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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 6.5.2 |
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4 | * |
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5 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | */ |
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27 | |||
28 | |||
29 | #define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D |
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30 | |||
31 | #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \ |
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32 | do { \ |
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33 | if (mask & PLANE_BIT) { \ |
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34 | GLuint idxPrev = inlist[0]; \ |
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35 | GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ |
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36 | GLuint outcount = 0; \ |
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37 | GLuint i; \ |
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38 | \ |
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39 | inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ |
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40 | for (i = 1; i <= n; i++) { \ |
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41 | GLuint idx = inlist[i]; \ |
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42 | GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \ |
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43 | \ |
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44 | if (!IS_NEGATIVE(dpPrev)) { \ |
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45 | outlist[outcount++] = idxPrev; \ |
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46 | } \ |
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47 | \ |
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48 | if (DIFFERENT_SIGNS(dp, dpPrev)) { \ |
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49 | if (IS_NEGATIVE(dp)) { \ |
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50 | /* Going out of bounds. Avoid division by zero as we \ |
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51 | * know dp != dpPrev from DIFFERENT_SIGNS, above. \ |
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52 | */ \ |
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53 | GLfloat t = dp / (dp - dpPrev); \ |
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54 | INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ |
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55 | interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ |
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56 | } else { \ |
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57 | /* Coming back in. \ |
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58 | */ \ |
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59 | GLfloat t = dpPrev / (dpPrev - dp); \ |
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60 | INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ |
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61 | interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ |
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62 | } \ |
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63 | outlist[outcount++] = newvert++; \ |
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64 | } \ |
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65 | \ |
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66 | idxPrev = idx; \ |
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67 | dpPrev = dp; \ |
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68 | } \ |
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69 | \ |
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70 | if (outcount < 3) \ |
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71 | return; \ |
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72 | \ |
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73 | { \ |
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74 | GLuint *tmp = inlist; \ |
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75 | inlist = outlist; \ |
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76 | outlist = tmp; \ |
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77 | n = outcount; \ |
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78 | } \ |
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79 | } \ |
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80 | } while (0) |
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81 | |||
82 | |||
83 | #define LINE_CLIP(PLANE_BIT, A, B, C, D ) \ |
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84 | do { \ |
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85 | if (mask & PLANE_BIT) { \ |
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86 | const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \ |
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87 | const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \ |
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88 | const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \ |
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89 | const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \ |
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90 | \ |
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91 | /* For regular clipping, we know from the clipmask that one \ |
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92 | * (or both) of these must be negative (otherwise we wouldn't \ |
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93 | * be here). \ |
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94 | * For userclip, there is only a single bit for all active \ |
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95 | * planes, so we can end up here when there is nothing to do, \ |
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96 | * hence the second IS_NEGATIVE() test: \ |
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97 | */ \ |
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98 | if (neg_dp0 && neg_dp1) \ |
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99 | return; /* both vertices outside clip plane: discard */ \ |
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100 | \ |
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101 | if (neg_dp1) { \ |
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102 | GLfloat t = dp1 / (dp1 - dp0); \ |
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103 | if (t > t1) t1 = t; \ |
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104 | } else if (neg_dp0) { \ |
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105 | GLfloat t = dp0 / (dp0 - dp1); \ |
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106 | if (t > t0) t0 = t; \ |
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107 | } \ |
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108 | if (t0 + t1 >= 1.0) \ |
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109 | return; /* discard */ \ |
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110 | } \ |
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111 | } while (0) |
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112 | |||
113 | |||
114 | |||
115 | /* Clip a line against the viewport and user clip planes. |
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116 | */ |
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117 | static INLINE void |
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118 | TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask ) |
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119 | { |
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120 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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121 | struct vertex_buffer *VB = &tnl->vb; |
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122 | tnl_interp_func interp = tnl->Driver.Render.Interp; |
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123 | GLfloat (*coord)[4] = VB->ClipPtr->data; |
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124 | GLuint newvert = VB->Count; |
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125 | GLfloat t0 = 0; |
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126 | GLfloat t1 = 0; |
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127 | GLuint p; |
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128 | const GLuint v0_orig = v0; |
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129 | |||
130 | if (mask & CLIP_FRUSTUM_BITS) { |
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131 | LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); |
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132 | LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); |
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133 | LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); |
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134 | LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); |
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135 | LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); |
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136 | LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); |
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137 | } |
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138 | |||
139 | if (mask & CLIP_USER_BIT) { |
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140 | for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
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141 | if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { |
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142 | const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; |
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143 | const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; |
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144 | const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; |
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145 | const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; |
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146 | LINE_CLIP( CLIP_USER_BIT, a, b, c, d ); |
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147 | } |
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148 | } |
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149 | } |
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150 | |||
151 | if (VB->ClipMask[v0]) { |
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152 | INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] ); |
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153 | interp( ctx, t0, newvert, v0, v1, GL_FALSE ); |
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154 | v0 = newvert; |
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155 | newvert++; |
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156 | } |
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157 | else { |
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158 | ASSERT(t0 == 0.0); |
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159 | } |
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160 | |||
161 | /* Note: we need to use vertex v0_orig when computing the new |
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162 | * interpolated/clipped vertex position, not the current v0 which |
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163 | * may have got set when we clipped the other end of the line! |
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164 | */ |
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165 | if (VB->ClipMask[v1]) { |
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166 | INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] ); |
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167 | interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE ); |
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168 | |||
169 | if (ctx->Light.ShadeModel == GL_FLAT) |
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170 | tnl->Driver.Render.CopyPV( ctx, newvert, v1 ); |
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171 | |||
172 | v1 = newvert; |
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173 | |||
174 | newvert++; |
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175 | } |
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176 | else { |
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177 | ASSERT(t1 == 0.0); |
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178 | } |
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179 | |||
180 | tnl->Driver.Render.ClippedLine( ctx, v0, v1 ); |
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181 | } |
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182 | |||
183 | |||
184 | /* Clip a triangle against the viewport and user clip planes. |
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185 | */ |
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186 | static INLINE void |
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187 | TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) |
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188 | { |
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189 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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190 | struct vertex_buffer *VB = &tnl->vb; |
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191 | tnl_interp_func interp = tnl->Driver.Render.Interp; |
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192 | GLuint newvert = VB->Count; |
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193 | GLfloat (*coord)[4] = VB->ClipPtr->data; |
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194 | GLuint pv = v2; |
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195 | GLuint vlist[2][MAX_CLIPPED_VERTICES]; |
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196 | GLuint *inlist = vlist[0], *outlist = vlist[1]; |
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197 | GLuint p; |
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198 | GLuint n = 3; |
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199 | |||
200 | ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ |
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201 | |||
202 | if (0) { |
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203 | /* print pre-clip vertex coords */ |
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204 | GLuint i, j; |
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205 | printf("pre clip:\n"); |
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206 | for (i = 0; i < n; i++) { |
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207 | j = inlist[i]; |
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208 | printf(" %u: %u: %f, %f, %f, %f\n", |
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209 | i, j, |
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210 | coord[j][0], coord[j][1], coord[j][2], coord[j][3]); |
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211 | assert(!IS_INF_OR_NAN(coord[j][0])); |
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212 | assert(!IS_INF_OR_NAN(coord[j][1])); |
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213 | assert(!IS_INF_OR_NAN(coord[j][2])); |
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214 | assert(!IS_INF_OR_NAN(coord[j][3])); |
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215 | } |
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216 | } |
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217 | |||
218 | |||
219 | if (mask & CLIP_FRUSTUM_BITS) { |
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220 | POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); |
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221 | POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); |
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222 | POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); |
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223 | POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); |
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224 | POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); |
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225 | POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); |
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226 | } |
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227 | |||
228 | if (mask & CLIP_USER_BIT) { |
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229 | for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
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230 | if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { |
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231 | const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; |
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232 | const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; |
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233 | const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; |
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234 | const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; |
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235 | POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); |
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236 | } |
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237 | } |
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238 | } |
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239 | |||
240 | if (ctx->Light.ShadeModel == GL_FLAT) { |
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241 | if (pv != inlist[0]) { |
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242 | ASSERT( inlist[0] >= VB->Count ); |
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243 | tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); |
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244 | } |
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245 | } |
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246 | |||
247 | if (0) { |
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248 | /* print post-clip vertex coords */ |
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249 | GLuint i, j; |
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250 | printf("post clip:\n"); |
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251 | for (i = 0; i < n; i++) { |
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252 | j = inlist[i]; |
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253 | printf(" %u: %u: %f, %f, %f, %f\n", |
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254 | i, j, |
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255 | coord[j][0], coord[j][1], coord[j][2], coord[j][3]); |
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256 | } |
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257 | } |
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258 | |||
259 | tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); |
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260 | } |
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261 | |||
262 | |||
263 | /* Clip a quad against the viewport and user clip planes. |
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264 | */ |
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265 | static INLINE void |
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266 | TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, |
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267 | GLubyte mask ) |
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268 | { |
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269 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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270 | struct vertex_buffer *VB = &tnl->vb; |
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271 | tnl_interp_func interp = tnl->Driver.Render.Interp; |
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272 | GLuint newvert = VB->Count; |
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273 | GLfloat (*coord)[4] = VB->ClipPtr->data; |
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274 | GLuint pv = v3; |
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275 | GLuint vlist[2][MAX_CLIPPED_VERTICES]; |
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276 | GLuint *inlist = vlist[0], *outlist = vlist[1]; |
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277 | GLuint p; |
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278 | GLuint n = 4; |
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279 | |||
280 | ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */ |
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281 | |||
282 | if (mask & CLIP_FRUSTUM_BITS) { |
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283 | POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); |
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284 | POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); |
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285 | POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); |
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286 | POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); |
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287 | POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); |
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288 | POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); |
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289 | } |
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290 | |||
291 | if (mask & CLIP_USER_BIT) { |
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292 | for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
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293 | if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { |
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294 | const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; |
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295 | const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; |
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296 | const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; |
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297 | const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; |
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298 | POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); |
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299 | } |
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300 | } |
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301 | } |
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302 | |||
303 | if (ctx->Light.ShadeModel == GL_FLAT) { |
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304 | if (pv != inlist[0]) { |
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305 | ASSERT( inlist[0] >= VB->Count ); |
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306 | tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); |
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307 | } |
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308 | } |
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309 | |||
310 | tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); |
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311 | } |
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312 | |||
313 | #undef W |
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314 | #undef Z |
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315 | #undef Y |
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316 | #undef X |
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317 | #undef SIZE |
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318 | #undef TAG |
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319 | #undef POLY_CLIP |
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320 | #undef LINE_CLIP><>>>><>>>><>>>=> |