); |
||
2498 | }>>>>>>>>>=>>>>>>>>>=>>>>=>>>>>>>>>>>>>>>=>=>>>>>> |
||
2499 |