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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: none |
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20 | // |
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21 | //----------------------------------------------------------------------------- |
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22 | |||
23 | |||
24 | static const char |
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25 | rcsid[] = "$Id: s_sound.c,v 1.6 1997/02/03 22:45:12 b1 Exp $"; |
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26 | |||
27 | |||
28 | #include |
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29 | #include |
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30 | |||
31 | #include "i_system.h" |
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32 | #include "i_sound.h" |
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33 | #include "sounds.h" |
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34 | #include "s_sound.h" |
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35 | |||
36 | #include "z_zone.h" |
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37 | #include "m_random.h" |
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38 | #include "w_wad.h" |
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39 | |||
40 | #include "doomdef.h" |
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41 | #include "p_local.h" |
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42 | //#include "m_music.h" |
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43 | |||
44 | #include "doomstat.h" |
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45 | |||
46 | //#include "qmus2mid.h" |
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47 | |||
48 | void WriteDebug(char *); |
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49 | |||
50 | // Purpose? |
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51 | const char snd_prefixen[] |
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52 | = { 'P', 'P', 'A', 'S', 'S', 'S', 'M', 'M', 'M', 'S', 'S', 'S' }; |
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53 | |||
333 | serge | 54 | #define S_MAX_VOLUME 127 |
298 | serge | 55 | |
56 | // when to clip out sounds |
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57 | // Does not fit the large outdoor areas. |
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333 | serge | 58 | #define S_CLIPPING_DIST (1200*0x10000) |
298 | serge | 59 | |
60 | // Distance tp origin when sounds should be maxed out. |
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61 | // This should relate to movement clipping resolution |
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62 | // (see BLOCKMAP handling). |
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63 | // Originally: (200*0x10000). |
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333 | serge | 64 | #define S_CLOSE_DIST (160*0x10000) |
298 | serge | 65 | |
66 | |||
333 | serge | 67 | #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) |
298 | serge | 68 | |
69 | // Adjustable by menu. |
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333 | serge | 70 | #define NORM_VOLUME snd_MaxVolume |
298 | serge | 71 | |
333 | serge | 72 | #define NORM_PITCH 128 |
73 | #define NORM_PRIORITY 64 |
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74 | #define NORM_SEP 128 |
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298 | serge | 75 | |
333 | serge | 76 | #define S_PITCH_PERTURB 1 |
77 | #define S_STEREO_SWING (96*0x10000) |
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298 | serge | 78 | |
79 | // percent attenuation from front to back |
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333 | serge | 80 | #define S_IFRACVOL 30 |
298 | serge | 81 | |
333 | serge | 82 | #define NA 0 |
83 | //#define S_NUMCHANNELS 2 |
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84 | #define NUM_CHANNELS 16 |
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298 | serge | 85 | |
86 | // Current music/sfx card - index useless |
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87 | // w/o a reference LUT in a sound module. |
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88 | extern int snd_MusicDevice; |
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89 | extern int snd_SfxDevice; |
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90 | // Config file? Same disclaimer as above. |
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91 | extern int snd_DesiredMusicDevice; |
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92 | extern int snd_DesiredSfxDevice; |
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93 | |||
94 | |||
95 | typedef struct |
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96 | { |
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97 | // sound information (if null, channel avail.) |
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333 | serge | 98 | sfxinfo_t* sfxinfo; |
298 | serge | 99 | |
100 | // origin of sound |
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333 | serge | 101 | void* origin; |
298 | serge | 102 | |
103 | // handle of the sound being played |
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333 | serge | 104 | int handle; |
298 | serge | 105 | |
106 | } channel_t; |
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107 | |||
108 | |||
109 | // the set of channels available |
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333 | serge | 110 | static channel_t* channels; |
298 | serge | 111 | |
112 | // These are not used, but should be (menu). |
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113 | // Maximum volume of a sound effect. |
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114 | // Internal default is max out of 0-15. |
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333 | serge | 115 | int snd_SfxVolume = 80; |
298 | serge | 116 | |
117 | // Maximum volume of music. Useless so far. |
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333 | serge | 118 | int snd_MusicVolume = 80; |
298 | serge | 119 | |
120 | |||
121 | |||
122 | // whether songs are mus_paused |
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333 | serge | 123 | static boolean mus_paused; |
298 | serge | 124 | |
125 | // music currently being played |
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333 | serge | 126 | static musicinfo_t* mus_playing=0; |
298 | serge | 127 | |
128 | // following is set |
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129 | // by the defaults code in M_misc: |
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130 | // number of channels available |
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333 | serge | 131 | int numChannels; |
298 | serge | 132 | |
333 | serge | 133 | static int nextcleanup; |
298 | serge | 134 | |
135 | |||
136 | |||
137 | // |
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138 | // Internals. |
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139 | // |
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140 | int |
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141 | S_getChannel |
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333 | serge | 142 | ( void* origin, |
143 | sfxinfo_t* sfxinfo, |
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298 | serge | 144 | int sfxid ); |
145 | |||
146 | |||
147 | int |
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148 | S_AdjustSoundParams |
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333 | serge | 149 | ( mobj_t* listener, |
150 | mobj_t* source, |
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151 | int* vol, |
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152 | int* sep, |
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153 | int* pitch ); |
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298 | serge | 154 | |
155 | void S_StopChannel(int cnum); |
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156 | |||
157 | |||
158 | |||
159 | // |
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160 | // Initializes sound stuff, including volume |
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161 | // Sets channels, SFX and music volume, |
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162 | // allocates channel buffer, sets S_sfx lookup. |
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163 | // |
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164 | void S_Init |
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333 | serge | 165 | ( int sfxVolume, |
166 | int musicVolume ) |
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298 | serge | 167 | { |
333 | serge | 168 | int i; |
298 | serge | 169 | |
170 | printf("S_Init: default sfx volume %d\n", sfxVolume); |
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171 | |||
333 | serge | 172 | //I_CreateSound(); |
298 | serge | 173 | numChannels = NUM_CHANNELS; |
174 | |||
175 | // Whatever these did with DMX, these are rather dummies now. |
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176 | I_SetChannels(); |
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177 | |||
178 | S_SetSfxVolume(sfxVolume); |
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179 | // No music with Linux - another dummy. |
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180 | S_SetMusicVolume(musicVolume); |
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181 | |||
182 | // Allocating the internal channels for mixing |
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183 | // (the maximum numer of sounds rendered |
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184 | // simultaneously) within zone memory. |
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185 | channels = |
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186 | (channel_t *) Z_Malloc(numChannels*sizeof(channel_t), PU_STATIC, 0); |
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187 | |||
188 | // Free all channels for use |
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189 | for (i=0 ; i |
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190 | channels[i].sfxinfo = 0; |
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191 | |||
192 | // no sounds are playing, and they are not mus_paused |
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193 | mus_paused = 0; |
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194 | |||
195 | // Note that sounds have not been cached (yet). |
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196 | for (i=1 ; i |
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197 | S_sfx[i].lumpnum = S_sfx[i].usefulness = -1; |
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198 | } |
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199 | |||
200 | // |
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201 | // Per level startup code. |
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202 | // Kills playing sounds at start of level, |
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203 | // determines music if any, changes music. |
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204 | // |
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205 | void S_Start(void) |
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206 | { |
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207 | int cnum; |
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208 | int mnum; |
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209 | |||
210 | // kill all playing sounds at start of level |
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211 | // (trust me - a good idea) |
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212 | for (cnum=0 ; cnum |
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213 | if (channels[cnum].sfxinfo) |
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214 | S_StopChannel(cnum); |
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215 | |||
216 | // start new music for the level |
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217 | mus_paused = 0; |
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218 | |||
219 | if (gamemode == commercial) |
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333 | serge | 220 | mnum = mus_runnin + gamemap - 1; |
298 | serge | 221 | else |
222 | { |
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333 | serge | 223 | int spmus[]= |
224 | { |
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225 | // Song - Who? - Where? |
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226 | mus_e3m4, // American e4m1 |
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227 | mus_e3m2, // Romero e4m2 |
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228 | mus_e3m3, // Shawn e4m3 |
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229 | mus_e1m5, // American e4m4 |
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230 | mus_e2m7, // Tim e4m5 |
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231 | mus_e2m4, // Romero e4m6 |
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232 | mus_e2m6, // J.Anderson e4m7 CHIRON.WAD |
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233 | mus_e2m5, // Shawn e4m8 |
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234 | mus_e1m9 // Tim e4m9 |
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235 | }; |
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236 | |||
237 | if (gameepisode < 4) |
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238 | mnum = mus_e1m1 + (gameepisode-1)*9 + gamemap-1; |
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239 | else |
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240 | mnum = spmus[gamemap-1]; |
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241 | } |
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298 | serge | 242 | |
243 | // HACK FOR COMMERCIAL |
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333 | serge | 244 | // if (commercial && mnum > mus_e3m9) |
298 | serge | 245 | // mnum -= mus_e3m9; |
246 | |||
247 | S_ChangeMusic(mnum, true); |
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248 | |||
249 | nextcleanup = 15; |
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333 | serge | 250 | } |
298 | serge | 251 | |
252 | void S_StartSoundAtVolume( void *origin_p, int sfx_id, int volume ) |
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253 | { |
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254 | int rc; |
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255 | int sep; |
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256 | int pitch; |
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257 | int priority; |
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258 | sfxinfo_t *sfx; |
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259 | int cnum; |
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260 | // int chnum; <-- 10.9.98 compiler warning |
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261 | |||
333 | serge | 262 | mobj_t* origin = (mobj_t *)origin_p; |
298 | serge | 263 | |
264 | //WriteDebug("S_StartSoundAtVolume...\n"); |
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265 | |||
266 | // Debug. |
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267 | /*fprintf( stderr,"S_StartSoundAtVolume: playing sound %d (%s)\n",sfx_id, S_sfx[sfx_id].name );*/ |
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268 | |||
269 | // check for bogus sound # |
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270 | if (sfx_id < 1 || sfx_id > NUMSFX) |
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271 | I_Error("Bad sfx #: %d", sfx_id); |
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272 | |||
273 | sfx = &S_sfx[sfx_id]; |
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274 | |||
275 | // Initialize sound parameters |
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276 | if (sfx->link) |
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277 | { |
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278 | pitch = sfx->pitch; |
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279 | priority = sfx->priority; |
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280 | volume += sfx->volume; |
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281 | |||
282 | if (volume < 1) |
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283 | { |
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284 | //WriteDebug("Volume off...\n"); |
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285 | return; |
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286 | } |
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287 | |||
288 | if (volume > snd_SfxVolume) |
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289 | volume = snd_SfxVolume; |
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333 | serge | 290 | } |
298 | serge | 291 | else |
292 | { |
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293 | pitch = NORM_PITCH; |
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294 | priority = NORM_PRIORITY; |
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295 | } |
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296 | |||
297 | |||
298 | // Check to see if it is audible, |
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299 | // and if not, modify the params |
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300 | if (origin && origin != players[consoleplayer].mo) |
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301 | { |
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302 | rc = S_AdjustSoundParams(players[consoleplayer].mo, origin, &volume, &sep, &pitch); |
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303 | if ( origin->x == players[consoleplayer].mo->x && origin->y == players[consoleplayer].mo->y) |
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333 | serge | 304 | { |
298 | serge | 305 | sep = NORM_SEP; |
306 | } |
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307 | if (!rc) |
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308 | { |
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309 | //WriteDebug("No rc from S_AdjustSoundParams...\n"); |
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310 | return; |
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311 | } |
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333 | serge | 312 | } |
298 | serge | 313 | else |
314 | { |
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315 | sep = NORM_SEP; |
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316 | } |
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317 | |||
318 | // hacks to vary the sfx pitches |
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319 | if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit) |
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333 | serge | 320 | { |
298 | serge | 321 | pitch += 8 - (M_Random()&15); |
322 | if (pitch < 0) |
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323 | pitch = 0; |
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324 | else |
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325 | if (pitch>255) |
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326 | pitch = 255; |
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327 | } |
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328 | else |
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329 | if (sfx_id != sfx_itemup && sfx_id != sfx_tink) |
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330 | { |
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331 | pitch += 16 - (M_Random()&31); |
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332 | if (pitch<0) |
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333 | pitch = 0; |
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334 | else |
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335 | if (pitch > 255) |
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336 | pitch = 255; |
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337 | } |
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338 | |||
339 | // kill old sound |
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340 | S_StopSound(origin); |
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341 | |||
342 | // try to find a channel |
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343 | cnum = S_getChannel(origin, sfx, sfx_id); |
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344 | |||
345 | if (cnum<0) |
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346 | { |
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347 | //WriteDebug("cnum < 0 -- no channel...\n"); |
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348 | return; |
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349 | } |
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350 | |||
351 | // |
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352 | // This is supposed to handle the loading/caching. |
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353 | // For some odd reason, the caching is done nearly |
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354 | // each time the sound is needed? |
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355 | // |
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356 | |||
357 | // get lumpnum if necessary |
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358 | if (sfx->lumpnum < 0) |
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359 | sfx->lumpnum = I_GetSfxLumpNum(sfx); |
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360 | |||
361 | // cache data if necessary |
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362 | if (!sfx->data) |
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363 | { |
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364 | sfx->data = (void *) W_CacheLumpNum(sfx->lumpnum, PU_MUSIC); |
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365 | |||
366 | } |
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367 | |||
368 | // increase the usefulness |
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369 | if (sfx->usefulness++ < 0) |
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370 | sfx->usefulness = 1; |
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371 | |||
372 | // Assigns the handle to one of the channels in the |
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373 | // mix/output buffer. |
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374 | //WriteDebug("I_StartSound...\n"); |
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333 | serge | 375 | channels[cnum].handle = I_StartSound(sfx_id,volume,sep,pitch,priority); |
298 | serge | 376 | channels[cnum].handle = cnum; |
377 | channels[cnum].sfxinfo = sfx; |
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378 | channels[cnum].origin = origin; |
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333 | serge | 379 | } |
298 | serge | 380 | |
381 | void S_StartSound( void *origin, int sfx_id ) |
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382 | { |
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383 | #ifdef SAWDEBUG |
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384 | // if (sfx_id == sfx_sawful) |
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385 | // sfx_id = sfx_itemup; |
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386 | #endif |
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387 | |||
388 | S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); |
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389 | |||
390 | |||
391 | // UNUSED. We had problems, had we not? |
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392 | #ifdef SAWDEBUG |
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393 | { |
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394 | int i; |
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395 | int n; |
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333 | serge | 396 | |
298 | serge | 397 | static mobj_t* last_saw_origins[10] = {1,1,1,1,1,1,1,1,1,1}; |
333 | serge | 398 | static int first_saw=0; |
399 | static int next_saw=0; |
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400 | |||
298 | serge | 401 | if (sfx_id == sfx_sawidl |
333 | serge | 402 | || sfx_id == sfx_sawful |
403 | || sfx_id == sfx_sawhit) |
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298 | serge | 404 | { |
333 | serge | 405 | for (i=first_saw;i!=next_saw;i=(i+1)%10) |
406 | if (last_saw_origins[i] != origin) |
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407 | fprintf(stderr, "old origin 0x%lx != " |
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408 | "origin 0x%lx for sfx %d\n", |
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409 | last_saw_origins[i], |
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410 | origin, |
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411 | sfx_id); |
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412 | |||
413 | last_saw_origins[next_saw] = origin; |
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414 | next_saw = (next_saw + 1) % 10; |
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415 | if (next_saw == first_saw) |
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416 | first_saw = (first_saw + 1) % 10; |
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417 | |||
418 | for (n=i=0; i |
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419 | { |
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420 | if (channels[i].sfxinfo == &S_sfx[sfx_sawidl] |
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421 | || channels[i].sfxinfo == &S_sfx[sfx_sawful] |
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422 | || channels[i].sfxinfo == &S_sfx[sfx_sawhit]) n++; |
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423 | } |
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424 | |||
425 | if (n>1) |
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426 | { |
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427 | for (i=0; i |
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428 | { |
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429 | if (channels[i].sfxinfo == &S_sfx[sfx_sawidl] |
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430 | || channels[i].sfxinfo == &S_sfx[sfx_sawful] |
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431 | || channels[i].sfxinfo == &S_sfx[sfx_sawhit]) |
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432 | { |
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433 | fprintf(stderr, |
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434 | "chn: sfxinfo=0x%lx, origin=0x%lx, " |
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435 | "handle=%d\n", |
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436 | channels[i].sfxinfo, |
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437 | channels[i].origin, |
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438 | channels[i].handle); |
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439 | } |
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440 | } |
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441 | fprintf(stderr, "\n"); |
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442 | } |
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298 | serge | 443 | } |
444 | } |
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445 | #endif |
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446 | |||
447 | } |
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448 | |||
449 | |||
450 | |||
451 | |||
452 | void S_StopSound(void *origin) |
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453 | { |
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454 | |||
455 | int cnum; |
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456 | |||
457 | for (cnum=0 ; cnum |
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458 | { |
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333 | serge | 459 | if (channels[cnum].sfxinfo && channels[cnum].origin == origin) |
460 | { |
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461 | S_StopChannel(cnum); |
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462 | break; |
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463 | } |
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298 | serge | 464 | } |
465 | } |
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466 | |||
467 | |||
468 | |||
469 | |||
470 | |||
471 | |||
472 | |||
473 | |||
474 | |||
475 | // |
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476 | // Stop and resume music, during game PAUSE. |
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477 | // |
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478 | void S_PauseSound(void) |
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479 | { |
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480 | if (mus_playing && !mus_paused) |
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481 | { |
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333 | serge | 482 | I_PauseSong(mus_playing->handle); |
483 | mus_paused = true; |
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298 | serge | 484 | } |
485 | } |
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486 | |||
487 | void S_ResumeSound(void) |
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488 | { |
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489 | if (mus_playing && mus_paused) |
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490 | { |
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333 | serge | 491 | I_ResumeSong(mus_playing->handle); |
492 | mus_paused = false; |
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298 | serge | 493 | } |
494 | } |
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495 | |||
496 | |||
497 | // |
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498 | // Updates music & sounds |
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499 | // |
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500 | void S_UpdateSounds(void* listener_p) |
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501 | { |
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333 | serge | 502 | int audible; |
503 | int cnum; |
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504 | int volume; |
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505 | int sep; |
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506 | int pitch; |
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507 | sfxinfo_t* sfx; |
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508 | channel_t* c; |
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298 | serge | 509 | |
333 | serge | 510 | mobj_t* listener = (mobj_t*)listener_p; |
298 | serge | 511 | |
512 | |||
513 | |||
514 | // Clean up unused data. |
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515 | // This is currently not done for 16bit (sounds cached static). |
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516 | // DOS 8bit remains. |
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517 | /*if (gametic > nextcleanup) |
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518 | { |
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333 | serge | 519 | for (i=1 ; i |
520 | { |
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521 | if (S_sfx[i].usefulness < 1 |
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522 | && S_sfx[i].usefulness > -1) |
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523 | { |
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524 | if (--S_sfx[i].usefulness == -1) |
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525 | { |
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526 | Z_ChangeTag(S_sfx[i].data, PU_CACHE); |
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527 | S_sfx[i].data = 0; |
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528 | } |
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529 | } |
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530 | } |
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531 | nextcleanup = gametic + 15; |
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298 | serge | 532 | }*/ |
533 | |||
534 | for (cnum=0 ; cnum |
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535 | { |
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333 | serge | 536 | c = &channels[cnum]; |
537 | sfx = c->sfxinfo; |
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298 | serge | 538 | |
333 | serge | 539 | if (c->sfxinfo) |
540 | { |
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541 | if (I_SoundIsPlaying(c->handle)) |
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542 | { |
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543 | // initialize parameters |
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544 | volume = snd_SfxVolume; |
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545 | pitch = NORM_PITCH; |
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546 | sep = NORM_SEP; |
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298 | serge | 547 | |
333 | serge | 548 | if (sfx->link) |
549 | { |
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550 | pitch = sfx->pitch; |
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551 | volume += sfx->volume; |
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552 | if (volume < 1) |
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553 | { |
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554 | S_StopChannel(cnum); |
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555 | continue; |
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556 | } |
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557 | else if (volume > snd_SfxVolume) |
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558 | { |
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559 | volume = snd_SfxVolume; |
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560 | } |
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561 | } |
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298 | serge | 562 | |
333 | serge | 563 | // check non-local sounds for distance clipping |
564 | // or modify their params |
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565 | if (c->origin && listener_p != c->origin) |
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566 | { |
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567 | audible = S_AdjustSoundParams(listener, |
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568 | c->origin, |
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569 | &volume, |
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570 | &sep, |
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571 | &pitch); |
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572 | |||
573 | if (!audible) |
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574 | { |
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575 | S_StopChannel(cnum); |
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576 | } |
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577 | else |
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578 | I_UpdateSoundParams(c->handle, volume, sep, pitch); |
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579 | } |
||
580 | } |
||
581 | else |
||
582 | { |
||
583 | // if channel is allocated but sound has stopped, |
||
584 | // free it |
||
585 | S_StopChannel(cnum); |
||
586 | } |
||
587 | } |
||
298 | serge | 588 | } |
589 | // kill music if it is a single-play && finished |
||
333 | serge | 590 | // if ( mus_playing |
298 | serge | 591 | // && !I_QrySongPlaying(mus_playing->handle) |
592 | // && !mus_paused ) |
||
593 | // S_StopMusic(); |
||
594 | } |
||
595 | |||
596 | |||
597 | void S_SetMusicVolume(int volume) |
||
598 | { |
||
599 | if (volume < 0 || volume > 127) |
||
600 | { |
||
333 | serge | 601 | I_Error("Attempt to set music volume at %d", |
602 | volume); |
||
298 | serge | 603 | } |
604 | |||
605 | I_SetMusicVolume(127); |
||
606 | I_SetMusicVolume(volume); |
||
607 | snd_MusicVolume = volume; |
||
608 | } |
||
609 | |||
610 | |||
611 | |||
612 | void S_SetSfxVolume(int volume) |
||
613 | { |
||
614 | |||
615 | if (volume < 0 || volume > 127) |
||
333 | serge | 616 | I_Error("Attempt to set sfx volume at %d", volume); |
298 | serge | 617 | |
618 | snd_SfxVolume = volume; |
||
619 | |||
620 | } |
||
621 | |||
622 | // |
||
623 | // Starts some music with the music id found in sounds.h. |
||
624 | // |
||
625 | void S_StartMusic(int m_id) |
||
626 | { |
||
627 | // S_ChangeMusic(m_id, false); |
||
628 | } |
||
629 | |||
630 | |||
631 | // clean-up&code for orig midi 10.9.98-dlw |
||
632 | void S_ChangeMusic(int musicnum, int looping) |
||
633 | { |
||
634 | |||
635 | // I_PlaySong(music->handle, looping); |
||
333 | serge | 636 | // mus_playing = music; |
298 | serge | 637 | } |
638 | |||
639 | |||
640 | void S_StopMusic(void) |
||
641 | { |
||
642 | if (mus_playing) |
||
643 | { |
||
333 | serge | 644 | if (mus_paused) I_ResumeSong(mus_playing->handle); |
645 | I_StopSong(mus_playing->handle); |
||
646 | I_UnRegisterSong(mus_playing->handle); |
||
647 | Z_ChangeTag(mus_playing->data, PU_CACHE); |
||
648 | mus_playing->data = 0; |
||
649 | mus_playing = 0; |
||
298 | serge | 650 | } |
651 | } |
||
652 | |||
653 | void S_StopChannel(int cnum) |
||
654 | { |
||
655 | |||
333 | serge | 656 | int i; |
657 | channel_t* c = &channels[cnum]; |
||
298 | serge | 658 | |
659 | if (c->sfxinfo) |
||
660 | { |
||
333 | serge | 661 | // stop the sound playing |
662 | if (I_SoundIsPlaying(c->handle)) |
||
663 | { |
||
298 | serge | 664 | #ifdef SAWDEBUG |
333 | serge | 665 | if (c->sfxinfo == &S_sfx[sfx_sawful]) |
666 | fprintf(stderr, "stopped\n"); |
||
298 | serge | 667 | #endif |
333 | serge | 668 | I_StopSound(c->handle); |
669 | } |
||
298 | serge | 670 | |
333 | serge | 671 | // check to see |
672 | // if other channels are playing the sound |
||
673 | for (i=0 ; i |
||
674 | { |
||
675 | if (cnum != i |
||
676 | && c->sfxinfo == channels[i].sfxinfo) |
||
677 | { |
||
678 | break; |
||
679 | } |
||
680 | } |
||
681 | |||
682 | // degrade usefulness of sound data |
||
683 | c->sfxinfo->usefulness--; |
||
298 | serge | 684 | |
333 | serge | 685 | c->sfxinfo = 0; |
298 | serge | 686 | } |
687 | } |
||
688 | |||
689 | |||
690 | // |
||
691 | // Changes volume, stereo-separation, and pitch variables |
||
692 | // from the norm of a sound effect to be played. |
||
693 | // If the sound is not audible, returns a 0. |
||
694 | // Otherwise, modifies parameters and returns 1. |
||
695 | // |
||
696 | int |
||
697 | S_AdjustSoundParams (mobj_t* listener, mobj_t* source, |
||
698 | int* vol, int* sep, int* pitch) |
||
699 | { |
||
333 | serge | 700 | fixed_t approx_dist; |
701 | fixed_t adx; |
||
702 | fixed_t ady; |
||
703 | angle_t angle; |
||
298 | serge | 704 | |
705 | // calculate the distance to sound origin |
||
706 | // and clip it if necessary |
||
707 | adx = abs(listener->x - source->x); |
||
708 | ady = abs(listener->y - source->y); |
||
709 | |||
710 | // From _GG1_ p.428. Appox. eucledian distance fast. |
||
711 | approx_dist = adx + ady - ((adx < ady ? adx : ady)>>1); |
||
712 | |||
713 | if (gamemap != 8 |
||
333 | serge | 714 | && approx_dist > S_CLIPPING_DIST) |
298 | serge | 715 | { |
333 | serge | 716 | return 0; |
298 | serge | 717 | } |
718 | |||
719 | // angle of source to listener |
||
720 | angle = R_PointToAngle2(listener->x, |
||
333 | serge | 721 | listener->y, |
722 | source->x, |
||
723 | source->y); |
||
298 | serge | 724 | |
725 | if (angle > listener->angle) |
||
333 | serge | 726 | angle = angle - listener->angle; |
298 | serge | 727 | else |
333 | serge | 728 | angle = angle + (0xffffffff - listener->angle); |
298 | serge | 729 | |
730 | angle >>= ANGLETOFINESHIFT; |
||
731 | |||
732 | // stereo separation |
||
733 | *sep = 128 - (FixedMul(S_STEREO_SWING,finesine[angle])>>FRACBITS); |
||
734 | |||
735 | // volume calculation |
||
736 | if (approx_dist < S_CLOSE_DIST) |
||
737 | { |
||
333 | serge | 738 | *vol = snd_SfxVolume; |
298 | serge | 739 | } |
740 | else if (gamemap == 8) |
||
741 | { |
||
333 | serge | 742 | if (approx_dist > S_CLIPPING_DIST) |
743 | approx_dist = S_CLIPPING_DIST; |
||
298 | serge | 744 | |
333 | serge | 745 | *vol = 15+ ((snd_SfxVolume-15) |
746 | *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) |
||
747 | / S_ATTENUATOR; |
||
298 | serge | 748 | } |
749 | else |
||
750 | { |
||
333 | serge | 751 | // distance effect |
752 | *vol = (snd_SfxVolume |
||
753 | * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) |
||
754 | / S_ATTENUATOR; |
||
298 | serge | 755 | } |
756 | |||
757 | return (*vol > 0); |
||
758 | } |
||
759 | |||
760 | // |
||
761 | // S_getChannel : |
||
762 | // If none available, return -1. Otherwise channel #. |
||
763 | // |
||
764 | int S_getChannel( void *origin, sfxinfo_t *sfxinfo, int sfxid ) |
||
765 | { |
||
766 | // channel number to use |
||
333 | serge | 767 | int cnum; |
298 | serge | 768 | |
333 | serge | 769 | channel_t* c; |
298 | serge | 770 | |
771 | // Find an open channel |
||
772 | //for (cnum = 0; cnum < numChannels; cnum++) |
||
773 | for (cnum = 0; cnum < NUM_CHANNELS; cnum++) |
||
774 | { |
||
775 | if (!channels[cnum].sfxinfo) |
||
776 | break; |
||
777 | else |
||
778 | if (origin && channels[cnum].origin == origin) |
||
779 | { |
||
780 | S_StopChannel(cnum); |
||
781 | break; |
||
782 | } |
||
783 | } |
||
784 | |||
785 | // None available |
||
786 | if (cnum == NUM_CHANNELS) |
||
787 | { |
||
788 | // Look for lower priority |
||
789 | for (cnum = NUMSFX; cnum < NUM_CHANNELS; cnum++) |
||
790 | if (channels[cnum].sfxinfo->priority >= sfxinfo->priority) |
||
791 | break; |
||
792 | |||
793 | if (cnum == numChannels) |
||
794 | { |
||
795 | // FUCK! No lower priority. Sorry, Charlie. |
||
796 | return -1; |
||
797 | } |
||
798 | else |
||
799 | { |
||
800 | // Otherwise, kick out lower priority. |
||
801 | S_StopChannel(cnum); |
||
802 | } |
||
803 | } |
||
804 | |||
805 | c = &channels[cnum]; |
||
806 | |||
807 | // channel is decided to be cnum. |
||
808 | c->sfxinfo = sfxinfo; |
||
809 | c->origin = origin; |
||
810 | |||
811 | return cnum; |
||
812 | }>>>>>>>>>>>>0) |
||
813 | |||
814 | |||
815 |