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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 6.1 |
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4 | * |
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5 | * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | */ |
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27 | |||
28 | #include "main/glheader.h" |
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29 | #include "main/context.h" |
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30 | #include "main/macros.h" |
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31 | #include "math/m_eval.h" |
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32 | #include "main/dispatch.h" |
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33 | #include "vbo_exec.h" |
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34 | |||
35 | |||
36 | static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr ) |
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37 | { |
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38 | assert(attr < Elements(exec->eval.map1)); |
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39 | exec->eval.map1[attr].map = NULL; |
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40 | } |
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41 | |||
42 | static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr ) |
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43 | { |
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44 | assert(attr < Elements(exec->eval.map2)); |
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45 | exec->eval.map2[attr].map = NULL; |
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46 | } |
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47 | |||
48 | static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim, |
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49 | struct gl_1d_map *map ) |
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50 | { |
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51 | assert(attr < Elements(exec->eval.map1)); |
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52 | if (!exec->eval.map1[attr].map) { |
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53 | exec->eval.map1[attr].map = map; |
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54 | exec->eval.map1[attr].sz = dim; |
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55 | } |
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56 | } |
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57 | |||
58 | static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim, |
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59 | struct gl_2d_map *map ) |
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60 | { |
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61 | assert(attr < Elements(exec->eval.map2)); |
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62 | if (!exec->eval.map2[attr].map) { |
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63 | exec->eval.map2[attr].map = map; |
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64 | exec->eval.map2[attr].sz = dim; |
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65 | } |
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66 | } |
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67 | |||
68 | void vbo_exec_eval_update( struct vbo_exec_context *exec ) |
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69 | { |
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70 | struct gl_context *ctx = exec->ctx; |
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71 | GLuint attr; |
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72 | |||
73 | /* Vertex program maps have priority over conventional attribs */ |
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74 | |||
75 | for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { |
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76 | clear_active_eval1( exec, attr ); |
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77 | clear_active_eval2( exec, attr ); |
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78 | } |
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79 | |||
80 | if (ctx->Eval.Map1Color4) |
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81 | set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); |
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82 | |||
83 | if (ctx->Eval.Map2Color4) |
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84 | set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); |
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85 | |||
86 | if (ctx->Eval.Map1TextureCoord4) |
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87 | set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); |
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88 | else if (ctx->Eval.Map1TextureCoord3) |
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89 | set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); |
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90 | else if (ctx->Eval.Map1TextureCoord2) |
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91 | set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); |
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92 | else if (ctx->Eval.Map1TextureCoord1) |
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93 | set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); |
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94 | |||
95 | if (ctx->Eval.Map2TextureCoord4) |
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96 | set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); |
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97 | else if (ctx->Eval.Map2TextureCoord3) |
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98 | set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); |
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99 | else if (ctx->Eval.Map2TextureCoord2) |
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100 | set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); |
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101 | else if (ctx->Eval.Map2TextureCoord1) |
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102 | set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); |
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103 | |||
104 | if (ctx->Eval.Map1Normal) |
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105 | set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); |
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106 | |||
107 | if (ctx->Eval.Map2Normal) |
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108 | set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); |
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109 | |||
110 | if (ctx->Eval.Map1Vertex4) |
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111 | set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); |
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112 | else if (ctx->Eval.Map1Vertex3) |
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113 | set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); |
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114 | |||
115 | if (ctx->Eval.Map2Vertex4) |
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116 | set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); |
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117 | else if (ctx->Eval.Map2Vertex3) |
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118 | set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); |
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119 | |||
120 | /* _NEW_PROGRAM */ |
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121 | if (ctx->VertexProgram._Enabled) { |
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122 | /* These are the 16 evaluators which GL_NV_vertex_program defines. |
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123 | * They alias and override the conventional vertex attributs. |
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124 | */ |
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125 | for (attr = 0; attr < 16; attr++) { |
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126 | /* _NEW_EVAL */ |
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127 | assert(attr < Elements(ctx->Eval.Map1Attrib)); |
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128 | if (ctx->Eval.Map1Attrib[attr]) |
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129 | set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); |
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130 | |||
131 | assert(attr < Elements(ctx->Eval.Map2Attrib)); |
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132 | if (ctx->Eval.Map2Attrib[attr]) |
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133 | set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] ); |
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134 | } |
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135 | } |
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136 | |||
137 | exec->eval.recalculate_maps = 0; |
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138 | } |
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139 | |||
140 | |||
141 | |||
142 | void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u) |
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143 | { |
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144 | GLuint attr; |
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145 | |||
146 | for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) { |
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147 | struct gl_1d_map *map = exec->eval.map1[attr].map; |
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148 | if (map) { |
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149 | GLfloat uu = (u - map->u1) * map->du; |
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150 | GLfloat data[4]; |
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151 | |||
152 | ASSIGN_4V(data, 0, 0, 0, 1); |
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153 | |||
154 | _math_horner_bezier_curve(map->Points, data, uu, |
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155 | exec->eval.map1[attr].sz, |
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156 | map->Order); |
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157 | |||
158 | COPY_SZ_4V( exec->vtx.attrptr[attr], |
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159 | exec->vtx.attrsz[attr], |
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160 | data ); |
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161 | } |
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162 | } |
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163 | |||
164 | /** Vertex -- EvalCoord1f is a noop if this map not enabled: |
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165 | **/ |
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166 | if (exec->eval.map1[0].map) { |
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167 | struct gl_1d_map *map = exec->eval.map1[0].map; |
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168 | GLfloat uu = (u - map->u1) * map->du; |
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169 | GLfloat vertex[4]; |
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170 | |||
171 | ASSIGN_4V(vertex, 0, 0, 0, 1); |
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172 | |||
173 | _math_horner_bezier_curve(map->Points, vertex, uu, |
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174 | exec->eval.map1[0].sz, |
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175 | map->Order); |
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176 | |||
177 | if (exec->eval.map1[0].sz == 4) |
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178 | CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); |
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179 | else |
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180 | CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); |
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181 | } |
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182 | } |
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183 | |||
184 | |||
185 | |||
186 | void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, |
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187 | GLfloat u, GLfloat v ) |
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188 | { |
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189 | GLuint attr; |
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190 | |||
191 | for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) { |
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192 | struct gl_2d_map *map = exec->eval.map2[attr].map; |
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193 | if (map) { |
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194 | GLfloat uu = (u - map->u1) * map->du; |
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195 | GLfloat vv = (v - map->v1) * map->dv; |
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196 | GLfloat data[4]; |
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197 | |||
198 | ASSIGN_4V(data, 0, 0, 0, 1); |
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199 | |||
200 | _math_horner_bezier_surf(map->Points, |
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201 | data, |
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202 | uu, vv, |
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203 | exec->eval.map2[attr].sz, |
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204 | map->Uorder, map->Vorder); |
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205 | |||
206 | COPY_SZ_4V( exec->vtx.attrptr[attr], |
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207 | exec->vtx.attrsz[attr], |
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208 | data ); |
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209 | } |
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210 | } |
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211 | |||
212 | /** Vertex -- EvalCoord2f is a noop if this map not enabled: |
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213 | **/ |
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214 | if (exec->eval.map2[0].map) { |
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215 | struct gl_2d_map *map = exec->eval.map2[0].map; |
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216 | GLfloat uu = (u - map->u1) * map->du; |
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217 | GLfloat vv = (v - map->v1) * map->dv; |
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218 | GLfloat vertex[4]; |
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219 | |||
220 | ASSIGN_4V(vertex, 0, 0, 0, 1); |
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221 | |||
222 | if (exec->ctx->Eval.AutoNormal) { |
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223 | GLfloat normal[4]; |
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224 | GLfloat du[4], dv[4]; |
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225 | |||
226 | _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, |
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227 | exec->eval.map2[0].sz, |
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228 | map->Uorder, map->Vorder); |
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229 | |||
230 | if (exec->eval.map2[0].sz == 4) { |
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231 | du[0] = du[0]*vertex[3] - du[3]*vertex[0]; |
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232 | du[1] = du[1]*vertex[3] - du[3]*vertex[1]; |
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233 | du[2] = du[2]*vertex[3] - du[3]*vertex[2]; |
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234 | |||
235 | dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0]; |
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236 | dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1]; |
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237 | dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2]; |
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238 | } |
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239 | |||
240 | |||
241 | CROSS3(normal, du, dv); |
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242 | NORMALIZE_3FV(normal); |
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243 | normal[3] = 1.0; |
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244 | |||
245 | COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL], |
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246 | exec->vtx.attrsz[VBO_ATTRIB_NORMAL], |
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247 | normal ); |
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248 | |||
249 | } |
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250 | else { |
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251 | _math_horner_bezier_surf(map->Points, vertex, uu, vv, |
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252 | exec->eval.map2[0].sz, |
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253 | map->Uorder, map->Vorder); |
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254 | } |
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255 | |||
256 | if (exec->vtx.attrsz[0] == 4) |
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257 | CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); |
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258 | else |
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259 | CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); |
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260 | } |
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261 | }=>=>>>>>>>>> |
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262 |