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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: none |
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20 | // |
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21 | //----------------------------------------------------------------------------- |
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22 | |||
23 | |||
24 | static const char |
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25 | rcsid[] = "$Id: g_game.c,v 1.8 1997/02/03 22:45:09 b1 Exp $"; |
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26 | |||
27 | #include |
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28 | #include |
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29 | |||
30 | #include "doomdef.h" |
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31 | #include "doomstat.h" |
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32 | |||
33 | #include "z_zone.h" |
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34 | #include "f_finale.h" |
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35 | #include "m_argv.h" |
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36 | #include "m_misc.h" |
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37 | #include "m_menu.h" |
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38 | #include "m_random.h" |
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39 | #include "i_system.h" |
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40 | |||
41 | #include "p_setup.h" |
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42 | #include "p_saveg.h" |
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43 | #include "p_tick.h" |
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44 | |||
45 | #include "d_main.h" |
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46 | |||
47 | #include "wi_stuff.h" |
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48 | #include "hu_stuff.h" |
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49 | #include "st_stuff.h" |
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50 | #include "am_map.h" |
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51 | |||
52 | // Needs access to LFB. |
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53 | #include "v_video.h" |
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54 | |||
55 | #include "w_wad.h" |
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56 | |||
57 | #include "p_local.h" |
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58 | |||
59 | #include "s_sound.h" |
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60 | |||
61 | // Data. |
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62 | #include "dstrings.h" |
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63 | #include "sounds.h" |
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64 | |||
65 | // SKY handling - still the wrong place. |
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66 | #include "r_data.h" |
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67 | #include "r_sky.h" |
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68 | |||
69 | |||
70 | |||
71 | #include "g_game.h" |
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72 | |||
73 | |||
333 | serge | 74 | #define SAVEGAMESIZE 0x2c000 |
75 | #define SAVESTRINGSIZE 24 |
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298 | serge | 76 | |
77 | |||
78 | |||
333 | serge | 79 | boolean G_CheckDemoStatus (void); |
80 | void G_ReadDemoTiccmd (ticcmd_t* cmd); |
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81 | void G_WriteDemoTiccmd (ticcmd_t* cmd); |
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82 | void G_PlayerReborn (int player); |
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83 | void G_InitNew (skill_t skill, int episode, int map); |
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298 | serge | 84 | |
333 | serge | 85 | void G_DoReborn (int playernum); |
298 | serge | 86 | |
333 | serge | 87 | void G_DoLoadLevel (void); |
88 | void G_DoNewGame (void); |
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89 | void G_DoLoadGame (void); |
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90 | void G_DoPlayDemo (void); |
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91 | void G_DoCompleted (void); |
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92 | void G_DoVictory (void); |
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93 | void G_DoWorldDone (void); |
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94 | void G_DoSaveGame (void); |
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298 | serge | 95 | |
96 | |||
97 | gameaction_t gameaction; |
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98 | gamestate_t gamestate; |
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99 | skill_t gameskill; |
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333 | serge | 100 | boolean respawnmonsters; |
298 | serge | 101 | int gameepisode; |
102 | int gamemap; |
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103 | |||
104 | boolean paused; |
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333 | serge | 105 | boolean sendpause; // send a pause event next tic |
106 | boolean sendsave; // send a save event next tic |
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298 | serge | 107 | boolean usergame; // ok to save / end game |
108 | |||
109 | boolean timingdemo; // if true, exit with report on completion |
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110 | boolean nodrawers; // for comparative timing purposes |
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111 | boolean noblit; // for comparative timing purposes |
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333 | serge | 112 | int starttime; // for comparative timing purposes |
298 | serge | 113 | |
114 | boolean viewactive; |
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115 | |||
333 | serge | 116 | boolean deathmatch; // only if started as net death |
298 | serge | 117 | boolean netgame; // only true if packets are broadcast |
118 | boolean playeringame[MAXPLAYERS]; |
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119 | player_t players[MAXPLAYERS]; |
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120 | |||
121 | int consoleplayer; // player taking events and displaying |
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122 | int displayplayer; // view being displayed |
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123 | int gametic; |
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124 | int levelstarttic; // gametic at level start |
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125 | int totalkills, totalitems, totalsecret; // for intermission |
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126 | |||
127 | char demoname[32]; |
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128 | boolean demorecording; |
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129 | boolean demoplayback; |
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333 | serge | 130 | boolean netdemo; |
131 | byte* demobuffer; |
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132 | byte* demo_p; |
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133 | byte* demoend; |
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134 | boolean singledemo; // quit after playing a demo from cmdline |
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298 | serge | 135 | |
136 | boolean precache = true; // if true, load all graphics at start |
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137 | |||
333 | serge | 138 | wbstartstruct_t wminfo; // parms for world map / intermission |
298 | serge | 139 | |
333 | serge | 140 | short consistancy[MAXPLAYERS][BACKUPTICS]; |
298 | serge | 141 | |
333 | serge | 142 | byte* savebuffer; |
298 | serge | 143 | |
144 | |||
145 | // |
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146 | // controls (have defaults) |
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147 | // |
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148 | int key_right; |
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333 | serge | 149 | int key_left; |
298 | serge | 150 | |
333 | serge | 151 | int key_up; |
152 | int key_down; |
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298 | serge | 153 | int key_strafeleft; |
333 | serge | 154 | int key_straferight; |
298 | serge | 155 | int key_fire; |
333 | serge | 156 | int key_use; |
157 | int key_strafe; |
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158 | int key_speed; |
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298 | serge | 159 | |
160 | int mousebfire; |
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161 | int mousebstrafe; |
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162 | int mousebforward; |
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163 | |||
164 | int joybfire; |
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165 | int joybstrafe; |
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166 | int joybuse; |
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167 | int joybspeed; |
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168 | |||
169 | |||
170 | |||
333 | serge | 171 | #define MAXPLMOVE (forwardmove[1]) |
298 | serge | 172 | |
333 | serge | 173 | #define TURBOTHRESHOLD 0x32 |
298 | serge | 174 | |
333 | serge | 175 | fixed_t forwardmove[2] = {0x19, 0x32}; |
176 | fixed_t sidemove[2] = {0x18, 0x28}; |
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177 | fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn |
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298 | serge | 178 | |
333 | serge | 179 | #define SLOWTURNTICS 6 |
298 | serge | 180 | |
333 | serge | 181 | #define NUMKEYS 256 |
298 | serge | 182 | |
183 | boolean gamekeydown[NUMKEYS]; |
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333 | serge | 184 | int turnheld; // for accelerative turning |
298 | serge | 185 | |
333 | serge | 186 | boolean mousearray[4]; |
187 | boolean* mousebuttons = &mousearray[1]; // allow [-1] |
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298 | serge | 188 | |
189 | // mouse values are used once |
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190 | int mousex; |
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333 | serge | 191 | int mousey; |
298 | serge | 192 | |
193 | int dclicktime; |
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333 | serge | 194 | int dclickstate; |
195 | int dclicks; |
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298 | serge | 196 | int dclicktime2; |
333 | serge | 197 | int dclickstate2; |
198 | int dclicks2; |
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298 | serge | 199 | |
200 | // joystick values are repeated |
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201 | int joyxmove; |
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333 | serge | 202 | int joyymove; |
298 | serge | 203 | boolean joyarray[5]; |
333 | serge | 204 | boolean* joybuttons = &joyarray[1]; // allow [-1] |
298 | serge | 205 | |
333 | serge | 206 | int savegameslot; |
207 | char savedescription[32]; |
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298 | serge | 208 | |
209 | |||
333 | serge | 210 | #define BODYQUESIZE 32 |
298 | serge | 211 | |
333 | serge | 212 | mobj_t* bodyque[BODYQUESIZE]; |
213 | int bodyqueslot; |
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298 | serge | 214 | |
333 | serge | 215 | void* statcopy; // for statistics driver |
298 | serge | 216 | |
217 | |||
218 | |||
219 | int G_CmdChecksum (ticcmd_t* cmd) |
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220 | { |
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333 | serge | 221 | int i; |
222 | int sum = 0; |
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223 | |||
298 | serge | 224 | for (i=0 ; i< sizeof(*cmd)/4 - 1 ; i++) |
333 | serge | 225 | sum += ((int *)cmd)[i]; |
226 | |||
298 | serge | 227 | return sum; |
228 | } |
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229 | |||
230 | |||
231 | // |
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232 | // G_BuildTiccmd |
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233 | // Builds a ticcmd from all of the available inputs |
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234 | // or reads it from the demo buffer. |
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235 | // If recording a demo, write it out |
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236 | // |
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237 | void G_BuildTiccmd (ticcmd_t* cmd) |
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238 | { |
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333 | serge | 239 | int i; |
240 | boolean strafe; |
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241 | boolean bstrafe; |
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242 | int speed; |
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243 | int tspeed; |
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244 | int forward; |
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245 | int side; |
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298 | serge | 246 | |
333 | serge | 247 | ticcmd_t* base; |
298 | serge | 248 | |
333 | serge | 249 | base = I_BaseTiccmd (); // empty, or external driver |
298 | serge | 250 | memcpy (cmd,base,sizeof(*cmd)); |
333 | serge | 251 | |
298 | serge | 252 | cmd->consistancy = |
333 | serge | 253 | consistancy[consoleplayer][maketic%BACKUPTICS]; |
298 | serge | 254 | |
255 | |||
333 | serge | 256 | strafe = gamekeydown[key_strafe]; // || mousebuttons[mousebstrafe] |
257 | // || joybuttons[joybstrafe]; |
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258 | speed = gamekeydown[key_speed]; // || joybuttons[joybspeed]; |
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298 | serge | 259 | |
260 | forward = side = 0; |
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261 | |||
262 | // use two stage accelerative turning |
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263 | // on the keyboard and joystick |
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264 | if (joyxmove < 0 |
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333 | serge | 265 | || joyxmove > 0 |
266 | || gamekeydown[key_right] |
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267 | || gamekeydown[key_left]) |
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268 | turnheld += ticdup; |
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298 | serge | 269 | else |
333 | serge | 270 | turnheld = 0; |
298 | serge | 271 | |
272 | if (turnheld < SLOWTURNTICS) |
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333 | serge | 273 | tspeed = 2; // slow turn |
298 | serge | 274 | else |
333 | serge | 275 | tspeed = speed; |
298 | serge | 276 | |
277 | // let movement keys cancel each other out |
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278 | if (strafe) |
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279 | { |
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333 | serge | 280 | if (gamekeydown[key_right]) |
281 | { |
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282 | // fprintf(stderr, "strafe right\n"); |
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283 | side += sidemove[speed]; |
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284 | } |
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285 | if (gamekeydown[key_left]) |
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286 | { |
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287 | // fprintf(stderr, "strafe left\n"); |
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288 | side -= sidemove[speed]; |
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289 | } |
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290 | if (joyxmove > 0) |
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291 | side += sidemove[speed]; |
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292 | if (joyxmove < 0) |
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293 | side -= sidemove[speed]; |
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298 | serge | 294 | |
295 | } |
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296 | else |
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297 | { |
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333 | serge | 298 | if (gamekeydown[key_right]) |
299 | cmd->angleturn -= angleturn[tspeed]; |
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300 | if (gamekeydown[key_left]) |
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301 | cmd->angleturn += angleturn[tspeed]; |
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302 | if (joyxmove > 0) |
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303 | cmd->angleturn -= angleturn[tspeed]; |
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304 | if (joyxmove < 0) |
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305 | cmd->angleturn += angleturn[tspeed]; |
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298 | serge | 306 | } |
307 | |||
308 | if (gamekeydown[key_up]) |
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309 | { |
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333 | serge | 310 | // fprintf(stderr, "up\n"); |
311 | forward += forwardmove[speed]; |
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298 | serge | 312 | } |
313 | if (gamekeydown[key_down]) |
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314 | { |
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333 | serge | 315 | forward -= forwardmove[speed]; |
316 | // printf("forward= %d\n\r", forward); |
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298 | serge | 317 | } |
333 | serge | 318 | // if (joyymove < 0) |
319 | // forward += forwardmove[speed]; |
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320 | // if (joyymove > 0) |
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321 | // forward -= forwardmove[speed]; |
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298 | serge | 322 | if (gamekeydown[key_straferight]) |
333 | serge | 323 | side += sidemove[speed]; |
298 | serge | 324 | if (gamekeydown[key_strafeleft]) |
333 | serge | 325 | side -= sidemove[speed]; |
298 | serge | 326 | |
327 | // buttons |
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328 | cmd->chatchar = HU_dequeueChatChar(); |
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329 | |||
330 | if (gamekeydown[key_fire] || mousebuttons[mousebfire] |
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333 | serge | 331 | || joybuttons[joybfire]) |
332 | cmd->buttons |= BT_ATTACK; |
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298 | serge | 333 | |
334 | if (gamekeydown[key_use] || joybuttons[joybuse] ) |
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335 | { |
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333 | serge | 336 | cmd->buttons |= BT_USE; |
337 | // clear double clicks if hit use button |
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338 | dclicks = 0; |
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298 | serge | 339 | } |
340 | |||
341 | // chainsaw overrides |
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342 | for (i=0 ; i |
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333 | serge | 343 | if (gamekeydown['1'+i]) |
344 | { |
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345 | cmd->buttons |= BT_CHANGE; |
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346 | cmd->buttons |= i< |
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347 | break; |
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348 | } |
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298 | serge | 349 | |
350 | // mouse |
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351 | if (mousebuttons[mousebforward]) |
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333 | serge | 352 | forward += forwardmove[speed]; |
298 | serge | 353 | |
354 | // forward double click |
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355 | if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1 ) |
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356 | { |
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333 | serge | 357 | dclickstate = mousebuttons[mousebforward]; |
358 | if (dclickstate) |
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359 | dclicks++; |
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360 | if (dclicks == 2) |
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361 | { |
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362 | cmd->buttons |= BT_USE; |
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363 | dclicks = 0; |
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364 | } |
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365 | else |
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366 | dclicktime = 0; |
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298 | serge | 367 | } |
368 | else |
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369 | { |
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333 | serge | 370 | dclicktime += ticdup; |
371 | if (dclicktime > 20) |
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372 | { |
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373 | dclicks = 0; |
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374 | dclickstate = 0; |
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375 | } |
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298 | serge | 376 | } |
377 | |||
378 | // strafe double click |
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379 | bstrafe = |
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333 | serge | 380 | mousebuttons[mousebstrafe] |
381 | || joybuttons[joybstrafe]; |
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298 | serge | 382 | if (bstrafe != dclickstate2 && dclicktime2 > 1 ) |
383 | { |
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333 | serge | 384 | dclickstate2 = bstrafe; |
385 | if (dclickstate2) |
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386 | dclicks2++; |
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387 | if (dclicks2 == 2) |
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388 | { |
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389 | cmd->buttons |= BT_USE; |
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390 | dclicks2 = 0; |
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391 | } |
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392 | else |
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393 | dclicktime2 = 0; |
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298 | serge | 394 | } |
395 | else |
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396 | { |
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333 | serge | 397 | dclicktime2 += ticdup; |
398 | if (dclicktime2 > 20) |
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399 | { |
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400 | dclicks2 = 0; |
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401 | dclickstate2 = 0; |
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402 | } |
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298 | serge | 403 | } |
404 | |||
333 | serge | 405 | // forward += mousey; |
298 | serge | 406 | if (strafe) |
333 | serge | 407 | side += mousex*2; |
298 | serge | 408 | else |
333 | serge | 409 | cmd->angleturn -= mousex*0x8; |
298 | serge | 410 | |
411 | mousex = mousey = 0; |
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333 | serge | 412 | |
298 | serge | 413 | if (forward > MAXPLMOVE) |
333 | serge | 414 | forward = MAXPLMOVE; |
298 | serge | 415 | else if (forward < -MAXPLMOVE) |
333 | serge | 416 | forward = -MAXPLMOVE; |
298 | serge | 417 | if (side > MAXPLMOVE) |
333 | serge | 418 | side = MAXPLMOVE; |
298 | serge | 419 | else if (side < -MAXPLMOVE) |
333 | serge | 420 | side = -MAXPLMOVE; |
298 | serge | 421 | |
422 | cmd->forwardmove += forward; |
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423 | cmd->sidemove += side; |
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333 | serge | 424 | |
298 | serge | 425 | // special buttons |
426 | if (sendpause) |
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427 | { |
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333 | serge | 428 | sendpause = false; |
429 | cmd->buttons = BT_SPECIAL | BTS_PAUSE; |
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298 | serge | 430 | } |
431 | |||
432 | if (sendsave) |
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433 | { |
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333 | serge | 434 | sendsave = false; |
435 | cmd->buttons = BT_SPECIAL | BTS_SAVEGAME | (savegameslot< |
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298 | serge | 436 | } |
437 | } |
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438 | |||
439 | |||
440 | // |
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441 | // G_DoLoadLevel |
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442 | // |
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443 | extern gamestate_t wipegamestate; |
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444 | |||
445 | void G_DoLoadLevel (void) |
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446 | { |
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447 | int i; |
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448 | |||
449 | // Set the sky map. |
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450 | // First thing, we have a dummy sky texture name, |
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451 | // a flat. The data is in the WAD only because |
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452 | // we look for an actual index, instead of simply |
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453 | // setting one. |
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454 | skyflatnum = R_FlatNumForName ( SKYFLATNAME ); |
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455 | |||
456 | // DOOM determines the sky texture to be used |
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457 | // depending on the current episode, and the game version. |
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458 | if ( (gamemode == commercial) |
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333 | serge | 459 | || ( gamemode == pack_tnt ) |
460 | || ( gamemode == pack_plut ) ) |
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298 | serge | 461 | { |
333 | serge | 462 | skytexture = R_TextureNumForName ("SKY3"); |
463 | if (gamemap < 12) |
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464 | skytexture = R_TextureNumForName ("SKY1"); |
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465 | else |
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466 | if (gamemap < 21) |
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467 | skytexture = R_TextureNumForName ("SKY2"); |
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298 | serge | 468 | } |
469 | |||
470 | levelstarttic = gametic; // for time calculation |
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471 | |||
472 | if (wipegamestate == GS_LEVEL) |
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333 | serge | 473 | wipegamestate = -1; // force a wipe |
298 | serge | 474 | |
475 | gamestate = GS_LEVEL; |
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476 | |||
477 | for (i=0 ; i |
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478 | { |
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333 | serge | 479 | if (playeringame[i] && players[i].playerstate == PST_DEAD) |
480 | players[i].playerstate = PST_REBORN; |
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481 | memset (players[i].frags,0,sizeof(players[i].frags)); |
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298 | serge | 482 | } |
333 | serge | 483 | |
298 | serge | 484 | P_SetupLevel (gameepisode, gamemap, 0, gameskill); |
333 | serge | 485 | displayplayer = consoleplayer; // view the guy you are playing |
298 | serge | 486 | starttime = I_GetTime (); |
487 | gameaction = ga_nothing; |
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488 | Z_CheckHeap (); |
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489 | |||
490 | // clear cmd building stuff |
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491 | memset (gamekeydown, 0, sizeof(gamekeydown)); |
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492 | joyxmove = joyymove = 0; |
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493 | mousex = mousey = 0; |
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494 | sendpause = sendsave = paused = false; |
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495 | memset (mousebuttons, 0, sizeof(mousebuttons)); |
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496 | memset (joybuttons, 0, sizeof(joybuttons)); |
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497 | } |
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498 | |||
499 | |||
500 | // |
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501 | // G_Responder |
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502 | // Get info needed to make ticcmd_ts for the players. |
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503 | // |
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504 | boolean G_Responder (event_t* ev) |
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505 | { |
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506 | // allow spy mode changes even during the demo |
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507 | if (gamestate == GS_LEVEL && ev->type == ev_keydown |
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333 | serge | 508 | && ev->data1 == KEY_F12 && (singledemo || !deathmatch) ) |
298 | serge | 509 | { |
333 | serge | 510 | // spy mode |
511 | do |
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512 | { |
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513 | displayplayer++; |
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514 | if (displayplayer == MAXPLAYERS) |
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515 | displayplayer = 0; |
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516 | } while (!playeringame[displayplayer] && displayplayer != consoleplayer); |
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517 | return true; |
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298 | serge | 518 | } |
519 | |||
520 | // any other key pops up menu if in demos |
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521 | if (gameaction == ga_nothing && !singledemo && |
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333 | serge | 522 | (demoplayback || gamestate == GS_DEMOSCREEN) |
523 | ) |
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298 | serge | 524 | { |
333 | serge | 525 | if (ev->type == ev_keydown || |
526 | (ev->type == ev_mouse && ev->data1) || |
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527 | (ev->type == ev_joystick && ev->data1) ) |
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528 | { |
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529 | M_StartControlPanel (); |
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530 | return true; |
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531 | } |
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532 | return false; |
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298 | serge | 533 | } |
534 | |||
535 | if (gamestate == GS_LEVEL) |
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536 | { |
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537 | #if 0 |
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333 | serge | 538 | if (devparm && ev->type == ev_keydown && ev->data1 == ';') |
539 | { |
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540 | G_DeathMatchSpawnPlayer (0); |
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541 | return true; |
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542 | } |
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298 | serge | 543 | #endif |
333 | serge | 544 | if (HU_Responder (ev)) |
545 | return true; // chat ate the event |
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546 | if (ST_Responder (ev)) |
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547 | return true; // status window ate it |
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548 | if (AM_Responder (ev)) |
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549 | return true; // automap ate it |
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298 | serge | 550 | } |
333 | serge | 551 | |
298 | serge | 552 | if (gamestate == GS_FINALE) |
553 | { |
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333 | serge | 554 | if (F_Responder (ev)) |
555 | return true; // finale ate the event |
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298 | serge | 556 | } |
333 | serge | 557 | |
298 | serge | 558 | switch (ev->type) |
559 | { |
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560 | case ev_keydown: |
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333 | serge | 561 | if (ev->data1 == KEY_PAUSE) |
562 | { |
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563 | sendpause = true; |
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564 | return true; |
||
565 | } |
||
566 | if (ev->data1 |
||
567 | gamekeydown[ev->data1] = true; |
||
568 | return true; // eat key down events |
||
298 | serge | 569 | |
570 | case ev_keyup: |
||
333 | serge | 571 | if (ev->data1 |
572 | gamekeydown[ev->data1] = false; |
||
573 | return false; // always let key up events filter down |
||
574 | |||
298 | serge | 575 | case ev_mouse: |
333 | serge | 576 | mousebuttons[0] = ev->data1 & 1; |
577 | mousebuttons[1] = ev->data1 & 2; |
||
578 | mousebuttons[2] = ev->data1 & 4; |
||
579 | mousex = ev->data2*(mouseSensitivity+5)/10; |
||
580 | mousey = ev->data3*(mouseSensitivity+5)/10; |
||
581 | return true; // eat events |
||
298 | serge | 582 | |
583 | case ev_joystick: |
||
333 | serge | 584 | joybuttons[0] = ev->data1 & 1; |
585 | joybuttons[1] = ev->data1 & 2; |
||
586 | joybuttons[2] = ev->data1 & 4; |
||
587 | joybuttons[3] = ev->data1 & 8; |
||
588 | joyxmove = ev->data2; |
||
589 | joyymove = ev->data3; |
||
590 | return true; // eat events |
||
298 | serge | 591 | |
592 | default: |
||
333 | serge | 593 | break; |
298 | serge | 594 | } |
595 | |||
596 | return false; |
||
597 | } |
||
598 | |||
599 | |||
600 | |||
601 | // |
||
602 | // G_Ticker |
||
603 | // Make ticcmd_ts for the players. |
||
604 | // |
||
605 | void G_Ticker (void) |
||
606 | { |
||
333 | serge | 607 | int i; |
608 | int buf; |
||
609 | ticcmd_t* cmd; |
||
298 | serge | 610 | |
611 | // do player reborns if needed |
||
612 | for (i=0 ; i |
||
333 | serge | 613 | if (playeringame[i] && players[i].playerstate == PST_REBORN) |
614 | G_DoReborn (i); |
||
298 | serge | 615 | |
616 | // do things to change the game state |
||
617 | while (gameaction != ga_nothing) |
||
618 | { |
||
333 | serge | 619 | switch (gameaction) |
620 | { |
||
621 | case ga_loadlevel: |
||
622 | G_DoLoadLevel (); |
||
623 | break; |
||
624 | case ga_newgame: |
||
625 | G_DoNewGame (); |
||
626 | break; |
||
627 | case ga_loadgame: |
||
628 | G_DoLoadGame (); |
||
629 | break; |
||
630 | case ga_savegame: |
||
631 | G_DoSaveGame (); |
||
632 | break; |
||
633 | case ga_playdemo: |
||
634 | G_DoPlayDemo (); |
||
635 | break; |
||
636 | case ga_completed: |
||
637 | G_DoCompleted (); |
||
638 | break; |
||
639 | case ga_victory: |
||
640 | F_StartFinale (); |
||
641 | break; |
||
642 | case ga_worlddone: |
||
643 | G_DoWorldDone (); |
||
644 | break; |
||
645 | case ga_screenshot: |
||
646 | M_ScreenShot (); |
||
647 | gameaction = ga_nothing; |
||
648 | break; |
||
649 | case ga_nothing: |
||
650 | break; |
||
651 | } |
||
298 | serge | 652 | } |
653 | |||
654 | // get commands, check consistancy, |
||
655 | // and build new consistancy check |
||
656 | buf = (gametic/ticdup)%BACKUPTICS; |
||
657 | |||
658 | for (i=0 ; i |
||
659 | { |
||
333 | serge | 660 | if (playeringame[i]) |
661 | { |
||
662 | cmd = &players[i].cmd; |
||
298 | serge | 663 | |
333 | serge | 664 | memcpy (cmd, &netcmds[i][buf], sizeof(ticcmd_t)); |
298 | serge | 665 | |
333 | serge | 666 | if (demoplayback) |
667 | G_ReadDemoTiccmd (cmd); |
||
668 | if (demorecording) |
||
669 | G_WriteDemoTiccmd (cmd); |
||
670 | |||
671 | // check for turbo cheats |
||
672 | if (cmd->forwardmove > TURBOTHRESHOLD |
||
673 | && !(gametic&31) && ((gametic>>5)&3) == i ) |
||
674 | { |
||
675 | static char turbomessage[80]; |
||
676 | extern char *player_names[4]; |
||
677 | sprintf (turbomessage, "%s is turbo!",player_names[i]); |
||
678 | players[consoleplayer].message = turbomessage; |
||
679 | } |
||
680 | |||
681 | if (netgame && !netdemo && !(gametic%ticdup) ) |
||
682 | { |
||
683 | if (gametic > BACKUPTICS |
||
684 | && consistancy[i][buf] != cmd->consistancy) |
||
685 | { |
||
686 | I_Error ("consistency failure (%i should be %i)", |
||
687 | cmd->consistancy, consistancy[i][buf]); |
||
688 | } |
||
689 | if (players[i].mo) |
||
690 | consistancy[i][buf] = players[i].mo->x; |
||
691 | else |
||
692 | consistancy[i][buf] = rndindex; |
||
693 | } |
||
694 | } |
||
298 | serge | 695 | } |
696 | |||
697 | // check for special buttons |
||
698 | for (i=0 ; i |
||
699 | { |
||
333 | serge | 700 | if (playeringame[i]) |
701 | { |
||
702 | if (players[i].cmd.buttons & BT_SPECIAL) |
||
703 | { |
||
704 | switch (players[i].cmd.buttons & BT_SPECIALMASK) |
||
705 | { |
||
706 | case BTS_PAUSE: |
||
707 | paused ^= 1; |
||
708 | // if (paused) |
||
709 | // S_PauseSound (); |
||
710 | // else |
||
711 | // S_ResumeSound (); |
||
712 | break; |
||
713 | |||
714 | case BTS_SAVEGAME: |
||
715 | if (!savedescription[0]) |
||
716 | strcpy (savedescription, "NET GAME"); |
||
717 | savegameslot = |
||
718 | (players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT; |
||
719 | gameaction = ga_savegame; |
||
720 | break; |
||
721 | } |
||
722 | } |
||
723 | } |
||
298 | serge | 724 | } |
725 | |||
726 | // do main actions |
||
727 | switch (gamestate) |
||
728 | { |
||
729 | case GS_LEVEL: |
||
333 | serge | 730 | P_Ticker (); |
731 | ST_Ticker (); |
||
732 | AM_Ticker (); |
||
733 | HU_Ticker (); |
||
734 | break; |
||
735 | |||
298 | serge | 736 | case GS_INTERMISSION: |
333 | serge | 737 | WI_Ticker (); |
738 | break; |
||
739 | |||
298 | serge | 740 | case GS_FINALE: |
333 | serge | 741 | F_Ticker (); |
742 | break; |
||
298 | serge | 743 | |
744 | case GS_DEMOSCREEN: |
||
333 | serge | 745 | D_PageTicker (); |
746 | break; |
||
298 | serge | 747 | } |
748 | } |
||
749 | |||
750 | |||
751 | // |
||
752 | // PLAYER STRUCTURE FUNCTIONS |
||
753 | // also see P_SpawnPlayer in P_Things |
||
754 | // |
||
755 | |||
756 | // |
||
757 | // G_InitPlayer |
||
758 | // Called at the start. |
||
759 | // Called by the game initialization functions. |
||
760 | // |
||
761 | void G_InitPlayer (int player) |
||
762 | { |
||
333 | serge | 763 | player_t* p; |
298 | serge | 764 | |
765 | // set up the saved info |
||
766 | p = &players[player]; |
||
333 | serge | 767 | |
298 | serge | 768 | // clear everything else to defaults |
769 | G_PlayerReborn (player); |
||
333 | serge | 770 | |
298 | serge | 771 | } |
772 | |||
773 | |||
774 | |||
775 | // |
||
776 | // G_PlayerFinishLevel |
||
777 | // Can when a player completes a level. |
||
778 | // |
||
779 | void G_PlayerFinishLevel (int player) |
||
780 | { |
||
333 | serge | 781 | player_t* p; |
782 | |||
298 | serge | 783 | p = &players[player]; |
333 | serge | 784 | |
298 | serge | 785 | memset (p->powers, 0, sizeof (p->powers)); |
786 | memset (p->cards, 0, sizeof (p->cards)); |
||
333 | serge | 787 | p->mo->flags &= ~MF_SHADOW; // cancel invisibility |
788 | p->extralight = 0; // cancel gun flashes |
||
789 | p->fixedcolormap = 0; // cancel ir gogles |
||
790 | p->damagecount = 0; // no palette changes |
||
298 | serge | 791 | p->bonuscount = 0; |
792 | } |
||
793 | |||
794 | |||
795 | // |
||
796 | // G_PlayerReborn |
||
797 | // Called after a player dies |
||
798 | // almost everything is cleared and initialized |
||
799 | // |
||
800 | void G_PlayerReborn (int player) |
||
801 | { |
||
333 | serge | 802 | player_t* p; |
803 | int i; |
||
804 | int frags[MAXPLAYERS]; |
||
805 | int killcount; |
||
806 | int itemcount; |
||
807 | int secretcount; |
||
808 | |||
298 | serge | 809 | memcpy (frags,players[player].frags,sizeof(frags)); |
810 | killcount = players[player].killcount; |
||
811 | itemcount = players[player].itemcount; |
||
812 | secretcount = players[player].secretcount; |
||
333 | serge | 813 | |
298 | serge | 814 | p = &players[player]; |
815 | memset (p, 0, sizeof(*p)); |
||
816 | |||
817 | memcpy (players[player].frags, frags, sizeof(players[player].frags)); |
||
818 | players[player].killcount = killcount; |
||
819 | players[player].itemcount = itemcount; |
||
820 | players[player].secretcount = secretcount; |
||
821 | |||
333 | serge | 822 | p->usedown = p->attackdown = true; // don't do anything immediately |
298 | serge | 823 | p->playerstate = PST_LIVE; |
824 | p->health = MAXHEALTH; |
||
825 | p->readyweapon = p->pendingweapon = wp_pistol; |
||
826 | p->weaponowned[wp_fist] = true; |
||
827 | p->weaponowned[wp_pistol] = true; |
||
828 | p->ammo[am_clip] = 50; |
||
333 | serge | 829 | |
298 | serge | 830 | for (i=0 ; i |
333 | serge | 831 | p->maxammo[i] = maxammo[i]; |
832 | |||
298 | serge | 833 | } |
834 | |||
835 | // |
||
836 | // G_CheckSpot |
||
837 | // Returns false if the player cannot be respawned |
||
838 | // at the given mapthing_t spot |
||
839 | // because something is occupying it |
||
840 | // |
||
841 | void P_SpawnPlayer (mapthing_t* mthing); |
||
842 | |||
843 | boolean |
||
844 | G_CheckSpot |
||
333 | serge | 845 | ( int playernum, |
846 | mapthing_t* mthing ) |
||
298 | serge | 847 | { |
333 | serge | 848 | fixed_t x; |
849 | fixed_t y; |
||
850 | subsector_t* ss; |
||
851 | unsigned an; |
||
852 | mobj_t* mo; |
||
853 | int i; |
||
854 | |||
298 | serge | 855 | if (!players[playernum].mo) |
856 | { |
||
333 | serge | 857 | // first spawn of level, before corpses |
858 | for (i=0 ; i |
||
859 | if (players[i].mo->x == mthing->x << FRACBITS |
||
860 | && players[i].mo->y == mthing->y << FRACBITS) |
||
861 | return false; |
||
862 | return true; |
||
298 | serge | 863 | } |
333 | serge | 864 | |
298 | serge | 865 | x = mthing->x << FRACBITS; |
866 | y = mthing->y << FRACBITS; |
||
333 | serge | 867 | |
298 | serge | 868 | if (!P_CheckPosition (players[playernum].mo, x, y) ) |
333 | serge | 869 | return false; |
298 | serge | 870 | |
871 | // flush an old corpse if needed |
||
872 | if (bodyqueslot >= BODYQUESIZE) |
||
333 | serge | 873 | P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); |
298 | serge | 874 | bodyque[bodyqueslot%BODYQUESIZE] = players[playernum].mo; |
875 | bodyqueslot++; |
||
333 | serge | 876 | |
298 | serge | 877 | // spawn a teleport fog |
878 | ss = R_PointInSubsector (x,y); |
||
879 | an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT; |
||
880 | |||
881 | mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an] |
||
333 | serge | 882 | , ss->sector->floorheight |
883 | , MT_TFOG); |
||
884 | |||
885 | // if (players[consoleplayer].viewz != 1) |
||
886 | // S_StartSound (mo, sfx_telept); // don't start sound on first frame |
||
298 | serge | 887 | |
888 | return true; |
||
889 | } |
||
890 | |||
891 | |||
892 | // |
||
893 | // G_DeathMatchSpawnPlayer |
||
894 | // Spawns a player at one of the random death match spots |
||
895 | // called at level load and each death |
||
896 | // |
||
897 | void G_DeathMatchSpawnPlayer (int playernum) |
||
898 | { |
||
899 | int i,j; |
||
333 | serge | 900 | int selections; |
901 | |||
298 | serge | 902 | selections = deathmatch_p - deathmatchstarts; |
903 | if (selections < 4) |
||
333 | serge | 904 | I_Error ("Only %i deathmatch spots, 4 required", selections); |
298 | serge | 905 | |
906 | for (j=0 ; j<20 ; j++) |
||
907 | { |
||
333 | serge | 908 | i = P_Random() % selections; |
909 | if (G_CheckSpot (playernum, &deathmatchstarts[i]) ) |
||
910 | { |
||
911 | deathmatchstarts[i].type = playernum+1; |
||
912 | P_SpawnPlayer (&deathmatchstarts[i]); |
||
913 | return; |
||
914 | } |
||
298 | serge | 915 | } |
916 | |||
917 | // no good spot, so the player will probably get stuck |
||
918 | P_SpawnPlayer (&playerstarts[playernum]); |
||
919 | } |
||
920 | |||
921 | // |
||
922 | // G_DoReborn |
||
923 | // |
||
924 | void G_DoReborn (int playernum) |
||
925 | { |
||
926 | int i; |
||
333 | serge | 927 | |
298 | serge | 928 | if (!netgame) |
929 | { |
||
333 | serge | 930 | // reload the level from scratch |
931 | gameaction = ga_loadlevel; |
||
298 | serge | 932 | } |
933 | else |
||
934 | { |
||
333 | serge | 935 | // respawn at the start |
298 | serge | 936 | |
333 | serge | 937 | // first dissasociate the corpse |
938 | players[playernum].mo->player = NULL; |
||
939 | |||
940 | // spawn at random spot if in death match |
||
941 | if (deathmatch) |
||
942 | { |
||
943 | G_DeathMatchSpawnPlayer (playernum); |
||
944 | return; |
||
945 | } |
||
946 | |||
947 | if (G_CheckSpot (playernum, &playerstarts[playernum]) ) |
||
948 | { |
||
949 | P_SpawnPlayer (&playerstarts[playernum]); |
||
950 | return; |
||
951 | } |
||
952 | |||
953 | // try to spawn at one of the other players spots |
||
954 | for (i=0 ; i |
||
955 | { |
||
956 | if (G_CheckSpot (playernum, &playerstarts[i]) ) |
||
957 | { |
||
958 | playerstarts[i].type = playernum+1; // fake as other player |
||
959 | P_SpawnPlayer (&playerstarts[i]); |
||
960 | playerstarts[i].type = i+1; // restore |
||
961 | return; |
||
962 | } |
||
963 | // he's going to be inside something. Too bad. |
||
964 | } |
||
965 | P_SpawnPlayer (&playerstarts[playernum]); |
||
298 | serge | 966 | } |
967 | } |
||
968 | |||
969 | |||
970 | void G_ScreenShot (void) |
||
971 | { |
||
972 | gameaction = ga_screenshot; |
||
973 | } |
||
974 | |||
975 | |||
976 | |||
977 | // DOOM Par Times |
||
978 | int pars[4][10] = |
||
979 | { |
||
980 | {0}, |
||
981 | {0,30,75,120,90,165,180,180,30,165}, |
||
982 | {0,90,90,90,120,90,360,240,30,170}, |
||
983 | {0,90,45,90,150,90,90,165,30,135} |
||
984 | }; |
||
985 | |||
986 | // DOOM II Par Times |
||
987 | int cpars[32] = |
||
988 | { |
||
333 | serge | 989 | 30,90,120,120,90,150,120,120,270,90, // 1-10 |
990 | 210,150,150,150,210,150,420,150,210,150, // 11-20 |
||
991 | 240,150,180,150,150,300,330,420,300,180, // 21-30 |
||
992 | 120,30 // 31-32 |
||
298 | serge | 993 | }; |
994 | |||
995 | |||
996 | // |
||
997 | // G_DoCompleted |
||
998 | // |
||
333 | serge | 999 | boolean secretexit; |
1000 | extern char* pagename; |
||
298 | serge | 1001 | |
1002 | void G_ExitLevel (void) |
||
1003 | { |
||
1004 | secretexit = false; |
||
1005 | gameaction = ga_completed; |
||
1006 | } |
||
1007 | |||
1008 | // Here's for the german edition. |
||
1009 | void G_SecretExitLevel (void) |
||
1010 | { |
||
1011 | // IF NO WOLF3D LEVELS, NO SECRET EXIT! |
||
1012 | if ( (gamemode == commercial) |
||
1013 | && (W_CheckNumForName("map31")<0)) |
||
333 | serge | 1014 | secretexit = false; |
298 | serge | 1015 | else |
333 | serge | 1016 | secretexit = true; |
298 | serge | 1017 | gameaction = ga_completed; |
1018 | } |
||
1019 | |||
1020 | void G_DoCompleted (void) |
||
1021 | { |
||
1022 | int i; |
||
333 | serge | 1023 | |
298 | serge | 1024 | gameaction = ga_nothing; |
1025 | |||
1026 | for (i=0 ; i |
||
333 | serge | 1027 | if (playeringame[i]) |
1028 | G_PlayerFinishLevel (i); // take away cards and stuff |
||
1029 | |||
298 | serge | 1030 | if (automapactive) |
333 | serge | 1031 | AM_Stop (); |
1032 | |||
298 | serge | 1033 | if ( gamemode != commercial) |
333 | serge | 1034 | switch(gamemap) |
1035 | { |
||
1036 | case 8: |
||
1037 | gameaction = ga_victory; |
||
1038 | return; |
||
1039 | case 9: |
||
1040 | for (i=0 ; i |
||
1041 | players[i].didsecret = true; |
||
1042 | break; |
||
1043 | } |
||
1044 | |||
298 | serge | 1045 | //#if 0 Hmmm - why? |
1046 | if ( (gamemap == 8) |
||
333 | serge | 1047 | && (gamemode != commercial) ) |
298 | serge | 1048 | { |
333 | serge | 1049 | // victory |
1050 | gameaction = ga_victory; |
||
1051 | return; |
||
298 | serge | 1052 | } |
333 | serge | 1053 | |
298 | serge | 1054 | if ( (gamemap == 9) |
333 | serge | 1055 | && (gamemode != commercial) ) |
298 | serge | 1056 | { |
333 | serge | 1057 | // exit secret level |
1058 | for (i=0 ; i |
||
1059 | players[i].didsecret = true; |
||
298 | serge | 1060 | } |
1061 | //#endif |
||
1062 | |||
333 | serge | 1063 | |
298 | serge | 1064 | wminfo.didsecret = players[consoleplayer].didsecret; |
1065 | wminfo.epsd = gameepisode -1; |
||
1066 | wminfo.last = gamemap -1; |
||
1067 | |||
1068 | // wminfo.next is 0 biased, unlike gamemap |
||
1069 | if ( gamemode == commercial) |
||
1070 | { |
||
333 | serge | 1071 | if (secretexit) |
1072 | switch(gamemap) |
||
1073 | { |
||
1074 | case 15: wminfo.next = 30; break; |
||
1075 | case 31: wminfo.next = 31; break; |
||
1076 | } |
||
1077 | else |
||
1078 | switch(gamemap) |
||
1079 | { |
||
1080 | case 31: |
||
1081 | case 32: wminfo.next = 15; break; |
||
1082 | default: wminfo.next = gamemap; |
||
1083 | } |
||
298 | serge | 1084 | } |
1085 | else |
||
1086 | { |
||
333 | serge | 1087 | if (secretexit) |
1088 | wminfo.next = 8; // go to secret level |
||
1089 | else if (gamemap == 9) |
||
1090 | { |
||
1091 | // returning from secret level |
||
1092 | switch (gameepisode) |
||
1093 | { |
||
1094 | case 1: |
||
1095 | wminfo.next = 3; |
||
1096 | break; |
||
1097 | case 2: |
||
1098 | wminfo.next = 5; |
||
1099 | break; |
||
1100 | case 3: |
||
1101 | wminfo.next = 6; |
||
1102 | break; |
||
1103 | case 4: |
||
1104 | wminfo.next = 2; |
||
1105 | break; |
||
1106 | } |
||
1107 | } |
||
1108 | else |
||
1109 | wminfo.next = gamemap; // go to next level |
||
298 | serge | 1110 | } |
333 | serge | 1111 | |
298 | serge | 1112 | wminfo.maxkills = totalkills; |
1113 | wminfo.maxitems = totalitems; |
||
1114 | wminfo.maxsecret = totalsecret; |
||
1115 | wminfo.maxfrags = 0; |
||
1116 | if ( gamemode == commercial ) |
||
333 | serge | 1117 | wminfo.partime = 35*cpars[gamemap-1]; |
298 | serge | 1118 | else |
333 | serge | 1119 | wminfo.partime = 35*pars[gameepisode][gamemap]; |
298 | serge | 1120 | wminfo.pnum = consoleplayer; |
1121 | |||
1122 | for (i=0 ; i |
||
1123 | { |
||
333 | serge | 1124 | wminfo.plyr[i].in = playeringame[i]; |
1125 | wminfo.plyr[i].skills = players[i].killcount; |
||
1126 | wminfo.plyr[i].sitems = players[i].itemcount; |
||
1127 | wminfo.plyr[i].ssecret = players[i].secretcount; |
||
1128 | wminfo.plyr[i].stime = leveltime; |
||
1129 | memcpy (wminfo.plyr[i].frags, players[i].frags |
||
1130 | , sizeof(wminfo.plyr[i].frags)); |
||
298 | serge | 1131 | } |
1132 | |||
1133 | gamestate = GS_INTERMISSION; |
||
1134 | viewactive = false; |
||
1135 | automapactive = false; |
||
1136 | |||
1137 | if (statcopy) |
||
333 | serge | 1138 | memcpy (statcopy, &wminfo, sizeof(wminfo)); |
1139 | |||
298 | serge | 1140 | WI_Start (&wminfo); |
1141 | } |
||
1142 | |||
1143 | |||
1144 | // |
||
1145 | // G_WorldDone |
||
1146 | // |
||
1147 | void G_WorldDone (void) |
||
1148 | { |
||
1149 | gameaction = ga_worlddone; |
||
1150 | |||
1151 | if (secretexit) |
||
333 | serge | 1152 | players[consoleplayer].didsecret = true; |
298 | serge | 1153 | |
1154 | if ( gamemode == commercial ) |
||
1155 | { |
||
333 | serge | 1156 | switch (gamemap) |
1157 | { |
||
1158 | case 15: |
||
1159 | case 31: |
||
1160 | if (!secretexit) |
||
1161 | break; |
||
1162 | case 6: |
||
1163 | case 11: |
||
1164 | case 20: |
||
1165 | case 30: |
||
1166 | F_StartFinale (); |
||
1167 | break; |
||
1168 | } |
||
298 | serge | 1169 | } |
1170 | } |
||
1171 | |||
1172 | void G_DoWorldDone (void) |
||
1173 | { |
||
1174 | gamestate = GS_LEVEL; |
||
1175 | gamemap = wminfo.next+1; |
||
1176 | G_DoLoadLevel (); |
||
1177 | gameaction = ga_nothing; |
||
1178 | viewactive = true; |
||
1179 | } |
||
1180 | |||
1181 | |||
1182 | |||
1183 | // |
||
1184 | // G_InitFromSavegame |
||
1185 | // Can be called by the startup code or the menu task. |
||
1186 | // |
||
1187 | extern boolean setsizeneeded; |
||
1188 | void R_ExecuteSetViewSize (void); |
||
1189 | |||
333 | serge | 1190 | char savename[256]; |
298 | serge | 1191 | |
1192 | void G_LoadGame (char* name) |
||
1193 | { |
||
1194 | strcpy (savename, name); |
||
1195 | gameaction = ga_loadgame; |
||
1196 | } |
||
1197 | |||
333 | serge | 1198 | #define VERSIONSIZE 16 |
298 | serge | 1199 | |
1200 | |||
1201 | void G_DoLoadGame (void) |
||
1202 | { |
||
333 | serge | 1203 | int length; |
1204 | int i; |
||
1205 | int a,b,c; |
||
1206 | char vcheck[VERSIONSIZE]; |
||
1207 | |||
298 | serge | 1208 | gameaction = ga_nothing; |
550 | serge | 1209 | |
298 | serge | 1210 | length = M_ReadFile (savename, &savebuffer); |
1211 | save_p = savebuffer + SAVESTRINGSIZE; |
||
1212 | |||
1213 | // skip the description field |
||
1214 | memset (vcheck,0,sizeof(vcheck)); |
||
1215 | sprintf (vcheck,"version %i",VERSION_NUM); |
||
1216 | if (strcmp ((char *)save_p, vcheck)) |
||
333 | serge | 1217 | return; // bad version |
298 | serge | 1218 | save_p += VERSIONSIZE; |
333 | serge | 1219 | |
298 | serge | 1220 | gameskill = *save_p++; |
1221 | gameepisode = *save_p++; |
||
1222 | gamemap = *save_p++; |
||
1223 | for (i=0 ; i |
||
333 | serge | 1224 | playeringame[i] = *save_p++; |
298 | serge | 1225 | |
1226 | // load a base level |
||
1227 | G_InitNew (gameskill, gameepisode, gamemap); |
||
1228 | |||
1229 | // get the times |
||
1230 | a = *save_p++; |
||
1231 | b = *save_p++; |
||
1232 | c = *save_p++; |
||
1233 | leveltime = (a<<16) + (b<<8) + c; |
||
333 | serge | 1234 | |
298 | serge | 1235 | // dearchive all the modifications |
1236 | P_UnArchivePlayers (); |
||
1237 | P_UnArchiveWorld (); |
||
1238 | P_UnArchiveThinkers (); |
||
1239 | P_UnArchiveSpecials (); |
||
1240 | |||
1241 | if (*save_p != 0x1d) |
||
333 | serge | 1242 | I_Error ("Bad savegame"); |
298 | serge | 1243 | |
1244 | // done |
||
1245 | Z_Free (savebuffer); |
||
1246 | |||
1247 | if (setsizeneeded) |
||
333 | serge | 1248 | R_ExecuteSetViewSize (); |
298 | serge | 1249 | |
1250 | // draw the pattern into the back screen |
||
1251 | R_FillBackScreen (); |
||
1252 | } |
||
1253 | |||
1254 | |||
1255 | // |
||
1256 | // G_SaveGame |
||
1257 | // Called by the menu task. |
||
1258 | // Description is a 24 byte text string |
||
1259 | // |
||
1260 | void |
||
1261 | G_SaveGame |
||
333 | serge | 1262 | ( int slot, |
1263 | char* description ) |
||
298 | serge | 1264 | { |
1265 | savegameslot = slot; |
||
1266 | strcpy (savedescription, description); |
||
1267 | sendsave = true; |
||
1268 | } |
||
550 | serge | 1269 | |
298 | serge | 1270 | void G_DoSaveGame (void) |
1271 | { |
||
550 | serge | 1272 | char name[128]; |
333 | serge | 1273 | char name2[VERSIONSIZE]; |
1274 | char* description; |
||
1275 | int length; |
||
1276 | int i; |
||
1277 | |||
550 | serge | 1278 | sprintf (name,"doomsav%d.dsg",savegameslot); |
298 | serge | 1279 | description = savedescription; |
333 | serge | 1280 | |
298 | serge | 1281 | save_p = savebuffer = screens[1]+0x4000; |
550 | serge | 1282 | |
298 | serge | 1283 | memcpy (save_p, description, SAVESTRINGSIZE); |
1284 | save_p += SAVESTRINGSIZE; |
||
1285 | memset (name2,0,sizeof(name2)); |
||
1286 | sprintf (name2,"version %i",VERSION_NUM); |
||
1287 | memcpy (save_p, name2, VERSIONSIZE); |
||
1288 | save_p += VERSIONSIZE; |
||
333 | serge | 1289 | |
298 | serge | 1290 | *save_p++ = gameskill; |
1291 | *save_p++ = gameepisode; |
||
1292 | *save_p++ = gamemap; |
||
1293 | for (i=0 ; i |
||
333 | serge | 1294 | *save_p++ = playeringame[i]; |
298 | serge | 1295 | *save_p++ = leveltime>>16; |
1296 | *save_p++ = leveltime>>8; |
||
1297 | *save_p++ = leveltime; |
||
1298 | |||
1299 | P_ArchivePlayers (); |
||
1300 | P_ArchiveWorld (); |
||
1301 | P_ArchiveThinkers (); |
||
1302 | P_ArchiveSpecials (); |
||
333 | serge | 1303 | |
1304 | *save_p++ = 0x1d; // consistancy marker |
||
1305 | |||
298 | serge | 1306 | length = save_p - savebuffer; |
1307 | if (length > SAVEGAMESIZE) |
||
550 | serge | 1308 | I_Error ("Savegame buffer overrun"); |
1309 | |||
298 | serge | 1310 | M_WriteFile (name, savebuffer, length); |
1311 | gameaction = ga_nothing; |
||
333 | serge | 1312 | savedescription[0] = 0; |
1313 | |||
298 | serge | 1314 | players[consoleplayer].message = GGSAVED; |
1315 | |||
1316 | // draw the pattern into the back screen |
||
333 | serge | 1317 | R_FillBackScreen (); |
298 | serge | 1318 | } |
1319 | |||
1320 | |||
1321 | // |
||
1322 | // G_InitNew |
||
1323 | // Can be called by the startup code or the menu task, |
||
1324 | // consoleplayer, displayplayer, playeringame[] should be set. |
||
1325 | // |
||
333 | serge | 1326 | skill_t d_skill; |
298 | serge | 1327 | int d_episode; |
1328 | int d_map; |
||
1329 | |||
1330 | void |
||
1331 | G_DeferedInitNew |
||
333 | serge | 1332 | ( skill_t skill, |
1333 | int episode, |
||
1334 | int map) |
||
298 | serge | 1335 | { |
1336 | d_skill = skill; |
||
1337 | d_episode = episode; |
||
1338 | d_map = map; |
||
1339 | gameaction = ga_newgame; |
||
1340 | } |
||
1341 | |||
1342 | |||
1343 | void G_DoNewGame (void) |
||
1344 | { |
||
1345 | demoplayback = false; |
||
1346 | netdemo = false; |
||
1347 | netgame = false; |
||
1348 | deathmatch = false; |
||
1349 | playeringame[1] = playeringame[2] = playeringame[3] = 0; |
||
1350 | respawnparm = false; |
||
1351 | fastparm = false; |
||
1352 | nomonsters = false; |
||
1353 | consoleplayer = 0; |
||
1354 | G_InitNew (d_skill, d_episode, d_map); |
||
1355 | gameaction = ga_nothing; |
||
1356 | } |
||
1357 | |||
1358 | // The sky texture to be used instead of the F_SKY1 dummy. |
||
333 | serge | 1359 | extern int skytexture; |
298 | serge | 1360 | |
1361 | |||
1362 | void |
||
1363 | G_InitNew |
||
333 | serge | 1364 | ( skill_t skill, |
1365 | int episode, |
||
1366 | int map ) |
||
298 | serge | 1367 | { |
1368 | int i; |
||
333 | serge | 1369 | |
298 | serge | 1370 | if (paused) |
1371 | { |
||
333 | serge | 1372 | paused = false; |
1373 | // S_ResumeSound (); |
||
298 | serge | 1374 | } |
333 | serge | 1375 | |
298 | serge | 1376 | |
1377 | if (skill > sk_nightmare) |
||
333 | serge | 1378 | skill = sk_nightmare; |
298 | serge | 1379 | |
1380 | |||
1381 | // This was quite messy with SPECIAL and commented parts. |
||
1382 | // Supposedly hacks to make the latest edition work. |
||
1383 | // It might not work properly. |
||
1384 | if (episode < 1) |
||
1385 | episode = 1; |
||
1386 | |||
1387 | if ( gamemode == retail ) |
||
1388 | { |
||
1389 | if (episode > 4) |
||
333 | serge | 1390 | episode = 4; |
298 | serge | 1391 | } |
1392 | else if ( gamemode == shareware ) |
||
1393 | { |
||
1394 | if (episode > 1) |
||
333 | serge | 1395 | episode = 1; // only start episode 1 on shareware |
298 | serge | 1396 | } |
1397 | else |
||
1398 | { |
||
1399 | if (episode > 3) |
||
333 | serge | 1400 | episode = 3; |
298 | serge | 1401 | } |
1402 | |||
1403 | |||
1404 | |||
1405 | if (map < 1) |
||
333 | serge | 1406 | map = 1; |
298 | serge | 1407 | |
1408 | if ( (map > 9) |
||
333 | serge | 1409 | && ( gamemode != commercial) ) |
298 | serge | 1410 | map = 9; |
333 | serge | 1411 | |
298 | serge | 1412 | M_ClearRandom (); |
333 | serge | 1413 | |
298 | serge | 1414 | if (skill == sk_nightmare || respawnparm ) |
333 | serge | 1415 | respawnmonsters = true; |
298 | serge | 1416 | else |
333 | serge | 1417 | respawnmonsters = false; |
1418 | |||
298 | serge | 1419 | if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) ) |
1420 | { |
||
333 | serge | 1421 | for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++) |
1422 | states[i].tics >>= 1; |
||
1423 | mobjinfo[MT_BRUISERSHOT].speed = 20*FRACUNIT; |
||
1424 | mobjinfo[MT_HEADSHOT].speed = 20*FRACUNIT; |
||
1425 | mobjinfo[MT_TROOPSHOT].speed = 20*FRACUNIT; |
||
298 | serge | 1426 | } |
1427 | else if (skill != sk_nightmare && gameskill == sk_nightmare) |
||
1428 | { |
||
333 | serge | 1429 | for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++) |
1430 | states[i].tics <<= 1; |
||
1431 | mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT; |
||
1432 | mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT; |
||
1433 | mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT; |
||
298 | serge | 1434 | } |
333 | serge | 1435 | |
1436 | |||
298 | serge | 1437 | // force players to be initialized upon first level load |
1438 | for (i=0 ; i |
||
333 | serge | 1439 | players[i].playerstate = PST_REBORN; |
298 | serge | 1440 | |
1441 | usergame = true; // will be set false if a demo |
||
1442 | paused = false; |
||
1443 | demoplayback = false; |
||
1444 | automapactive = false; |
||
1445 | viewactive = true; |
||
1446 | gameepisode = episode; |
||
1447 | gamemap = map; |
||
1448 | gameskill = skill; |
||
1449 | |||
1450 | viewactive = true; |
||
1451 | |||
1452 | // set the sky map for the episode |
||
1453 | if ( gamemode == commercial) |
||
1454 | { |
||
333 | serge | 1455 | skytexture = R_TextureNumForName ("SKY3"); |
1456 | if (gamemap < 12) |
||
1457 | skytexture = R_TextureNumForName ("SKY1"); |
||
1458 | else |
||
1459 | if (gamemap < 21) |
||
1460 | skytexture = R_TextureNumForName ("SKY2"); |
||
298 | serge | 1461 | } |
1462 | else |
||
333 | serge | 1463 | switch (episode) |
1464 | { |
||
1465 | case 1: |
||
1466 | skytexture = R_TextureNumForName ("SKY1"); |
||
1467 | break; |
||
1468 | case 2: |
||
1469 | skytexture = R_TextureNumForName ("SKY2"); |
||
1470 | break; |
||
1471 | case 3: |
||
1472 | skytexture = R_TextureNumForName ("SKY3"); |
||
1473 | break; |
||
1474 | case 4: // Special Edition sky |
||
1475 | skytexture = R_TextureNumForName ("SKY4"); |
||
1476 | break; |
||
1477 | } |
||
298 | serge | 1478 | |
1479 | G_DoLoadLevel (); |
||
1480 | } |
||
1481 | |||
1482 | |||
1483 | // |
||
1484 | // DEMO RECORDING |
||
1485 | // |
||
333 | serge | 1486 | #define DEMOMARKER 0x80 |
298 | serge | 1487 | |
1488 | |||
1489 | void G_ReadDemoTiccmd (ticcmd_t* cmd) |
||
1490 | { |
||
1491 | if (*demo_p == DEMOMARKER) |
||
1492 | { |
||
333 | serge | 1493 | // end of demo data stream |
1494 | G_CheckDemoStatus (); |
||
1495 | return; |
||
298 | serge | 1496 | } |
1497 | cmd->forwardmove = ((signed char)*demo_p++); |
||
1498 | cmd->sidemove = ((signed char)*demo_p++); |
||
1499 | cmd->angleturn = ((unsigned char)*demo_p++)<<8; |
||
1500 | cmd->buttons = (unsigned char)*demo_p++; |
||
1501 | } |
||
1502 | |||
1503 | |||
1504 | void G_WriteDemoTiccmd (ticcmd_t* cmd) |
||
1505 | { |
||
1506 | if (gamekeydown['q']) // press q to end demo recording |
||
333 | serge | 1507 | G_CheckDemoStatus (); |
298 | serge | 1508 | *demo_p++ = cmd->forwardmove; |
1509 | *demo_p++ = cmd->sidemove; |
||
1510 | *demo_p++ = (cmd->angleturn+128)>>8; |
||
1511 | *demo_p++ = cmd->buttons; |
||
1512 | demo_p -= 4; |
||
1513 | if (demo_p > demoend - 16) |
||
1514 | { |
||
333 | serge | 1515 | // no more space |
1516 | G_CheckDemoStatus (); |
||
1517 | return; |
||
298 | serge | 1518 | } |
333 | serge | 1519 | |
298 | serge | 1520 | G_ReadDemoTiccmd (cmd); // make SURE it is exactly the same |
1521 | } |
||
1522 | |||
1523 | |||
1524 | |||
1525 | // |
||
1526 | // G_RecordDemo |
||
1527 | // |
||
1528 | void G_RecordDemo (char* name) |
||
1529 | { |
||
1530 | int i; |
||
333 | serge | 1531 | int maxsize; |
1532 | |||
298 | serge | 1533 | usergame = false; |
1534 | strcpy (demoname, name); |
||
1535 | strcat (demoname, ".lmp"); |
||
1536 | maxsize = 0x20000; |
||
1537 | i = M_CheckParm ("-maxdemo"); |
||
1538 | if (i && i |
||
333 | serge | 1539 | maxsize = atoi(myargv[i+1])*1024; |
298 | serge | 1540 | demobuffer = Z_Malloc (maxsize,PU_STATIC,NULL); |
1541 | demoend = demobuffer + maxsize; |
||
333 | serge | 1542 | |
298 | serge | 1543 | demorecording = true; |
1544 | } |
||
1545 | |||
1546 | |||
1547 | void G_BeginRecording (void) |
||
1548 | { |
||
1549 | int i; |
||
333 | serge | 1550 | |
298 | serge | 1551 | demo_p = demobuffer; |
333 | serge | 1552 | |
298 | serge | 1553 | *demo_p++ = VERSION_NUM; |
1554 | *demo_p++ = gameskill; |
||
1555 | *demo_p++ = gameepisode; |
||
1556 | *demo_p++ = gamemap; |
||
1557 | *demo_p++ = deathmatch; |
||
1558 | *demo_p++ = respawnparm; |
||
1559 | *demo_p++ = fastparm; |
||
1560 | *demo_p++ = nomonsters; |
||
1561 | *demo_p++ = consoleplayer; |
||
333 | serge | 1562 | |
298 | serge | 1563 | for (i=0 ; i |
333 | serge | 1564 | *demo_p++ = playeringame[i]; |
298 | serge | 1565 | } |
1566 | |||
1567 | |||
1568 | // |
||
1569 | // G_PlayDemo |
||
1570 | // |
||
1571 | |||
333 | serge | 1572 | char* defdemoname; |
298 | serge | 1573 | |
1574 | void G_DeferedPlayDemo (char* name) |
||
1575 | { |
||
1576 | defdemoname = name; |
||
1577 | gameaction = ga_playdemo; |
||
1578 | } |
||
1579 | |||
1580 | void G_DoPlayDemo (void) |
||
1581 | { |
||
1582 | skill_t skill; |
||
1583 | int i, episode, map; |
||
333 | serge | 1584 | |
298 | serge | 1585 | gameaction = ga_nothing; |
1586 | demobuffer = demo_p = W_CacheLumpName (defdemoname, PU_STATIC); |
||
1587 | if ( *demo_p++ != VERSION_NUM) |
||
1588 | { |
||
1589 | gameaction = ga_nothing; |
||
1590 | return; |
||
1591 | } |
||
1592 | |||
1593 | skill = *demo_p++; |
||
1594 | episode = *demo_p++; |
||
1595 | map = *demo_p++; |
||
1596 | deathmatch = *demo_p++; |
||
1597 | respawnparm = *demo_p++; |
||
1598 | fastparm = *demo_p++; |
||
1599 | nomonsters = *demo_p++; |
||
1600 | consoleplayer = *demo_p++; |
||
333 | serge | 1601 | |
298 | serge | 1602 | for (i=0 ; i |
333 | serge | 1603 | playeringame[i] = *demo_p++; |
298 | serge | 1604 | if (playeringame[1]) |
1605 | { |
||
333 | serge | 1606 | netgame = true; |
1607 | netdemo = true; |
||
298 | serge | 1608 | } |
1609 | |||
1610 | // don't spend a lot of time in loadlevel |
||
1611 | precache = false; |
||
1612 | G_InitNew (skill, episode, map); |
||
1613 | precache = true; |
||
1614 | |||
1615 | usergame = false; |
||
1616 | demoplayback = true; |
||
1617 | } |
||
1618 | |||
1619 | // |
||
1620 | // G_TimeDemo |
||
1621 | // |
||
1622 | void G_TimeDemo (char* name) |
||
333 | serge | 1623 | { |
298 | serge | 1624 | nodrawers = M_CheckParm ("-nodraw"); |
1625 | noblit = M_CheckParm ("-noblit"); |
||
1626 | timingdemo = true; |
||
1627 | singletics = true; |
||
1628 | |||
1629 | defdemoname = name; |
||
1630 | gameaction = ga_playdemo; |
||
1631 | } |
||
1632 | |||
1633 | |||
1634 | /* |
||
1635 | =================== |
||
1636 | = |
||
1637 | = G_CheckDemoStatus |
||
1638 | = |
||
1639 | = Called after a death or level completion to allow demos to be cleaned up |
||
1640 | = Returns true if a new demo loop action will take place |
||
1641 | =================== |
||
1642 | */ |
||
1643 | |||
1644 | boolean G_CheckDemoStatus (void) |
||
1645 | { |
||
1646 | int endtime; |
||
333 | serge | 1647 | |
298 | serge | 1648 | if (timingdemo) |
1649 | { |
||
333 | serge | 1650 | endtime = I_GetTime (); |
1651 | I_Error ("timed %i gametics in %i realtics",gametic |
||
1652 | , endtime-starttime); |
||
298 | serge | 1653 | } |
333 | serge | 1654 | |
298 | serge | 1655 | if (demoplayback) |
1656 | { |
||
333 | serge | 1657 | /* if (singledemo) |
1658 | I_Quit (); */ |
||
1659 | |||
1660 | Z_ChangeTag (demobuffer, PU_CACHE); |
||
1661 | demoplayback = false; |
||
1662 | netdemo = false; |
||
1663 | netgame = false; |
||
1664 | deathmatch = false; |
||
1665 | playeringame[1] = playeringame[2] = playeringame[3] = 0; |
||
1666 | respawnparm = false; |
||
1667 | fastparm = false; |
||
1668 | nomonsters = false; |
||
1669 | consoleplayer = 0; |
||
1670 | D_AdvanceDemo (); |
||
1671 | return true; |
||
298 | serge | 1672 | } |
1673 | |||
1674 | if (demorecording) |
||
1675 | { |
||
333 | serge | 1676 | *demo_p++ = DEMOMARKER; |
1677 | M_WriteFile (demoname, demobuffer, demo_p - demobuffer); |
||
1678 | Z_Free (demobuffer); |
||
1679 | demorecording = false; |
||
1680 | I_Error ("Demo %s recorded",demoname); |
||
298 | serge | 1681 | } |
333 | serge | 1682 | |
298 | serge | 1683 | return false; |
1684 | } |
||
1685 | |||
1686 | |||
1687 |