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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #ifndef RS_GAMETEXT_H |
2 | #define RS_GAMETEXT_H |
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3 | |||
4 | #include "rsgame.h" |
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5 | |||
6 | #define GAME_COLORS_COUNT 8 |
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7 | |||
5242 | alpine | 8 | //#define GAME_COLOR_BLACK 0 |
9 | //#define GAME_COLOR_WHITE 1 |
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10 | //#define GAME_COLOR_YELLOW 2 |
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11 | //#define GAME_COLOR_RED 3 |
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12 | //#define GAME_COLOR_BLUE 4 |
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13 | //#define GAME_COLOR_ORANGE 5 |
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14 | //#define GAME_COLOR_GRAY 6 |
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15 | //#define GAME_COLOR_GREEN 7 |
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16 | // |
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17 | //#define GAME_FONT_DEFAULT 0 |
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18 | //#define GAME_FONT_HEAVY 1 |
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19 | //#define GAME_FONT_TITLE 2 |
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20 | //#define GAME_FONT_LIGHT 3 |
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21 | // |
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22 | //#define GAME_ALIGN_LEFT 0 |
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23 | //#define GAME_ALIGN_CENTER 1 |
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24 | //#define GAME_ALIGN_RIGHT 2 |
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5235 | alpine | 25 | |
26 | |||
27 | void game_font_init(); |
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28 | void game_font_term(); |
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29 | |||
30 | void game_textout(int x, int y, int font_index, char* s); |
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5242 | alpine | 31 | void game_textout_at_center(int x, int y, int font_index, char *s); |
5235 | alpine | 32 | void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); |
33 | |||
34 | #endif |