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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  6.1
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 *
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 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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28
#include "main/glheader.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "math/m_eval.h"
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#include "main/dispatch.h"
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#include "vbo_exec.h"
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35
 
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static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
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{
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   assert(attr < Elements(exec->eval.map1));
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   exec->eval.map1[attr].map = NULL;
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}
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static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
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{
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   assert(attr < Elements(exec->eval.map2));
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   exec->eval.map2[attr].map = NULL;
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}
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48
static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
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			      struct gl_1d_map *map )
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{
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   assert(attr < Elements(exec->eval.map1));
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   if (!exec->eval.map1[attr].map) {
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      exec->eval.map1[attr].map = map;
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      exec->eval.map1[attr].sz = dim;
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   }
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}
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58
static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
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			      struct gl_2d_map *map )
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{
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   assert(attr < Elements(exec->eval.map2));
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   if (!exec->eval.map2[attr].map) {
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      exec->eval.map2[attr].map = map;
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      exec->eval.map2[attr].sz = dim;
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   }
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}
67
 
68
void vbo_exec_eval_update( struct vbo_exec_context *exec )
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{
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   struct gl_context *ctx = exec->ctx;
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   GLuint attr;
72
 
73
   /* Vertex program maps have priority over conventional attribs */
74
 
75
   for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
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      clear_active_eval1( exec, attr );
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      clear_active_eval2( exec, attr );
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   }
79
 
80
   if (ctx->Eval.Map1Color4)
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      set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
82
 
83
   if (ctx->Eval.Map2Color4)
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      set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
85
 
86
   if (ctx->Eval.Map1TextureCoord4)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
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   else if (ctx->Eval.Map1TextureCoord3)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
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   else if (ctx->Eval.Map1TextureCoord2)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
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   else if (ctx->Eval.Map1TextureCoord1)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
94
 
95
   if (ctx->Eval.Map2TextureCoord4)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
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   else if (ctx->Eval.Map2TextureCoord3)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
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   else if (ctx->Eval.Map2TextureCoord2)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
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   else if (ctx->Eval.Map2TextureCoord1)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
103
 
104
   if (ctx->Eval.Map1Normal)
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      set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
106
 
107
   if (ctx->Eval.Map2Normal)
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      set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
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110
   if (ctx->Eval.Map1Vertex4)
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      set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
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   else if (ctx->Eval.Map1Vertex3)
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      set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
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   if (ctx->Eval.Map2Vertex4)
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      set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
117
   else if (ctx->Eval.Map2Vertex3)
118
      set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
119
 
120
   /* _NEW_PROGRAM */
121
   if (ctx->VertexProgram._Enabled) {
122
      /* These are the 16 evaluators which GL_NV_vertex_program defines.
123
       * They alias and override the conventional vertex attributs.
124
       */
125
      for (attr = 0; attr < 16; attr++) {
126
         /* _NEW_EVAL */
127
         assert(attr < Elements(ctx->Eval.Map1Attrib));
128
         if (ctx->Eval.Map1Attrib[attr])
129
            set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
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131
         assert(attr < Elements(ctx->Eval.Map2Attrib));
132
         if (ctx->Eval.Map2Attrib[attr])
133
            set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
134
      }
135
   }
136
 
137
   exec->eval.recalculate_maps = 0;
138
}
139
 
140
 
141
 
142
void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
143
{
144
   GLuint attr;
145
 
146
   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
147
      struct gl_1d_map *map = exec->eval.map1[attr].map;
148
      if (map) {
149
	 GLfloat uu = (u - map->u1) * map->du;
150
	 GLfloat data[4];
151
 
152
	 ASSIGN_4V(data, 0, 0, 0, 1);
153
 
154
	 _math_horner_bezier_curve(map->Points, data, uu,
155
				   exec->eval.map1[attr].sz,
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				   map->Order);
157
 
158
	 COPY_SZ_4V( exec->vtx.attrptr[attr],
159
		     exec->vtx.attrsz[attr],
160
		     data );
161
      }
162
   }
163
 
164
   /** Vertex -- EvalCoord1f is a noop if this map not enabled:
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    **/
166
   if (exec->eval.map1[0].map) {
167
      struct gl_1d_map *map = exec->eval.map1[0].map;
168
      GLfloat uu = (u - map->u1) * map->du;
169
      GLfloat vertex[4];
170
 
171
      ASSIGN_4V(vertex, 0, 0, 0, 1);
172
 
173
      _math_horner_bezier_curve(map->Points, vertex, uu,
174
				exec->eval.map1[0].sz,
175
				map->Order);
176
 
177
      if (exec->eval.map1[0].sz == 4)
178
	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
179
      else
180
	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
181
   }
182
}
183
 
184
 
185
 
186
void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
187
			      GLfloat u, GLfloat v )
188
{
189
   GLuint attr;
190
 
191
   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
192
      struct gl_2d_map *map = exec->eval.map2[attr].map;
193
      if (map) {
194
	 GLfloat uu = (u - map->u1) * map->du;
195
	 GLfloat vv = (v - map->v1) * map->dv;
196
	 GLfloat data[4];
197
 
198
	 ASSIGN_4V(data, 0, 0, 0, 1);
199
 
200
	 _math_horner_bezier_surf(map->Points,
201
				  data,
202
				  uu, vv,
203
				  exec->eval.map2[attr].sz,
204
				  map->Uorder, map->Vorder);
205
 
206
	 COPY_SZ_4V( exec->vtx.attrptr[attr],
207
		     exec->vtx.attrsz[attr],
208
		     data );
209
      }
210
   }
211
 
212
   /** Vertex -- EvalCoord2f is a noop if this map not enabled:
213
    **/
214
   if (exec->eval.map2[0].map) {
215
      struct gl_2d_map *map = exec->eval.map2[0].map;
216
      GLfloat uu = (u - map->u1) * map->du;
217
      GLfloat vv = (v - map->v1) * map->dv;
218
      GLfloat vertex[4];
219
 
220
      ASSIGN_4V(vertex, 0, 0, 0, 1);
221
 
222
      if (exec->ctx->Eval.AutoNormal) {
223
	 GLfloat normal[4];
224
         GLfloat du[4], dv[4];
225
 
226
         _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
227
				 exec->eval.map2[0].sz,
228
				 map->Uorder, map->Vorder);
229
 
230
	 if (exec->eval.map2[0].sz == 4) {
231
	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
232
	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
233
	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
234
 
235
	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
236
	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
237
	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
238
	 }
239
 
240
 
241
         CROSS3(normal, du, dv);
242
         NORMALIZE_3FV(normal);
243
	 normal[3] = 1.0;
244
 
245
	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
246
		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
247
		     normal );
248
 
249
      }
250
      else {
251
         _math_horner_bezier_surf(map->Points, vertex, uu, vv,
252
				  exec->eval.map2[0].sz,
253
				  map->Uorder, map->Vorder);
254
      }
255
 
256
      if (exec->vtx.attrsz[0] == 4)
257
	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
258
      else
259
	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
260
   }
261
}
262