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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  6.5.2
4
 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
16
 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 *
24
 * Authors:
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 *    Keith Whitwell 
26
 */
27
 
28
 
29
#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
30
 
31
#define POLY_CLIP( PLANE_BIT, A, B, C, D )				\
32
do {									\
33
   if (mask & PLANE_BIT) {						\
34
      GLuint idxPrev = inlist[0];					\
35
      GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D );		\
36
      GLuint outcount = 0;						\
37
      GLuint i;								\
38
									\
39
      inlist[n] = inlist[0]; /* prevent rotation of vertices */		\
40
      for (i = 1; i <= n; i++) {					\
41
	 GLuint idx = inlist[i];					\
42
	 GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D );			\
43
									\
44
	 if (!IS_NEGATIVE(dpPrev)) {					\
45
	    outlist[outcount++] = idxPrev;				\
46
	 }								\
47
									\
48
	 if (DIFFERENT_SIGNS(dp, dpPrev)) {				\
49
	    if (IS_NEGATIVE(dp)) {					\
50
	       /* Going out of bounds.  Avoid division by zero as we	\
51
		* know dp != dpPrev from DIFFERENT_SIGNS, above.	\
52
		*/							\
53
	       GLfloat t = dp / (dp - dpPrev);				\
54
               INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
55
      	       interp( ctx, t, newvert, idx, idxPrev, GL_TRUE );	\
56
	    } else {							\
57
	       /* Coming back in.					\
58
		*/							\
59
	       GLfloat t = dpPrev / (dpPrev - dp);			\
60
               INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
61
	       interp( ctx, t, newvert, idxPrev, idx, GL_FALSE );	\
62
	    }								\
63
            outlist[outcount++] = newvert++;				\
64
	 }								\
65
									\
66
	 idxPrev = idx;							\
67
	 dpPrev = dp;							\
68
      }									\
69
									\
70
      if (outcount < 3)							\
71
	 return;							\
72
									\
73
      {									\
74
	 GLuint *tmp = inlist;						\
75
	 inlist = outlist;						\
76
	 outlist = tmp;							\
77
	 n = outcount;							\
78
      }									\
79
   }									\
80
} while (0)
81
 
82
 
83
#define LINE_CLIP(PLANE_BIT, A, B, C, D )				\
84
do {									\
85
   if (mask & PLANE_BIT) {						\
86
      const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D );		\
87
      const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D );		\
88
      const GLboolean neg_dp0 = IS_NEGATIVE(dp0);			\
89
      const GLboolean neg_dp1 = IS_NEGATIVE(dp1);			\
90
      									\
91
      /* For regular clipping, we know from the clipmask that one	\
92
       * (or both) of these must be negative (otherwise we wouldn't	\
93
       * be here).							\
94
       * For userclip, there is only a single bit for all active	\
95
       * planes, so we can end up here when there is nothing to do,	\
96
       * hence the second IS_NEGATIVE() test:				\
97
       */								\
98
      if (neg_dp0 && neg_dp1)						\
99
         return; /* both vertices outside clip plane: discard */	\
100
									\
101
      if (neg_dp1) {							\
102
	 GLfloat t = dp1 / (dp1 - dp0);					\
103
	 if (t > t1) t1 = t;						\
104
      } else if (neg_dp0) {						\
105
	 GLfloat t = dp0 / (dp0 - dp1);					\
106
	 if (t > t0) t0 = t;						\
107
      }									\
108
      if (t0 + t1 >= 1.0)						\
109
	 return; /* discard */						\
110
   }									\
111
} while (0)
112
 
113
 
114
 
115
/* Clip a line against the viewport and user clip planes.
116
 */
117
static INLINE void
118
TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
119
{
120
   TNLcontext *tnl = TNL_CONTEXT(ctx);
121
   struct vertex_buffer *VB = &tnl->vb;
122
   tnl_interp_func interp = tnl->Driver.Render.Interp;
123
   GLfloat (*coord)[4] = VB->ClipPtr->data;
124
   GLuint newvert = VB->Count;
125
   GLfloat t0 = 0;
126
   GLfloat t1 = 0;
127
   GLuint p;
128
   const GLuint v0_orig = v0;
129
 
130
   if (mask & CLIP_FRUSTUM_BITS) {
131
      LINE_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
132
      LINE_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
133
      LINE_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
134
      LINE_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
135
      LINE_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
136
      LINE_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
137
   }
138
 
139
   if (mask & CLIP_USER_BIT) {
140
      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
141
	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
142
            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
143
            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
144
            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
145
            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
146
	    LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
147
	 }
148
      }
149
   }
150
 
151
   if (VB->ClipMask[v0]) {
152
      INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
153
      interp( ctx, t0, newvert, v0, v1, GL_FALSE );
154
      v0 = newvert;
155
      newvert++;
156
   }
157
   else {
158
      ASSERT(t0 == 0.0);
159
   }
160
 
161
   /* Note: we need to use vertex v0_orig when computing the new
162
    * interpolated/clipped vertex position, not the current v0 which
163
    * may have got set when we clipped the other end of the line!
164
    */
165
   if (VB->ClipMask[v1]) {
166
      INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
167
      interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
168
 
169
      if (ctx->Light.ShadeModel == GL_FLAT)
170
	 tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
171
 
172
      v1 = newvert;
173
 
174
      newvert++;
175
   }
176
   else {
177
      ASSERT(t1 == 0.0);
178
   }
179
 
180
   tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
181
}
182
 
183
 
184
/* Clip a triangle against the viewport and user clip planes.
185
 */
186
static INLINE void
187
TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
188
{
189
   TNLcontext *tnl = TNL_CONTEXT(ctx);
190
   struct vertex_buffer *VB = &tnl->vb;
191
   tnl_interp_func interp = tnl->Driver.Render.Interp;
192
   GLuint newvert = VB->Count;
193
   GLfloat (*coord)[4] = VB->ClipPtr->data;
194
   GLuint pv = v2;
195
   GLuint vlist[2][MAX_CLIPPED_VERTICES];
196
   GLuint *inlist = vlist[0], *outlist = vlist[1];
197
   GLuint p;
198
   GLuint n = 3;
199
 
200
   ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
201
 
202
   if (0) {
203
      /* print pre-clip vertex coords */
204
      GLuint i, j;
205
      printf("pre clip:\n");
206
      for (i = 0; i < n; i++) {
207
         j = inlist[i];
208
         printf("  %u: %u: %f, %f, %f, %f\n",
209
		i, j,
210
		coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
211
         assert(!IS_INF_OR_NAN(coord[j][0]));
212
         assert(!IS_INF_OR_NAN(coord[j][1]));
213
         assert(!IS_INF_OR_NAN(coord[j][2]));
214
         assert(!IS_INF_OR_NAN(coord[j][3]));
215
      }
216
   }
217
 
218
 
219
   if (mask & CLIP_FRUSTUM_BITS) {
220
      POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
221
      POLY_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
222
      POLY_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
223
      POLY_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
224
      POLY_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
225
      POLY_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
226
   }
227
 
228
   if (mask & CLIP_USER_BIT) {
229
      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
230
         if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
231
            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
232
            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
233
            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
234
            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
235
            POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
236
         }
237
      }
238
   }
239
 
240
   if (ctx->Light.ShadeModel == GL_FLAT) {
241
      if (pv != inlist[0]) {
242
	 ASSERT( inlist[0] >= VB->Count );
243
	 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
244
      }
245
   }
246
 
247
   if (0) {
248
      /* print post-clip vertex coords */
249
      GLuint i, j;
250
      printf("post clip:\n");
251
      for (i = 0; i < n; i++) {
252
         j = inlist[i];
253
         printf("  %u: %u: %f, %f, %f, %f\n",
254
		i, j,
255
		coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
256
      }
257
   }
258
 
259
   tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
260
}
261
 
262
 
263
/* Clip a quad against the viewport and user clip planes.
264
 */
265
static INLINE void
266
TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
267
                GLubyte mask )
268
{
269
   TNLcontext *tnl = TNL_CONTEXT(ctx);
270
   struct vertex_buffer *VB = &tnl->vb;
271
   tnl_interp_func interp = tnl->Driver.Render.Interp;
272
   GLuint newvert = VB->Count;
273
   GLfloat (*coord)[4] = VB->ClipPtr->data;
274
   GLuint pv = v3;
275
   GLuint vlist[2][MAX_CLIPPED_VERTICES];
276
   GLuint *inlist = vlist[0], *outlist = vlist[1];
277
   GLuint p;
278
   GLuint n = 4;
279
 
280
   ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
281
 
282
   if (mask & CLIP_FRUSTUM_BITS) {
283
      POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
284
      POLY_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
285
      POLY_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
286
      POLY_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
287
      POLY_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
288
      POLY_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
289
   }
290
 
291
   if (mask & CLIP_USER_BIT) {
292
      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
293
	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
294
            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
295
            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
296
            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
297
            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
298
	    POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
299
	 }
300
      }
301
   }
302
 
303
   if (ctx->Light.ShadeModel == GL_FLAT) {
304
      if (pv != inlist[0]) {
305
	 ASSERT( inlist[0] >= VB->Count );
306
	 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
307
      }
308
   }
309
 
310
   tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
311
}
312
 
313
#undef W
314
#undef Z
315
#undef Y
316
#undef X
317
#undef SIZE
318
#undef TAG
319
#undef POLY_CLIP
320
#undef LINE_CLIP