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5153 IgorA 1
include 'opengl_const.inc'
2
include 'zbuffer.inc'
3
include 'zmath.inc'
4
 
5
 
6
;enum { OP_ ## a , ... }
5175 IgorA 7
sum1 equ 0
5153 IgorA 8
macro ADD_OP a,b,c
9
{
5175 IgorA 10
	OP_#a equ sum1
11
	sum1 equ (sum1+1)
5153 IgorA 12
}
13
include 'opinfo.inc'
14
 
15
 
16
;initially # of allocated GLVertexes (will grow when necessary)
17
POLYGON_MAX_VERTEX equ 16
18
 
19
;Max # of specular light pow buffers
20
MAX_SPECULAR_BUFFERS equ 8
21
;# of entries in specular buffer
22
SPECULAR_BUFFER_SIZE equ 1024
23
;specular buffer granularity
24
SPECULAR_BUFFER_RESOLUTION equ 1024
25
 
26
 
27
MAX_MODELVIEW_STACK_DEPTH  equ 32
28
MAX_PROJECTION_STACK_DEPTH equ 8
29
MAX_TEXTURE_STACK_DEPTH    equ 8
30
MAX_NAME_STACK_DEPTH	   equ 64
31
MAX_TEXTURE_LEVELS	   equ 11
32
MAX_LIGHTS		   equ 16
33
 
34
VERTEX_HASH_SIZE equ 1031
35
 
36
MAX_DISPLAY_LISTS equ 1024
37
OP_BUFFER_MAX_SIZE equ 512
38
 
39
TGL_OFFSET_FILL    equ 0x1
40
TGL_OFFSET_LINE    equ 0x2
41
TGL_OFFSET_POINT   equ 0x4
42
 
43
struct GLSpecBuf
44
	shininess_i dd ? ;int
45
	last_used dd ? ;int
46
	buf rd SPECULAR_BUFFER_SIZE+1 ;float[SPECULAR_BUFFER_SIZE+1]
47
	next dd ? ;struct GLSpecBuf*
48
ends
49
 
5256 IgorA 50
offs_spec_shininess_i equ 0
51
offs_spec_last_used equ 4
52
offs_spec_buf equ 8
53
offs_spec_next equ 8+4*(SPECULAR_BUFFER_SIZE+1)
54
 
5153 IgorA 55
struct GLLight
56
	ambient V4
57
	diffuse V4
58
	specular V4
59
	position V4
60
	spot_direction V3
61
	spot_exponent dd ? ;float
62
	spot_cutoff dd ? ;float
63
	attenuation rd 3 ;float[3]
64
	; precomputed values
65
	cos_spot_cutoff dd ? ;float
66
	norm_spot_direction V3
67
	norm_position V3
68
	; we use a linked list to know which are the enabled lights
69
	enabled dd ? ;int
70
	next dd ? ;struct GLLight*
71
	prev dd ? ;struct GLLight*
72
ends
73
 
74
offs_ligh_ambient equ 0 ;V4
75
offs_ligh_diffuse equ 16 ;V4
76
offs_ligh_specular equ 32 ;V4
77
offs_ligh_position equ 48 ;V4
78
offs_ligh_spot_direction equ 64 ;V3
79
offs_ligh_spot_exponent equ 76 ;dd ?
80
offs_ligh_spot_cutoff equ 80 ;dd ?
81
offs_ligh_attenuation equ 84 ;rd 3
82
offs_ligh_cos_spot_cutoff equ 96 ;dd ?
83
offs_ligh_norm_spot_direction equ 100 ;V3
84
offs_ligh_norm_position equ 112 ;V3
85
offs_ligh_enabled equ 124 ;dd ?
86
offs_ligh_next equ 128 ;dd ?
87
offs_ligh_prev equ 132 ;dd ?
88
 
89
struct GLMaterial
90
	emission V4
91
	ambient  V4
92
	diffuse  V4
93
	specular V4
94
	shininess dd ? ;float
95
 
96
	; computed values
97
	shininess_i dd ? ;int
98
	do_specular dd ? ;int
99
ends
100
 
101
offs_mate_emission   equ 0 ;V4
102
offs_mate_ambient   equ 16 ;V4
103
offs_mate_diffuse   equ 32 ;V4
104
offs_mate_specular  equ 48 ;V4
105
offs_mate_shininess equ 64 ;dd
106
offs_mate_shininess_i equ 68 ;dd
107
offs_mate_do_specular equ 72 ;dd
108
 
109
struct GLViewport
110
	xmin dd ? ;int
111
	ymin dd ? ;int
112
	xsize dd ? ;int
113
	ysize dd ? ;int
114
	scale V3
115
	trans V3
116
	updated dd ? ;int
117
ends
118
 
119
offs_vpor_xmin   equ 0
120
offs_vpor_ymin   equ 4
121
offs_vpor_xsize  equ 8
122
offs_vpor_ysize equ 12
123
offs_vpor_scale equ 16
124
offs_vpor_trans equ 28
125
offs_vpor_updated equ 40
126
 
127
struct GLParamBuffer
128
	ops rd OP_BUFFER_MAX_SIZE ;GLParam[OP_BUFFER_MAX_SIZE]
129
	next dd ? ;struct GLParamBuffer*
130
ends
131
 
5171 IgorA 132
offs_gpbu_ops equ 0
133
offs_gpbu_next equ 4*OP_BUFFER_MAX_SIZE
134
 
5153 IgorA 135
struct GLList
136
	first_op_buffer dd ? ;GLParamBuffer*
5171 IgorA 137
	; TODO: extensions for an hash table or a better allocating scheme
5153 IgorA 138
ends
139
 
140
struct GLVertex
141
	edge_flag dd ? ;int
142
	normal V3
143
	coord V4
144
	tex_coord V4
145
	color V4
146
 
147
	; computed values
148
	ec V4 ; eye coordinates
149
	pc V4 ; coordinates in the normalized volume
150
	clip_code dd ? ;int ; clip code
151
	zp ZBufferPoint ; integer coordinates for the rasterization
152
ends
153
 
154
offs_vert_edge_flag  equ 0
155
offs_vert_normal     equ 4
156
offs_vert_coord     equ 16
157
offs_vert_tex_coord equ 32
158
offs_vert_color     equ 48
159
offs_vert_ec        equ 64
160
offs_vert_pc        equ 80
161
offs_vert_clip_code equ 96
162
offs_vert_zp       equ 100
163
 
164
struct GLImage
165
	pixmap dd ? ;void*
166
	xsize dd ? ;int
167
	ysize dd ? ;int
168
ends
169
 
170
offs_imag_pixmap equ 0
171
 
172
; textures
173
 
174
TEXTURE_HASH_TABLE_SIZE equ 256 ;должно быть кратное 2, в коде берется остаток от деления (через and быстрее чем div)
175
 
176
struct GLTexture
177
	images rb sizeof.GLImage * MAX_TEXTURE_LEVELS ;GLImage[MAX_TEXTURE_LEVELS]
178
	handle dd ? ;int
179
	next dd ? ;struct GLTexture*
180
	prev dd ? ;struct GLTexture*
181
ends
182
 
183
offs_text_images equ 0
184
offs_text_handle equ sizeof.GLImage*MAX_TEXTURE_LEVELS
185
offs_text_next equ 4+offs_text_handle
186
offs_text_prev equ 8+offs_text_handle
187
 
188
; shared state
189
 
190
struct GLSharedState
191
	lists dd ? ;GLList**
192
	texture_hash_table dd ? ;GLTexture**
193
ends
194
 
195
 
196
; display context
197
 
198
struct GLContext
199
	; Z buffer
200
	zb dd ? ;ZBuffer*
201
 
202
	; lights
203
	lights rb sizeof.GLLight * MAX_LIGHTS ;GLLight[MAX_LIGHTS]
204
	first_light dd ? ;GLLight*
205
	ambient_light_model V4
206
	local_light_model dd ? ;int
207
	lighting_enabled dd ? ;int
208
	light_model_two_side dd ? ;int
209
 
210
	; materials
211
	materials rb sizeof.GLMaterial * 2 ;GLMaterial[2]
212
	color_material_enabled dd ? ;int
213
	current_color_material_mode dd ? ;int
214
	current_color_material_type dd ? ;int
215
 
216
	; textures
217
	current_texture dd ? ;GLTexture*
218
	texture_2d_enabled dd ? ;int
219
 
220
	; shared state
221
	shared_state GLSharedState
222
 
223
	; current list
224
	current_op_buffer dd ? ;GLParamBuffer*
225
	current_op_buffer_index dd ? ;int
226
	exec_flag dd ? ;int
227
	compile_flag dd ? ;int
228
	print_flag dd ? ;int
229
 
230
	; matrix
231
 
232
	matrix_mode dd ? ;int режим активного вида матрицы (один из 3-х: GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE)
233
	matrix_stack rd 3 ;*M4[3] указатель на начало массива матриц
234
	matrix_stack_ptr rd 3 ;*M4[3] указатель на активную матрицу из массива
235
	matrix_stack_depth_max rd 3 ;int[3] максимальное число матриц в массивах matrix_stack
236
 
237
	matrix_model_view_inv M4
238
	matrix_model_projection M4
239
	matrix_model_projection_updated dd ? ;int
240
	matrix_model_projection_no_w_transform dd ? ;int
241
	apply_texture_matrix dd ? ;int
242
 
243
	; viewport
244
	viewport GLViewport
245
 
246
	; current state
247
	polygon_mode_back dd ? ;int
248
	polygon_mode_front dd ? ;int
249
 
250
	current_front_face dd ? ;int
251
	current_shade_model dd ? ;int
252
	current_cull_face dd ? ;int
253
	cull_face_enabled dd ? ;int
254
	normalize_enabled dd ? ;int
255
	draw_triangle_front dd ? ;gl_draw_triangle_func
256
	draw_triangle_back  dd ? ;gl_draw_triangle_func
257
 
258
	; selection
259
	render_mode dd ? ;int
260
	select_buffer dd ? ;unsigned int*
261
	select_size dd ? ;int
262
	select_ptr dd ? ;unsigned int*
263
	select_hit dd ? ;unsigned int*
264
	select_overflow dd ? ;int
265
	select_hits dd ? ;int
266
 
267
	; names
268
	name_stack rd MAX_NAME_STACK_DEPTH ;unsigned int[MAX_NAME_STACK_DEPTH]
269
	name_stack_size dd ? ;int
270
 
271
	; clear
272
	clear_depth dd ? ;float
273
	clear_color V4
274
 
275
	; current vertex state
276
	current_color V4
277
	longcurrent_color rd 3 ;unsigned int[3] ;precomputed integer color
278
	current_normal V4
279
	current_tex_coord V4
280
	current_edge_flag dd ? ;int
281
 
282
	; glBegin / glEnd
283
	in_begin dd ? ;int
284
	begin_type dd ? ;int
285
	vertex_n dd ? ;int
286
	vertex_cnt dd ? ;int
287
	vertex_max dd ? ;int
288
	vertex dd ? ;GLVertex*
289
 
290
	; opengl 1.1 arrays
291
	vertex_array dd ? ;float*
292
	vertex_array_size dd ? ;int
293
	vertex_array_stride dd ? ;int
294
	normal_array dd ? ;float*
295
	normal_array_stride dd ? ;int
296
	color_array dd ? ;float*
297
	color_array_size dd ? ;int
298
	color_array_stride dd ? ;int
299
	texcoord_array dd ? ;float*
300
	texcoord_array_size dd ? ;int
301
	texcoord_array_stride dd ? ;int
302
	client_states dd ? ;int
303
 
304
	; opengl 1.1 polygon offset
305
	offset_factor dd ? ;float
306
	offset_units dd ? ;float
307
	offset_states dd ? ;int
308
 
309
	; specular buffer. could probably be shared between contexts,
310
	; but that wouldn't be 100% thread safe
311
	specbuf_first dd ? ;GLSpecBuf*
312
	specbuf_used_counter dd ? ;int
313
	specbuf_num_buffers dd ? ;int
314
 
315
	; opaque structure for user's use
316
	opaque dd ? ;void*
317
	; resize viewport function
318
	gl_resize_viewport dd ? ;(struct GLContext *c,int *xsize,int *ysize)
319
 
320
	; depth test
321
	depth_test dd ? ;int
322
ends
323
 
324
offs_cont_s0 equ (4 + sizeof.GLLight * MAX_LIGHTS)
325
offs_cont_s1 equ (32 + offs_cont_s0 + sizeof.GLMaterial * 2)
326
offs_cont_s2 equ (228 + offs_cont_s1 + sizeof.GLViewport)
327
offs_cont_s3 equ (64 + offs_cont_s2 + MAX_NAME_STACK_DEPTH * 4)
328
 
329
offs_cont_zb	      equ 0 ;ZBuffer*
330
offs_cont_lights      equ 4 ;GLLight[MAX_LIGHTS]
331
offs_cont_first_light equ offs_cont_s0 ;GLLight*
332
offs_cont_ambient_light_model  equ 4+offs_cont_s0 ;V4
333
offs_cont_local_light_model    equ 20+offs_cont_s0 ;int
334
offs_cont_lighting_enabled     equ 24+offs_cont_s0 ;int
335
offs_cont_light_model_two_side	equ 28+offs_cont_s0 ;int
336
offs_cont_materials		 equ 32+offs_cont_s0 ;GLMaterial[2]
337
offs_cont_color_material_enabled  equ offs_cont_s1 ;int
338
offs_cont_current_color_material_mode equ 4+offs_cont_s1 ;int
339
offs_cont_current_color_material_type equ 8+offs_cont_s1 ;int
340
offs_cont_current_texture	  equ 12+offs_cont_s1 ;GLTexture*
341
offs_cont_texture_2d_enabled	  equ 16+offs_cont_s1 ;int
342
offs_cont_shared_state		  equ 20+offs_cont_s1 ;GLSharedState
343
offs_cont_current_op_buffer	  equ 28+offs_cont_s1 ;GLParamBuffer*
344
offs_cont_current_op_buffer_index equ 32+offs_cont_s1 ;int
345
offs_cont_exec_flag		  equ 36+offs_cont_s1 ;int
346
offs_cont_compile_flag		  equ 40+offs_cont_s1 ;int
347
offs_cont_print_flag		  equ 44+offs_cont_s1 ;int
348
offs_cont_matrix_mode		  equ 48+offs_cont_s1 ;int
349
offs_cont_matrix_stack		  equ 52+offs_cont_s1 ;*M4[3]
350
offs_cont_matrix_stack_ptr	  equ 64+offs_cont_s1 ;*M4[3]
351
offs_cont_matrix_stack_depth_max  equ 76+offs_cont_s1 ;int[3]
352
offs_cont_matrix_model_view_inv   equ 88+offs_cont_s1 ;M4
353
offs_cont_matrix_model_projection equ 152+offs_cont_s1 ;M4
354
offs_cont_matrix_model_projection_updated equ 216+offs_cont_s1 ;int
355
offs_cont_matrix_model_projection_no_w_transform equ 220+offs_cont_s1 ;int
356
offs_cont_apply_texture_matrix	  equ 224+offs_cont_s1 ;int
357
offs_cont_viewport		 equ 228+offs_cont_s1 ;GLViewport
358
offs_cont_polygon_mode_back	equ offs_cont_s2 ;int
359
offs_cont_polygon_mode_front   equ 4+offs_cont_s2 ;int
360
offs_cont_current_front_face   equ 8+offs_cont_s2 ;int
361
offs_cont_current_shade_model  equ 12+offs_cont_s2 ;int
362
offs_cont_current_cull_face    equ 16+offs_cont_s2 ;int
363
offs_cont_cull_face_enabled    equ 20+offs_cont_s2 ;int
364
offs_cont_normalize_enabled    equ 24+offs_cont_s2 ;int
365
offs_cont_draw_triangle_front  equ 28+offs_cont_s2 ;gl_draw_triangle_func
366
offs_cont_draw_triangle_back   equ 32+offs_cont_s2 ;gl_draw_triangle_func
367
offs_cont_render_mode	       equ 36+offs_cont_s2 ;int
368
offs_cont_select_buffer        equ 40+offs_cont_s2 ;unsigned int*
369
offs_cont_select_size	       equ 44+offs_cont_s2 ;int
370
offs_cont_select_ptr	       equ 48+offs_cont_s2 ;unsigned int*
371
offs_cont_select_hit	       equ 52+offs_cont_s2 ;unsigned int*
372
offs_cont_select_overflow      equ 56+offs_cont_s2 ;int
373
offs_cont_select_hits	       equ 60+offs_cont_s2 ;int
374
offs_cont_name_stack	       equ 64+offs_cont_s2 ;unsigned int[MAX_NAME_STACK_DEPTH]
375
offs_cont_name_stack_size     equ offs_cont_s3 ;int
376
offs_cont_clear_depth	     equ 4+offs_cont_s3 ;float
377
offs_cont_clear_color	    equ 8+offs_cont_s3 ;V4
378
offs_cont_current_color     equ 24+offs_cont_s3 ;V4
379
offs_cont_longcurrent_color equ 40+offs_cont_s3 ;unsigned int[3]
380
offs_cont_current_normal    equ 52+offs_cont_s3 ;V4
381
offs_cont_current_tex_coord equ 68+offs_cont_s3 ;V4
382
offs_cont_current_edge_flag equ 84+offs_cont_s3 ;int
383
offs_cont_in_begin	    equ 88+offs_cont_s3 ;int
384
offs_cont_begin_type	    equ 92+offs_cont_s3 ;int
385
offs_cont_vertex_n	    equ 96+offs_cont_s3 ;int
386
offs_cont_vertex_cnt	    equ 100+offs_cont_s3 ;int
387
offs_cont_vertex_max	    equ 104+offs_cont_s3 ;int
388
offs_cont_vertex	    equ 108+offs_cont_s3 ;GLVertex*
389
offs_cont_vertex_array	    equ 112+offs_cont_s3 ;float*
390
offs_cont_vertex_array_size  equ 116+offs_cont_s3 ;int
391
offs_cont_vertex_array_stride equ 120+offs_cont_s3 ;int
392
offs_cont_normal_array	      equ 124+offs_cont_s3 ;float*
393
offs_cont_normal_array_stride equ 128+offs_cont_s3 ;int
394
offs_cont_color_array	      equ 132+offs_cont_s3 ;float*
395
offs_cont_color_array_size    equ 136+offs_cont_s3 ;int
396
offs_cont_color_array_stride  equ 140+offs_cont_s3 ;int
397
offs_cont_texcoord_array      equ 144+offs_cont_s3 ;float*
398
offs_cont_texcoord_array_size  equ 148+offs_cont_s3 ;int
399
offs_cont_texcoord_array_stride equ 152+offs_cont_s3 ;int
400
offs_cont_client_states        equ 156+offs_cont_s3 ;int
401
offs_cont_offset_factor        equ 160+offs_cont_s3 ;float
402
offs_cont_offset_units	       equ 164+offs_cont_s3 ;float
403
offs_cont_offset_states        equ 168+offs_cont_s3 ;int
404
offs_cont_specbuf_first        equ 172+offs_cont_s3 ;GLSpecBuf*
405
offs_cont_specbuf_used_counter equ 176+offs_cont_s3 ;int
406
offs_cont_specbuf_num_buffers  equ 180+offs_cont_s3 ;int
407
offs_cont_opaque	           equ 184+offs_cont_s3 ;void*
408
offs_cont_gl_resize_viewport   equ 188+offs_cont_s3 ;(struct GLContext *c,int *xsize,int *ysize)
409
offs_cont_depth_test	       equ 192+offs_cont_s3 ;int
410
 
411
align 16
412
gl_ctx dd ? ;extern GLContext*
413
 
414
align 16
415
proc gl_get_context
416
	mov eax,[gl_ctx]
417
	ret
418
endp
419
 
420
; this clip epsilon is needed to avoid some rounding errors after
421
; several clipping stages
422
 
423
CLIP_EPSILON dd 1.0e-5
424
 
425
align 4
426
proc gl_clipcode uses ebx, x:dword, y:dword, z:dword, w1:dword
427
	xor ebx,ebx
428
 
429
	fld1
430
	fadd dword[CLIP_EPSILON]
431
	fmul dword[w1]
432
 
433
	fcom dword[x]
434
	fstsw ax
435
	sahf
436
	ja @f
437
		or ebx,2
438
	@@:
439
	fcom dword[y]
440
	fstsw ax
441
	sahf
442
	ja @f
443
		or ebx,8
444
	@@:
445
	fcom dword[z]
446
	fstsw ax
447
	sahf
448
	ja @f
449
		or ebx,32
450
	@@:
451
 
452
	fchs
453
	fcom dword[x]
454
	fstsw ax
455
	sahf
456
	jbe @f
457
		or ebx,1
458
	@@:
459
	fcom dword[y]
460
	fstsw ax
461
	sahf
462
	jbe @f
463
		or ebx,4
464
	@@:
465
	fcom dword[z]
466
	fstsw ax
467
	sahf
468
	jbe @f
469
		or ebx,16
470
	@@:
471
 
5208 IgorA 472
	ffree st0
473
	fincstp
474
 
5153 IgorA 475
	mov eax,ebx
476
if DEBUG ;gl_clipcode
477
push edi
478
	mov ecx,80
479
	lea edi,[buf_param]
480
	stdcall convert_int_to_str,ecx
481
	stdcall str_n_cat,edi,txt_nl,2
482
	stdcall dbg_print,f_clipcode,buf_param
483
pop edi
484
end if
485
	ret
486
endp
487
 
488
;input:
489
; rf,gf,bf - значения float
490
; ri,gi,bi - адреса куда будут записаны rf,gf,bf преобразованые в int
491
align 4
492
proc RGBFtoRGBI uses eax, rf:dword,gf:dword,bf:dword, ri:dword,gi:dword,bi:dword
493
locals
494
	s dd ?
495
endl
496
	mov dword[s],(ZB_POINT_RED_MAX - ZB_POINT_RED_MIN)
497
	fild dword[s]
498
	fmul dword[rf]
499
	mov eax,[ri]
500
	fistp dword[eax]
501
	add dword[eax],ZB_POINT_RED_MIN
502
 
503
	mov dword[s],(ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN)
504
	fild dword[s]
505
	fmul dword[gf]
506
	mov eax,[gi]
507
	fistp dword[eax]
508
	add dword[eax],ZB_POINT_GREEN_MIN
509
 
510
	;bi = (unsigned int) (bf * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + ZB_POINT_BLUE_MIN);
511
	mov dword[s],(ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN)
512
	fild dword[s]
513
	fmul dword[bf]
514
	mov eax,[bi]
515
	fistp dword[eax]
516
	add dword[eax],ZB_POINT_BLUE_MIN
517
	ret
518
endp