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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // DOOM Network game communication and protocol, |
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21 | // all OS independend parts. |
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22 | // |
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23 | //----------------------------------------------------------------------------- |
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24 | |||
25 | |||
26 | static const char rcsid[] = "$Id: d_net.c,v 1.3 1997/02/03 22:01:47 b1 Exp $"; |
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27 | |||
28 | |||
29 | #include "m_menu.h" |
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30 | #include "i_system.h" |
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31 | #include "i_video.h" |
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32 | #include "i_net.h" |
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33 | #include "g_game.h" |
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34 | #include "doomdef.h" |
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35 | #include "doomstat.h" |
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36 | |||
37 | #define NCMD_EXIT 0x80000000 |
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38 | #define NCMD_RETRANSMIT 0x40000000 |
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39 | #define NCMD_SETUP 0x20000000 |
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40 | #define NCMD_KILL 0x10000000 // kill game |
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41 | #define NCMD_CHECKSUM 0x0fffffff |
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42 | |||
43 | |||
44 | doomcom_t* doomcom; |
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45 | doomdata_t* netbuffer; // points inside doomcom |
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46 | |||
47 | |||
48 | // |
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49 | // NETWORKING |
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50 | // |
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51 | // gametic is the tic about to (or currently being) run |
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52 | // maketic is the tick that hasn't had control made for it yet |
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53 | // nettics[] has the maketics for all players |
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54 | // |
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55 | // a gametic cannot be run until nettics[] > gametic for all players |
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56 | // |
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57 | #define RESENDCOUNT 10 |
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58 | #define PL_DRONE 0x80 // bit flag in doomdata->player |
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59 | |||
60 | ticcmd_t localcmds[BACKUPTICS]; |
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61 | |||
62 | ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; |
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63 | int nettics[MAXNETNODES]; |
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64 | boolean nodeingame[MAXNETNODES]; // set false as nodes leave game |
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65 | boolean remoteresend[MAXNETNODES]; // set when local needs tics |
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66 | int resendto[MAXNETNODES]; // set when remote needs tics |
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67 | int resendcount[MAXNETNODES]; |
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68 | |||
69 | int nodeforplayer[MAXPLAYERS]; |
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70 | |||
71 | int maketic; |
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72 | int lastnettic; |
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73 | int skiptics; |
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74 | int ticdup; |
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75 | int maxsend; // BACKUPTICS/(2*ticdup)-1 |
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76 | |||
77 | |||
78 | void D_ProcessEvents (void); |
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79 | void G_BuildTiccmd (ticcmd_t *cmd); |
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80 | void D_DoAdvanceDemo (void); |
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81 | |||
82 | boolean reboundpacket; |
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83 | doomdata_t reboundstore; |
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84 | |||
85 | |||
86 | |||
87 | // |
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88 | // |
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89 | // |
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90 | int NetbufferSize (void) |
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91 | { |
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92 | return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]); |
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93 | } |
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94 | |||
95 | // |
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96 | // Checksum |
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97 | // |
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98 | unsigned NetbufferChecksum (void) |
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99 | { |
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100 | unsigned c; |
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101 | int i,l; |
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102 | |||
103 | c = 0x1234567; |
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104 | |||
105 | // FIXME -endianess? |
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106 | #ifdef NORMALUNIX |
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107 | return 0; // byte order problems |
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108 | #endif |
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109 | |||
110 | l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4; |
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111 | for (i=0 ; i |
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112 | c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1); |
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113 | |||
114 | return c & NCMD_CHECKSUM; |
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115 | } |
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116 | |||
117 | // |
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118 | // |
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119 | // |
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120 | int ExpandTics (int low) |
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121 | { |
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122 | int delta; |
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123 | |||
124 | delta = low - (maketic&0xff); |
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125 | |||
126 | if (delta >= -64 && delta <= 64) |
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127 | return (maketic&~0xff) + low; |
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128 | if (delta > 64) |
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129 | return (maketic&~0xff) - 256 + low; |
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130 | if (delta < -64) |
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131 | return (maketic&~0xff) + 256 + low; |
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132 | |||
133 | I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic); |
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134 | return 0; |
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135 | } |
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136 | |||
137 | |||
138 | |||
139 | // |
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140 | // HSendPacket |
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141 | // |
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142 | void |
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143 | HSendPacket |
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144 | (int node, |
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145 | int flags ) |
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146 | { |
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147 | netbuffer->checksum = NetbufferChecksum () | flags; |
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148 | |||
149 | if (!node) |
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150 | { |
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151 | reboundstore = *netbuffer; |
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152 | reboundpacket = true; |
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153 | return; |
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154 | } |
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155 | |||
156 | if (demoplayback) |
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157 | return; |
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158 | |||
159 | if (!netgame) |
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160 | I_Error ("Tried to transmit to another node"); |
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161 | |||
162 | doomcom->command = CMD_SEND; |
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163 | doomcom->remotenode = node; |
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164 | doomcom->datalength = NetbufferSize (); |
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165 | |||
166 | if (debugfile) |
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167 | { |
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168 | int i; |
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169 | int realretrans; |
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170 | if (netbuffer->checksum & NCMD_RETRANSMIT) |
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171 | realretrans = ExpandTics (netbuffer->retransmitfrom); |
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172 | else |
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173 | realretrans = -1; |
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174 | |||
175 | fprintf (debugfile,"send (%i + %i, R %i) [%i] ", |
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176 | ExpandTics(netbuffer->starttic), |
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177 | netbuffer->numtics, realretrans, doomcom->datalength); |
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178 | |||
179 | for (i=0 ; i |
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180 | fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); |
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181 | |||
182 | fprintf (debugfile,"\n"); |
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183 | } |
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184 | |||
185 | I_NetCmd (); |
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186 | } |
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187 | |||
188 | // |
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189 | // HGetPacket |
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190 | // Returns false if no packet is waiting |
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191 | // |
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192 | boolean HGetPacket (void) |
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193 | { |
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194 | if (reboundpacket) |
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195 | { |
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196 | *netbuffer = reboundstore; |
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197 | doomcom->remotenode = 0; |
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198 | reboundpacket = false; |
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199 | return true; |
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200 | } |
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201 | |||
202 | if (!netgame) |
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203 | return false; |
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204 | |||
205 | if (demoplayback) |
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206 | return false; |
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207 | |||
208 | doomcom->command = CMD_GET; |
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209 | I_NetCmd (); |
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210 | |||
211 | if (doomcom->remotenode == -1) |
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212 | return false; |
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213 | |||
214 | if (doomcom->datalength != NetbufferSize ()) |
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215 | { |
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216 | if (debugfile) |
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217 | fprintf (debugfile,"bad packet length %i\n",doomcom->datalength); |
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218 | return false; |
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219 | } |
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220 | |||
221 | if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) ) |
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222 | { |
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223 | if (debugfile) |
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224 | fprintf (debugfile,"bad packet checksum\n"); |
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225 | return false; |
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226 | } |
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227 | |||
228 | if (debugfile) |
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229 | { |
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230 | int realretrans; |
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231 | int i; |
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232 | |||
233 | if (netbuffer->checksum & NCMD_SETUP) |
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234 | fprintf (debugfile,"setup packet\n"); |
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235 | else |
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236 | { |
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237 | if (netbuffer->checksum & NCMD_RETRANSMIT) |
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238 | realretrans = ExpandTics (netbuffer->retransmitfrom); |
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239 | else |
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240 | realretrans = -1; |
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241 | |||
242 | fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ", |
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243 | doomcom->remotenode, |
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244 | ExpandTics(netbuffer->starttic), |
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245 | netbuffer->numtics, realretrans, doomcom->datalength); |
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246 | |||
247 | for (i=0 ; i |
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248 | fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); |
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249 | fprintf (debugfile,"\n"); |
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250 | } |
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251 | } |
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252 | return true; |
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253 | } |
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254 | |||
255 | |||
256 | // |
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257 | // GetPackets |
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258 | // |
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259 | char exitmsg[80]; |
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260 | |||
261 | void GetPackets (void) |
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262 | { |
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263 | int netconsole; |
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264 | int netnode; |
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265 | ticcmd_t *src, *dest; |
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266 | int realend; |
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267 | int realstart; |
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268 | |||
269 | while ( HGetPacket() ) |
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270 | { |
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271 | if (netbuffer->checksum & NCMD_SETUP) |
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272 | continue; // extra setup packet |
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273 | |||
274 | netconsole = netbuffer->player & ~PL_DRONE; |
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275 | netnode = doomcom->remotenode; |
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276 | |||
277 | // to save bytes, only the low byte of tic numbers are sent |
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278 | // Figure out what the rest of the bytes are |
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279 | realstart = ExpandTics (netbuffer->starttic); |
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280 | realend = (realstart+netbuffer->numtics); |
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281 | |||
282 | // check for exiting the game |
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283 | if (netbuffer->checksum & NCMD_EXIT) |
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284 | { |
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285 | if (!nodeingame[netnode]) |
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286 | continue; |
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287 | nodeingame[netnode] = false; |
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288 | playeringame[netconsole] = false; |
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289 | strcpy (exitmsg, "Player 1 left the game"); |
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290 | exitmsg[7] += netconsole; |
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291 | players[consoleplayer].message = exitmsg; |
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292 | if (demorecording) |
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293 | G_CheckDemoStatus (); |
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294 | continue; |
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295 | } |
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296 | |||
297 | // check for a remote game kill |
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298 | if (netbuffer->checksum & NCMD_KILL) |
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299 | I_Error ("Killed by network driver"); |
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300 | |||
301 | nodeforplayer[netconsole] = netnode; |
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302 | |||
303 | // check for retransmit request |
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304 | if ( resendcount[netnode] <= 0 |
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305 | && (netbuffer->checksum & NCMD_RETRANSMIT) ) |
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306 | { |
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307 | resendto[netnode] = ExpandTics(netbuffer->retransmitfrom); |
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308 | if (debugfile) |
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309 | fprintf (debugfile,"retransmit from %i\n", resendto[netnode]); |
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310 | resendcount[netnode] = RESENDCOUNT; |
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311 | } |
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312 | else |
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313 | resendcount[netnode]--; |
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314 | |||
315 | // check for out of order / duplicated packet |
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316 | if (realend == nettics[netnode]) |
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317 | continue; |
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318 | |||
319 | if (realend < nettics[netnode]) |
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320 | { |
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321 | if (debugfile) |
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322 | fprintf (debugfile, |
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323 | "out of order packet (%i + %i)\n" , |
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324 | realstart,netbuffer->numtics); |
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325 | continue; |
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326 | } |
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327 | |||
328 | // check for a missed packet |
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329 | if (realstart > nettics[netnode]) |
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330 | { |
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331 | // stop processing until the other system resends the missed tics |
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332 | if (debugfile) |
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333 | fprintf (debugfile, |
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334 | "missed tics from %i (%i - %i)\n", |
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335 | netnode, realstart, nettics[netnode]); |
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336 | remoteresend[netnode] = true; |
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337 | continue; |
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338 | } |
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339 | |||
340 | // update command store from the packet |
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341 | { |
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342 | int start; |
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343 | |||
344 | remoteresend[netnode] = false; |
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345 | |||
346 | start = nettics[netnode] - realstart; |
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347 | src = &netbuffer->cmds[start]; |
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348 | |||
349 | while (nettics[netnode] < realend) |
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350 | { |
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351 | dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS]; |
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352 | nettics[netnode]++; |
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353 | *dest = *src; |
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354 | src++; |
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355 | } |
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356 | } |
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357 | } |
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358 | } |
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359 | |||
360 | |||
361 | // |
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362 | // NetUpdate |
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363 | // Builds ticcmds for console player, |
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364 | // sends out a packet |
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365 | // |
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366 | int gametime; |
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367 | |||
368 | void NetUpdate (void) |
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369 | { |
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370 | int nowtime; |
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371 | int newtics; |
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372 | int i,j; |
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373 | int realstart; |
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374 | int gameticdiv; |
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375 | |||
376 | // check time |
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377 | nowtime = I_GetTime ()/ticdup; |
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378 | newtics = nowtime - gametime; |
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379 | gametime = nowtime; |
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380 | |||
381 | if (newtics <= 0) // nothing new to update |
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382 | goto listen; |
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383 | |||
384 | if (skiptics <= newtics) |
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385 | { |
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386 | newtics -= skiptics; |
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387 | skiptics = 0; |
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388 | } |
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389 | else |
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390 | { |
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391 | skiptics -= newtics; |
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392 | newtics = 0; |
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393 | } |
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394 | |||
395 | |||
396 | netbuffer->player = consoleplayer; |
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397 | |||
398 | // build new ticcmds for console player |
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399 | gameticdiv = gametic/ticdup; |
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400 | for (i=0 ; i |
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401 | { |
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402 | I_StartTic (); |
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403 | D_ProcessEvents (); |
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404 | if (maketic - gameticdiv >= BACKUPTICS/2-1) |
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405 | break; // can't hold any more |
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406 | |||
407 | //printf ("mk:%i ",maketic); |
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408 | G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]); |
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409 | maketic++; |
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410 | } |
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411 | |||
412 | |||
413 | if (singletics) |
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414 | return; // singletic update is syncronous |
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415 | |||
416 | // send the packet to the other nodes |
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417 | for (i=0 ; i |
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418 | if (nodeingame[i]) |
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419 | { |
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420 | netbuffer->starttic = realstart = resendto[i]; |
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421 | netbuffer->numtics = maketic - realstart; |
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422 | if (netbuffer->numtics > BACKUPTICS) |
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423 | I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS"); |
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424 | |||
425 | resendto[i] = maketic - doomcom->extratics; |
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426 | |||
427 | for (j=0 ; j< netbuffer->numtics ; j++) |
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428 | netbuffer->cmds[j] = |
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429 | localcmds[(realstart+j)%BACKUPTICS]; |
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430 | |||
431 | if (remoteresend[i]) |
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432 | { |
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433 | netbuffer->retransmitfrom = nettics[i]; |
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434 | HSendPacket (i, NCMD_RETRANSMIT); |
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435 | } |
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436 | else |
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437 | { |
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438 | netbuffer->retransmitfrom = 0; |
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439 | HSendPacket (i, 0); |
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440 | } |
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441 | } |
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442 | |||
443 | // listen for other packets |
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444 | listen: |
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445 | GetPackets (); |
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446 | } |
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447 | |||
448 | |||
449 | |||
450 | // |
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451 | // CheckAbort |
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452 | // |
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453 | void CheckAbort (void) |
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454 | { |
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455 | event_t *ev; |
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456 | int stoptic; |
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457 | |||
458 | stoptic = I_GetTime () + 2; |
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459 | while (I_GetTime() < stoptic) |
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460 | I_StartTic (); |
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461 | |||
462 | I_StartTic (); |
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463 | for ( ; eventtail != eventhead |
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464 | ; eventtail = (++eventtail)&(MAXEVENTS-1) ) |
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465 | { |
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466 | ev = &events[eventtail]; |
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467 | if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE) |
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468 | I_Error ("Network game synchronization aborted."); |
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469 | } |
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470 | } |
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471 | |||
472 | |||
473 | // |
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474 | // D_ArbitrateNetStart |
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475 | // |
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476 | void D_ArbitrateNetStart (void) |
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477 | { |
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478 | int i; |
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479 | boolean gotinfo[MAXNETNODES]; |
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480 | |||
481 | autostart = true; |
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482 | memset (gotinfo,0,sizeof(gotinfo)); |
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483 | |||
484 | if (doomcom->consoleplayer) |
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485 | { |
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486 | // listen for setup info from key player |
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487 | // __libclog_printf ("listening for network start info...\n"); |
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488 | while (1) |
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489 | { |
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490 | CheckAbort (); |
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491 | if (!HGetPacket ()) |
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492 | continue; |
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493 | if (netbuffer->checksum & NCMD_SETUP) |
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494 | { |
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495 | if (netbuffer->player != VERSION_NUM) |
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496 | I_Error ("Different DOOM versions cannot play a net game!"); |
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497 | startskill = netbuffer->retransmitfrom & 15; |
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498 | deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6; |
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499 | nomonsters = (netbuffer->retransmitfrom & 0x20) > 0; |
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500 | respawnparm = (netbuffer->retransmitfrom & 0x10) > 0; |
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501 | startmap = netbuffer->starttic & 0x3f; |
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502 | startepisode = netbuffer->starttic >> 6; |
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503 | return; |
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504 | } |
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505 | } |
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506 | } |
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507 | else |
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508 | { |
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509 | // key player, send the setup info |
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510 | // __libclog_printf ("sending network start info...\n"); |
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511 | do |
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512 | { |
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513 | CheckAbort (); |
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514 | for (i=0 ; i |
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515 | { |
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516 | netbuffer->retransmitfrom = startskill; |
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517 | if (deathmatch) |
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518 | netbuffer->retransmitfrom |= (deathmatch<<6); |
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519 | if (nomonsters) |
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520 | netbuffer->retransmitfrom |= 0x20; |
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521 | if (respawnparm) |
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522 | netbuffer->retransmitfrom |= 0x10; |
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523 | netbuffer->starttic = startepisode * 64 + startmap; |
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524 | netbuffer->player = VERSION_NUM; |
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525 | netbuffer->numtics = 0; |
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526 | HSendPacket (i, NCMD_SETUP); |
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527 | } |
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528 | |||
529 | #if 1 |
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530 | for(i = 10 ; i && HGetPacket(); --i) |
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531 | { |
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532 | if((netbuffer->player&0x7f) < MAXNETNODES) |
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533 | gotinfo[netbuffer->player&0x7f] = true; |
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534 | } |
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535 | #else |
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536 | while (HGetPacket ()) |
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537 | { |
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538 | gotinfo[netbuffer->player&0x7f] = true; |
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539 | } |
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540 | #endif |
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541 | |||
542 | for (i=1 ; i |
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543 | if (!gotinfo[i]) |
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544 | break; |
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545 | } while (i < doomcom->numnodes); |
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546 | } |
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547 | } |
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548 | |||
549 | // |
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550 | // D_CheckNetGame |
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551 | // Works out player numbers among the net participants |
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552 | // |
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553 | extern int viewangleoffset; |
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554 | |||
555 | void D_CheckNetGame (void) |
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556 | { |
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557 | int i; |
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558 | |||
559 | for (i=0 ; i |
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560 | { |
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561 | nodeingame[i] = false; |
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562 | nettics[i] = 0; |
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563 | remoteresend[i] = false; // set when local needs tics |
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564 | resendto[i] = 0; // which tic to start sending |
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565 | } |
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566 | |||
567 | // I_InitNetwork sets doomcom and netgame |
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568 | I_InitNetwork (); |
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569 | if (doomcom->id != DOOMCOM_ID) |
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570 | I_Error ("Doomcom buffer invalid!"); |
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571 | |||
572 | netbuffer = &doomcom->data; |
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573 | consoleplayer = displayplayer = doomcom->consoleplayer; |
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574 | if (netgame) |
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575 | D_ArbitrateNetStart (); |
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576 | |||
577 | // __libclog_printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", |
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578 | // startskill, deathmatch, startmap, startepisode); |
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579 | |||
580 | // read values out of doomcom |
||
581 | ticdup = doomcom->ticdup; |
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582 | maxsend = BACKUPTICS/(2*ticdup)-1; |
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583 | if (maxsend<1) |
||
584 | maxsend = 1; |
||
585 | |||
586 | for (i=0 ; i |
||
587 | playeringame[i] = true; |
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588 | for (i=0 ; i |
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589 | nodeingame[i] = true; |
||
590 | |||
591 | // __libclog_printf ("player %i of %i (%i nodes)\n", |
||
592 | // consoleplayer+1, doomcom->numplayers, doomcom->numnodes); |
||
593 | |||
594 | } |
||
595 | |||
596 | |||
597 | // |
||
598 | // D_QuitNetGame |
||
599 | // Called before quitting to leave a net game |
||
600 | // without hanging the other players |
||
601 | // |
||
602 | void D_QuitNetGame (void) |
||
603 | { |
||
604 | int i, j; |
||
605 | |||
606 | if (debugfile) |
||
607 | fclose (debugfile); |
||
608 | |||
609 | if (!netgame || !usergame || consoleplayer == -1 || demoplayback) |
||
610 | return; |
||
611 | |||
612 | // send a bunch of packets for security |
||
613 | netbuffer->player = consoleplayer; |
||
614 | netbuffer->numtics = 0; |
||
615 | for (i=0 ; i<4 ; i++) |
||
616 | { |
||
617 | for (j=1 ; j |
||
618 | if (nodeingame[j]) |
||
619 | HSendPacket (j, NCMD_EXIT); |
||
620 | I_WaitVBL (1); |
||
621 | } |
||
622 | } |
||
623 | |||
624 | |||
625 | |||
626 | // |
||
627 | // TryRunTics |
||
628 | // |
||
629 | int frametics[4]; |
||
630 | int frameon; |
||
631 | int frameskip[4]; |
||
632 | int oldnettics; |
||
633 | |||
634 | extern boolean advancedemo; |
||
635 | |||
636 | void TryRunTics (void) |
||
637 | { |
||
638 | int i; |
||
639 | int lowtic; |
||
640 | int entertic; |
||
641 | static int oldentertics; |
||
642 | int realtics; |
||
643 | int availabletics; |
||
644 | int counts; |
||
645 | int numplaying; |
||
646 | |||
647 | // get real tics |
||
648 | entertic = I_GetTime ()/ticdup; |
||
649 | realtics = entertic - oldentertics; |
||
650 | oldentertics = entertic; |
||
651 | |||
652 | // get available tics |
||
653 | NetUpdate (); |
||
654 | |||
655 | lowtic = MAXINT; |
||
656 | numplaying = 0; |
||
657 | for (i=0 ; i |
||
658 | { |
||
659 | if (nodeingame[i]) |
||
660 | { |
||
661 | numplaying++; |
||
662 | if (nettics[i] < lowtic) |
||
663 | lowtic = nettics[i]; |
||
664 | } |
||
665 | } |
||
666 | availabletics = lowtic - gametic/ticdup; |
||
667 | |||
668 | // decide how many tics to run |
||
669 | if (realtics < availabletics-1) |
||
670 | counts = realtics+1; |
||
671 | else if (realtics < availabletics) |
||
672 | counts = realtics; |
||
673 | else |
||
674 | counts = availabletics; |
||
675 | |||
676 | if (counts < 1) |
||
677 | counts = 1; |
||
678 | |||
679 | frameon++; |
||
680 | |||
681 | if (debugfile) |
||
682 | fprintf (debugfile, |
||
683 | "=======real: %i avail: %i game: %i\n", |
||
684 | realtics, availabletics,counts); |
||
685 | |||
686 | if (!demoplayback) |
||
687 | { |
||
688 | // ideally nettics[0] should be 1 - 3 tics above lowtic |
||
689 | // if we are consistantly slower, speed up time |
||
690 | for (i=0 ; i |
||
691 | if (playeringame[i]) |
||
692 | break; |
||
693 | if (consoleplayer == i) |
||
694 | { |
||
695 | // the key player does not adapt |
||
696 | } |
||
697 | else |
||
698 | { |
||
699 | if (nettics[0] <= nettics[nodeforplayer[i]]) |
||
700 | { |
||
701 | gametime--; |
||
702 | // printf ("-"); |
||
703 | } |
||
704 | frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]); |
||
705 | oldnettics = nettics[0]; |
||
706 | if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3]) |
||
707 | { |
||
708 | skiptics = 1; |
||
709 | // printf ("+"); |
||
710 | } |
||
711 | } |
||
712 | }// demoplayback |
||
713 | |||
714 | // wait for new tics if needed |
||
715 | while (lowtic < gametic/ticdup + counts) |
||
716 | { |
||
717 | NetUpdate (); |
||
718 | lowtic = MAXINT; |
||
719 | |||
720 | for (i=0 ; i |
||
721 | if (nodeingame[i] && nettics[i] < lowtic) |
||
722 | lowtic = nettics[i]; |
||
723 | |||
724 | if (lowtic < gametic/ticdup) |
||
725 | I_Error ("TryRunTics: lowtic < gametic"); |
||
726 | |||
727 | // don't stay in here forever -- give the menu a chance to work |
||
728 | if (I_GetTime ()/ticdup - entertic >= 20) |
||
729 | { |
||
730 | M_Ticker (); |
||
731 | return; |
||
732 | } |
||
733 | } |
||
734 | |||
735 | // run the count * ticdup dics |
||
736 | while (counts--) |
||
737 | { |
||
738 | for (i=0 ; i |
||
739 | { |
||
740 | if (gametic/ticdup > lowtic) |
||
741 | I_Error ("gametic>lowtic"); |
||
742 | if (advancedemo) |
||
743 | D_DoAdvanceDemo (); |
||
744 | M_Ticker (); |
||
745 | G_Ticker (); |
||
746 | gametic++; |
||
747 | |||
748 | // modify command for duplicated tics |
||
749 | if (i != ticdup-1) |
||
750 | { |
||
751 | ticcmd_t *cmd; |
||
752 | int buf; |
||
753 | int j; |
||
754 | |||
755 | buf = (gametic/ticdup)%BACKUPTICS; |
||
756 | for (j=0 ; j |
||
757 | { |
||
758 | cmd = &netcmds[j][buf]; |
||
759 | cmd->chatchar = 0; |
||
760 | if (cmd->buttons & BT_SPECIAL) |
||
761 | cmd->buttons = 0; |
||
762 | } |
||
763 | } |
||
764 | } |
||
765 | NetUpdate (); // check for new console commands |
||
766 | } |
||
767 | }>>>>=>>>>>4>1) |