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5098 | clevermous | 1 | #include "zgl.h" |
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4 | void glopClearColor(GLContext *c,GLParam *p) |
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5 | { |
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6 | c->clear_color.v[0]=p[1].f; |
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7 | c->clear_color.v[1]=p[2].f; |
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8 | c->clear_color.v[2]=p[3].f; |
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9 | c->clear_color.v[3]=p[4].f; |
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10 | } |
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11 | void glopClearDepth(GLContext *c,GLParam *p) |
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12 | { |
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13 | c->clear_depth=p[1].f; |
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14 | } |
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17 | void glopClear(GLContext *c,GLParam *p) |
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18 | { |
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19 | int mask=p[1].i; |
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20 | int z=0; |
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21 | int r=(int)(c->clear_color.v[0]*65535); |
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22 | int g=(int)(c->clear_color.v[1]*65535); |
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23 | int b=(int)(c->clear_color.v[2]*65535); |
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25 | /* TODO : correct value of Z */ |
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27 | ZB_clear(c->zb,mask & GL_DEPTH_BUFFER_BIT,z, |
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28 | mask & GL_COLOR_BUFFER_BIT,r,g,b); |
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29 | } |
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30 |