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1901 serge 1
/**************************************************************************
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Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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on the rights to use, copy, modify, merge, publish, distribute, sub
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license, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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 * Authors:
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 *   Keith Whitwell 
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 *
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 */
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#ifndef __VBO_EXEC_H__
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#define __VBO_EXEC_H__
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#include "main/mtypes.h"
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#include "vbo.h"
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#include "vbo_attrib.h"
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#define VBO_MAX_PRIM 64
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/* Wierd implementation stuff:
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 */
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#define VBO_VERT_BUFFER_SIZE (1024*64)	/* bytes */
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#define VBO_MAX_ATTR_CODEGEN 16
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#define ERROR_ATTRIB 16
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/** Current vertex program mode */
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enum vp_mode {
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   VP_NONE,   /**< fixed function */
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   VP_NV,     /**< NV vertex program */
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   VP_ARB     /**< ARB vertex program or GLSL vertex shader */
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};
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struct vbo_exec_eval1_map {
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   struct gl_1d_map *map;
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   GLuint sz;
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};
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struct vbo_exec_eval2_map {
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   struct gl_2d_map *map;
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   GLuint sz;
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};
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struct vbo_exec_copied_vtx {
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   GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
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   GLuint nr;
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};
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typedef void (*vbo_attrfv_func)( const GLfloat * );
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struct vbo_exec_context
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{
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   struct gl_context *ctx;
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   GLvertexformat vtxfmt;
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   struct {
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      struct gl_buffer_object *bufferobj;
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      GLuint vertex_size;       /* in dwords */
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      struct _mesa_prim prim[VBO_MAX_PRIM];
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      GLuint prim_count;
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      GLfloat *buffer_map;
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      GLfloat *buffer_ptr;              /* cursor, points into buffer */
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      GLuint   buffer_used;             /* in bytes */
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      GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
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      GLuint vert_count;
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      GLuint max_vert;
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      struct vbo_exec_copied_vtx copied;
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      GLubyte attrsz[VBO_ATTRIB_MAX];
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      GLubyte active_sz[VBO_ATTRIB_MAX];
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      GLfloat *attrptr[VBO_ATTRIB_MAX];
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      struct gl_client_array arrays[VERT_ATTRIB_MAX];
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      /* According to program mode, the values above plus current
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       * values are squashed down to the 32 attributes passed to the
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       * vertex program below:
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       */
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      enum vp_mode program_mode;
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      GLuint enabled_flags;
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      const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
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   } vtx;
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   struct {
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      GLboolean recalculate_maps;
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      struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
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      struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
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   } eval;
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   struct {
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      enum vp_mode program_mode;
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      GLuint enabled_flags;
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      GLuint array_obj;
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      /* These just mirror the current arrayobj (todo: make arrayobj
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       * look like this and remove the mirror):
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       */
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      const struct gl_client_array *legacy_array[16];
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      const struct gl_client_array *generic_array[16];
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      /* Arrays and current values manipulated according to program
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       * mode, etc.  These are the attributes as seen by vertex
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       * programs:
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       */
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      const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
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   } array;
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#ifdef DEBUG
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   GLint flush_call_depth;
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#endif
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};
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/* External API:
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 */
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void vbo_exec_init( struct gl_context *ctx );
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void vbo_exec_destroy( struct gl_context *ctx );
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void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
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void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
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void vbo_exec_BeginVertices( struct gl_context *ctx );
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void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
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/* Internal functions:
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 */
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void vbo_exec_array_init( struct vbo_exec_context *exec );
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void vbo_exec_array_destroy( struct vbo_exec_context *exec );
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void vbo_exec_vtx_init( struct vbo_exec_context *exec );
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void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
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#if FEATURE_beginend
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void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
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void vbo_exec_vtx_map( struct vbo_exec_context *exec );
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#else /* FEATURE_beginend */
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static INLINE void
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vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
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{
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}
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static INLINE void
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vbo_exec_vtx_map( struct vbo_exec_context *exec )
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{
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}
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#endif /* FEATURE_beginend */
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void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
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void vbo_exec_eval_update( struct vbo_exec_context *exec );
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void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
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				     GLfloat u, GLfloat v );
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void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
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				     GLfloat u);
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#endif