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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.1 |
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4 | * |
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5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | #include "main/glheader.h" |
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27 | #include "main/colormac.h" |
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28 | #include "main/feedback.h" |
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29 | #include "main/light.h" |
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30 | #include "main/macros.h" |
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31 | #include "main/simple_list.h" |
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32 | #include "main/mtypes.h" |
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33 | |||
34 | #include "math/m_matrix.h" |
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35 | #include "tnl/tnl.h" |
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36 | |||
37 | |||
38 | |||
39 | /** |
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40 | * Clip a point against the view volume. |
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41 | * |
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42 | * \param v vertex vector describing the point to clip. |
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43 | * |
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44 | * \return zero if outside view volume, or one if inside. |
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45 | */ |
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46 | static GLuint |
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47 | viewclip_point_xy( const GLfloat v[] ) |
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48 | { |
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49 | if ( v[0] > v[3] || v[0] < -v[3] |
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50 | || v[1] > v[3] || v[1] < -v[3] ) { |
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51 | return 0; |
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52 | } |
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53 | else { |
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54 | return 1; |
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55 | } |
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56 | } |
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57 | |||
58 | |||
59 | /** |
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60 | * Clip a point against the far/near Z clipping planes. |
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61 | * |
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62 | * \param v vertex vector describing the point to clip. |
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63 | * |
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64 | * \return zero if outside view volume, or one if inside. |
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65 | */ |
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66 | static GLuint |
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67 | viewclip_point_z( const GLfloat v[] ) |
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68 | { |
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69 | if (v[2] > v[3] || v[2] < -v[3] ) { |
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70 | return 0; |
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71 | } |
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72 | else { |
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73 | return 1; |
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74 | } |
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75 | } |
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76 | |||
77 | |||
78 | /** |
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79 | * Clip a point against the user clipping planes. |
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80 | * |
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81 | * \param ctx GL context. |
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82 | * \param v vertex vector describing the point to clip. |
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83 | * |
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84 | * \return zero if the point was clipped, or one otherwise. |
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85 | */ |
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86 | static GLuint |
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87 | userclip_point( struct gl_context *ctx, const GLfloat v[] ) |
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88 | { |
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89 | GLuint p; |
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90 | |||
91 | for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
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92 | if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { |
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93 | GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0] |
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94 | + v[1] * ctx->Transform._ClipUserPlane[p][1] |
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95 | + v[2] * ctx->Transform._ClipUserPlane[p][2] |
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96 | + v[3] * ctx->Transform._ClipUserPlane[p][3]; |
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97 | if (dot < 0.0F) { |
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98 | return 0; |
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99 | } |
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100 | } |
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101 | } |
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102 | |||
103 | return 1; |
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104 | } |
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105 | |||
106 | |||
107 | /** |
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108 | * Compute lighting for the raster position. Both RGB and CI modes computed. |
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109 | * \param ctx the context |
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110 | * \param vertex vertex location |
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111 | * \param normal normal vector |
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112 | * \param Rcolor returned color |
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113 | * \param Rspec returned specular color (if separate specular enabled) |
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114 | * \param Rindex returned color index |
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115 | */ |
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116 | static void |
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117 | shade_rastpos(struct gl_context *ctx, |
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118 | const GLfloat vertex[4], |
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119 | const GLfloat normal[3], |
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120 | GLfloat Rcolor[4], |
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121 | GLfloat Rspec[4]) |
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122 | { |
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123 | /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; |
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124 | const struct gl_light *light; |
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125 | GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ |
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126 | GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */ |
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127 | |||
128 | _mesa_validate_all_lighting_tables( ctx ); |
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129 | |||
130 | COPY_3V(diffuseColor, base[0]); |
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131 | diffuseColor[3] = CLAMP( |
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132 | ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); |
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133 | ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); |
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134 | |||
135 | foreach (light, &ctx->Light.EnabledList) { |
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136 | GLfloat attenuation = 1.0; |
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137 | GLfloat VP[3]; /* vector from vertex to light pos */ |
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138 | GLfloat n_dot_VP; |
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139 | GLfloat diffuseContrib[3], specularContrib[3]; |
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140 | |||
141 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
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142 | /* light at infinity */ |
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143 | COPY_3V(VP, light->_VP_inf_norm); |
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144 | attenuation = light->_VP_inf_spot_attenuation; |
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145 | } |
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146 | else { |
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147 | /* local/positional light */ |
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148 | GLfloat d; |
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149 | |||
150 | /* VP = vector from vertex pos to light[i].pos */ |
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151 | SUB_3V(VP, light->_Position, vertex); |
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152 | /* d = length(VP) */ |
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153 | d = (GLfloat) LEN_3FV( VP ); |
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154 | if (d > 1.0e-6) { |
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155 | /* normalize VP */ |
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156 | GLfloat invd = 1.0F / d; |
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157 | SELF_SCALE_SCALAR_3V(VP, invd); |
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158 | } |
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159 | |||
160 | /* atti */ |
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161 | attenuation = 1.0F / (light->ConstantAttenuation + d * |
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162 | (light->LinearAttenuation + d * |
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163 | light->QuadraticAttenuation)); |
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164 | |||
165 | if (light->_Flags & LIGHT_SPOT) { |
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166 | GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); |
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167 | |||
168 | if (PV_dot_dir |
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169 | continue; |
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170 | } |
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171 | else { |
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172 | double x = PV_dot_dir * (EXP_TABLE_SIZE-1); |
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173 | int k = (int) x; |
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174 | GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] |
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175 | + (x-k)*light->_SpotExpTable[k][1]); |
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176 | attenuation *= spot; |
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177 | } |
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178 | } |
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179 | } |
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180 | |||
181 | if (attenuation < 1e-3) |
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182 | continue; |
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183 | |||
184 | n_dot_VP = DOT3( normal, VP ); |
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185 | |||
186 | if (n_dot_VP < 0.0F) { |
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187 | ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); |
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188 | continue; |
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189 | } |
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190 | |||
191 | /* Ambient + diffuse */ |
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192 | COPY_3V(diffuseContrib, light->_MatAmbient[0]); |
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193 | ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]); |
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194 | diffuseCI += n_dot_VP * light->_dli * attenuation; |
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195 | |||
196 | /* Specular */ |
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197 | { |
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198 | const GLfloat *h; |
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199 | GLfloat n_dot_h; |
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200 | |||
201 | ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0); |
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202 | |||
203 | if (ctx->Light.Model.LocalViewer) { |
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204 | GLfloat v[3]; |
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205 | COPY_3V(v, vertex); |
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206 | NORMALIZE_3FV(v); |
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207 | SUB_3V(VP, VP, v); |
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208 | NORMALIZE_3FV(VP); |
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209 | h = VP; |
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210 | } |
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211 | else if (light->_Flags & LIGHT_POSITIONAL) { |
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212 | ACC_3V(VP, ctx->_EyeZDir); |
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213 | NORMALIZE_3FV(VP); |
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214 | h = VP; |
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215 | } |
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216 | else { |
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217 | h = light->_h_inf_norm; |
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218 | } |
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219 | |||
220 | n_dot_h = DOT3(normal, h); |
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221 | |||
222 | if (n_dot_h > 0.0F) { |
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223 | GLfloat spec_coef; |
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224 | GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef ); |
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225 | |||
226 | if (spec_coef > 1.0e-10) { |
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227 | if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { |
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228 | ACC_SCALE_SCALAR_3V( specularContrib, spec_coef, |
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229 | light->_MatSpecular[0]); |
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230 | } |
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231 | else { |
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232 | ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef, |
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233 | light->_MatSpecular[0]); |
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234 | } |
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235 | /*assert(light->_sli > 0.0);*/ |
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236 | specularCI += spec_coef * light->_sli * attenuation; |
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237 | } |
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238 | } |
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239 | } |
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240 | |||
241 | ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); |
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242 | ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); |
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243 | } |
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244 | |||
245 | Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); |
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246 | Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); |
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247 | Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); |
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248 | Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); |
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249 | Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); |
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250 | Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); |
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251 | Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); |
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252 | Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); |
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253 | } |
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254 | |||
255 | |||
256 | /** |
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257 | * Do texgen needed for glRasterPos. |
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258 | * \param ctx rendering context |
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259 | * \param vObj object-space vertex coordinate |
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260 | * \param vEye eye-space vertex coordinate |
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261 | * \param normal vertex normal |
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262 | * \param unit texture unit number |
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263 | * \param texcoord incoming texcoord and resulting texcoord |
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264 | */ |
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265 | static void |
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266 | compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], |
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267 | const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) |
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268 | { |
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269 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
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270 | |||
271 | /* always compute sphere map terms, just in case */ |
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272 | GLfloat u[3], two_nu, rx, ry, rz, m, mInv; |
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273 | COPY_3V(u, vEye); |
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274 | NORMALIZE_3FV(u); |
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275 | two_nu = 2.0F * DOT3(normal, u); |
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276 | rx = u[0] - normal[0] * two_nu; |
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277 | ry = u[1] - normal[1] * two_nu; |
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278 | rz = u[2] - normal[2] * two_nu; |
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279 | m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F); |
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280 | if (m > 0.0F) |
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281 | mInv = 0.5F * _mesa_inv_sqrtf(m); |
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282 | else |
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283 | mInv = 0.0F; |
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284 | |||
285 | if (texUnit->TexGenEnabled & S_BIT) { |
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286 | switch (texUnit->GenS.Mode) { |
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287 | case GL_OBJECT_LINEAR: |
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288 | texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); |
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289 | break; |
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290 | case GL_EYE_LINEAR: |
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291 | texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); |
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292 | break; |
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293 | case GL_SPHERE_MAP: |
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294 | texcoord[0] = rx * mInv + 0.5F; |
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295 | break; |
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296 | case GL_REFLECTION_MAP: |
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297 | texcoord[0] = rx; |
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298 | break; |
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299 | case GL_NORMAL_MAP: |
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300 | texcoord[0] = normal[0]; |
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301 | break; |
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302 | default: |
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303 | _mesa_problem(ctx, "Bad S texgen in compute_texgen()"); |
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304 | return; |
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305 | } |
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306 | } |
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307 | |||
308 | if (texUnit->TexGenEnabled & T_BIT) { |
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309 | switch (texUnit->GenT.Mode) { |
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310 | case GL_OBJECT_LINEAR: |
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311 | texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane); |
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312 | break; |
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313 | case GL_EYE_LINEAR: |
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314 | texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); |
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315 | break; |
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316 | case GL_SPHERE_MAP: |
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317 | texcoord[1] = ry * mInv + 0.5F; |
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318 | break; |
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319 | case GL_REFLECTION_MAP: |
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320 | texcoord[1] = ry; |
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321 | break; |
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322 | case GL_NORMAL_MAP: |
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323 | texcoord[1] = normal[1]; |
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324 | break; |
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325 | default: |
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326 | _mesa_problem(ctx, "Bad T texgen in compute_texgen()"); |
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327 | return; |
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328 | } |
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329 | } |
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330 | |||
331 | if (texUnit->TexGenEnabled & R_BIT) { |
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332 | switch (texUnit->GenR.Mode) { |
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333 | case GL_OBJECT_LINEAR: |
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334 | texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane); |
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335 | break; |
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336 | case GL_EYE_LINEAR: |
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337 | texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); |
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338 | break; |
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339 | case GL_REFLECTION_MAP: |
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340 | texcoord[2] = rz; |
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341 | break; |
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342 | case GL_NORMAL_MAP: |
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343 | texcoord[2] = normal[2]; |
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344 | break; |
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345 | default: |
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346 | _mesa_problem(ctx, "Bad R texgen in compute_texgen()"); |
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347 | return; |
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348 | } |
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349 | } |
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350 | |||
351 | if (texUnit->TexGenEnabled & Q_BIT) { |
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352 | switch (texUnit->GenQ.Mode) { |
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353 | case GL_OBJECT_LINEAR: |
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354 | texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane); |
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355 | break; |
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356 | case GL_EYE_LINEAR: |
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357 | texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); |
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358 | break; |
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359 | default: |
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360 | _mesa_problem(ctx, "Bad Q texgen in compute_texgen()"); |
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361 | return; |
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362 | } |
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363 | } |
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364 | } |
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365 | |||
366 | |||
367 | /** |
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368 | * glRasterPos transformation. Typically called via ctx->Driver.RasterPos(). |
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369 | * XXX some of this code (such as viewport xform, clip testing and setting |
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370 | * of ctx->Current.Raster* fields) could get lifted up into the |
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371 | * main/rasterpos.c code. |
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372 | * |
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373 | * \param vObj vertex position in object space |
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374 | */ |
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375 | void |
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376 | _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) |
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377 | { |
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378 | if (ctx->VertexProgram._Enabled) { |
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379 | /* XXX implement this */ |
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380 | _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos"); |
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381 | return; |
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382 | } |
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383 | else { |
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384 | GLfloat eye[4], clip[4], ndc[3], d; |
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385 | GLfloat *norm, eyenorm[3]; |
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386 | GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; |
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387 | |||
388 | /* apply modelview matrix: eye = MV * obj */ |
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389 | TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); |
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390 | /* apply projection matrix: clip = Proj * eye */ |
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391 | TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); |
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392 | |||
393 | /* clip to view volume. */ |
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394 | if (!ctx->Transform.DepthClamp) { |
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395 | if (viewclip_point_z(clip) == 0) { |
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396 | ctx->Current.RasterPosValid = GL_FALSE; |
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397 | return; |
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398 | } |
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399 | } |
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400 | if (!ctx->Transform.RasterPositionUnclipped) { |
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401 | if (viewclip_point_xy(clip) == 0) { |
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402 | ctx->Current.RasterPosValid = GL_FALSE; |
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403 | return; |
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404 | } |
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405 | } |
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406 | |||
407 | /* clip to user clipping planes */ |
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408 | if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) { |
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409 | ctx->Current.RasterPosValid = GL_FALSE; |
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410 | return; |
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411 | } |
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412 | |||
413 | /* ndc = clip / W */ |
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414 | d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3]; |
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415 | ndc[0] = clip[0] * d; |
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416 | ndc[1] = clip[1] * d; |
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417 | ndc[2] = clip[2] * d; |
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418 | /* wincoord = viewport_mapping(ndc) */ |
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419 | ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] |
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420 | + ctx->Viewport._WindowMap.m[MAT_TX]); |
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421 | ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] |
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422 | + ctx->Viewport._WindowMap.m[MAT_TY]); |
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423 | ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] |
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424 | + ctx->Viewport._WindowMap.m[MAT_TZ]) |
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425 | / ctx->DrawBuffer->_DepthMaxF; |
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426 | ctx->Current.RasterPos[3] = clip[3]; |
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427 | |||
428 | if (ctx->Transform.DepthClamp) { |
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429 | ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], |
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430 | ctx->Viewport.Near, |
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431 | ctx->Viewport.Far); |
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432 | } |
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433 | |||
434 | /* compute raster distance */ |
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435 | if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) |
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436 | ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; |
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437 | else |
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438 | ctx->Current.RasterDistance = |
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439 | SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); |
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440 | |||
441 | /* compute transformed normal vector (for lighting or texgen) */ |
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442 | if (ctx->_NeedEyeCoords) { |
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443 | const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv; |
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444 | TRANSFORM_NORMAL( eyenorm, objnorm, inv ); |
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445 | norm = eyenorm; |
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446 | } |
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447 | else { |
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448 | norm = objnorm; |
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449 | } |
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450 | |||
451 | /* update raster color */ |
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452 | if (ctx->Light.Enabled) { |
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453 | /* lighting */ |
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454 | shade_rastpos( ctx, vObj, norm, |
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455 | ctx->Current.RasterColor, |
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456 | ctx->Current.RasterSecondaryColor ); |
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457 | } |
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458 | else { |
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459 | /* use current color */ |
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460 | COPY_4FV(ctx->Current.RasterColor, |
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461 | ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); |
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462 | COPY_4FV(ctx->Current.RasterSecondaryColor, |
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463 | ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); |
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464 | } |
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465 | |||
466 | /* texture coords */ |
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467 | { |
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468 | GLuint u; |
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469 | for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { |
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470 | GLfloat tc[4]; |
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471 | COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); |
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472 | if (ctx->Texture.Unit[u].TexGenEnabled) { |
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473 | compute_texgen(ctx, vObj, eye, norm, u, tc); |
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474 | } |
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475 | TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], |
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476 | ctx->TextureMatrixStack[u].Top->m, tc); |
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477 | } |
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478 | } |
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479 | |||
480 | ctx->Current.RasterPosValid = GL_TRUE; |
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481 | } |
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482 | |||
483 | if (ctx->RenderMode == GL_SELECT) { |
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484 | _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); |
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485 | } |
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486 | }>>>>><>>>>> |